Mercurial > sdl-ios-xcode
annotate test/testsprite2.c @ 4532:dc4a3de60d3a
Logitech G15 on Ubuntu 10.04:
code = 1, sym = 0xFF1B (Escape) scancode = 41 (Escape)
code = 2, sym = 0x31 (1) scancode = 30 (1)
code = 3, sym = 0x32 (2) scancode = 31 (2)
code = 4, sym = 0x33 (3) scancode = 32 (3)
code = 5, sym = 0x34 (4) scancode = 33 (4)
code = 6, sym = 0x35 (5) scancode = 34 (5)
code = 7, sym = 0x36 (6) scancode = 35 (6)
code = 8, sym = 0x37 (7) scancode = 36 (7)
code = 9, sym = 0x38 (8) scancode = 37 (8)
code = 10, sym = 0x39 (9) scancode = 38 (9)
code = 11, sym = 0x30 (0) scancode = 39 (0)
code = 12, sym = 0x2D (minus) scancode = 45 (-)
code = 13, sym = 0x3D (equal) scancode = 46 (=)
code = 14, sym = 0xFF08 (BackSpace) scancode = 42 (Backspace)
code = 15, sym = 0xFF09 (Tab) scancode = 43 (Tab)
code = 16, sym = 0x71 (q) scancode = 20 (Q)
code = 17, sym = 0x77 (w) scancode = 26 (W)
code = 18, sym = 0x65 (e) scancode = 8 (E)
code = 19, sym = 0x72 (r) scancode = 21 (R)
code = 20, sym = 0x74 (t) scancode = 23 (T)
code = 21, sym = 0x79 (y) scancode = 28 (Y)
code = 22, sym = 0x75 (u) scancode = 24 (U)
code = 23, sym = 0x69 (i) scancode = 12 (I)
code = 24, sym = 0x6F (o) scancode = 18 (O)
code = 25, sym = 0x70 (p) scancode = 19 (P)
code = 26, sym = 0x5B (bracketleft) scancode = 47 ([)
code = 27, sym = 0x5D (bracketright) scancode = 48 (])
code = 28, sym = 0xFF0D (Return) scancode = 40 (Return)
code = 29, sym = 0xFFE3 (Control_L) scancode = 224 (Left Ctrl)
code = 30, sym = 0x61 (a) scancode = 4 (A)
code = 31, sym = 0x73 (s) scancode = 22 (S)
code = 32, sym = 0x64 (d) scancode = 7 (D)
code = 33, sym = 0x66 (f) scancode = 9 (F)
code = 34, sym = 0x67 (g) scancode = 10 (G)
code = 35, sym = 0x68 (h) scancode = 11 (H)
code = 36, sym = 0x6A (j) scancode = 13 (J)
code = 37, sym = 0x6B (k) scancode = 14 (K)
code = 38, sym = 0x6C (l) scancode = 15 (L)
code = 39, sym = 0x3B (semicolon) scancode = 51 (;)
code = 40, sym = 0x27 (apostrophe) scancode = 52 (')
code = 41, sym = 0x60 (grave) scancode = 53 (`)
code = 42, sym = 0xFFE1 (Shift_L) scancode = 225 (Left Shift)
code = 43, sym = 0x5C (backslash) scancode = 49 (\)
code = 44, sym = 0x7A (z) scancode = 29 (Z)
code = 45, sym = 0x78 (x) scancode = 27 (X)
code = 46, sym = 0x63 (c) scancode = 6 (C)
code = 47, sym = 0x76 (v) scancode = 25 (V)
code = 48, sym = 0x62 (b) scancode = 5 (B)
code = 49, sym = 0x6E (n) scancode = 17 (N)
code = 50, sym = 0x6D (m) scancode = 16 (M)
code = 51, sym = 0x2C (comma) scancode = 54 (,)
code = 52, sym = 0x2E (period) scancode = 55 (.)
