Mercurial > sdl-ios-xcode
annotate src/video/dummy/SDL_nullrender.c @ 4532:dc4a3de60d3a
Logitech G15 on Ubuntu 10.04:
code = 1, sym = 0xFF1B (Escape) scancode = 41 (Escape)
code = 2, sym = 0x31 (1) scancode = 30 (1)
code = 3, sym = 0x32 (2) scancode = 31 (2)
code = 4, sym = 0x33 (3) scancode = 32 (3)
code = 5, sym = 0x34 (4) scancode = 33 (4)
code = 6, sym = 0x35 (5) scancode = 34 (5)
code = 7, sym = 0x36 (6) scancode = 35 (6)
code = 8, sym = 0x37 (7) scancode = 36 (7)
code = 9, sym = 0x38 (8) scancode = 37 (8)
code = 10, sym = 0x39 (9) scancode = 38 (9)
code = 11, sym = 0x30 (0) scancode = 39 (0)
code = 12, sym = 0x2D (minus) scancode = 45 (-)
code = 13, sym = 0x3D (equal) scancode = 46 (=)
code = 14, sym = 0xFF08 (BackSpace) scancode = 42 (Backspace)
code = 15, sym = 0xFF09 (Tab) scancode = 43 (Tab)
code = 16, sym = 0x71 (q) scancode = 20 (Q)
code = 17, sym = 0x77 (w) scancode = 26 (W)
code = 18, sym = 0x65 (e) scancode = 8 (E)
code = 19, sym = 0x72 (r) scancode = 21 (R)
code = 20, sym = 0x74 (t) scancode = 23 (T)
code = 21, sym = 0x79 (y) scancode = 28 (Y)
code = 22, sym = 0x75 (u) scancode = 24 (U)
code = 23, sym = 0x69 (i) scancode = 12 (I)
code = 24, sym = 0x6F (o) scancode = 18 (O)
code = 25, sym = 0x70 (p) scancode = 19 (P)
code = 26, sym = 0x5B (bracketleft) scancode = 47 ([)
code = 27, sym = 0x5D (bracketright) scancode = 48 (])
code = 28, sym = 0xFF0D (Return) scancode = 40 (Return)
code = 29, sym = 0xFFE3 (Control_L) scancode = 224 (Left Ctrl)
code = 30, sym = 0x61 (a) scancode = 4 (A)
code = 31, sym = 0x73 (s) scancode = 22 (S)
code = 32, sym = 0x64 (d) scancode = 7 (D)
code = 33, sym = 0x66 (f) scancode = 9 (F)
code = 34, sym = 0x67 (g) scancode = 10 (G)
code = 35, sym = 0x68 (h) scancode = 11 (H)
code = 36, sym = 0x6A (j) scancode = 13 (J)
code = 37, sym = 0x6B (k) scancode = 14 (K)
code = 38, sym = 0x6C (l) scancode = 15 (L)
code = 39, sym = 0x3B (semicolon) scancode = 51 (;)
code = 40, sym = 0x27 (apostrophe) scancode = 52 (')
code = 41, sym = 0x60 (grave) scancode = 53 (`)
code = 42, sym = 0xFFE1 (Shift_L) scancode = 225 (Left Shift)
code = 43, sym = 0x5C (backslash) scancode = 49 (\)
code = 44, sym = 0x7A (z) scancode = 29 (Z)
code = 45, sym = 0x78 (x) scancode = 27 (X)
code = 46, sym = 0x63 (c) scancode = 6 (C)
code = 47, sym = 0x76 (v) scancode = 25 (V)
code = 48, sym = 0x62 (b) scancode = 5 (B)
code = 49, sym = 0x6E (n) scancode = 17 (N)
code = 50, sym = 0x6D (m) scancode = 16 (M)
code = 51, sym = 0x2C (comma) scancode = 54 (,)
code = 52, sym = 0x2E (period) scancode = 55 (.)
