Mercurial > sdl-ios-xcode
diff docs/man3/SDL_JoystickGetAxis.3 @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
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children | 55f1f1b3e27d |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/docs/man3/SDL_JoystickGetAxis.3 Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,32 @@ +.TH "SDL_JoystickGetAxis" "3" "Mon 12 Mar 2001, 01:03" "SDL" "SDL API Reference" +.SH "NAME" +SDL_JoystickGetAxis\- Get the current state of an axis +.SH "SYNOPSIS" +.PP +\fB#include "SDL\&.h" +.sp +\fBSint16 \fBSDL_JoystickGetAxis\fP\fR(\fBSDL_Joystick *joystick, int axis\fR); +.SH "DESCRIPTION" +.PP +\fBSDL_JoystickGetAxis\fP returns the current state of the given \fBaxis\fR on the given \fBjoystick\fR\&. +.PP +On most modern joysticks the X axis is usually represented by \fBaxis\fR 0 and the Y axis by \fBaxis\fR 1\&. The value returned by \fBSDL_JoystickGetAxis\fP is a signed integer (-32768 to 32768) representing the current position of the \fBaxis\fR, it maybe necessary to impose certain tolerances on these values to account for jitter\&. It is worth noting that some joysticks use axes 2 and 3 for extra buttons\&. +.SH "RETURN VALUE" +.PP +Returns a 16-bit signed integer representing the current position of the \fBaxis\fR\&. +.SH "EXAMPLES" +.PP +.PP +.nf +\f(CWSint16 x_move, y_move; +SDL_Joystick *joy1; +\&. +\&. +x_move=SDL_JoystickGetAxis(joy1, 0); +y_move=SDL_JoystickGetAxis(joy1, 1);\fR +.fi +.PP +.SH "SEE ALSO" +.PP +\fI\fBSDL_JoystickNumAxes\fP\fR +...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:03