code = 53, sym = 0x2F (slash) scancode = 56 (/)
code = 54, sym = 0xFFE2 (Shift_R) scancode = 229 (Right Shift)
code = 55, sym = 0xFFAA (KP_Multiply) scancode = 85 (Keypad *)
code = 56, sym = 0xFFE9 (Alt_L) scancode = 226 (Left Alt)
code = 57, sym = 0x20 (space) scancode = 44 (Space)
code = 58, sym = 0xFFE5 (Caps_Lock) scancode = 57 (CapsLock)
code = 59, sym = 0xFFBE (F1) scancode = 58 (F1)
code = 60, sym = 0xFFBF (F2) scancode = 59 (F2)
code = 61, sym = 0xFFC0 (F3) scancode = 60 (F3)
code = 62, sym = 0xFFC1 (F4) scancode = 61 (F4)
code = 63, sym = 0xFFC2 (F5) scancode = 62 (F5)
code = 64, sym = 0xFFC3 (F6) scancode = 63 (F6)
code = 65, sym = 0xFFC4 (F7) scancode = 64 (F7)
code = 66, sym = 0xFFC5 (F8) scancode = 65 (F8)
code = 67, sym = 0xFFC6 (F9) scancode = 66 (F9)
code = 68, sym = 0xFFC7 (F10) scancode = 67 (F10)
code = 69, sym = 0xFF7F (Num_Lock) scancode = 83 (Numlock)
code = 70, sym = 0xFF14 (Scroll_Lock) scancode = 71 (ScrollLock)
code = 71, sym = 0xFF95 (KP_Home) scancode = 95 (Keypad 7)
code = 72, sym = 0xFF97 (KP_Up) scancode = 96 (Keypad 8)
code = 73, sym = 0xFF9A (KP_Prior) scancode = 97 (Keypad 9)
code = 74, sym = 0xFFAD (KP_Subtract) scancode = 86 (Keypad -)
code = 75, sym = 0xFF96 (KP_Left) scancode = 92 (Keypad 4)
code = 76, sym = 0xFF9D (KP_Begin) scancode = 93 (Keypad 5)
code = 77, sym = 0xFF98 (KP_Right) scancode = 94 (Keypad 6)
code = 78, sym = 0xFFAB (KP_Add) scancode = 87 (Keypad +)
code = 79, sym = 0xFF9C (KP_End) scancode = 89 (Keypad 1)
code = 80, sym = 0xFF99 (KP_Down) scancode = 90 (Keypad 2)
code = 81, sym = 0xFF9B (KP_Next) scancode = 91 (Keypad 3)
code = 82, sym = 0xFF9E (KP_Insert) scancode = 98 (Keypad 0)
code = 83, sym = 0xFF9F (KP_Delete) scancode = 99 (Keypad .)
code = 84, sym = 0xFE03 (ISO_Level3_Shift) scancode = 0 ()
code = 86, sym = 0x3C (less) scancode not found
code = 87, sym = 0xFFC8 (F11) scancode = 68 (F11)
code = 88, sym = 0xFFC9 (F12) scancode = 69 (F12)
code = 90, sym = 0xFF26 (Katakana) scancode = 0 ()
code = 91, sym = 0xFF25 (Hiragana) scancode = 0 ()
code = 92, sym = 0xFF23 (Henkan_Mode) scancode = 0 ()
code = 93, sym = 0xFF27 (Hiragana_Katakana) scancode = 0 ()
code = 94, sym = 0xFF22 (Muhenkan) scancode = 0 ()
code = 96, sym = 0xFF8D (KP_Enter) scancode = 88 (Keypad Enter)
code = 97, sym = 0xFFE4 (Control_R) scancode = 228 (Right Ctrl)
code = 98, sym = 0xFFAF (KP_Divide) scancode = 84 (Keypad /)
code = 99, sym = 0xFF61 (Print) scancode = 70 (PrintScreen)
code = 100, sym = 0xFFEA (Alt_R) scancode = 230 (Right Alt)
code = 101, sym = 0xFF0A (Linefeed) scancode = 0 ()
code = 102, sym = 0xFF50 (Home) scancode = 74 (Home)
code = 103, sym = 0xFF52 (Up) scancode = 82 (Up)
code = 104, sym = 0xFF55 (Prior) scancode = 75 (PageUp)
code = 105, sym = 0xFF51 (Left) scancode = 80 (Left)
code = 106, sym = 0xFF53 (Right) scancode = 79 (Right)
code = 107, sym = 0xFF57 (End) scancode = 77 (End)
code = 108, sym = 0xFF54 (Down) scancode = 81 (Down)
code = 109, sym = 0xFF56 (Next) scancode = 78 (PageDown)
code = 110, sym = 0xFF63 (Insert) scancode = 73 (Insert)
code = 111, sym = 0xFFFF (Delete) scancode = 76 (Delete)
code = 113, sym = 0x1008FF12 (XF86AudioMute) scancode = 0 ()
code = 114, sym = 0x1008FF11 (XF86AudioLowerVolume) scancode = 0 ()
code = 115, sym = 0x1008FF13 (XF86AudioRaiseVolume) scancode = 0 ()
code = 116, sym = 0x1008FF2A (XF86PowerOff) scancode = 0 ()
code = 117, sym = 0xFFBD (KP_Equal) scancode = 103 (Keypad =)
code = 118, sym = 0xB1 (plusminus) scancode not found
code = 119, sym = 0xFF13 (Pause) scancode = 72 (Pause)
code = 120, sym = 0x1008FF4A (XF86LaunchA) scancode = 0 ()
code = 121, sym = 0xFFAE (KP_Decimal) scancode = 99 (Keypad .)