code = 53, sym = 0x2F (slash) scancode = 56 (/)
code = 54, sym = 0xFFE2 (Shift_R) scancode = 229 (Right Shift)
code = 55, sym = 0xFFAA (KP_Multiply) scancode = 85 (Keypad *)
code = 56, sym = 0xFFE9 (Alt_L) scancode = 226 (Left Alt)
code = 57, sym = 0x20 (space) scancode = 44 (Space)
code = 58, sym = 0xFFE5 (Caps_Lock) scancode = 57 (CapsLock)
code = 59, sym = 0xFFBE (F1) scancode = 58 (F1)
code = 60, sym = 0xFFBF (F2) scancode = 59 (F2)
code = 61, sym = 0xFFC0 (F3) scancode = 60 (F3)
code = 62, sym = 0xFFC1 (F4) scancode = 61 (F4)
code = 63, sym = 0xFFC2 (F5) scancode = 62 (F5)
code = 64, sym = 0xFFC3 (F6) scancode = 63 (F6)
code = 65, sym = 0xFFC4 (F7) scancode = 64 (F7)
code = 66, sym = 0xFFC5 (F8) scancode = 65 (F8)
code = 67, sym = 0xFFC6 (F9) scancode = 66 (F9)
code = 68, sym = 0xFFC7 (F10) scancode = 67 (F10)
code = 69, sym = 0xFF7F (Num_Lock) scancode = 83 (Numlock)
code = 70, sym = 0xFF14 (Scroll_Lock) scancode = 71 (ScrollLock)
code = 71, sym = 0xFF95 (KP_Home) scancode = 95 (Keypad 7)
code = 72, sym = 0xFF97 (KP_Up) scancode = 96 (Keypad 8)
code = 73, sym = 0xFF9A (KP_Prior) scancode = 97 (Keypad 9)
code = 74, sym = 0xFFAD (KP_Subtract) scancode = 86 (Keypad -)
code = 75, sym = 0xFF96 (KP_Left) scancode = 92 (Keypad 4)
code = 76, sym = 0xFF9D (KP_Begin) scancode = 93 (Keypad 5)
code = 77, sym = 0xFF98 (KP_Right) scancode = 94 (Keypad 6)
code = 78, sym = 0xFFAB (KP_Add) scancode = 87 (Keypad +)
code = 79, sym = 0xFF9C (KP_End) scancode = 89 (Keypad 1)
code = 80, sym = 0xFF99 (KP_Down) scancode = 90 (Keypad 2)
code = 81, sym = 0xFF9B (KP_Next) scancode = 91 (Keypad 3)
code = 82, sym = 0xFF9E (KP_Insert) scancode = 98 (Keypad 0)
code = 83, sym = 0xFF9F (KP_Delete) scancode = 99 (Keypad .)
code = 84, sym = 0xFE03 (ISO_Level3_Shift) scancode = 0 ()
code = 86, sym = 0x3C (less) scancode not found
code = 87, sym = 0xFFC8 (F11) scancode = 68 (F11)
code = 88, sym = 0xFFC9 (F12) scancode = 69 (F12)
code = 90, sym = 0xFF26 (Katakana) scancode = 0 ()
code = 91, sym = 0xFF25 (Hiragana) scancode = 0 ()
code = 92, sym = 0xFF23 (Henkan_Mode) scancode = 0 ()
code = 93, sym = 0xFF27 (Hiragana_Katakana) scancode = 0 ()
code = 94, sym = 0xFF22 (Muhenkan) scancode = 0 ()
code = 96, sym = 0xFF8D (KP_Enter) scancode = 88 (Keypad Enter)
code = 97, sym = 0xFFE4 (Control_R) scancode = 228 (Right Ctrl)
code = 98, sym = 0xFFAF (KP_Divide) scancode = 84 (Keypad /)
code = 99, sym = 0xFF61 (Print) scancode = 70 (PrintScreen)
code = 100, sym = 0xFFEA (Alt_R) scancode = 230 (Right Alt)
code = 101, sym = 0xFF0A (Linefeed) scancode = 0 ()
code = 102, sym = 0xFF50 (Home) scancode = 74 (Home)
code = 103, sym = 0xFF52 (Up) scancode = 82 (Up)
code = 104, sym = 0xFF55 (Prior) scancode = 75 (PageUp)
code = 105, sym = 0xFF51 (Left) scancode = 80 (Left)
code = 106, sym = 0xFF53 (Right) scancode = 79 (Right)
code = 107, sym = 0xFF57 (End) scancode = 77 (End)
code = 108, sym = 0xFF54 (Down) scancode = 81 (Down)
code = 109, sym = 0xFF56 (Next) scancode = 78 (PageDown)
code = 110, sym = 0xFF63 (Insert) scancode = 73 (Insert)
code = 111, sym = 0xFFFF (Delete) scancode = 76 (Delete)
code = 113, sym = 0x1008FF12 (XF86AudioMute) scancode = 0 ()
code = 114, sym = 0x1008FF11 (XF86AudioLowerVolume) scancode = 0 ()
code = 115, sym = 0x1008FF13 (XF86AudioRaiseVolume) scancode = 0 ()
code = 116, sym = 0x1008FF2A (XF86PowerOff) scancode = 0 ()
code = 117, sym = 0xFFBD (KP_Equal) scancode = 103 (Keypad =)
