Mercurial > sdl-ios-xcode
annotate src/timer/SDL_timer.c @ 5125:dc0dfdd58f27
Removed completely non-portable event thread hack.
Next I'll be working on generalizing the event sources and making the event queue lock-free. :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 27 Jan 2011 22:44:08 -0800 |
parents | 427998ff3bcf |
children | b530ef003506 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_timer.h" |
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25 #include "SDL_timer_c.h" |
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26 #include "SDL_atomic.h" |
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27 #include "SDL_cpuinfo.h" |
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28 #include "SDL_thread.h" |
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29 |
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30 /* #define DEBUG_TIMERS */ |
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31 |
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32 typedef struct _SDL_Timer |
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33 { |
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34 int timerID; |
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35 SDL_TimerCallback callback; |
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36 void *param; |
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37 Uint32 interval; |
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38 Uint32 scheduled; |
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39 volatile SDL_bool canceled; |
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40 struct _SDL_Timer *next; |
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41 } SDL_Timer; |
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42 |
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43 typedef struct _SDL_TimerMap |
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44 { |
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45 int timerID; |
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46 SDL_Timer *timer; |
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47 struct _SDL_TimerMap *next; |
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48 } SDL_TimerMap; |
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49 |
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50 /* The timers are kept in a sorted list */ |
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51 typedef struct { |
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52 /* Data used by the main thread */ |
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53 SDL_Thread *thread; |
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54 SDL_atomic_t nextID; |
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55 SDL_TimerMap *timermap; |
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56 SDL_mutex *timermap_lock; |
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57 |
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58 /* Padding to separate cache lines between threads */ |
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59 char cache_pad[SDL_CACHELINE_SIZE]; |
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60 |
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61 /* Data used to communicate with the timer thread */ |
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62 SDL_SpinLock lock; |
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63 SDL_sem *sem; |
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64 SDL_Timer * volatile pending; |
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65 SDL_Timer * volatile freelist; |
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66 volatile SDL_bool active; |
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67 |
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68 /* List of timers - this is only touched by the timer thread */ |
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69 SDL_Timer *timers; |
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70 } SDL_TimerData; |
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71 |
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72 static SDL_TimerData SDL_timer_data; |
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73 |
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74 |
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75 /* The idea here is that any thread might add a timer, but a single |
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76 * thread manages the active timer queue, sorted by scheduling time. |
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77 * |
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78 * Timers are removed by simply setting a canceled flag |
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79 */ |
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80 |
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81 static void |
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82 SDL_AddTimerInternal(SDL_TimerData *data, SDL_Timer *timer) |
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83 { |
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84 SDL_Timer *prev, *curr; |
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85 |
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86 prev = NULL; |
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87 for (curr = data->timers; curr; prev = curr, curr = curr->next) { |
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88 if ((Sint32)(timer->scheduled-curr->scheduled) < 0) { |
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89 break; |
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90 } |
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91 } |
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92 |
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93 /* Insert the timer here! */ |
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94 if (prev) { |
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95 prev->next = timer; |
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96 } else { |
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97 data->timers = timer; |
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98 } |
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99 timer->next = curr; |
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100 } |
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101 |
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102 static int |
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103 SDL_TimerThread(void *_data) |
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104 { |
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105 SDL_TimerData *data = (SDL_TimerData *)_data; |
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106 SDL_Timer *pending; |
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107 SDL_Timer *current; |
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108 SDL_Timer *freelist_head = NULL; |
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109 SDL_Timer *freelist_tail = NULL; |
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110 Uint32 tick, now, interval, delay; |
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111 |
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112 /* Threaded timer loop: |
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113 * 1. Queue timers added by other threads |
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114 * 2. Handle any timers that should dispatch this cycle |
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115 * 3. Wait until next dispatch time or new timer arrives |
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116 */ |
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117 for ( ; ; ) { |
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118 /* Pending and freelist maintenance */ |
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119 SDL_AtomicLock(&data->lock); |
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120 { |
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121 /* Get any timers ready to be queued */ |
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122 pending = data->pending; |
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123 data->pending = NULL; |
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124 |
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125 /* Make any unused timer structures available */ |
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126 if (freelist_head) { |
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127 freelist_tail->next = data->freelist; |
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128 data->freelist = freelist_head; |
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129 } |
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130 } |
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131 SDL_AtomicUnlock(&data->lock); |
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132 |
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133 /* Sort the pending timers into our list */ |
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134 while (pending) { |
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135 current = pending; |
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136 pending = pending->next; |
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137 SDL_AddTimerInternal(data, current); |
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138 } |
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139 freelist_head = NULL; |
