annotate src/audio/SDL_audio.c @ 4383:daf9e6037596 SDL-1.2

Gregory Smith Another one for the "How did this ever work?" file: when DX5_HandleMessage is called with WM_ACTIVATEAPP, it goes past the end of the 2-element SDL_DIdev array and if there doesn't happen to be a 0 in the memory next to it, crashes. Patch against SVN attached.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 15 Nov 2009 17:21:24 +0000
parents 33570eec2d4f
children fe15c4e8efe6
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* Allow access to a raw mixing buffer */
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25
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26 #include "SDL.h"
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27 #include "SDL_audio_c.h"
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28 #include "SDL_audiomem.h"
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29 #include "SDL_sysaudio.h"
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30
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31 #ifdef __OS2__
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32 /* We'll need the DosSetPriority() API! */
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33 #define INCL_DOSPROCESS
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34 #include <os2.h>
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35 #endif
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36
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37 /* Available audio drivers */
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38 static AudioBootStrap *bootstrap[] = {
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39 #if SDL_AUDIO_DRIVER_BSD
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40 &BSD_AUDIO_bootstrap,
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41 #endif
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42 #if SDL_AUDIO_DRIVER_PULSE
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43 &PULSE_bootstrap,
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44 #endif
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45 #if SDL_AUDIO_DRIVER_ALSA
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46 &ALSA_bootstrap,
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47 #endif
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48 #if SDL_AUDIO_DRIVER_OSS
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49 &DSP_bootstrap,
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50 &DMA_bootstrap,
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51 #endif
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52 #if SDL_AUDIO_DRIVER_QNXNTO
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53 &QNXNTOAUDIO_bootstrap,
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54 #endif
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55 #if SDL_AUDIO_DRIVER_SUNAUDIO
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56 &SUNAUDIO_bootstrap,
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57 #endif
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58 #if SDL_AUDIO_DRIVER_DMEDIA
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59 &DMEDIA_bootstrap,
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60 #endif
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61 #if SDL_AUDIO_DRIVER_ARTS
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62 &ARTS_bootstrap,
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63 #endif
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64 #if SDL_AUDIO_DRIVER_ESD
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65 &ESD_bootstrap,
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66 #endif
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67 #if SDL_AUDIO_DRIVER_NAS
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68 &NAS_bootstrap,
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69 #endif
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70 #if SDL_AUDIO_DRIVER_DSOUND
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71 &DSOUND_bootstrap,
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72 #endif
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73 #if SDL_AUDIO_DRIVER_WAVEOUT
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74 &WAVEOUT_bootstrap,
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75 #endif
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76 #if SDL_AUDIO_DRIVER_PAUD
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77 &Paud_bootstrap,
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78 #endif
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79 #if SDL_AUDIO_DRIVER_BAUDIO
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80 &BAUDIO_bootstrap,
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81 #endif
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82 #if SDL_AUDIO_DRIVER_COREAUDIO
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83 &COREAUDIO_bootstrap,
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84 #endif
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85 #if SDL_AUDIO_DRIVER_SNDMGR
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86 &SNDMGR_bootstrap,
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87 #endif
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88 #if SDL_AUDIO_DRIVER_MINT
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89 &MINTAUDIO_GSXB_bootstrap,
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90 &MINTAUDIO_MCSN_bootstrap,
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91 &MINTAUDIO_STFA_bootstrap,
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92 &MINTAUDIO_XBIOS_bootstrap,
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93 &MINTAUDIO_DMA8_bootstrap,
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94 #endif
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95 #if SDL_AUDIO_DRIVER_DISK
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96 &DISKAUD_bootstrap,
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97 #endif
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98 #if SDL_AUDIO_DRIVER_DUMMY
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99 &DUMMYAUD_bootstrap,
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100 #endif
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101 #if SDL_AUDIO_DRIVER_DC
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102 &DCAUD_bootstrap,
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103 #endif
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104 #if SDL_AUDIO_DRIVER_NDS
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105 &NDSAUD_bootstrap,