code = 118, sym = 0xB1 (plusminus) scancode not found
code = 119, sym = 0xFF13 (Pause) scancode = 72 (Pause)
code = 120, sym = 0x1008FF4A (XF86LaunchA) scancode = 0 ()
code = 121, sym = 0xFFAE (KP_Decimal) scancode = 99 (Keypad .)
code = 122, sym = 0xFF31 (Hangul) scancode = 0 ()
code = 123, sym = 0xFF34 (Hangul_Hanja) scancode = 0 ()
code = 125, sym = 0xFFEB (Super_L) scancode = 227 (Left GUI)
code = 126, sym = 0xFFEC (Super_R) scancode = 231 (Right GUI)
code = 127, sym = 0xFF67 (Menu) scancode = 118 (Menu)
code = 128, sym = 0xFF69 (Cancel) scancode = 120 (Stop)
code = 129, sym = 0xFF66 (Redo) scancode = 121 (Again)
code = 130, sym = 0x1005FF70 (SunProps) scancode = 0 ()
code = 131, sym = 0xFF65 (Undo) scancode = 122 (Undo)
code = 132, sym = 0x1005FF71 (SunFront) scancode = 0 ()
code = 133, sym = 0x1008FF57 (XF86Copy) scancode = 0 ()
code = 134, sym = 0x1005FF73 (SunOpen) scancode = 0 ()
code = 135, sym = 0x1008FF6D (XF86Paste) scancode = 0 ()
code = 136, sym = 0xFF68 (Find) scancode = 126 (Find)
code = 137, sym = 0x1008FF58 (XF86Cut) scancode = 0 ()
code = 138, sym = 0xFF6A (Help) scancode = 117 (Help)
code = 139, sym = 0x1008FF65 (XF86MenuKB) scancode = 0 ()
code = 140, sym = 0x1008FF1D (XF86Calculator) scancode = 0 ()
code = 142, sym = 0x1008FF2F (XF86Sleep) scancode = 0 ()
code = 143, sym = 0x1008FF2B (XF86WakeUp) scancode = 0 ()
code = 144, sym = 0x1008FF5D (XF86Explorer) scancode = 0 ()
code = 145, sym = 0x1008FF7B (XF86Send) scancode = 0 ()
code = 147, sym = 0x1008FF8A (XF86Xfer) scancode = 0 ()
code = 148, sym = 0x1008FF41 (XF86Launch1) scancode = 0 ()
code = 149, sym = 0x1008FF42 (XF86Launch2) scancode = 0 ()
code = 150, sym = 0x1008FF2E (XF86WWW) scancode = 0 ()
code = 151, sym = 0x1008FF5A (XF86DOS) scancode = 0 ()
code = 152, sym = 0x1008FF2D (XF86ScreenSaver) scancode = 0 ()
code = 154, sym = 0x1008FF74 (XF86RotateWindows) scancode = 0 ()
code = 155, sym = 0x1008FF19 (XF86Mail) scancode = 0 ()
code = 156, sym = 0x1008FF30 (XF86Favorites) scancode = 0 ()
code = 157, sym = 0x1008FF33 (XF86MyComputer) scancode = 0 ()
code = 158, sym = 0x1008FF26 (XF86Back) scancode = 0 ()
code = 159, sym = 0x1008FF27 (XF86Forward) scancode = 0 ()
code = 161, sym = 0x1008FF2C (XF86Eject) scancode = 0 ()
code = 162, sym = 0x1008FF2C (XF86Eject) scancode = 0 ()
code = 163, sym = 0x1008FF17 (XF86AudioNext) scancode = 0 ()
code = 164, sym = 0x1008FF14 (XF86AudioPlay) scancode = 0 ()
code = 165, sym = 0x1008FF16 (XF86AudioPrev) scancode = 0 ()
code = 166, sym = 0x1008FF15 (XF86AudioStop) scancode = 0 ()
code = 167, sym = 0x1008FF1C (XF86AudioRecord) scancode = 0 ()
code = 168, sym = 0x1008FF3E (XF86AudioRewind) scancode = 0 ()
code = 169, sym = 0x1008FF6E (XF86Phone) scancode = 0 ()
code = 171, sym = 0x1008FF81 (XF86Tools) scancode = 0 ()
code = 172, sym = 0x1008FF18 (XF86HomePage) scancode = 0 ()
code = 173, sym = 0x1008FF73 (XF86Reload) scancode = 0 ()
code = 174, sym = 0x1008FF56 (XF86Close) scancode = 0 ()
code = 177, sym = 0x1008FF78 (XF86ScrollUp) scancode = 0 ()
code = 178, sym = 0x1008FF79 (XF86ScrollDown) scancode = 0 ()
code = 179, sym = 0x28 (parenleft) scancode not found
code = 180, sym = 0x29 (parenright) scancode not found
code = 181, sym = 0x1008FF68 (XF86New) scancode = 0 ()
code = 182, sym = 0xFF66 (Redo) scancode = 121 (Again)
code = 183, sym = 0x1008FF81 (XF86Tools) scancode = 0 ()
code = 184, sym = 0x1008FF45 (XF86Launch5) scancode = 0 ()