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140 freelist_tail = NULL; |
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141 |
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142 /* Check to see if we're still running, after maintenance */ |
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143 if (!data->active) { |
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144 break; |
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145 } |
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146 |
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147 /* Initial delay if there are no timers */ |
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148 delay = SDL_MUTEX_MAXWAIT; |
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149 |
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150 tick = SDL_GetTicks(); |
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151 |
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152 /* Process all the pending timers for this tick */ |
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153 while (data->timers) { |
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154 current = data->timers; |
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155 |
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156 if ((Sint32)(tick-current->scheduled) < 0) { |
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157 /* Scheduled for the future, wait a bit */ |
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158 delay = (current->scheduled - tick); |
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159 break; |
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160 } |
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161 |
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162 /* We're going to do something with this timer */ |
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163 data->timers = current->next; |
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164 |
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165 if (current->canceled) { |
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166 interval = 0; |
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167 } else { |
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168 interval = current->callback(current->interval, current->param); |
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169 } |
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170 |
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171 if (interval > 0) { |
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172 /* Reschedule this timer */ |
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173 current->scheduled = tick + interval; |
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174 SDL_AddTimerInternal(data, current); |
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175 } else { |
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176 if (!freelist_head) { |
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177 freelist_head = current; |
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178 } |
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179 if (freelist_tail) { |
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180 freelist_tail->next = current; |
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181 } |
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182 freelist_tail = current; |
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183 |
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184 current->canceled = SDL_TRUE; |
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185 } |
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186 } |
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187 |
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188 /* Adjust the delay based on processing time */ |
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189 now = SDL_GetTicks(); |
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190 interval = (now - tick); |
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191 if (interval > delay) { |
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192 delay = 0; |
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193 } else { |
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194 delay -= interval; |
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195 } |
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196 |
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197 /* Note that each time a timer is added, this will return |
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198 immediately, but we process the timers added all at once. |
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199 That's okay, it just means we run through the loop a few |
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200 extra times. |
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201 */ |
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202 SDL_SemWaitTimeout(data->sem, delay); |
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203 } |
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204 return 0; |
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205 } |
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206 |
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207 int |
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208 SDL_TimerInit(void) |
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209 { |
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210 SDL_TimerData *data = &SDL_timer_data; |
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211 |
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212 if (!data->active) { |
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213 data->timermap_lock = SDL_CreateMutex(); |
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214 if (!data->timermap_lock) { |
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215 return -1; |
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216 } |
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217 |
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218 data->sem = SDL_CreateSemaphore(0); |
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219 if (!data->sem) { |
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220 SDL_DestroyMutex(data->timermap_lock); |
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221 return -1; |
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222 } |
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223 |
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224 data->active = SDL_TRUE; |
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225 /* !!! FIXME: this is nasty. */ |
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226 #if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) |
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227 #undef SDL_CreateThread |
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228 data->thread = SDL_CreateThread(SDL_TimerThread, data, NULL, NULL); |
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229 #else |
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230 data->thread = SDL_CreateThread(SDL_TimerThread, data); |
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231 #endif |
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232 if (!data->thread) { |
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233 SDL_TimerQuit(); |
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234 return -1; |
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235 } |
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236 |
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237 SDL_AtomicSet(&data->nextID, 1); |
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238 } |
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239 return 0; |
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240 } |
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241 |
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242 void |
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243 SDL_TimerQuit(void) |
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244 { |
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245 SDL_TimerData *data = &SDL_timer_data; |
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246 SDL_Timer *timer; |
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247 SDL_TimerMap *entry; |
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248 |
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249 if (data->active) { |
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250 data->active = SDL_FALSE; |
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251 |
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252 /* Shutdown the timer thread */ |
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253 if (data->thread) { |
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254 SDL_SemPost(data->sem); |
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255 SDL_WaitThread(data->thread, NULL); |
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256 data->thread = NULL; |
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257 } |
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258 |
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259 SDL_DestroySemaphore(data->sem); |
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260 data->sem = NULL; |
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261 |
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262 /* Clean up the timer entries */ |