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106 #endif
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107 #if SDL_AUDIO_DRIVER_MMEAUDIO
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108 &MMEAUDIO_bootstrap,
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109 #endif
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110 #if SDL_AUDIO_DRIVER_DART
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111 &DART_bootstrap,
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112 #endif
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113 #if SDL_AUDIO_DRIVER_EPOCAUDIO
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114 &EPOCAudio_bootstrap,
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115 #endif
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116 NULL
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117 };
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118 SDL_AudioDevice *current_audio = NULL;
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119
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120 /* Various local functions */
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121 int SDL_AudioInit(const char *driver_name);
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122 void SDL_AudioQuit(void);
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123
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124 /* The general mixing thread function */
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125 int SDLCALL SDL_RunAudio(void *audiop)
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126 {
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127 SDL_AudioDevice *audio = (SDL_AudioDevice *)audiop;
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128 Uint8 *stream;
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129 int stream_len;
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130 void *udata;
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131 void (SDLCALL *fill)(void *userdata,Uint8 *stream, int len);
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132 int silence;
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133
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134 /* Perform any thread setup */
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135 if ( audio->ThreadInit ) {
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136 audio->ThreadInit(audio);
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137 }
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138 audio->threadid = SDL_ThreadID();
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139
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140 /* Set up the mixing function */
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141 fill = audio->spec.callback;
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142 udata = audio->spec.userdata;
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143
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144 if ( audio->convert.needed ) {
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145 if ( audio->convert.src_format == AUDIO_U8 ) {
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diff changeset
146 silence = 0x80;
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parents:
diff changeset
147 } else {
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diff changeset
148 silence = 0;
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parents:
diff changeset
149 }
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diff changeset
150 stream_len = audio->convert.len;
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parents:
diff changeset
151 } else {
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diff changeset
152 silence = audio->spec.silence;
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diff changeset
153 stream_len = audio->spec.size;
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parents:
diff changeset
154 }
1561
c724c4a99759 Try to fill the hardware audio buffer immediately.
Ryan C. Gordon <icculus@icculus.org>
parents: 1532
diff changeset
155
1190
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diff changeset
156 #ifdef __OS2__
1487
dc6b59e925a2 Cleaning up warnings on MacOS X
Sam Lantinga <slouken@libsdl.org>
parents: 1442
diff changeset
157 /* Increase the priority of this thread to make sure that
dc6b59e925a2 Cleaning up warnings on MacOS X
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diff changeset
158 the audio will be continuous all the time! */
1190
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diff changeset
159 #ifdef USE_DOSSETPRIORITY
1442
e3242177fe4a Updated OS/2 build, yay!
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parents: 1408
diff changeset
160 if (SDL_getenv("SDL_USE_TIMECRITICAL_AUDIO"))
e3242177fe4a Updated OS/2 build, yay!
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parents: 1408
diff changeset
161 {
1190
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diff changeset
162 #ifdef DEBUG_BUILD
1442
e3242177fe4a Updated OS/2 build, yay!
Sam Lantinga <slouken@libsdl.org>
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diff changeset
163 printf("[SDL_RunAudio] : Setting priority to TimeCritical+0! (TID%d)\n", SDL_ThreadID());
1190
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parents: 955
diff changeset
164 #endif
1442
e3242177fe4a Updated OS/2 build, yay!
Sam Lantinga <slouken@libsdl.org>
parents: 1408
diff changeset
165 DosSetPriority(PRTYS_THREAD, PRTYC_TIMECRITICAL, 0, 0);
e3242177fe4a Updated OS/2 build, yay!
Sam Lantinga <slouken@libsdl.org>
parents: 1408
diff changeset
166 }
e3242177fe4a Updated OS/2 build, yay!
Sam Lantinga <slouken@libsdl.org>
parents: 1408
diff changeset
167 else
e3242177fe4a Updated OS/2 build, yay!
Sam Lantinga <slouken@libsdl.org>
parents: 1408
diff changeset
168 {
e3242177fe4a Updated OS/2 build, yay!
Sam Lantinga <slouken@libsdl.org>
parents: 1408
diff changeset
169 #ifdef DEBUG_BUILD
e3242177fe4a Updated OS/2 build, yay!
Sam Lantinga <slouken@libsdl.org>
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diff changeset
170 printf("[SDL_RunAudio] : Setting priority to ForegroundServer+0! (TID%d)\n", SDL_ThreadID());
e3242177fe4a Updated OS/2 build, yay!
Sam Lantinga <slouken@libsdl.org>
parents: 1408
diff changeset
171 #endif
e3242177fe4a Updated OS/2 build, yay!
Sam Lantinga <slouken@libsdl.org>
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diff changeset
172 DosSetPriority(PRTYS_THREAD, PRTYC_FOREGROUNDSERVER, 0, 0);
e3242177fe4a Updated OS/2 build, yay!
