annotate src/video/win32/SDL_win32video.h @ 4495:dbbfdb9ea716

Simplified clipboard API for sanity's sake. A complete clipboard implementation would support multiple formats that could be queried at runtime, events for when the clipboard contents changed, support for HTML, images, etc. We're not going that crazy, at least for now. :)
author Sam Lantinga <slouken@libsdl.org>
date Wed, 07 Jul 2010 23:54:03 -0700
parents 3e69e077cb95
children eff4e88cc1e8 dc7bdcf06367
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2010 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifndef _SDL_win32video_h
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25 #define _SDL_win32video_h
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26
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27 #include "../SDL_sysvideo.h"
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28
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29 #define WIN32_LEAN_AND_MEAN
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30 #define STRICT
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31 #define UNICODE
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32 #undef WINVER
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33 #define WINVER 0x500 /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices() */
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34 #include <windows.h>
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35
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36 #if SDL_VIDEO_RENDER_D3D
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37 //#include <d3d9.h>
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38 #define D3D_DEBUG_INFO
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39 #include "d3d9.h"
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40 #endif
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41
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42 #if SDL_VIDEO_RENDER_DDRAW
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43 /* WIN32_LEAN_AND_MEAN was defined, so we have to include this by hand */
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44 #include <objbase.h>
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45 #include "ddraw.h"
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46 #endif
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47
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48 #include "SDL_win32events.h"
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49 #include "SDL_win32gamma.h"
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50 #include "SDL_win32keyboard.h"
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51 #include "SDL_win32modes.h"
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52 #include "SDL_win32mouse.h"
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53 #include "SDL_win32opengl.h"
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54 #include "SDL_win32window.h"
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55
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56 #ifdef UNICODE
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57 #define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "UCS-2", (char *)S, (SDL_wcslen(S)+1)*sizeof(WCHAR))
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58 #define WIN_UTF8ToString(S) (WCHAR *)SDL_iconv_string("UCS-2", "UTF-8", (char *)S, SDL_strlen(S)+1)
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59 #else
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60 #define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "ASCII", (char *)S, (SDL_strlen(S)+1))
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61 #define WIN_UTF8ToString(S) SDL_iconv_string("ASCII", "UTF-8", (char *)S, SDL_strlen(S)+1)
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62 #endif
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63
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64 /* Private display data */
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65
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66 typedef struct SDL_VideoData
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67 {
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68 #if SDL_VIDEO_RENDER_D3D
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69 HANDLE d3dDLL;
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70 IDirect3D9 *d3d;
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71 #endif
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72 #if SDL_VIDEO_RENDER_DDRAW
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73 HANDLE ddrawDLL;
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74 IDirectDraw *ddraw;
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75 #endif
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76
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77 const SDL_scancode *key_layout;
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78 } SDL_VideoData;
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79
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80 #endif /* _SDL_win32video_h */
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82 /* vi: set ts=4 sw=4 expandtab: */