Mercurial > sdl-ios-xcode
annotate src/thread/dc/SDL_systhread.c @ 509:dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 05 Oct 2002 16:50:56 +0000 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 BERO |
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20 bero@geocities.co.jp |
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21 |
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22 based on generic/SDL_thread.c |
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23 |
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24 Sam Lantinga |
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25 slouken@libsdl.org |
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26 */ |
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27 |
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28 #ifdef SAVE_RCSID |
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29 static char rcsid = |
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30 "@(#) $Id$"; |
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31 #endif |
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32 |
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33 /* Thread management routines for SDL */ |
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34 |
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35 #include "SDL_error.h" |
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36 #include "SDL_thread.h" |
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37 #include "SDL_systhread.h" |
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38 |
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39 #include <kos/thread.h> |
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40 |
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41 #ifdef DISABLE_THREADS |
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42 int SDL_SYS_CreateThread(SDL_Thread *thread, void *args) |
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43 { |
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44 SDL_SetError("Threads are not supported on this platform"); |
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45 return(-1); |
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46 } |
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47 |
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48 void SDL_SYS_SetupThread(void) |
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49 { |
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50 return; |
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51 } |
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52 |
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53 Uint32 SDL_ThreadID(void) |
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54 { |
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55 return(0); |
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56 } |
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57 |
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58 void SDL_SYS_WaitThread(SDL_Thread *thread) |
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59 { |
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60 return; |
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61 } |
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62 |
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63 void SDL_SYS_KillThread(SDL_Thread *thread) |
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64 { |
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65 return; |
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66 } |
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67 |
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68 #else |
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69 int SDL_SYS_CreateThread(SDL_Thread *thread, void *args) |
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70 { |
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71 thread->handle = thd_create(SDL_RunThread,args); |
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72 if (thread->handle == NULL) { |
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73 SDL_SetError("Not enough resources to create thread"); |
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74 return(-1); |
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75 } |
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76 return(0); |
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77 } |
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78 |
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79 void SDL_SYS_SetupThread(void) |
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80 { |
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81 return; |
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82 } |
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83 |
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84 Uint32 SDL_ThreadID(void) |
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85 { |
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86 return (Uint32)thd_get_current(); |
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87 } |
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88 |
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89 void SDL_SYS_WaitThread(SDL_Thread *thread) |
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90 { |
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91 thd_wait(thread->handle); |
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92 } |
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93 |
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94 void SDL_SYS_KillThread(SDL_Thread *thread) |
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95 { |
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96 thd_destroy(thread->handle); |
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97 } |
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98 #endif |