Mercurial > sdl-ios-xcode
annotate src/audio/arts/SDL_artsaudio.c @ 2067:dcdb175c2829
Merged r2899:2900 from SDL-1.2 branch to trunk: testloadso program.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 07 Nov 2006 14:36:47 +0000 |
parents | 866052b01ee5 |
children | 85ed90a755fa |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Allow access to a raw mixing buffer */ | |
25 | |
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26 #include "SDL_timer.h" |
0 | 27 #include "SDL_audio.h" |
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28 #include "../SDL_audiomem.h" |
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29 #include "../SDL_audio_c.h" |
0 | 30 #include "SDL_artsaudio.h" |
31 | |
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32 #ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC |
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33 #include "SDL_name.h" |
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34 #include "SDL_loadso.h" |
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35 #else |
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36 #define SDL_NAME(X) X |
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37 #endif |
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38 |
0 | 39 /* The tag name used by artsc audio */ |
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40 #define ARTS_DRIVER_NAME "arts" |
0 | 41 |
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42 #ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC |
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43 |
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44 static const char *arts_library = SDL_AUDIO_DRIVER_ARTS_DYNAMIC; |
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45 static void *arts_handle = NULL; |
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46 |
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47 /* !!! FIXME: I hate this SDL_NAME clutter...it makes everything so messy! */ |
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48 static int (*SDL_NAME(arts_init)) (void); |
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49 static void (*SDL_NAME(arts_free)) (void); |
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50 static arts_stream_t(*SDL_NAME(arts_play_stream)) (int rate, int bits, |
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51 int channels, |
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52 const char *name); |
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53 static int (*SDL_NAME(arts_stream_set)) (arts_stream_t s, |
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54 arts_parameter_t param, int value); |
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55 static int (*SDL_NAME(arts_stream_get)) (arts_stream_t s, |
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56 arts_parameter_t param); |
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57 static int (*SDL_NAME(arts_write)) (arts_stream_t s, const void *buffer, |
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58 int count); |
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59 static void (*SDL_NAME(arts_close_stream)) (arts_stream_t s); |
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60 static void (*SDL_NAME(arts_close_stream)) (arts_stream_t s); |
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61 static const char *(*SDL_NAME(arts_error_text)) (int errorcode); |
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62 |
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63 #define SDL_ARTS_SYM(x) { #x, (void **) (char *) &SDL_NAME(x) } |
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64 static struct |
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65 { |
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66 const char *name; |
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67 void **func; |
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68 } arts_functions[] = { |
2060 | 69 SDL_ARTS_SYM(arts_init), |
70 SDL_ARTS_SYM(arts_free), | |
71 SDL_ARTS_SYM(arts_play_stream), | |
72 SDL_ARTS_SYM(arts_stream_set), | |
73 SDL_ARTS_SYM(arts_stream_get), | |
74 SDL_ARTS_SYM(arts_write), | |
75 SDL_ARTS_SYM(arts_close_stream), SDL_ARTS_SYM(arts_error_text),}; | |
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76 #undef SDL_ARTS_SYM |
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77 |
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78 static void |
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79 UnloadARTSLibrary() |
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80 { |
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81 if (arts_handle != NULL) { |
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82 SDL_UnloadObject(arts_handle); |
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83 arts_handle = NULL; |
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84 } |
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85 } |
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86 |
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87 static int |
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88 LoadARTSLibrary(void) |
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89 { |
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90 int i, retval = -1; |
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91 |
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92 if (arts_handle == NULL) { |
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93 arts_handle = SDL_LoadObject(arts_library); |
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94 if (arts_handle != NULL) { |
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95 retval = 0; |
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96 for (i = 0; i < SDL_arraysize(arts_functions); ++i) { |
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97 *arts_functions[i].func = |
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98 SDL_LoadFunction(arts_handle, arts_functions[i].name); |
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99 if (!*arts_functions[i].func) { |
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100 retval = -1; |
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101 UnloadARTSLibrary(); |
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102 break; |
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103 } |
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104 } |
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105 } |
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106 } |
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107 |
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108 return retval; |
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109 } |
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110 |
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111 #else |
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112 |
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113 static void |
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114 UnloadARTSLibrary() |
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115 { |
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116 return; |
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117 } |
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118 |
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119 static int |
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120 LoadARTSLibrary(void) |
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121 { |
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122 return 0; |
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123 } |
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124 |
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125 #endif /* SDL_AUDIO_DRIVER_ARTS_DYNAMIC */ |
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126 |
0 | 127 /* This function waits until it is possible to write a full sound buffer */ |
