annotate src/audio/qsa/SDL_qsa_audio.h @ 4791:e07cd9e86d7a

Make sure we have XShape symbols before we allow a shaped window.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 13 Jul 2010 02:26:50 -0400
parents f7b03b6838cb
children b530ef003506
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2010 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #include "SDL_config.h"
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24
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25 #ifndef __SDL_QSA_AUDIO_H__
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26 #define __SDL_QSA_AUDIO_H__
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27
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28 #include <sys/asoundlib.h>
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29
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30 #include "../SDL_sysaudio.h"
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31
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32 /* Hidden "this" pointer for the audio functions */
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33 #define _THIS SDL_AudioDevice* this
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34
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35 struct SDL_PrivateAudioData
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36 {
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37 /* SDL capture state */
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38 int iscapture;
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39
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40 /* The audio device handle */
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41 int cardno;
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42 int deviceno;
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43 snd_pcm_t *audio_handle;
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44
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45 /* The audio file descriptor */
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46 int audio_fd;
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47
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48 /* Select timeout status */
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49 uint32_t timeout_on_wait;
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50
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51 /* Raw mixing buffer */
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52 Uint8 *pcm_buf;
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53 Uint32 pcm_len;
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54 };
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55
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56 #endif /* __SDL_QSA_AUDIO_H__ */
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58 /* vi: set ts=4 sw=4 expandtab: */