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annotate docs/man3/SDL_JoystickGetAxis.3 @ 509:dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 05 Oct 2002 16:50:56 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
rev | line source |
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181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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1 .TH "SDL_JoystickGetAxis" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_JoystickGetAxis\- Get the current state of an axis | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBSint16 \fBSDL_JoystickGetAxis\fP\fR(\fBSDL_Joystick *joystick, int axis\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 \fBSDL_JoystickGetAxis\fP returns the current state of the given \fBaxis\fR on the given \fBjoystick\fR\&. | |
12 .PP | |
13 On most modern joysticks the X axis is usually represented by \fBaxis\fR 0 and the Y axis by \fBaxis\fR 1\&. The value returned by \fBSDL_JoystickGetAxis\fP is a signed integer (-32768 to 32768) representing the current position of the \fBaxis\fR, it maybe necessary to impose certain tolerances on these values to account for jitter\&. It is worth noting that some joysticks use axes 2 and 3 for extra buttons\&. | |
14 .SH "RETURN VALUE" | |
15 .PP | |
16 Returns a 16-bit signed integer representing the current position of the \fBaxis\fR\&. | |
17 .SH "EXAMPLES" | |
18 .PP | |
19 .PP | |
20 .nf | |
21 \f(CWSint16 x_move, y_move; | |
22 SDL_Joystick *joy1; | |
23 \&. | |
24 \&. | |
25 x_move=SDL_JoystickGetAxis(joy1, 0); | |
26 y_move=SDL_JoystickGetAxis(joy1, 1);\fR | |
27 .fi | |
28 .PP | |
29 .SH "SEE ALSO" | |
30 .PP | |
31 \fI\fBSDL_JoystickNumAxes\fP\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
32 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 |