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128 static void |
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129 ARTS_WaitDevice(_THIS) |
0 | 130 { |
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131 Sint32 ticks; |
0 | 132 |
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133 /* Check to see if the thread-parent process is still alive */ |
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134 { |
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135 static int cnt = 0; |
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136 /* Note that this only works with thread implementations |
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137 that use a different process id for each thread. |
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138 */ |
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139 /* Check every 10 loops */ |
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140 if (this->hidden->parent && (((++cnt) % 10) == 0)) { |
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141 if (kill(this->hidden->parent, 0) < 0) { |
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142 this->enabled = 0; |
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143 } |
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144 } |
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145 } |
0 | 146 |
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147 /* Use timer for general audio synchronization */ |
2060 | 148 ticks = |
149 ((Sint32) (this->hidden->next_frame - SDL_GetTicks())) - FUDGE_TICKS; | |
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150 if (ticks > 0) { |
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151 SDL_Delay(ticks); |
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152 } |
0 | 153 } |
154 | |
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155 static void |
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156 ARTS_PlayDevice(_THIS) |
0 | 157 { |
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158 /* Write the audio data */ |
2060 | 159 int written = SDL_NAME(arts_write) (this->hidden->stream, |
160 this->hidden->mixbuf, | |
161 this->hidden->mixlen); | |
0 | 162 |
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163 /* If timer synchronization is enabled, set the next write frame */ |
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164 if (this->hidden->frame_ticks) { |
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165 this->hidden->next_frame += this->hidden->frame_ticks; |
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166 } |
0 | 167 |
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168 /* If we couldn't write, assume fatal error for now */ |
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169 if (written < 0) { |
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170 this->enabled = 0; |
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171 } |
0 | 172 #ifdef DEBUG_AUDIO |
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173 fprintf(stderr, "Wrote %d bytes of audio data\n", written); |
0 | 174 #endif |
175 } | |
176 | |
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177 static void |
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178 ARTS_WaitDone(_THIS) |
0 | 179 { |
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180 /* !!! FIXME: camp here until buffer drains... SDL_Delay(???); */ |
0 | 181 } |
182 | |
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183 |
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184 static Uint8 * |
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185 ARTS_GetDeviceBuf(_THIS) |
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186 { |
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187 return (this->hidden->mixbuf); |
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188 } |
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189 |
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190 |
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191 static void |
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192 ARTS_CloseDevice(_THIS) |
0 | 193 { |
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194 if (this->hidden != NULL) { |
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195 if (this->hidden->mixbuf != NULL) { |
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196 SDL_FreeAudioMem(this->hidden->mixbuf); |
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197 this->hidden->mixbuf = NULL; |
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198 } |
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199 if (this->hidden->stream) { |
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200 SDL_NAME(arts_close_stream) (this->hidden->stream); |
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201 this->hidden->stream = 0; |
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202 } |
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203 SDL_NAME(arts_free) (); |
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204 SDL_free(this->hidden); |
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205 this->hidden = NULL; |
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206 } |
0 | 207 } |
208 | |
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209 |
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210 static int |
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211 ARTS_OpenDevice(_THIS, const char *devname, int iscapture) |
0 | 212 { |
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213 int rc = 0; |
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214 int bits = 0, frag_spec = 0; |
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215 SDL_AudioFormat test_format = 0, format = 0; |
0 | 216 |
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217 /* Initialize all variables that we clean on shutdown */ |
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218 this->hidden = (struct SDL_PrivateAudioData *) |
2060 | 219 SDL_malloc((sizeof *this->hidden)); |
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220 if (this->hidden == NULL) { |
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221 SDL_OutOfMemory(); |
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222 return 0; |
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223 } |
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224 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
0 | 225 |
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226 /* Try for a closest match on audio format */ |
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227 for (test_format = SDL_FirstAudioFormat(this->spec.format); |
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228 !format && test_format;) { |
0 | 229 #ifdef DEBUG_AUDIO |
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230 fprintf(stderr, "Trying format 0x%4.4x\n", test_format); |
0 | 231 #endif |
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232 switch (test_format) { |
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233 case AUDIO_U8: |
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234 bits = 8; |
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235 format = 1; |
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236 break; |
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237 case AUDIO_S16LSB: |
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238 bits = 16; |
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239 format = 1; |
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240 break; |
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241 default: |
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242 format = 0; |
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243 break; |
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244 } |
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245 if (!format) { |
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246 test_format = SDL_NextAudioFormat(); |
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247 } |