code = 185, sym = 0x1008FF65 (XF86MenuKB) scancode = 0 ()
code = 192, sym = 0x1008FFA9 (XF86TouchpadToggle) scancode = 0 ()
code = 195, sym = 0xFF7E (Mode_switch) scancode = 257 (ModeSwitch)
code = 200, sym = 0x1008FF14 (XF86AudioPlay) scancode = 0 ()
code = 201, sym = 0x1008FF31 (XF86AudioPause) scancode = 0 ()
code = 202, sym = 0x1008FF43 (XF86Launch3) scancode = 0 ()
code = 203, sym = 0x1008FF44 (XF86Launch4) scancode = 0 ()
code = 204, sym = 0x1008FF4B (XF86LaunchB) scancode = 0 ()
code = 205, sym = 0x1008FFA7 (XF86Suspend) scancode = 0 ()
code = 206, sym = 0x1008FF56 (XF86Close) scancode = 0 ()
code = 207, sym = 0x1008FF14 (XF86AudioPlay) scancode = 0 ()
code = 208, sym = 0x1008FF97 (XF86AudioForward) scancode = 0 ()
code = 210, sym = 0xFF61 (Print) scancode = 70 (PrintScreen)
code = 212, sym = 0x1008FF8F (XF86WebCam) scancode = 0 ()
code = 215, sym = 0x1008FF19 (XF86Mail) scancode = 0 ()
code = 217, sym = 0x1008FF1B (XF86Search) scancode = 0 ()
code = 219, sym = 0x1008FF3C (XF86Finance) scancode = 0 ()
code = 221, sym = 0x1008FF36 (XF86Shop) scancode = 0 ()
code = 223, sym = 0xFF69 (Cancel) scancode = 120 (Stop)
code = 224, sym = 0x1008FF03 (XF86MonBrightnessDown) scancode = 0 ()
code = 225, sym = 0x1008FF02 (XF86MonBrightnessUp) scancode = 0 ()
code = 226, sym = 0x1008FF32 (XF86AudioMedia) scancode = 0 ()
code = 227, sym = 0x1008FF59 (XF86Display) scancode = 0 ()
code = 228, sym = 0x1008FF04 (XF86KbdLightOnOff) scancode = 0 ()
code = 229, sym = 0x1008FF06 (XF86KbdBrightnessDown) scancode = 0 ()
code = 230, sym = 0x1008FF05 (XF86KbdBrightnessUp) scancode = 0 ()
code = 231, sym = 0x1008FF7B (XF86Send) scancode = 0 ()
code = 232, sym = 0x1008FF72 (XF86Reply) scancode = 0 ()
code = 233, sym = 0x1008FF90 (XF86MailForward) scancode = 0 ()
code = 234, sym = 0x1008FF77 (XF86Save) scancode = 0 ()
code = 235, sym = 0x1008FF5B (XF86Documents) scancode = 0 ()
code = 236, sym = 0x1008FF93 (XF86Battery) scancode = 0 ()
code = 237, sym = 0x1008FF94 (XF86Bluetooth) scancode = 0 ()
code = 238, sym = 0x1008FF95 (XF86WLAN) scancode = 0 ()
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 18 Jul 2010 00:40:17 -0700 |
parents | f7b03b6838cb |
children | e743b9c3f6d6 |
rev | line source |
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1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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1 /* |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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6 modify it under the terms of the GNU Lesser General Public |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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7 License as published by the Free Software Foundation; either |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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diff
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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13 Lesser General Public License for more details. |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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14 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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15 You should have received a copy of the GNU Lesser General Public |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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16 License along with this library; if not, write to the Free Software |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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18 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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19 Sam Lantinga |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_video.h" |
