Mercurial > sdl-ios-xcode
annotate src/audio/baudio/SDL_beaudio.cc @ 3833:de857f0708f5 SDL-ryan-multiple-audio-device
Whoops, changed that symbol name...
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 07 Oct 2006 20:23:02 +0000 |
parents | 29e83f221c62 |
children | 7c9663fb0860 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Allow access to the audio stream on BeOS */ | |
25 | |
26 #include <SoundPlayer.h> | |
27 | |
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28 #include "../../main/beos/SDL_BeApp.h" |
0 | 29 |
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30 extern "C" |
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31 { |
0 | 32 |
33 #include "SDL_audio.h" | |
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34 #include "../SDL_audio_c.h" |
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35 #include "../SDL_sysaudio.h" |
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36 #include "../../thread/beos/SDL_systhread_c.h" |
0 | 37 #include "SDL_beaudio.h" |
38 | |
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39 } |
0 | 40 |
41 | |
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42 static int BEAUDIO_Available(void) |
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43 { |
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44 return 1; /* Always available on BeOS. */ |
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45 } |
0 | 46 |
47 | |
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48 /* !!! FIXME: have the callback call the higher level to avoid code dupe. */ |
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49 /* The BeOS callback for handling the audio buffer */ |
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50 static void |
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51 FillSound(void *device, void *stream, size_t len, |
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52 const media_raw_audio_format & format) |
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53 { |
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54 SDL_AudioDevice *audio = (SDL_AudioDevice *) device; |
0 | 55 |
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56 /* Silence the buffer, since it's ours */ |
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57 SDL_memset(stream, audio->spec.silence, len); |
0 | 58 |
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59 /* Only do soemthing if audio is enabled */ |
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60 if (!audio->enabled) |
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61 return; |
0 | 62 |
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63 if (!audio->paused) { |
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64 if (audio->convert.needed) { |
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65 SDL_mutexP(audio->mixer_lock); |
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66 (*audio->spec.callback) (audio->spec.userdata, |
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67 (Uint8 *) audio->convert.buf, |
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68 audio->convert.len); |
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69 SDL_mutexV(audio->mixer_lock); |
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70 SDL_ConvertAudio(&audio->convert); |
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71 SDL_memcpy(stream, audio->convert.buf, audio->convert.len_cvt); |
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72 } else { |
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73 SDL_mutexP(audio->mixer_lock); |
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74 (*audio->spec.callback) (audio->spec.userdata, |
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75 (Uint8 *) stream, len); |
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76 SDL_mutexV(audio->mixer_lock); |
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77 } |
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78 } |
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79 } |
0 | 80 |
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81 static void |
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82 BEAUDIO_CloseDevice(_THIS) |
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83 { |
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84 if (_this->hidden != NULL) { |
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85 if (_this->hidden->audio_obj) { |
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86 _this->hidden->audio_obj->Stop(); |
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87 delete _this->hidden->audio_obj; |
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88 _this->hidden->audio_obj = NULL; |
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89 } |
0 | 90 |
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91 delete _this->hidden; |
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92 _this->hidden = NULL; |
0 | 93 |
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94 /* Quit the Be Application, if there's nothing left to do */ |
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95 SDL_QuitBeApp(); |
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96 } |
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97 } |
0 | 98 |
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99 static int |
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100 BEAUDIO_OpenDevice(_THIS, const char *devname, int iscapture) |
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101 { |
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102 int valid_datatype = 0; |
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103 media_raw_audio_format format; |
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104 SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format); |
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105 |
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106 /* Initialize all variables that we clean on shutdown */ |
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107 _this->hidden = new SDL_PrivateAudioData; |
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108 if (_this->hidden == NULL) { |
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109 SDL_OutOfMemory(); |
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110 return 0; |
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111 } |
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112 SDL_memset(_this->hidden, 0, (sizeof *_this->hidden)); |
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113 |
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114 /* Initialize the Be Application, if it's not already started */ |
