view src/audio/qsa/SDL_qsa_audio.h @ 4791:e07cd9e86d7a

Make sure we have XShape symbols before we allow a shaped window.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 13 Jul 2010 02:26:50 -0400
parents f7b03b6838cb
children b530ef003506
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#include "SDL_config.h"

#ifndef __SDL_QSA_AUDIO_H__
#define __SDL_QSA_AUDIO_H__

#include <sys/asoundlib.h>

#include "../SDL_sysaudio.h"

/* Hidden "this" pointer for the audio functions */
#define _THIS SDL_AudioDevice* this

struct SDL_PrivateAudioData
{
    /* SDL capture state */
    int iscapture;

    /* The audio device handle */
    int cardno;
    int deviceno;
    snd_pcm_t *audio_handle;

    /* The audio file descriptor */
    int audio_fd;

    /* Select timeout status */
    uint32_t timeout_on_wait;

    /* Raw mixing buffer */
    Uint8 *pcm_buf;
    Uint32 pcm_len;
};

#endif /* __SDL_QSA_AUDIO_H__ */

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