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25 #include "../SDL_sysvideo.h" |
1908
e079dafea2bf
Implemented fully featured dummy renderer
Sam Lantinga <slouken@libsdl.org>
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1907
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26 #include "../SDL_yuv_sw_c.h" |
2228
bb67fd5ccfdb
Fixed compile warnings with Visual C++
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27 #include "../SDL_renderer_sw.h" |
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28 |
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29 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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30 /* SDL surface based renderer implementation */ |
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31 |
1912
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Setting up the OpenGL support
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32 static SDL_Renderer *SDL_DUMMY_CreateRenderer(SDL_Window * window, |
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Setting up the OpenGL support
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33 Uint32 flags); |
3596
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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34 static int SDL_DUMMY_RenderDrawPoints(SDL_Renderer * renderer, |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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35 const SDL_Point * points, int count); |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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36 static int SDL_DUMMY_RenderDrawLines(SDL_Renderer * renderer, |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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37 const SDL_Point * points, int count); |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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38 static int SDL_DUMMY_RenderDrawRects(SDL_Renderer * renderer, |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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39 const SDL_Rect ** rects, int count); |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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40 static int SDL_DUMMY_RenderFillRects(SDL_Renderer * renderer, |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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41 const SDL_Rect ** rects, int count); |
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Setting up the OpenGL support
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42 static int SDL_DUMMY_RenderCopy(SDL_Renderer * renderer, |
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Setting up the OpenGL support
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43 SDL_Texture * texture, |
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Setting up the OpenGL support
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44 const SDL_Rect * srcrect, |
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Added source color and alpha modulation support.
