Mercurial > sdl-ios-xcode
annotate src/audio/qsa/SDL_qsa_audio.h @ 4791:e07cd9e86d7a
Make sure we have XShape symbols before we allow a shaped window.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 13 Jul 2010 02:26:50 -0400 |
parents | f7b03b6838cb |
children | b530ef003506 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
3697 | 6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
3697 | 8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
3697 | 13 Lesser General Public License for more details. |
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14 |
3697 | 15 You should have received a copy of the GNU Lesser General Public |
16 License along with this library; if not, write to the Free Software | |
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 #include "SDL_config.h" |
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24 |
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25 #ifndef __SDL_QSA_AUDIO_H__ |
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26 #define __SDL_QSA_AUDIO_H__ |
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27 |
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28 #include <sys/asoundlib.h> |
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29 |
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30 #include "../SDL_sysaudio.h" |
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31 |
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32 /* Hidden "this" pointer for the audio functions */ |
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33 #define _THIS SDL_AudioDevice* this |
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34 |
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35 struct SDL_PrivateAudioData |
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36 { |
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37 /* SDL capture state */ |
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38 int iscapture; |
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39 |
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40 /* The audio device handle */ |
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41 int cardno; |
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42 int deviceno; |
3139 | 43 snd_pcm_t *audio_handle; |
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44 |
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45 /* The audio file descriptor */ |
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46 int audio_fd; |
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47 |
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48 /* Select timeout status */ |
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49 uint32_t timeout_on_wait; |
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50 |
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51 /* Raw mixing buffer */ |
3139 | 52 Uint8 *pcm_buf; |
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53 Uint32 pcm_len; |
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54 }; |
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55 |
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56 #endif /* __SDL_QSA_AUDIO_H__ */ |
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57 |
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58 /* vi: set ts=4 sw=4 expandtab: */ |