Sam Lantinga <slouken@libsdl.org>
parents: 1408
diff changeset
173 }
1190
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diff changeset
174 #endif
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diff changeset
175 #endif
21
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
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parents: 0
diff changeset
176
0
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177 /* Loop, filling the audio buffers */
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parents:
diff changeset
178 while ( audio->enabled ) {
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179
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diff changeset
180 /* Fill the current buffer with sound */
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parents:
diff changeset
181 if ( audio->convert.needed ) {
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parents:
diff changeset
182 if ( audio->convert.buf ) {
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183 stream = audio->convert.buf;
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parents:
diff changeset
184 } else {
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parents:
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185 continue;
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parents:
diff changeset
186 }
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parents:
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187 } else {
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188 stream = audio->GetAudioBuf(audio);
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parents:
diff changeset
189 if ( stream == NULL ) {
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parents:
diff changeset
190 stream = audio->fake_stream;
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parents:
diff changeset
191 }
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diff changeset
192 }
4001
6831b8723a85 Don't initialize the audio buffer passed to the application's audio callback,
Ryan C. Gordon <icculus@icculus.org>
parents: 3976
diff changeset
193
4024
000a99b4be87 Reverted patch in revision #3139, since it changes behaviour, which isn't good
Ryan C. Gordon <icculus@icculus.org>
parents: 4001
diff changeset
194 SDL_memset(stream, silence, stream_len);
0
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parents:
diff changeset
195
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diff changeset
196 if ( ! audio->paused ) {
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parents:
diff changeset
197 SDL_mutexP(audio->mixer_lock);
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diff changeset
198 (*fill)(udata, stream, stream_len);
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parents:
diff changeset
199 SDL_mutexV(audio->mixer_lock);
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parents:
diff changeset
200 }
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parents:
diff changeset
201
74212992fb08 Initial revision
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parents:
diff changeset
202 /* Convert the audio if necessary */
74212992fb08 Initial revision
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parents:
diff changeset
203 if ( audio->convert.needed ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
204 SDL_ConvertAudio(&audio->convert);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
205 stream = audio->GetAudioBuf(audio);
74212992fb08 Initial revision
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parents:
diff changeset
206 if ( stream == NULL ) {
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parents:
diff changeset
207 stream = audio->fake_stream;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
208 }
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
209 SDL_memcpy(stream, audio->convert.buf,
0
74212992fb08 Initial revision
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parents:
diff changeset
210 audio->convert.len_cvt);
74212992fb08 Initial revision
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parents:
diff changeset
211 }
74212992fb08 Initial revision
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parents:
diff changeset
212
74212992fb08 Initial revision
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parents:
diff changeset
213 /* Ready current buffer for play and change current buffer */
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parents:
diff changeset
214 if ( stream != audio->fake_stream ) {
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parents:
diff changeset
215 audio->PlayAudio(audio);
1562
1d487a3fab41 Fixed bug #18
Sam Lantinga <slouken@libsdl.org>
parents: 1561
diff changeset
216 }
1d487a3fab41 Fixed bug #18
Sam Lantinga <slouken@libsdl.org>
parents: 1561
diff changeset
217
1d487a3fab41 Fixed bug #18
Sam Lantinga <slouken@libsdl.org>
parents: 1561
diff changeset
218 /* Wait for an audio buffer to become available */
1d487a3fab41 Fixed bug #18
Sam Lantinga <slouken@libsdl.org>
parents: 1561
diff changeset
219 if ( stream == audio->fake_stream ) {
1d487a3fab41 Fixed bug #18
Sam Lantinga <slouken@libsdl.org>
parents: 1561
diff changeset
220 SDL_Delay((audio->spec.samples*1000)/audio->spec.freq);
1d487a3fab41 Fixed bug #18
Sam Lantinga <slouken@libsdl.org>
parents: 1561
diff changeset
221 } else {
1d487a3fab41 Fixed bug #18
Sam Lantinga <slouken@libsdl.org>
parents: 1561
diff changeset
222 audio->WaitAudio(audio);
0
74212992fb08 Initial revision
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parents:
diff changeset
223 }
74212992fb08 Initial revision
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parents:
diff changeset
224 }
1562
1d487a3fab41 Fixed bug #18
Sam Lantinga <slouken@libsdl.org>
parents: 1561
diff changeset
225
0
74212992fb08 Initial revision
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parents:
diff changeset
226 /* Wait for the audio to drain.. */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
227 if ( audio->WaitDone ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
228 audio->WaitDone(audio);
74212992fb08 Initial revision
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parents:
diff changeset
229 }
21
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
230
1190
173c063d4f55 OS/2 port!