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45 const SDL_Rect * dstrect); |
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46 static int SDL_DUMMY_RenderReadPixels(SDL_Renderer * renderer, |
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47 const SDL_Rect * rect, |
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48 Uint32 format, |
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49 void * pixels, int pitch); |
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50 static int SDL_DUMMY_RenderWritePixels(SDL_Renderer * renderer, |
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51 const SDL_Rect * rect, |
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52 Uint32 format, |
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53 const void * pixels, int pitch); |
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54 static void SDL_DUMMY_RenderPresent(SDL_Renderer * renderer); |
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55 static void SDL_DUMMY_DestroyRenderer(SDL_Renderer * renderer); |
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56 |
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57 |
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58 SDL_RenderDriver SDL_DUMMY_RenderDriver = { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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59 SDL_DUMMY_CreateRenderer, |
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60 { |
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Changed the name of the dummy renderer
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61 "dummy", |
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62 (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY | |
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63 SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 | |
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64 SDL_RENDERER_PRESENTDISCARD), |
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Exported the software renderer texture functions to make easier to create
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65 } |
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66 }; |
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67 |
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68 typedef struct |
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69 { |
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70 int current_screen; |
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71 SDL_Surface *screens[3]; |
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72 } SDL_DUMMY_RenderData; |
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73 |
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74 SDL_Renderer * |
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75 SDL_DUMMY_CreateRenderer(SDL_Window * window, Uint32 flags) |
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76 { |
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77 SDL_VideoDisplay *display = window->display; |
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78 SDL_DisplayMode *displayMode = &display->current_mode; |
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79 SDL_Renderer *renderer; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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80 SDL_DUMMY_RenderData *data; |
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81 int i, n; |
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82 int bpp; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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83 Uint32 Rmask, Gmask, Bmask, Amask; |
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84 |
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85 if (!SDL_PixelFormatEnumToMasks |
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86 (displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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87 SDL_SetError("Unknown display format"); |
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88 return NULL; |
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89 } |
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90 |
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91 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); |
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92 if (!renderer) { |
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93 SDL_OutOfMemory(); |
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94 return NULL; |
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95 } |
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96 |
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97 data = (SDL_DUMMY_RenderData *) SDL_malloc(sizeof(*data)); |
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98 if (!data) { |
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99 SDL_DUMMY_DestroyRenderer(renderer); |
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100 SDL_OutOfMemory(); |
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101 return NULL; |
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102 } |
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103 SDL_zerop(data); |
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104 |
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105 renderer->RenderDrawPoints = SDL_DUMMY_RenderDrawPoints; |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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106 renderer->RenderDrawLines = SDL_DUMMY_RenderDrawLines; |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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107 renderer->RenderDrawRects = SDL_DUMMY_RenderDrawRects; |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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108 renderer->RenderFillRects = SDL_DUMMY_RenderFillRects; |
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109 renderer->RenderCopy = SDL_DUMMY_RenderCopy; |
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110 renderer->RenderReadPixels = SDL_DUMMY_RenderReadPixels; |
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Implemented SDL_RenderReadPixels()/SDL_RenderWritePixels() for the dummy renderer.
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111 renderer->RenderWritePixels = SDL_DUMMY_RenderWritePixels; |
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112 renderer->RenderPresent = SDL_DUMMY_RenderPresent; |
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113 renderer->DestroyRenderer = SDL_DUMMY_DestroyRenderer; |
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Exported the software renderer texture functions to make easier to create
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114 renderer->info.name = SDL_DUMMY_RenderDriver.info.name; |
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115 renderer->info.flags = 0; |
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Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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116 renderer->window = window; |
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117 renderer->driverdata = data; |
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118 Setup_SoftwareRenderer(renderer); |
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119 |
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120 if (flags & SDL_RENDERER_PRESENTFLIP2) { |
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121 renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2; |
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122 n = 2; |
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123 } else if (flags & SDL_RENDERER_PRESENTFLIP3) { |
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124 renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3; |
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125 n = 3; |
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126 } else { |
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127 renderer->info.flags |= SDL_RENDERER_PRESENTCOPY; |
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128 n = 1; |
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129 } |
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130 for (i = 0; i < n; ++i) { |
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131 data->screens[i] = |
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132 SDL_CreateRGBSurface(0, window->w, window->h, bpp, Rmask, Gmask, |
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133 Bmask, Amask); |
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134 if (!data->screens[i]) { |
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135 SDL_DUMMY_DestroyRenderer(renderer); |
