Mercurial > sdl-ios-xcode
annotate Android.mk @ 5097:dceec93471e7
Improvements based on feedback from Anthony Williams
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 25 Jan 2011 17:40:06 -0800 |
parents | ed1d54f1290a |
children | 1bd1e62e648d |
rev | line source |
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4964
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
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1 LOCAL_PATH := $(call my-dir) |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
2 |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
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3 ########################### |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
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4 # |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
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5 # SDL shared library |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
6 # |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
7 ########################### |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
8 |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
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9 include $(CLEAR_VARS) |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
10 |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
11 LOCAL_MODULE := SDL |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
12 |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
13 LOCAL_C_INCLUDES := $(LOCAL_PATH)/include |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
14 |
5092
327f181542f1
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Sam Lantinga <slouken@libsdl.org>
parents:
5003
diff
changeset
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15 LOCAL_SRC_FILES := \ |
4964
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
16 $(subst $(LOCAL_PATH)/,, \ |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
17 $(wildcard $(LOCAL_PATH)/src/*.c) \ |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
18 $(wildcard $(LOCAL_PATH)/src/audio/*.c) \ |
5092
327f181542f1
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Sam Lantinga <slouken@libsdl.org>
parents:
5003
diff
changeset
|
19 $(wildcard $(LOCAL_PATH)/src/audio/android/*.c) \ |
327f181542f1
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Sam Lantinga <slouken@libsdl.org>
parents:
5003
diff
changeset
|
20 $(wildcard $(LOCAL_PATH)/src/audio/dummy/*.c) \ |
5003
3a95a2b93eb3
Updated the atomic API for better use cases
Sam Lantinga <slouken@libsdl.org>
parents:
4964
diff
changeset
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21 $(LOCAL_PATH)/src/atomic/SDL_atomic.c \ |
3a95a2b93eb3
Updated the atomic API for better use cases
Sam Lantinga <slouken@libsdl.org>
parents:
4964
diff
changeset
|
22 $(LOCAL_PATH)/src/atomic/SDL_spinlock.c.arm \ |
5092
327f181542f1
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Sam Lantinga <slouken@libsdl.org>
parents:
5003
diff
changeset
|
23 $(wildcard $(LOCAL_PATH)/src/core/android/*.cpp) \ |
4964
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
24 $(wildcard $(LOCAL_PATH)/src/cpuinfo/*.c) \ |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
25 $(wildcard $(LOCAL_PATH)/src/events/*.c) \ |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
26 $(wildcard $(LOCAL_PATH)/src/file/*.c) \ |
5092
327f181542f1
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Sam Lantinga <slouken@libsdl.org>
parents:
5003
diff
changeset
|
27 $(wildcard $(LOCAL_PATH)/src/haptic/*.c) \ |
327f181542f1
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Sam Lantinga <slouken@libsdl.org>
parents:
5003
diff
changeset
|
28 $(wildcard $(LOCAL_PATH)/src/haptic/dummy/*.c) \ |
4964
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
29 $(wildcard $(LOCAL_PATH)/src/joystick/*.c) \ |
5092
327f181542f1
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Sam Lantinga <slouken@libsdl.org>
parents:
5003
diff
changeset
|
30 $(wildcard $(LOCAL_PATH)/src/joystick/android/*.c) \ |
5094 | 31 $(wildcard $(LOCAL_PATH)/src/loadso/dlopen/*.c) \ |
5092
327f181542f1
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Sam Lantinga <slouken@libsdl.org>
parents:
5003
diff
changeset
|
32 $(wildcard $(LOCAL_PATH)/src/power/*.c) \ |
4964
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
33 $(wildcard $(LOCAL_PATH)/src/stdlib/*.c) \ |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
34 $(wildcard $(LOCAL_PATH)/src/thread/*.c) \ |
5092
327f181542f1
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Sam Lantinga <slouken@libsdl.org>
parents:
5003
diff
changeset
|
35 $(wildcard $(LOCAL_PATH)/src/thread/pthread/*.c) \ |
4964
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
36 $(wildcard $(LOCAL_PATH)/src/timer/*.c) \ |
5092
327f181542f1
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Sam Lantinga <slouken@libsdl.org>
parents:
5003
diff
changeset
|
37 $(wildcard $(LOCAL_PATH)/src/timer/unix/*.c) \ |
4964
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
38 $(wildcard $(LOCAL_PATH)/src/video/*.c) \ |
5094 | 39 $(wildcard $(LOCAL_PATH)/src/video/android/*.c)) |
4964
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
40 |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
41 LOCAL_LDLIBS := -ldl -lGLESv1_CM -llog |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
42 |
6c645018741e
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
43 include $(BUILD_SHARED_LIBRARY) |