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diff changeset
231 #ifdef __OS2__
173c063d4f55 OS/2 port!
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diff changeset
232 #ifdef DEBUG_BUILD
173c063d4f55 OS/2 port!
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diff changeset
233 printf("[SDL_RunAudio] : Task exiting. (TID%d)\n", SDL_ThreadID());
173c063d4f55 OS/2 port!
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parents: 955
diff changeset
234 #endif
173c063d4f55 OS/2 port!
Ryan C. Gordon <icculus@icculus.org>
parents: 955
diff changeset
235 #endif
0
74212992fb08 Initial revision
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parents:
diff changeset
236 return(0);
74212992fb08 Initial revision
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parents:
diff changeset
237 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
238
322
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
239 static void SDL_LockAudio_Default(SDL_AudioDevice *audio)
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
240 {
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
241 if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) {
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
242 return;
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
243 }
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
244 SDL_mutexP(audio->mixer_lock);
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
245 }
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
246
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
247 static void SDL_UnlockAudio_Default(SDL_AudioDevice *audio)
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
248 {
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
249 if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) {
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
250 return;
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
251 }
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
252 SDL_mutexV(audio->mixer_lock);
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
253 }
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
254
1794
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
255 static Uint16 SDL_ParseAudioFormat(const char *string)
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
256 {
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
257 Uint16 format = 0;
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
258
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
259 switch (*string) {
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
260 case 'U':
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
261 ++string;
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
262 format |= 0x0000;
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
263 break;
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
264 case 'S':
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
265 ++string;
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
266 format |= 0x8000;
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
267 break;
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
268 default:
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
269 return 0;
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
270 }
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
271 switch (SDL_atoi(string)) {
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
272 case 8:
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
273 string += 1;
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
274 format |= 8;
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
275 break;
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
276 case 16:
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
277 string += 2;
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
278 format |= 16;
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
279 if ( SDL_strcmp(string, "LSB") == 0
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
280 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
281 || SDL_strcmp(string, "SYS") == 0
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
282 #endif
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
283 ) {
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
284 format |= 0x0000;
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
285 }
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
286 if ( SDL_strcmp(string, "MSB") == 0
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
287 #if SDL_BYTEORDER == SDL_BIG_ENDIAN
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
288 || SDL_strcmp(string, "SYS") == 0
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
289 #endif
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
290 ) {
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
291 format |= 0x1000;
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
292 }
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
293 break;
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
294 default:
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
295 return 0;
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
296 }
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
297 return format;
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
298 }
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
299
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
300 int SDL_AudioInit(const char *driver_name)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
301 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
302 SDL_AudioDevice *audio;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
303 int i = 0, idx;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
304
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
305 /* Check to make sure we don't overwrite 'current_audio' */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
306 if ( current_audio != NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
307 SDL_AudioQuit();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
308 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
309
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parents:
diff changeset
310 /* Select the proper audio driver */
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parents:
diff changeset
311 audio = NULL;
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parents:
diff changeset
312 idx = 0;
1361
19418e4422cb New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
313 #if SDL_AUDIO_DRIVER_ESD
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
314 if ( (driver_name == NULL) && (SDL_getenv("ESPEAKER") != NULL) ) {
0
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parents:
diff changeset
315 /* Ahem, we know that if ESPEAKER is set, user probably wants
74212992fb08 Initial revision
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parents:
diff changeset
316 to use ESD, but don't start it if it's not already running.
74212992fb08 Initial revision
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parents:
diff changeset
317 This probably isn't the place to do this, but... Shh! :)
74212992fb08 Initial revision
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parents:
diff changeset
318 */
74212992fb08 Initial revision
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parents:
diff changeset
319 for ( i=0; bootstrap[i]; ++i ) {
3881
c1b6bb5205f1 1.2 backport: Replaced strncmp for SDL_AUDIODRIVER test with strcasecmp.