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136 return NULL; |
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137 } |
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138 SDL_SetSurfacePalette(data->screens[i], display->palette); |
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139 } |
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140 data->current_screen = 0; |
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141 |
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142 return renderer; |
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143 } |
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144 |
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145 static int |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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146 SDL_DUMMY_RenderDrawPoints(SDL_Renderer * renderer, |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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|
147 const SDL_Point * points, int count) |
2901 | 148 { |
149 SDL_DUMMY_RenderData *data = | |
150 (SDL_DUMMY_RenderData *) renderer->driverdata; | |
151 SDL_Surface *target = data->screens[data->current_screen]; | |
152 | |
153 if (renderer->blendMode == SDL_BLENDMODE_NONE || | |
154 renderer->blendMode == SDL_BLENDMODE_MASK) { | |
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155 Uint32 color = SDL_MapRGBA(target->format, |
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156 renderer->r, renderer->g, renderer->b, |
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|
157 renderer->a); |
2901 | 158 |
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|
159 return SDL_DrawPoints(target, points, count, color); |
2901 | 160 } else { |
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161 return SDL_BlendPoints(target, points, count, renderer->blendMode, |
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162 renderer->r, renderer->g, renderer->b, |
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163 renderer->a); |
2901 | 164 } |
165 } | |
166 | |
167 static int | |
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168 SDL_DUMMY_RenderDrawLines(SDL_Renderer * renderer, |
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169 const SDL_Point * points, int count) |
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170 { |
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171 SDL_DUMMY_RenderData *data = |
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172 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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173 SDL_Surface *target = data->screens[data->current_screen]; |
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174 |
2901 | 175 if (renderer->blendMode == SDL_BLENDMODE_NONE || |
176 renderer->blendMode == SDL_BLENDMODE_MASK) { | |
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177 Uint32 color = SDL_MapRGBA(target->format, |
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178 renderer->r, renderer->g, renderer->b, |
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179 renderer->a); |
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180 |
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181 return SDL_DrawLines(target, points, count, color); |
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182 } else { |
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183 return SDL_BlendLines(target, points, count, renderer->blendMode, |
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184 renderer->r, renderer->g, renderer->b, |
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185 renderer->a); |
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186 } |
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187 } |
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188 |
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189 static int |
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190 SDL_DUMMY_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects, |
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191 int count) |
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192 { |
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193 SDL_DUMMY_RenderData *data = |
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194 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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195 SDL_Surface *target = data->screens[data->current_screen]; |
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196 |
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197 if (renderer->blendMode == SDL_BLENDMODE_NONE || |
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198 renderer->blendMode == SDL_BLENDMODE_MASK) { |
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199 Uint32 color = SDL_MapRGBA(target->format, |
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200 renderer->r, renderer->g, renderer->b, |
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201 renderer->a); |
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202 |
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203 return SDL_DrawRects(target, rects, count, color); |
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204 } else { |
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205 return SDL_BlendRects(target, rects, count, |
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206 renderer->blendMode, |
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207 renderer->r, renderer->g, renderer->b, |
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208 renderer->a); |
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209 } |
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210 } |
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211 |
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212 static int |
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213 SDL_DUMMY_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects, |
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214 int count) |
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215 { |
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216 SDL_DUMMY_RenderData *data = |
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217 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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218 SDL_Surface *target = data->screens[data->current_screen]; |
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219 |
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220 if (renderer->blendMode == SDL_BLENDMODE_NONE || |
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221 renderer->blendMode == SDL_BLENDMODE_MASK) { |
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222 Uint32 color = SDL_MapRGBA(target->format, |
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223 renderer->r, renderer->g, renderer->b, |
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224 renderer->a); |
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225 |
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226 return SDL_FillRects(target, rects, count, color); |
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227 } else { |
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228 return SDL_BlendFillRects(target, rects, count, |
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229 renderer->blendMode, |
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230 renderer->r, renderer->g, renderer->b, |
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231 renderer->a); |
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232 } |
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233 } |
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234 |
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235 static int |
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236 SDL_DUMMY_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
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237 const SDL_Rect * srcrect, const SDL_Rect * dstrect) |
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238 { |
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239 SDL_DUMMY_RenderData *data = |
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240 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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241 SDL_Window *window = renderer->window; |
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242 SDL_VideoDisplay *display = window->display; |
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243 |
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244 if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { |
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245 SDL_Surface *target = data->screens[data->current_screen]; |