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263 while (data->timers) { |
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264 timer = data->timers; |
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265 data->timers = timer->next; |
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266 SDL_free(timer); |
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267 } |
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268 while (data->freelist) { |
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269 timer = data->freelist; |
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270 data->freelist = timer->next; |
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271 SDL_free(timer); |
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272 } |
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273 while (data->timermap) { |
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274 entry = data->timermap; |
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275 data->timermap = entry->next; |
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276 SDL_free(entry); |
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277 } |
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278 |
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279 SDL_DestroyMutex(data->timermap_lock); |
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280 data->timermap_lock = NULL; |
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281 } |
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282 } |
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283 |
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284 SDL_TimerID |
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285 SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *param) |
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286 { |
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287 SDL_TimerData *data = &SDL_timer_data; |
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288 SDL_Timer *timer; |
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289 SDL_TimerMap *entry; |
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290 |
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291 if (!data->active) { |
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292 int status = 0; |
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293 |
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294 SDL_AtomicLock(&data->lock); |
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295 if (!data->active) { |
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296 status = SDL_TimerInit(); |
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297 } |
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298 SDL_AtomicUnlock(&data->lock); |
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299 |
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300 if (status < 0) { |
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301 return 0; |
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302 } |
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303 } |
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304 |
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305 SDL_AtomicLock(&data->lock); |
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306 timer = data->freelist; |
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307 if (timer) { |
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308 data->freelist = timer->next; |
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309 } |
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310 SDL_AtomicUnlock(&data->lock); |
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311 |
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312 if (timer) { |
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313 SDL_RemoveTimer(timer->timerID); |
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314 } else { |
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315 timer = (SDL_Timer *)SDL_malloc(sizeof(*timer)); |
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316 if (!timer) { |
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317 SDL_OutOfMemory(); |
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318 return 0; |
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319 } |
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320 } |
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321 timer->timerID = SDL_AtomicIncRef(&data->nextID); |
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322 timer->callback = callback; |
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323 timer->param = param; |
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324 timer->interval = interval; |
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325 timer->scheduled = SDL_GetTicks() + interval; |
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326 timer->canceled = SDL_FALSE; |
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327 |
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328 entry = (SDL_TimerMap *)SDL_malloc(sizeof(*entry)); |
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329 if (!entry) { |
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330 SDL_free(timer); |
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331 SDL_OutOfMemory(); |
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332 return 0; |
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333 } |
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334 entry->timer = timer; |
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335 entry->timerID = timer->timerID; |
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336 |
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337 SDL_mutexP(data->timermap_lock); |
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338 entry->next = data->timermap; |
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339 data->timermap = entry; |
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340 SDL_mutexV(data->timermap_lock); |
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341 |
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342 /* Add the timer to the pending list for the timer thread */ |
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343 SDL_AtomicLock(&data->lock); |
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344 timer->next = data->pending; |
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345 data->pending = timer; |
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346 SDL_AtomicUnlock(&data->lock); |
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347 |
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348 /* Wake up the timer thread if necessary */ |
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349 SDL_SemPost(data->sem); |
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350 |
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351 return entry->timerID; |
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352 } |
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353 |
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354 SDL_bool |
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355 SDL_RemoveTimer(SDL_TimerID id) |
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356 { |
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357 SDL_TimerData *data = &SDL_timer_data; |
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358 SDL_TimerMap *prev, *entry; |
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359 SDL_bool canceled = SDL_FALSE; |
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360 |
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361 /* Find the timer */ |
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362 SDL_mutexP(data->timermap_lock); |
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363 prev = NULL; |
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364 for (entry = data->timermap; entry; prev = entry, entry = entry->next) { |
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365 if (entry->timerID == id) { |
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366 if (prev) { |
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367 prev->next = entry->next; |
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368 } else { |
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369 data->timermap = entry->next; |
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370 } |
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371 break; |
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372 } |
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373 } |
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374 SDL_mutexV(data->timermap_lock); |
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375 |
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376 if (entry) { |
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377 if (!entry->timer->canceled) { |
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378 entry->timer->canceled = SDL_TRUE; |
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379 canceled = SDL_TRUE; |
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380 } |
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381 SDL_free(entry); |
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382 } |
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383 return canceled; |
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384 } |
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385 |
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386 /* vi: set ts=4 sw=4 expandtab: */ |