code = 122, sym = 0xFF31 (Hangul) scancode = 0 ()
code = 123, sym = 0xFF34 (Hangul_Hanja) scancode = 0 ()
code = 125, sym = 0xFFEB (Super_L) scancode = 227 (Left GUI)
code = 126, sym = 0xFFEC (Super_R) scancode = 231 (Right GUI)
code = 127, sym = 0xFF67 (Menu) scancode = 118 (Menu)
code = 128, sym = 0xFF69 (Cancel) scancode = 120 (Stop)
code = 129, sym = 0xFF66 (Redo) scancode = 121 (Again)
code = 130, sym = 0x1005FF70 (SunProps) scancode = 0 ()
code = 131, sym = 0xFF65 (Undo) scancode = 122 (Undo)
code = 132, sym = 0x1005FF71 (SunFront) scancode = 0 ()
code = 133, sym = 0x1008FF57 (XF86Copy) scancode = 0 ()
code = 134, sym = 0x1005FF73 (SunOpen) scancode = 0 ()
code = 135, sym = 0x1008FF6D (XF86Paste) scancode = 0 ()
code = 136, sym = 0xFF68 (Find) scancode = 126 (Find)
code = 137, sym = 0x1008FF58 (XF86Cut) scancode = 0 ()
code = 138, sym = 0xFF6A (Help) scancode = 117 (Help)
code = 139, sym = 0x1008FF65 (XF86MenuKB) scancode = 0 ()
code = 140, sym = 0x1008FF1D (XF86Calculator) scancode = 0 ()
code = 142, sym = 0x1008FF2F (XF86Sleep) scancode = 0 ()
code = 143, sym = 0x1008FF2B (XF86WakeUp) scancode = 0 ()
code = 144, sym = 0x1008FF5D (XF86Explorer) scancode = 0 ()
code = 145, sym = 0x1008FF7B (XF86Send) scancode = 0 ()
code = 147, sym = 0x1008FF8A (XF86Xfer) scancode = 0 ()
code = 148, sym = 0x1008FF41 (XF86Launch1) scancode = 0 ()
code = 149, sym = 0x1008FF42 (XF86Launch2) scancode = 0 ()
code = 150, sym = 0x1008FF2E (XF86WWW) scancode = 0 ()
code = 151, sym = 0x1008FF5A (XF86DOS) scancode = 0 ()
code = 152, sym = 0x1008FF2D (XF86ScreenSaver) scancode = 0 ()
code = 154, sym = 0x1008FF74 (XF86RotateWindows) scancode = 0 ()
code = 155, sym = 0x1008FF19 (XF86Mail) scancode = 0 ()
code = 156, sym = 0x1008FF30 (XF86Favorites) scancode = 0 ()
code = 157, sym = 0x1008FF33 (XF86MyComputer) scancode = 0 ()
code = 158, sym = 0x1008FF26 (XF86Back) scancode = 0 ()
code = 159, sym = 0x1008FF27 (XF86Forward) scancode = 0 ()
code = 161, sym = 0x1008FF2C (XF86Eject) scancode = 0 ()
code = 162, sym = 0x1008FF2C (XF86Eject) scancode = 0 ()
code = 163, sym = 0x1008FF17 (XF86AudioNext) scancode = 0 ()
code = 164, sym = 0x1008FF14 (XF86AudioPlay) scancode = 0 ()
code = 165, sym = 0x1008FF16 (XF86AudioPrev) scancode = 0 ()
code = 166, sym = 0x1008FF15 (XF86AudioStop) scancode = 0 ()
code = 167, sym = 0x1008FF1C (XF86AudioRecord) scancode = 0 ()
code = 168, sym = 0x1008FF3E (XF86AudioRewind) scancode = 0 ()
code = 169, sym = 0x1008FF6E (XF86Phone) scancode = 0 ()
code = 171, sym = 0x1008FF81 (XF86Tools) scancode = 0 ()
code = 172, sym = 0x1008FF18 (XF86HomePage) scancode = 0 ()
code = 173, sym = 0x1008FF73 (XF86Reload) scancode = 0 ()
code = 174, sym = 0x1008FF56 (XF86Close) scancode = 0 ()
code = 177, sym = 0x1008FF78 (XF86ScrollUp) scancode = 0 ()
code = 178, sym = 0x1008FF79 (XF86ScrollDown) scancode = 0 ()
code = 179, sym = 0x28 (parenleft) scancode not found
code = 180, sym = 0x29 (parenright) scancode not found
code = 181, sym = 0x1008FF68 (XF86New) scancode = 0 ()
code = 182, sym = 0xFF66 (Redo) scancode = 121 (Again)
code = 183, sym = 0x1008FF81 (XF86Tools) scancode = 0 ()
code = 184, sym = 0x1008FF45 (XF86Launch5) scancode = 0 ()
code = 185, sym = 0x1008FF65 (XF86MenuKB) scancode = 0 ()
code = 192, sym = 0x1008FFA9 (XF86TouchpadToggle) scancode = 0 ()
code = 195, sym = 0xFF7E (Mode_switch) scancode = 257 (ModeSwitch)
code = 200, sym = 0x1008FF14 (XF86AudioPlay) scancode = 0 ()
code = 201, sym = 0x1008FF31 (XF86AudioPause) scancode = 0 ()
code = 202, sym = 0x1008FF43 (XF86Launch3) scancode = 0 ()
code = 203, sym = 0x1008FF44 (XF86Launch4) scancode = 0 ()
code = 204, sym = 0x1008FF4B (XF86LaunchB) scancode = 0 ()
code = 205, sym = 0x1008FFA7 (XF86Suspend) scancode = 0 ()
code = 206, sym = 0x1008FF56 (XF86Close) scancode = 0 ()
code = 207, sym = 0x1008FF14 (XF86AudioPlay) scancode = 0 ()
code = 208, sym = 0x1008FF97 (XF86AudioForward) scancode = 0 ()
code = 210, sym = 0xFF61 (Print) scancode = 70 (PrintScreen)
code = 212, sym = 0x1008FF8F (XF86WebCam) scancode = 0 ()
code = 215, sym = 0x1008FF19 (XF86Mail) scancode = 0 ()
code = 217, sym = 0x1008FF1B (XF86Search) scancode = 0 ()
code = 219, sym = 0x1008FF3C (XF86Finance) scancode = 0 ()
code = 221, sym = 0x1008FF36 (XF86Shop) scancode = 0 ()
code = 223, sym = 0xFF69 (Cancel) scancode = 120 (Stop)
code = 224, sym = 0x1008FF03 (XF86MonBrightnessDown) scancode = 0 ()
code = 225, sym = 0x1008FF02 (XF86MonBrightnessUp) scancode = 0 ()
code = 226, sym = 0x1008FF32 (XF86AudioMedia) scancode = 0 ()
code = 227, sym = 0x1008FF59 (XF86Display) scancode = 0 ()
code = 228, sym = 0x1008FF04 (XF86KbdLightOnOff) scancode = 0 ()
code = 229, sym = 0x1008FF06 (XF86KbdBrightnessDown) scancode = 0 ()
code = 230, sym = 0x1008FF05 (XF86KbdBrightnessUp) scancode = 0 ()
code = 231, sym = 0x1008FF7B (XF86Send) scancode = 0 ()
code = 232, sym = 0x1008FF72 (XF86Reply) scancode = 0 ()
code = 233, sym = 0x1008FF90 (XF86MailForward) scancode = 0 ()
code = 234, sym = 0x1008FF77 (XF86Save) scancode = 0 ()
code = 235, sym = 0x1008FF5B (XF86Documents) scancode = 0 ()
code = 236, sym = 0x1008FF93 (XF86Battery) scancode = 0 ()
code = 237, sym = 0x1008FF94 (XF86Bluetooth) scancode = 0 ()
code = 238, sym = 0x1008FF95 (XF86WLAN) scancode = 0 ()
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 18 Jul 2010 00:40:17 -0700 |
parents | 64ce267332c6 |
children | dc26c37ad70e |
rev | line source |
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1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1 /* Simple program: Move N sprites around on the screen as fast as possible */ |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
2 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
3 #include <stdlib.h> |
1907
06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
Sam Lantinga <slouken@libsdl.org>
parents:
1904
diff
changeset
|
4 #include <stdio.h> |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
5 #include <time.h> |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
6 |
1914
051df511279c
Added a test program framework for easy initialization.
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