Ryan C. Gordon <icculus@icculus.org>
parents: 1794
diff changeset
320 if ( SDL_strcasecmp(bootstrap[i]->name, "esd") == 0 ) {
1341
d02b552e5304 Configure dynamically generates SDL_config.h
Sam Lantinga <slouken@libsdl.org>
parents: 1336
diff changeset
321 #ifdef HAVE_PUTENV
0
74212992fb08 Initial revision
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parents:
diff changeset
322 const char *esd_no_spawn;
74212992fb08 Initial revision
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parents:
diff changeset
323
74212992fb08 Initial revision
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parents:
diff changeset
324 /* Don't start ESD if it's not running */
1341
d02b552e5304 Configure dynamically generates SDL_config.h
Sam Lantinga <slouken@libsdl.org>
parents: 1336
diff changeset
325 esd_no_spawn = getenv("ESD_NO_SPAWN");
0
74212992fb08 Initial revision
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parents:
diff changeset
326 if ( esd_no_spawn == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
327 putenv("ESD_NO_SPAWN=1");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
328 }
1341
d02b552e5304 Configure dynamically generates SDL_config.h
Sam Lantinga <slouken@libsdl.org>
parents: 1336
diff changeset
329 #endif
0
74212992fb08 Initial revision
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parents:
diff changeset
330 if ( bootstrap[i]->available() ) {
74212992fb08 Initial revision
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parents:
diff changeset
331 audio = bootstrap[i]->create(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
332 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
333 }
1341
d02b552e5304 Configure dynamically generates SDL_config.h
Sam Lantinga <slouken@libsdl.org>
parents: 1336
diff changeset
334 #ifdef HAVE_UNSETENV
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
335 if ( esd_no_spawn == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
336 unsetenv("ESD_NO_SPAWN");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
337 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
338 #endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
339 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
340 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
341 }
1361
19418e4422cb New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
342 #endif /* SDL_AUDIO_DRIVER_ESD */
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
343 if ( audio == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
344 if ( driver_name != NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
345 #if 0 /* This will be replaced with a better driver selection API */
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
346 if ( SDL_strrchr(driver_name, ':') != NULL ) {
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
347 idx = atoi(SDL_strrchr(driver_name, ':')+1);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
348 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
349 #endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
350 for ( i=0; bootstrap[i]; ++i ) {
3881
c1b6bb5205f1 1.2 backport: Replaced strncmp for SDL_AUDIODRIVER test with strcasecmp.
Ryan C. Gordon <icculus@icculus.org>
parents: 1794
diff changeset
351 if (SDL_strcasecmp(bootstrap[i]->name, driver_name) == 0) {
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
352 if ( bootstrap[i]->available() ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
353 audio=bootstrap[i]->create(idx);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
354 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
355 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
356 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
357 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
358 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
359 for ( i=0; bootstrap[i]; ++i ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
360 if ( bootstrap[i]->available() ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
361 audio = bootstrap[i]->create(idx);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
362 if ( audio != NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
363 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
364 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
365 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
366 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
367 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
368 if ( audio == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
369 SDL_SetError("No available audio device");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
370 #if 0 /* Don't fail SDL_Init() if audio isn't available.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
371 SDL_OpenAudio() will handle it at that point. *sigh*
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
372 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
373 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
374 #endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
375 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
376 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
377 current_audio = audio;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
378 if ( current_audio ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
379 current_audio->name = bootstrap[i]->name;
322
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
380 if ( !current_audio->LockAudio && !current_audio->UnlockAudio ) {
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
381 current_audio->LockAudio = SDL_LockAudio_Default;
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
382 current_audio->UnlockAudio = SDL_UnlockAudio_Default;
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
383 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
384 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
385 return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
386 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
387
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
388 char *SDL_AudioDriverName(char *namebuf, int maxlen)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
389 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
390 if ( current_audio != NULL ) {
1379
c0a74f199ecf Use only safe string functions
Sam Lantinga <slouken@libsdl.org>
parents: 1361
diff changeset
391 SDL_strlcpy(namebuf, current_audio->name, maxlen);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
392 return(namebuf);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
393 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
394 return(NULL);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
395 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
396
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
397 int SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
398 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
399 SDL_AudioDevice *audio;
1794
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
400 const char *env;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
