annotate src/video/win32/SDL_win32video.c @ 4495:dbbfdb9ea716

Simplified clipboard API for sanity's sake. A complete clipboard implementation would support multiple formats that could be queried at runtime, events for when the clipboard contents changed, support for HTML, images, etc. We're not going that crazy, at least for now. :)
author Sam Lantinga <slouken@libsdl.org>
date Wed, 07 Jul 2010 23:54:03 -0700
parents 3e69e077cb95
children eff4e88cc1e8 5284a3b3217a
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2010 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #include "SDL_main.h"
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25 #include "SDL_video.h"
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26 #include "SDL_mouse.h"
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27 #include "../SDL_sysvideo.h"
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28 #include "../SDL_pixels_c.h"
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29
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30 #include "SDL_win32video.h"
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31 #include "SDL_d3drender.h"
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32 #include "SDL_gdirender.h"
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33
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34 /* Initialization/Query functions */
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35 static int WIN_VideoInit(_THIS);
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36 static void WIN_VideoQuit(_THIS);
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37
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38 /* WIN32 driver bootstrap functions */
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39
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40 static int
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41 WIN_Available(void)
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42 {
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43 return (1);
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44 }
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45
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46 static void
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47 WIN_DeleteDevice(SDL_VideoDevice * device)
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48 {
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49 SDL_VideoData *data = (SDL_VideoData *) device->driverdata;
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50
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51 SDL_UnregisterApp();
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52 #if SDL_VIDEO_RENDER_D3D
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53 if (data->d3d) {
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54 IDirect3D9_Release(data->d3d);
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55 FreeLibrary(data->d3dDLL);
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56 }
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57 #endif
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58 #if SDL_VIDEO_RENDER_DDRAW
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59 if (data->ddraw) {
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60 data->ddraw->lpVtbl->Release(data->ddraw);
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61 FreeLibrary(data->ddrawDLL);
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62 }
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63 #endif
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64 SDL_free(device->driverdata);
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65 SDL_free(device);
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66 }
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67
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68 static SDL_VideoDevice *
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69 WIN_CreateDevice(int devindex)
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70 {
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71 SDL_VideoDevice *device;
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72 SDL_VideoData *data;
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73
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74 SDL_RegisterApp(NULL, 0, NULL);
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75
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76 /* Initialize all variables that we clean on shutdown */
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77 device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
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78 if (device) {
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79 data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData));
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80 } else {
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81 data = NULL;
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82 }
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83 if (!data) {
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84 SDL_OutOfMemory();
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85 if (device) {
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86 SDL_free(device);
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87 }
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88 return NULL;
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89 }
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90 device->driverdata = data;
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91
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92 #if SDL_VIDEO_RENDER_D3D
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93 data->d3dDLL = LoadLibrary(TEXT("D3D9.DLL"));
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94 if (data->d3dDLL) {
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95 IDirect3D9 *(WINAPI * D3DCreate) (UINT SDKVersion);
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96
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97 D3DCreate =
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98 (IDirect3D9 * (WINAPI *) (UINT)) GetProcAddress(data->d3dDLL,
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99 "Direct3DCreate9");
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100 if (D3DCreate) {
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101 data->d3d = D3DCreate(D3D_SDK_VERSION);
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102 }
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103 if (!data->d3d) {
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104 FreeLibrary(data->d3dDLL);
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105 data->d3dDLL = NULL;
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106 }
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107 }
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108 #endif /* SDL_VIDEO_RENDER_D3D */
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109 #if SDL_VIDEO_RENDER_DDRAW
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110 data->ddrawDLL = LoadLibrary(TEXT("ddraw.dll"));
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111 if (data->ddrawDLL) {
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112 IDirectDraw *(WINAPI * DDCreate) (GUID FAR * lpGUID,
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113 LPDIRECTDRAW FAR * lplpDD,
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114 IUnknown FAR * pUnkOuter);
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115
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116 DDCreate =
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117 (IDirectDraw *
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118 (WINAPI *) (GUID FAR *, LPDIRECTDRAW FAR *, IUnknown FAR *))
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119 GetProcAddress(data->ddrawDLL, TEXT("DirectDrawCreate"));