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115 if (SDL_InitBeApp() < 0) { |
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116 return 0; |
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117 } |
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118 |
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119 /* Parse the audio format and fill the Be raw audio format */ |
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120 SDL_memset(&format, '\0', sizeof(media_raw_audio_format)); |
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121 format.byte_order = B_MEDIA_LITTLE_ENDIAN; |
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122 format.frame_rate = (float) this->spec.freq; |
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123 format.channel_count = this->spec.channels; /* !!! FIXME: support > 2? */ |
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124 while ((!valid_datatype) && (test_format)) { |
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125 valid_datatype = 1; |
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126 this->spec.format = test_format; |
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127 switch (test_format) { |
2043 | 128 case AUDIO_S8: |
129 format.format = media_raw_audio_format::B_AUDIO_CHAR; | |
130 break; | |
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131 |
2043 | 132 case AUDIO_U8: |
133 format.format = media_raw_audio_format::B_AUDIO_UCHAR; | |
134 break; | |
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135 |
2043 | 136 case AUDIO_S16LSB: |
137 format.format = media_raw_audio_format::B_AUDIO_SHORT; | |
138 break; | |
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139 |
2043 | 140 case AUDIO_S16MSB: |
141 format.format = media_raw_audio_format::B_AUDIO_SHORT; | |
142 format.byte_order = B_MEDIA_BIG_ENDIAN; | |
143 break; | |
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144 |
2043 | 145 case AUDIO_S32LSB: |
146 format.format = media_raw_audio_format::B_AUDIO_INT; | |
147 break; | |
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148 |
2043 | 149 case AUDIO_S32MSB: |
150 format.format = media_raw_audio_format::B_AUDIO_INT; | |
151 format.byte_order = B_MEDIA_BIG_ENDIAN; | |
152 break; | |
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153 |
2043 | 154 case AUDIO_F32LSB: |
155 format.format = media_raw_audio_format::B_AUDIO_FLOAT; | |
156 break; | |
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157 |
2043 | 158 case AUDIO_F32MSB: |
159 format.format = media_raw_audio_format::B_AUDIO_FLOAT; | |
160 format.byte_order = B_MEDIA_BIG_ENDIAN; | |
161 break; | |
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162 |
2043 | 163 default: |
164 valid_datatype = 0; | |
165 test_format = SDL_NextAudioFormat(); | |
166 break; | |
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167 } |
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168 } |
0 | 169 |
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170 format.buffer_size = this->spec.samples; |
0 | 171 |
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172 if (!valid_datatype) { /* shouldn't happen, but just in case... */ |
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173 SDL_SetError("Unsupported audio format"); |
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174 return 0; |
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175 } |
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176 |
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177 /* Calculate the final parameters for this audio specification */ |
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178 SDL_CalculateAudioSpec(&this->spec); |
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179 |
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180 /* Subscribe to the audio stream (creates a new thread) */ |
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181 sigset_t omask; |
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182 SDL_MaskSignals(&omask); |
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183 _this->hidden->audio_obj = new BSoundPlayer(&format, "SDL Audio", |
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184 FillSound, NULL, _this); |
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185 SDL_UnmaskSignals(&omask); |
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186 |
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187 if (_this->hidden->audio_obj->Start() == B_NO_ERROR) { |
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188 _this->hidden->audio_obj->SetHasData(true); |
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189 } else { |
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190 SDL_SetError("Unable to start Be audio"); |
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191 return 0; |
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192 } |
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193 |
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194 /* We're running! */ |
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195 return 1; |
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196 } |
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197 |
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198 static int |
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199 BEAUDIO_Init(SDL_AudioDriverImpl *impl) |
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200 { |
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201 /* Set the function pointers */ |
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202 impl->OpenDevice = DSP_OpenDevice; |
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203 impl->CloseDevice = DSP_CloseDevice; |
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204 impl->ProvidesOwnCallbackThread = 1; |
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205 impl->OnlyHasDefaultOutputDevice = 1; |
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206 |
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207 return 1; |
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208 } |
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209 |
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210 |
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211 AudioBootStrap BEAUDIO_bootstrap = { |
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212 "baudio", "BeOS BSoundPlayer", |
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213 BEAUDIO_Available, BEAUDIO_Init, 0 |
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214 }; |
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215 |
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216 /* vi: set ts=4 sw=4 expandtab: */ |