7 #include "common.h" |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
8 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
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9 #define NUM_SPRITES 100 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
10 #define MAX_SPEED 1 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
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11 |
1914
051df511279c
Added a test program framework for easy initialization.
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
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12 static CommonState *state; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
13 static int num_sprites; |
3685
64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents:
3596
diff
changeset
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14 static SDL_Texture **sprites; |
1985
8055185ae4ed
Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
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15 static SDL_bool cycle_color; |
8055185ae4ed
Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
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16 static SDL_bool cycle_alpha; |
8055185ae4ed
Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
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17 static int cycle_direction = 1; |
8055185ae4ed
Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
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18 static int current_alpha = 0; |
8055185ae4ed
Added source color and alpha modulation support.
Sam Lantinga <slouken@libsdl.org>
parents:
1965
diff
changeset
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19 static int current_color = 0; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
20 static SDL_Rect *positions; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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21 static SDL_Rect *velocities; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
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22 static int sprite_w, sprite_h; |
2884
9dde605c7540
Date: Fri, 19 Dec 2008 20:17:35 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
2834
diff
changeset
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23 static SDL_BlendMode blendMode = SDL_BLENDMODE_MASK; |
1965
a788656ca29a
SDL constants are all uppercase.
Sam Lantinga <slouken@libsdl.org>
parents:
1917
diff
changeset
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24 static SDL_TextureScaleMode scaleMode = SDL_TEXTURESCALEMODE_NONE; |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
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25 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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26 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
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27 static void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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28 quit(int rc) |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
29 { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
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30 if (sprites) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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31 SDL_free(sprites); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
32 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
33 if (positions) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
34 SDL_free(positions); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
35 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
36 if (velocities) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
37 SDL_free(velocities); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
38 } |
1914
051df511279c
Added a test program framework for easy initialization.
Sam Lantinga <slouken@libsdl.org>
parents:
1907
diff
changeset
|
39 CommonQuit(state); |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
40 exit(rc); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
41 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
42 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
43 int |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
44 LoadSprite(char *file) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
changeset
|
45 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
46 int i; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
47 SDL_Surface *temp; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
changeset
|
48 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
49 /* Load the sprite image */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
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|
50 temp = SDL_LoadBMP(file); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
changeset
|
51 if (temp == NULL) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
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|
52 fprintf(stderr, "Couldn't load %s: %s", file, SDL_GetError()); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
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|
53 return (-1); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
changeset
|
54 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
changeset
|
55 sprite_w = temp->w; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
changeset
|
56 sprite_h = temp->h; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
changeset
|
57 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
changeset
|
58 /* Set transparent pixel as the pixel at (0,0) */ |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
diff
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|
59 if (temp->format->palette) { |
3560
5543db4239e6
The SDL 1.3 tests have been cleaned up not to include any 1.2 compatibility code.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
60 SDL_SetColorKey(temp, 1, *(Uint8 *) temp->pixels); |
3183
d1436442215f
Support for 15/16/24/32 bpps of icon.bmp has been added, in case if not an original icon.bmp (8bpp with palette) is used for tests.