401
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
402 /* Start up the audio driver, if necessary */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
403 if ( ! current_audio ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
404 if ( (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) ||
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
405 (current_audio == NULL) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
406 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
407 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
408 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
409 audio = current_audio;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
410
262
ba5363e21df8 Don't allow multiple audio opens to succeed (until SDL 1.3)
Sam Lantinga <slouken@libsdl.org>
parents: 252
diff changeset
411 if (audio->opened) {
ba5363e21df8 Don't allow multiple audio opens to succeed (until SDL 1.3)
Sam Lantinga <slouken@libsdl.org>
parents: 252
diff changeset
412 SDL_SetError("Audio device is already opened");
ba5363e21df8 Don't allow multiple audio opens to succeed (until SDL 1.3)
Sam Lantinga <slouken@libsdl.org>
parents: 252
diff changeset
413 return(-1);
ba5363e21df8 Don't allow multiple audio opens to succeed (until SDL 1.3)
Sam Lantinga <slouken@libsdl.org>
parents: 252
diff changeset
414 }
ba5363e21df8 Don't allow multiple audio opens to succeed (until SDL 1.3)
Sam Lantinga <slouken@libsdl.org>
parents: 252
diff changeset
415
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
416 /* Verify some parameters */
1794
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
417 if ( desired->freq == 0 ) {
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
418 env = SDL_getenv("SDL_AUDIO_FREQUENCY");
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
419 if ( env ) {
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
420 desired->freq = SDL_atoi(env);
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
421 }
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
422 }
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
423 if ( desired->freq == 0 ) {
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
424 /* Pick some default audio frequency */
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
425 desired->freq = 22050;
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
426 }
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
427 if ( desired->format == 0 ) {
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
428 env = SDL_getenv("SDL_AUDIO_FORMAT");
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
429 if ( env ) {
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
430 desired->format = SDL_ParseAudioFormat(env);
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
431 }
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
432 }
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
433 if ( desired->format == 0 ) {
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
434 /* Pick some default audio format */
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
435 desired->format = AUDIO_S16;
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
436 }
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
437 if ( desired->channels == 0 ) {
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
438 env = SDL_getenv("SDL_AUDIO_CHANNELS");
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
439 if ( env ) {
4044
009d85e98922 Fixed VC++ warnings
Sam Lantinga <slouken@libsdl.org>
parents: 4024
diff changeset
440 desired->channels = (Uint8)SDL_atoi(env);
1794
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
441 }
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
442 }
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
443 if ( desired->channels == 0 ) {
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
444 /* Pick a default number of channels */
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
445 desired->channels = 2;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
446 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
447 switch ( desired->channels ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
448 case 1: /* Mono */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
449 case 2: /* Stereo */
942
41a59de7f2ed Here are patches for SDL12 and SDL_mixer for 4 or 6 channel
Sam Lantinga <slouken@libsdl.org>
parents: 936
diff changeset
450 case 4: /* surround */
41a59de7f2ed Here are patches for SDL12 and SDL_mixer for 4 or 6 channel
Sam Lantinga <slouken@libsdl.org>
parents: 936
diff changeset
451 case 6: /* surround with center and lfe */
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
452 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
453 default:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
454 SDL_SetError("1 (mono) and 2 (stereo) channels supported");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
455 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
456 }
1794
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
457 if ( desired->samples == 0 ) {
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
458 env = SDL_getenv("SDL_AUDIO_SAMPLES");
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
459 if ( env ) {
4044
009d85e98922 Fixed VC++ warnings
Sam Lantinga <slouken@libsdl.org>
parents: 4024
diff changeset
460 desired->samples = (Uint16)SDL_atoi(env);
1794
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
461 }
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
462 }
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
463 if ( desired->samples == 0 ) {
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
464 /* Pick a default of ~46 ms at desired frequency */
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
465 int samples = (desired->freq / 1000) * 46;
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
466 int power2 = 1;
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
467 while ( power2 < samples ) {
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
468 power2 *= 2;
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
469 }
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
470 desired->samples = power2;
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
471 }
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
472 if ( desired->callback == NULL ) {
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
473 SDL_SetError("SDL_OpenAudio() passed a NULL callback");
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
474 return(-1);
5605a9820134 Fixed bug #137
Sam Lantinga <slouken@libsdl.org>
parents: 1769
diff changeset
475 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
476
3976
8582c6a5ca16 Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
parents: 3975
diff changeset
477 #if SDL_THREADS_DISABLED
398
d219b0e02f5f Added Atari audio support (thanks Patrice!)
Sam Lantinga <slouken@libsdl.org>
parents: 322
diff changeset
478 /* Uses interrupt driven audio, without thread */
d219b0e02f5f Added Atari audio support (thanks Patrice!)