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246 void *pixels = |
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247 (Uint8 *) target->pixels + dstrect->y * target->pitch + |
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248 dstrect->x * target->format->BytesPerPixel; |
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249 return SDL_SW_CopyYUVToRGB((SDL_SW_YUVTexture *) texture->driverdata, |
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250 srcrect, display->current_mode.format, |
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251 dstrect->w, dstrect->h, pixels, |
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252 target->pitch); |
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253 } else { |
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254 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
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255 SDL_Surface *target = data->screens[data->current_screen]; |
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256 SDL_Rect real_srcrect = *srcrect; |
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257 SDL_Rect real_dstrect = *dstrect; |
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258 |
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259 return SDL_LowerBlit(surface, &real_srcrect, target, &real_dstrect); |
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260 } |
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261 } |
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262 |
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263 static int |
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264 SDL_DUMMY_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, |
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265 Uint32 format, void * pixels, int pitch) |
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266 { |
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267 SDL_DUMMY_RenderData *data = |
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268 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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269 SDL_Window *window = renderer->window; |
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270 SDL_VideoDisplay *display = window->display; |
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271 SDL_Surface *screen = data->screens[data->current_screen]; |
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272 Uint32 screen_format = display->current_mode.format; |
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273 Uint8 *screen_pixels = (Uint8 *) screen->pixels + |
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274 rect->y * screen->pitch + |
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275 rect->x * screen->format->BytesPerPixel; |
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276 int screen_pitch = screen->pitch; |
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277 |
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278 return SDL_ConvertPixels(rect->w, rect->h, |
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279 screen_format, screen_pixels, screen_pitch, |
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280 format, pixels, pitch); |
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281 } |
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282 |
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283 static int |
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284 SDL_DUMMY_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect, |
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285 Uint32 format, const void * pixels, int pitch) |
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286 { |
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287 SDL_DUMMY_RenderData *data = |
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288 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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289 SDL_Window *window = renderer->window; |
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290 SDL_VideoDisplay *display = window->display; |
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291 SDL_Surface *screen = data->screens[data->current_screen]; |
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292 Uint32 screen_format = display->current_mode.format; |
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293 Uint8 *screen_pixels = (Uint8 *) screen->pixels + |
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294 rect->y * screen->pitch + |
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295 rect->x * screen->format->BytesPerPixel; |
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296 int screen_pitch = screen->pitch; |
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297 |
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298 return SDL_ConvertPixels(rect->w, rect->h, |
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299 format, pixels, pitch, |
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300 screen_format, screen_pixels, screen_pitch); |
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301 } |
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302 |
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303 static void |
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304 SDL_DUMMY_RenderPresent(SDL_Renderer * renderer) |
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305 { |
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306 static int frame_number; |
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307 SDL_DUMMY_RenderData *data = |
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308 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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309 |
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310 /* Send the data to the display */ |
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311 if (SDL_getenv("SDL_VIDEO_DUMMY_SAVE_FRAMES")) { |
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312 char file[128]; |
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313 SDL_snprintf(file, sizeof(file), "SDL_window%d-%8.8d.bmp", |
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314 renderer->window->id, ++frame_number); |
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315 SDL_SaveBMP(data->screens[data->current_screen], file); |
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316 } |
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317 |
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318 /* Update the flipping chain, if any */ |
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319 if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) { |
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320 data->current_screen = (data->current_screen + 1) % 2; |
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321 } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) { |
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322 data->current_screen = (data->current_screen + 1) % 3; |
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323 } |
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324 } |
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325 |
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326 static void |
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327 SDL_DUMMY_DestroyRenderer(SDL_Renderer * renderer) |
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328 { |
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329 SDL_DUMMY_RenderData *data = |
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330 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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331 int i; |
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332 |
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333 if (data) { |
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334 for (i = 0; i < SDL_arraysize(data->screens); ++i) { |
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335 if (data->screens[i]) { |
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336 SDL_FreeSurface(data->screens[i]); |
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337 } |
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338 } |
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339 SDL_free(data); |
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340 } |
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341 SDL_free(renderer); |
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342 } |
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343 |
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344 /* vi: set ts=4 sw=4 expandtab: */ |