Mike Gorchak <lestat@i.com.ua>
parents:
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|
61 } else { |
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Support for 15/16/24/32 bpps of icon.bmp has been added, in case if not an original icon.bmp (8bpp with palette) is used for tests.
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|
62 switch (temp->format->BitsPerPixel) { |
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Support for 15/16/24/32 bpps of icon.bmp has been added, in case if not an original icon.bmp (8bpp with palette) is used for tests.
Mike Gorchak <lestat@i.com.ua>
parents:
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|
63 case 15: |
3560
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The SDL 1.3 tests have been cleaned up not to include any 1.2 compatibility code.
Sam Lantinga <slouken@libsdl.org>
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64 SDL_SetColorKey(temp, 1, (*(Uint16 *) temp->pixels) & 0x00007FFF); |
3183
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Support for 15/16/24/32 bpps of icon.bmp has been added, in case if not an original icon.bmp (8bpp with palette) is used for tests.
Mike Gorchak <lestat@i.com.ua>
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65 break; |
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Support for 15/16/24/32 bpps of icon.bmp has been added, in case if not an original icon.bmp (8bpp with palette) is used for tests.
Mike Gorchak <lestat@i.com.ua>
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66 case 16: |
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The SDL 1.3 tests have been cleaned up not to include any 1.2 compatibility code.
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67 SDL_SetColorKey(temp, 1, *(Uint16 *) temp->pixels); |
3183
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Support for 15/16/24/32 bpps of icon.bmp has been added, in case if not an original icon.bmp (8bpp with palette) is used for tests.
Mike Gorchak <lestat@i.com.ua>
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68 break; |
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Support for 15/16/24/32 bpps of icon.bmp has been added, in case if not an original icon.bmp (8bpp with palette) is used for tests.
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69 case 24: |
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The SDL 1.3 tests have been cleaned up not to include any 1.2 compatibility code.
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70 SDL_SetColorKey(temp, 1, (*(Uint32 *) temp->pixels) & 0x00FFFFFF); |
3183
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Support for 15/16/24/32 bpps of icon.bmp has been added, in case if not an original icon.bmp (8bpp with palette) is used for tests.
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71 break; |
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Support for 15/16/24/32 bpps of icon.bmp has been added, in case if not an original icon.bmp (8bpp with palette) is used for tests.
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72 case 32: |
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The SDL 1.3 tests have been cleaned up not to include any 1.2 compatibility code.
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73 SDL_SetColorKey(temp, 1, *(Uint32 *) temp->pixels); |
3183
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Support for 15/16/24/32 bpps of icon.bmp has been added, in case if not an original icon.bmp (8bpp with palette) is used for tests.
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parents:
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|
74 break; |
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Support for 15/16/24/32 bpps of icon.bmp has been added, in case if not an original icon.bmp (8bpp with palette) is used for tests.
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75 } |
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76 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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77 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
78 /* Create textures from the image */ |
1914
051df511279c
Added a test program framework for easy initialization.
Sam Lantinga <slouken@libsdl.org>
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1907
diff
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79 for (i = 0; i < state->num_windows; ++i) { |
051df511279c
Added a test program framework for easy initialization.
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1907
diff
changeset
|
80 SDL_SelectRenderer(state->windows[i]); |
2222
926294b2bb4e
Emphasized the separation between SDL_Surface and SDL_Texture
Sam Lantinga <slouken@libsdl.org>
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1985
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81 sprites[i] = SDL_CreateTextureFromSurface(0, temp); |
1895
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82 if (!sprites[i]) { |
3285
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Fall back to opaque sprite if no formats with alpha are supported.
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|
83 SDL_SetColorKey(temp, 0, 0); |
0d7b20a4a629
Fall back to opaque sprite if no formats with alpha are supported.
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|
84 sprites[i] = SDL_CreateTextureFromSurface(0, temp); |
0d7b20a4a629
Fall back to opaque sprite if no formats with alpha are supported.
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|
85 } |
0d7b20a4a629
Fall back to opaque sprite if no formats with alpha are supported.
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|
86 if (!sprites[i]) { |
1895
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87 fprintf(stderr, "Couldn't create texture: %s\n", SDL_GetError()); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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88 SDL_FreeSurface(temp); |
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|
89 return (-1); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
90 } |
1985
8055185ae4ed
Added source color and alpha modulation support.