Sam Lantinga <slouken@libsdl.org>
parents: 322
diff changeset
479 #else
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
480 /* Create a semaphore for locking the sound buffers */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
481 audio->mixer_lock = SDL_CreateMutex();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
482 if ( audio->mixer_lock == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
483 SDL_SetError("Couldn't create mixer lock");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
484 SDL_CloseAudio();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
485 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
486 }
3976
8582c6a5ca16 Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
parents: 3975
diff changeset
487 #endif /* SDL_THREADS_DISABLED */
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
488
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
489 /* Calculate the silence and size of the audio specification */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
490 SDL_CalculateAudioSpec(desired);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
491
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
492 /* Open the audio subsystem */
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
493 SDL_memcpy(&audio->spec, desired, sizeof(audio->spec));
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
494 audio->convert.needed = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
495 audio->enabled = 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
496 audio->paused = 1;
21
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
497
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
498 audio->opened = audio->OpenAudio(audio, &audio->spec)+1;
21
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
499
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
500 if ( ! audio->opened ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
501 SDL_CloseAudio();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
502 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
503 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
504
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
505 /* If the audio driver changes the buffer size, accept it */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
506 if ( audio->spec.samples != desired->samples ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
507 desired->samples = audio->spec.samples;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
508 SDL_CalculateAudioSpec(desired);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
509 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
510
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
511 /* Allocate a fake audio memory buffer */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
512 audio->fake_stream = SDL_AllocAudioMem(audio->spec.size);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
513 if ( audio->fake_stream == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
514 SDL_CloseAudio();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
515 SDL_OutOfMemory();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
516 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
517 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
518
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
519 /* See if we need to do any conversion */
808
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
520 if ( obtained != NULL ) {
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
521 SDL_memcpy(obtained, &audio->spec, sizeof(audio->spec));
808
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
522 } else if ( desired->freq != audio->spec.freq ||
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
523 desired->format != audio->spec.format ||
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
524 desired->channels != audio->spec.channels ) {
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
525 /* Build an audio conversion block */
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
526 if ( SDL_BuildAudioCVT(&audio->convert,
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
527 desired->format, desired->channels,
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
528 desired->freq,
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
529 audio->spec.format, audio->spec.channels,
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
530 audio->spec.freq) < 0 ) {
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
531 SDL_CloseAudio();
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
532 return(-1);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
533 }
808
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
534 if ( audio->convert.needed ) {
4205
12da7861173e Use correct value when calculating audio conversion length.
Ryan C. Gordon <icculus@icculus.org>
parents: 4159
diff changeset
535 audio->convert.len = (int) ( ((double) audio->spec.size) /
3884
dba874934f0c Fix for buffer overflow in audio code, when feeding a device that needs
Ryan C. Gordon <icculus@icculus.org>
parents: 3881
diff changeset
536 audio->convert.len_ratio );
808
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
537 audio->convert.buf =(Uint8 *)SDL_AllocAudioMem(
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
538 audio->convert.len*audio->convert.len_mult);
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
539 if ( audio->convert.buf == NULL ) {
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
540 SDL_CloseAudio();
808
0defd90ef27c Simplify code and clean up Valgrind warning
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
541 SDL_OutOfMemory();
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
542 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
543 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
544 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
545 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
546
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
547 /* Start the audio thread if necessary */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
548 switch (audio->opened) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
549 case 1:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
550 /* Start the audio thread */
3975
e85e65aec22f Added S60 port.