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248 } |
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249 if (format == 0) { |
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250 ARTS_CloseDevice(this); |
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251 SDL_SetError("Couldn't find any hardware audio formats"); |
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252 return 0; |
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253 } |
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254 this->spec.format = test_format; |
0 | 255 |
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256 if ((rc = SDL_NAME(arts_init) ()) != 0) { |
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257 ARTS_CloseDevice(this); |
2060 | 258 SDL_SetError("Unable to initialize ARTS: %s", |
259 SDL_NAME(arts_error_text) (rc)); | |
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260 return 0; |
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261 } |
2060 | 262 this->hidden->stream = SDL_NAME(arts_play_stream) (this->spec.freq, |
263 bits, | |
264 this->spec.channels, | |
265 "SDL"); | |
0 | 266 |
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267 /* Calculate the final parameters for this audio specification */ |
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268 SDL_CalculateAudioSpec(&this->spec); |
0 | 269 |
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270 /* Determine the power of two of the fragment size */ |
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271 for (frag_spec = 0; (0x01 << frag_spec) < this->spec.size; ++frag_spec); |
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272 if ((0x01 << frag_spec) != this->spec.size) { |
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273 ARTS_CloseDevice(this); |
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274 SDL_SetError("Fragment size must be a power of two"); |
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275 return 0; |
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276 } |
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277 frag_spec |= 0x00020000; /* two fragments, for low latency */ |
0 | 278 |
279 #ifdef ARTS_P_PACKET_SETTINGS | |
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280 SDL_NAME(arts_stream_set) (this->hidden->stream, |
2060 | 281 ARTS_P_PACKET_SETTINGS, frag_spec); |
0 | 282 #else |
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283 SDL_NAME(arts_stream_set) (this->hidden->stream, ARTS_P_PACKET_SIZE, |
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284 frag_spec & 0xffff); |
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285 SDL_NAME(arts_stream_set) (this->hidden->stream, ARTS_P_PACKET_COUNT, |
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286 frag_spec >> 16); |
0 | 287 #endif |
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288 this->spec.size = SDL_NAME(arts_stream_get) (this->hidden->stream, |
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289 ARTS_P_PACKET_SIZE); |
0 | 290 |
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291 /* Allocate mixing buffer */ |
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292 this->hidden->mixlen = this->spec.size; |
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293 this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); |
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294 if (this->hidden->mixbuf == NULL) { |
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295 ARTS_CloseDevice(this); |
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296 SDL_OutOfMemory(); |
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297 return 0; |
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298 } |
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299 SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); |
0 | 300 |
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301 /* Get the parent process id (we're the parent of the audio thread) */ |
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302 this->hidden->parent = getpid(); |
0 | 303 |
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304 /* We're ready to rock and roll. :-) */ |
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305 return 1; |
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306 } |
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307 |
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308 |
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309 static void |
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310 ARTS_Deinitialize(void) |
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311 { |
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312 UnloadARTSLibrary(); |
0 | 313 } |
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314 |
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315 |
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316 static int |
2060 | 317 ARTS_Init(SDL_AudioDriverImpl * impl) |
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318 { |
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319 if (LoadARTSLibrary() < 0) { |
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320 return 0; |
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321 } else { |
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322 if (SDL_NAME(arts_init) () != 0) { |
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323 UnloadARTSLibrary(); |
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324 SDL_SetError("ARTS: arts_init failed (no audio server?)"); |
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325 return 0; |
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326 } |
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327 |
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328 /* Play a stream so aRts doesn't crash */ |
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329 arts_stream_t stream; |
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330 stream = SDL_NAME(arts_play_stream) (44100, 16, 2, "SDL"); |
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331 SDL_NAME(arts_write) (stream, "", 0); |
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332 SDL_NAME(arts_close_stream) (stream); |
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333 SDL_NAME(arts_free) (); |
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334 } |
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335 |
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336 /* Set the function pointers */ |
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337 impl->OpenDevice = ARTS_OpenDevice; |
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338 impl->PlayDevice = ARTS_PlayDevice; |
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339 impl->WaitDevice = ARTS_WaitDevice; |
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340 impl->GetDeviceBuf = ARTS_GetDeviceBuf; |
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341 impl->CloseDevice = ARTS_CloseDevice; |
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342 impl->WaitDone = ARTS_WaitDone; |
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343 impl->Deinitialize = ARTS_Deinitialize; |
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344 impl->OnlyHasDefaultOutputDevice = 1; |
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345 |
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346 return 1; |
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347 } |
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348 |
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349 |
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350 AudioBootStrap ARTS_bootstrap = { |
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351 ARTS_DRIVER_NAME, "Analog RealTime Synthesizer", ARTS_Init, 0 |
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352 }; |
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353 |
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354 /* vi: set ts=4 sw=4 expandtab: */ |