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1965
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|
91 SDL_SetTextureBlendMode(sprites[i], blendMode); |
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|
92 SDL_SetTextureScaleMode(sprites[i], scaleMode); |
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93 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
94 SDL_FreeSurface(temp); |
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|
95 |
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|
96 /* We're ready to roll. :) */ |
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97 return (0); |
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98 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
99 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
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|
100 void |
3685
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Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
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3596
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101 MoveSprites(SDL_Window * window, SDL_Texture * sprite) |
1895
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102 { |
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|
103 int i, n; |
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|
104 int window_w, window_h; |
3265
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Added more tests for the different primitive types
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|
105 SDL_Rect temp; |
2783
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Fixed Direct3D rendering
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2222
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|
106 SDL_Rect *position, *velocity; |
1895
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|
107 |
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|
108 SDL_SelectRenderer(window); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
109 |
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|
110 /* Query the sizes */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
111 SDL_GetWindowSize(window, &window_w, &window_h); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
changeset
|
112 |
1985
8055185ae4ed
Added source color and alpha modulation support.
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parents:
1965
diff
changeset
|
113 /* Cycle the color and alpha, if desired */ |
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Added source color and alpha modulation support.
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parents:
1965
diff
changeset
|
114 if (cycle_color) { |
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Added source color and alpha modulation support.
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parents:
1965
diff
changeset
|
115 current_color += cycle_direction; |
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Added source color and alpha modulation support.
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1965
diff
changeset
|
116 if (current_color < 0) { |
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Added source color and alpha modulation support.
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1965
diff
changeset
|
117 current_color = 0; |
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Added source color and alpha modulation support.
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diff
changeset
|
118 cycle_direction = -cycle_direction; |
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Added source color and alpha modulation support.
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parents:
1965
diff
changeset
|
119 } |
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Added source color and alpha modulation support.
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1965
diff
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|
120 if (current_color > 255) { |
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Added source color and alpha modulation support.
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1965
diff
changeset
|
121 current_color = 255; |
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Added source color and alpha modulation support.
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1965
diff
changeset
|
122 cycle_direction = -cycle_direction; |
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Added source color and alpha modulation support.
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parents:
1965
diff
changeset
|
123 } |
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Added source color and alpha modulation support.
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diff
changeset
|
124 SDL_SetTextureColorMod(sprite, 255, (Uint8) current_color, |
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Added source color and alpha modulation support.
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|
125 (Uint8) current_color); |
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diff
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|
126 } |
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diff
changeset
|
127 if (cycle_alpha) { |
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Added source color and alpha modulation support.
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1965
diff
changeset
|
128 current_alpha += cycle_direction; |
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Added source color and alpha modulation support.
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diff
changeset
|
129 if (current_alpha < 0) { |
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Added source color and alpha modulation support.
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changeset
|
130 current_alpha = 0; |
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|
131 cycle_direction = -cycle_direction; |
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|
132 } |
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Added source color and alpha modulation support.
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diff
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|
133 if (current_alpha > 255) { |
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Added source color and alpha modulation support.
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1965
diff
changeset
|
134 current_alpha = 255; |
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Added source color and alpha modulation support.
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parents:
1965
diff
changeset
|
135 cycle_direction = -cycle_direction; |
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Added source color and alpha modulation support.
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1965
diff
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|
136 } |
8055185ae4ed
Added source color and alpha modulation support.
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parents:
1965
diff
changeset
|
137 SDL_SetTextureAlphaMod(sprite, (Uint8) current_alpha); |
8055185ae4ed
Added source color and alpha modulation support.
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1965
diff
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|
138 } |
8055185ae4ed
Added source color and alpha modulation support.
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diff
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|
139 |
3264 | 140 /* Draw a gray background */ |
141 SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); | |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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|
142 SDL_RenderClear(); |
3264 | 143 |
3265
8f534bf37bef
Added more tests for the different primitive types
Sam Lantinga <slouken@libsdl.org>
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diff
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|
144 /* Test points */ |
3264 | 145 SDL_SetRenderDrawColor(0xFF, 0x00, 0x00, 0xFF); |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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|
146 SDL_RenderDrawPoint(0, 0); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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diff
changeset
|
147 SDL_RenderDrawPoint(window_w-1, 0); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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|
148 SDL_RenderDrawPoint(0, window_h-1); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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diff
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|
149 SDL_RenderDrawPoint(window_w-1, window_h-1); |
3264 | 150 |
3265
8f534bf37bef
Added more tests for the different primitive types
Sam Lantinga <slouken@libsdl.org>
parents:
3264
diff
changeset
|
151 /* Test horizontal and vertical lines */ |
8f534bf37bef
Added more tests for the different primitive types
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parents:
3264
diff
changeset
|
152 SDL_SetRenderDrawColor(0x00, 0xFF, 0x00, 0xFF); |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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diff
changeset
|
153 SDL_RenderDrawLine(1, 0, window_w-2, 0); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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diff
changeset
|
154 SDL_RenderDrawLine(1, window_h-1, window_w-2, window_h-1); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3560
diff
changeset
|
155 SDL_RenderDrawLine(0, 1, 0, window_h-2); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
156 SDL_RenderDrawLine(window_w-1, 1, window_w-1, window_h-2); |
3265
8f534bf37bef
Added more tests for the different primitive types
Sam Lantinga <slouken@libsdl.org>
parents:
3264
diff
changeset
|
157 |
3266 | 158 /* Test fill and copy */ |
3265
8f534bf37bef
Added more tests for the different primitive types
Sam Lantinga <slouken@libsdl.org>
parents:
3264
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159 SDL_SetRenderDrawColor(0xFF, 0xFF, 0xFF, 0xFF); |
3266 | 160 temp.x = 1; |
161 temp.y = 1; | |
162 temp.w = sprite_w; | |
163 temp.h = sprite_h; | |