Ryan C. Gordon <icculus@icculus.org>
parents: 3939
diff changeset
551 #if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) && !defined(__SYMBIAN32__)
1330
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
552 #undef SDL_CreateThread
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
553 audio->thread = SDL_CreateThread(SDL_RunAudio, audio, NULL, NULL);
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
554 #else
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
555 audio->thread = SDL_CreateThread(SDL_RunAudio, audio);
1330
450721ad5436 It's now possible to build SDL without any C runtime at all on Windows,
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
556 #endif
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
557 if ( audio->thread == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
558 SDL_CloseAudio();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
559 SDL_SetError("Couldn't create audio thread");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
560 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
561 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
562 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
563
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
564 default:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
565 /* The audio is now playing */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
566 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
567 }
21
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
568
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
569 return(0);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
570 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
571
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
572 SDL_audiostatus SDL_GetAudioStatus(void)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
573 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
574 SDL_AudioDevice *audio = current_audio;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
575 SDL_audiostatus status;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
576
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
577 status = SDL_AUDIO_STOPPED;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
578 if ( audio && audio->enabled ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
579 if ( audio->paused ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
580 status = SDL_AUDIO_PAUSED;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
581 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
582 status = SDL_AUDIO_PLAYING;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
583 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
584 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
585 return(status);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
586 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
587
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
588 void SDL_PauseAudio (int pause_on)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
589 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
590 SDL_AudioDevice *audio = current_audio;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
591
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
592 if ( audio ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
593 audio->paused = pause_on;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
594 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
595 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
596
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
597 void SDL_LockAudio (void)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
598 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
599 SDL_AudioDevice *audio = current_audio;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
600
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
601 /* Obtain a lock on the mixing buffers */
322
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
602 if ( audio && audio->LockAudio ) {
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
603 audio->LockAudio(audio);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
604 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
605 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
606
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
607 void SDL_UnlockAudio (void)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
608 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
609 SDL_AudioDevice *audio = current_audio;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
610
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
611 /* Release lock on the mixing buffers */
322
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
612 if ( audio && audio->UnlockAudio ) {
fd93a09655e3 The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
613 audio->UnlockAudio(audio);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
614 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
615 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
616
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
617 void SDL_CloseAudio (void)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
618 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
619 SDL_QuitSubSystem(SDL_INIT_AUDIO);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
620 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
621
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
622 void SDL_AudioQuit(void)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
623 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
624 SDL_AudioDevice *audio = current_audio;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
625
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
626 if ( audio ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
627 audio->enabled = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
628 if ( audio->thread != NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
629 SDL_WaitThread(audio->thread, NULL);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
630 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
631 if ( audio->mixer_lock != NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
632 SDL_DestroyMutex(audio->mixer_lock);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
633 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
634 if ( audio->fake_stream != NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
635 SDL_FreeAudioMem(audio->fake_stream);
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636 }
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637 if ( audio->convert.needed ) {
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638 SDL_FreeAudioMem(audio->convert.buf);
21
75a95f82bc1f Updated the Amiga OS port of SDL (thanks Gabriele)
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639
0
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640 }
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641 if ( audio->opened ) {
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642 audio->CloseAudio(audio);
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643 audio->opened = 0;
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644 }
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645 /* Free the driver data */
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646 audio->free(audio);
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647 current_audio = NULL;
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648 }
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649 }
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650
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651 #define NUM_FORMATS 6
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652 static int format_idx;
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653 static int format_idx_sub;
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654 static Uint16 format_list[NUM_FORMATS][NUM_FORMATS] = {
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655 { AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB },
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656 { AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB },
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657 { AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8 },
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658 { AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8 },
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659 { AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U8, AUDIO_S8 },
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660 { AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U8, AUDIO_S8 },
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661 };
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662
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663 Uint16 SDL_FirstAudioFormat(Uint16 format)
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664 {
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665 for ( format_idx=0; format_idx < NUM_FORMATS; ++format_idx ) {
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666 if ( format_list[format_idx][0] == format ) {
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667 break;
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668 }
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669 }
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670 format_idx_sub = 0;
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671 return(SDL_NextAudioFormat());
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672 }
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diff changeset
673
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parents:
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674 Uint16 SDL_NextAudioFormat(void)
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675 {
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676 if ( (format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS) ) {
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677 return(0);
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diff changeset
678 }
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parents:
diff changeset
679 return(format_list[format_idx][format_idx_sub++]);
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diff changeset
680 }
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parents:
diff changeset
681
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682 void SDL_CalculateAudioSpec(SDL_AudioSpec *spec)
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parents:
diff changeset
683 {
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parents:
diff changeset
684 switch (spec->format) {
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parents:
diff changeset
685 case AUDIO_U8:
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parents:
diff changeset
686 spec->silence = 0x80;
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diff changeset
687 break;
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diff changeset
688 default:
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parents:
diff changeset
689 spec->silence = 0x00;
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parents:
diff changeset
690 break;
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parents:
diff changeset
691 }
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parents:
diff changeset
692 spec->size = (spec->format&0xFF)/8;
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parents:
diff changeset
693 spec->size *= spec->channels;
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parents:
diff changeset
694 spec->size *= spec->samples;
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diff changeset
695 }