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120 if (!DDCreate || DDCreate(NULL, &data->ddraw, NULL) != DD_OK) {
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121 FreeLibrary(data->ddrawDLL);
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122 data->ddrawDLL = NULL;
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123 data->ddraw = NULL;
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124 }
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125 }
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126 #endif /* SDL_VIDEO_RENDER_DDRAW */
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127
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128 /* Set the function pointers */
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129 device->VideoInit = WIN_VideoInit;
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130 device->VideoQuit = WIN_VideoQuit;
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131 device->GetDisplayBounds = WIN_GetDisplayBounds;
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132 device->GetDisplayModes = WIN_GetDisplayModes;
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133 device->SetDisplayMode = WIN_SetDisplayMode;
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134 device->SetDisplayGammaRamp = WIN_SetDisplayGammaRamp;
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135 device->GetDisplayGammaRamp = WIN_GetDisplayGammaRamp;
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136 device->PumpEvents = WIN_PumpEvents;
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137
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138 #undef CreateWindow
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139 device->CreateWindow = WIN_CreateWindow;
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140 device->CreateWindowFrom = WIN_CreateWindowFrom;
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141 device->SetWindowTitle = WIN_SetWindowTitle;
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142 device->SetWindowIcon = WIN_SetWindowIcon;
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143 device->SetWindowPosition = WIN_SetWindowPosition;
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144 device->SetWindowSize = WIN_SetWindowSize;
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145 device->ShowWindow = WIN_ShowWindow;
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146 device->HideWindow = WIN_HideWindow;
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147 device->RaiseWindow = WIN_RaiseWindow;
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148 device->MaximizeWindow = WIN_MaximizeWindow;
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149 device->MinimizeWindow = WIN_MinimizeWindow;
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150 device->RestoreWindow = WIN_RestoreWindow;
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151 device->SetWindowGrab = WIN_SetWindowGrab;
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152 device->DestroyWindow = WIN_DestroyWindow;
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153 device->GetWindowWMInfo = WIN_GetWindowWMInfo;
1952
420716272158 Implemented X11 OpenGL support.
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154 #ifdef SDL_VIDEO_OPENGL_WGL
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155 device->GL_LoadLibrary = WIN_GL_LoadLibrary;
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156 device->GL_GetProcAddress = WIN_GL_GetProcAddress;
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157 device->GL_UnloadLibrary = WIN_GL_UnloadLibrary;
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158 device->GL_CreateContext = WIN_GL_CreateContext;
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159 device->GL_MakeCurrent = WIN_GL_MakeCurrent;
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160 device->GL_SetSwapInterval = WIN_GL_SetSwapInterval;
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161 device->GL_GetSwapInterval = WIN_GL_GetSwapInterval;
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162 device->GL_SwapWindow = WIN_GL_SwapWindow;
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163 device->GL_DeleteContext = WIN_GL_DeleteContext;
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164 #endif
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165
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166 device->free = WIN_DeleteDevice;
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167
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168 return device;
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169 }
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170
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171 VideoBootStrap WIN32_bootstrap = {
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172 "win32", "SDL Win32/64 video driver", WIN_Available, WIN_CreateDevice
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173 };
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174
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175
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176 int
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177 WIN_VideoInit(_THIS)
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178 {
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76f9b76ddf0f Don't add any renderers if you can't add any displays
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179 if (WIN_InitModes(_this) < 0) {
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180 return -1;
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181 }
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182
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36d52b1f0504 Prefer the D3D renderer over GDI, at least for testing.
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183 #if SDL_VIDEO_RENDER_D3D
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184 D3D_AddRenderDriver(_this);
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185 #endif
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186 #if SDL_VIDEO_RENDER_DDRAW
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187 DDRAW_AddRenderDriver(_this);
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188 #endif
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189 #if SDL_VIDEO_RENDER_GDI
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190 GDI_AddRenderDriver(_this);
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191 #endif
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192 #if SDL_VIDEO_RENDER_GAPI
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193 GAPI_AddRenderDriver(_this);
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194 #endif
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195
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196 WIN_InitKeyboard(_this);
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197 WIN_InitMouse(_this);
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198
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199 return 0;
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200 }
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201
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202 void
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203 WIN_VideoQuit(_THIS)
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204 {
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205 WIN_QuitModes(_this);
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206 WIN_QuitKeyboard(_this);
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207 WIN_QuitMouse(_this);
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208 }
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209
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210 /* vim: set ts=4 sw=4 expandtab: */