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164 SDL_RenderFillRect(&temp); |
3266 | 165 SDL_RenderCopy(sprite, NULL, &temp); |
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166 temp.x = window_w-sprite_w-1; |
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167 temp.y = 1; |
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168 temp.w = sprite_w; |
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169 temp.h = sprite_h; |
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170 SDL_RenderFillRect(&temp); |
3266 | 171 SDL_RenderCopy(sprite, NULL, &temp); |
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172 temp.x = 1; |
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173 temp.y = window_h-sprite_h-1; |
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174 temp.w = sprite_w; |
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175 temp.h = sprite_h; |
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176 SDL_RenderFillRect(&temp); |
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177 SDL_RenderCopy(sprite, NULL, &temp); |
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178 temp.x = window_w-sprite_w-1; |
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179 temp.y = window_h-sprite_h-1; |
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180 temp.w = sprite_w; |
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181 temp.h = sprite_h; |
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182 SDL_RenderFillRect(&temp); |
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183 SDL_RenderCopy(sprite, NULL, &temp); |
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184 |
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185 /* Test diagonal lines */ |
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186 SDL_SetRenderDrawColor(0x00, 0xFF, 0x00, 0xFF); |
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187 SDL_RenderDrawLine(sprite_w, sprite_h, |
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188 window_w-sprite_w-2, window_h-sprite_h-2); |
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189 SDL_RenderDrawLine(window_w-sprite_w-2, sprite_h, |
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190 sprite_w, window_h-sprite_h-2); |
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191 |
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192 /* Move the sprite, bounce at the wall, and draw */ |
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193 n = 0; |
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194 for (i = 0; i < num_sprites; ++i) { |
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195 position = &positions[i]; |
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196 velocity = &velocities[i]; |
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197 position->x += velocity->x; |
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198 if ((position->x < 0) || (position->x >= (window_w - sprite_w))) { |
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199 velocity->x = -velocity->x; |
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200 position->x += velocity->x; |
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201 } |
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202 position->y += velocity->y; |
2834 | 203 if ((position->y < 0) || (position->y >= (window_h - sprite_h))) { |
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204 velocity->y = -velocity->y; |
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205 position->y += velocity->y; |
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206 } |
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207 |
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208 /* Blit the sprite onto the screen */ |
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209 SDL_RenderCopy(sprite, NULL, position); |
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210 } |
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211 |
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212 /* Update the screen! */ |
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213 SDL_RenderPresent(); |
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214 } |
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215 |
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216 int |
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217 main(int argc, char *argv[]) |
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218 { |
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219 int i, done; |
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220 SDL_Event event; |
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221 Uint32 then, now, frames; |
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222 |
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223 /* Initialize parameters */ |
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224 num_sprites = NUM_SPRITES; |
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225 |
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226 /* Initialize test framework */ |
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227 state = CommonCreateState(argv, SDL_INIT_VIDEO); |
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228 if (!state) { |
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229 return 1; |
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230 } |
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231 for (i = 1; i < argc;) { |
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232 int consumed; |
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233 |
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234 consumed = CommonArg(state, i); |
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235 if (consumed == 0) { |
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236 consumed = -1; |
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237 if (SDL_strcasecmp(argv[i], "--blend") == 0) { |
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238 if (argv[i + 1]) { |
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239 if (SDL_strcasecmp(argv[i + 1], "none") == 0) { |
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240 blendMode = SDL_BLENDMODE_NONE; |
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241 consumed = 2; |
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242 } else if (SDL_strcasecmp(argv[i + 1], "mask") == 0) { |
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243 blendMode = SDL_BLENDMODE_MASK; |
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244 consumed = 2; |
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245 } else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) { |
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246 blendMode = SDL_BLENDMODE_BLEND; |
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247 consumed = 2; |
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248 } else if (SDL_strcasecmp(argv[i + 1], "add") == 0) { |
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249 blendMode = SDL_BLENDMODE_ADD; |
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250 consumed = 2; |
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251 } else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) { |
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252 blendMode = SDL_BLENDMODE_MOD; |
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253 consumed = 2; |
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254 } |
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255 } |
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256 } else if (SDL_strcasecmp(argv[i], "--scale") == 0) { |
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257 if (argv[i + 1]) { |
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258 if (SDL_strcasecmp(argv[i + 1], "none") == 0) { |
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259 scaleMode = SDL_TEXTURESCALEMODE_NONE; |
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260 consumed = 2; |
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261 } else if (SDL_strcasecmp(argv[i + 1], "fast") == 0) { |
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262 scaleMode = SDL_TEXTURESCALEMODE_FAST; |
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263 consumed = 2; |
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264 } else if (SDL_strcasecmp(argv[i + 1], "slow") == 0) { |
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265 scaleMode = SDL_TEXTURESCALEMODE_SLOW; |
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266 consumed = 2; |
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267 } else if (SDL_strcasecmp(argv[i + 1], "best") == 0) { |
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268 scaleMode = SDL_TEXTURESCALEMODE_BEST; |
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269 consumed = 2; |
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270 } |
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271 } |
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272 } else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) { |
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273 cycle_color = SDL_TRUE; |
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274 consumed = 1; |
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275 } else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) { |
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276 cycle_alpha = SDL_TRUE; |
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277 consumed = 1; |
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278 } else if (SDL_isdigit(*argv[i])) { |
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Implemented blend modes in the D3D renderer
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279 num_sprites = SDL_atoi(argv[i]); |
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Implemented blend modes in the D3D renderer
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280 consumed = 1; |
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281 } |
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Implemented multi-window OpenGL program with test framework.
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282 } |
1914
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283 if (consumed < 0) { |
1917
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Implemented scaling in the D3D renderer
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284 fprintf(stderr, |
1985
8055185ae4ed
Added source color and alpha modulation support.
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|
285 "Usage: %s %s [--blend none|mask|blend|add|mod] [--scale none|fast|slow|best] [--cyclecolor] [--cyclealpha]\n", |
1916
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Implemented blend modes in the D3D renderer
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286 argv[0], CommonUsage(state)); |
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287 quit(1); |
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288 } |
1914
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Added a test program framework for easy initialization.
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289 i += consumed; |
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290 } |
1914
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Added a test program framework for easy initialization.
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291 if (!CommonInit(state)) { |
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292 quit(2); |
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293 } |
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294 |
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295 /* Create the windows, initialize the renderers, and load the textures */ |
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296 sprites = |
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Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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297 (SDL_Texture **) SDL_malloc(state->num_windows * sizeof(*sprites)); |
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298 if (!sprites) { |
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299 fprintf(stderr, "Out of memory!\n"); |
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300 quit(2); |
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301 } |
1914
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302 for (i = 0; i < state->num_windows; ++i) { |
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303 SDL_SelectRenderer(state->windows[i]); |
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304 SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); |
3596
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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305 SDL_RenderClear(); |
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306 } |
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307 if (LoadSprite("icon.bmp") < 0) { |
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308 quit(2); |
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309 } |
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310 |
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311 /* Allocate memory for the sprite info */ |
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312 positions = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect)); |
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313 velocities = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect)); |
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314 if (!positions || !velocities) { |
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315 fprintf(stderr, "Out of memory!\n"); |
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316 quit(2); |
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317 } |
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318 srand(time(NULL)); |
1965
a788656ca29a
SDL constants are all uppercase.
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319 if (scaleMode != SDL_TEXTURESCALEMODE_NONE) { |
1917
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Implemented scaling in the D3D renderer
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320 sprite_w += sprite_w / 2; |
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Implemented scaling in the D3D renderer
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321 sprite_h += sprite_h / 2; |
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322 } |
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323 for (i = 0; i < num_sprites; ++i) { |
1914
051df511279c
Added a test program framework for easy initialization.
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324 positions[i].x = rand() % (state->window_w - sprite_w); |
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325 positions[i].y = rand() % (state->window_h - sprite_h); |
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326 positions[i].w = sprite_w; |
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327 positions[i].h = sprite_h; |
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328 velocities[i].x = 0; |
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329 velocities[i].y = 0; |
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330 while (!velocities[i].x && !velocities[i].y) { |
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331 velocities[i].x = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED; |
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332 velocities[i].y = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED; |
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333 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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334 } |
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|
335 |
1915
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336 /* Main render loop */ |
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337 frames = 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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338 then = SDL_GetTicks(); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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339 done = 0; |
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|
340 while (!done) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
341 /* Check for events */ |
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342 ++frames; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
343 while (SDL_PollEvent(&event)) { |
1914
051df511279c
Added a test program framework for easy initialization.
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|
344 CommonEvent(state, &event, &done); |
1895
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345 switch (event.type) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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346 case SDL_WINDOWEVENT: |
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347 switch (event.window.event) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
348 case SDL_WINDOWEVENT_EXPOSED: |
3685
64ce267332c6
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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3596
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349 SDL_SelectRenderer(SDL_GetWindowFromID(event.window.windowID)); |
2884
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Date: Fri, 19 Dec 2008 20:17:35 +0100
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|
350 SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF); |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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3560
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|
351 SDL_RenderClear(); |
1895
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352 break; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
353 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
354 break; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
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|
355 default: |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
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|
356 break; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
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|
357 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
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|
358 } |
1914
051df511279c
Added a test program framework for easy initialization.
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|
359 for (i = 0; i < state->num_windows; ++i) { |
051df511279c
Added a test program framework for easy initialization.
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|
360 MoveSprites(state->windows[i], sprites[i]); |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
361 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
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|
362 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
changeset
|
363 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
changeset
|
364 /* Print out some timing information */ |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
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|
365 now = SDL_GetTicks(); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
changeset
|
366 if (now > then) { |
2786 | 367 double fps = ((double) frames * 1000) / (now - then); |
2783
e33ad7ebb7eb
Fixed Direct3D rendering
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2222
diff
changeset
|
368 printf("%2.2f frames per second\n", fps); |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
369 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
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|
370 quit(0); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
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|
371 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff
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|
372 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
373 /* vi: set ts=4 sw=4 expandtab: */ |