annotate src/thread/amigaos/SDL_thread.c @ 1402:d910939febfa

Use consistent identifiers for the various platforms we support. Make sure every source file includes SDL_config.h, so the proper system headers are chosen.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 21 Feb 2006 08:46:50 +0000
parents 19418e4422cb
children 782fd950bd46 c121d94672cb
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* System independent thread management routines for SDL */
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25
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26 #include "SDL_mutex.h"
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27 #include "SDL_thread.h"
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28 #include "../SDL_thread_c.h"
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29 #include "../SDL_systhread.h"
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30
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31 #define ARRAY_CHUNKSIZE 32
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32 /* The array of threads currently active in the application
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33 (except the main thread)
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34 The manipulation of an array here is safer than using a linked list.
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35 */
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36 static int SDL_maxthreads = 0;
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37 static int SDL_numthreads = 0;
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38 static SDL_Thread **SDL_Threads = NULL;
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39 static struct SignalSemaphore thread_lock;
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40 int thread_lock_created = 0;
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41
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42 int SDL_ThreadsInit(void)
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43 {
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44 InitSemaphore(&thread_lock);
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45 thread_lock_created=1;
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46 return 0;
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47 }
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48
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49 /* This should never be called...
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50 If this is called by SDL_Quit(), we don't know whether or not we should
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51 clean up threads here. If any threads are still running after this call,
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52 they will no longer have access to any per-thread data.
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53 */
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54 void SDL_ThreadsQuit()
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55 {
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56 thread_lock_created=0;
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57 }
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58
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59 /* Routines for manipulating the thread list */
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60 static void SDL_AddThread(SDL_Thread *thread)
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61 {
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62 SDL_Thread **threads;
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63
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64 /* WARNING:
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65 If the very first threads are created simultaneously, then
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66 there could be a race condition causing memory corruption.
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67 In practice, this isn't a problem because by definition there
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68 is only one thread running the first time this is called.
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69 */
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70 if ( !thread_lock_created ) {
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71 if ( SDL_ThreadsInit() < 0 ) {
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72 return;
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73 }
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74 }
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75 ObtainSemaphore(&thread_lock);
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76
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77 /* Expand the list of threads, if necessary */
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78 #ifdef DEBUG_THREADS
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79 printf("Adding thread (%d already - %d max)\n",
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80 SDL_numthreads, SDL_maxthreads);
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81 #endif
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82 if ( SDL_numthreads == SDL_maxthreads ) {
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83 threads=(SDL_Thread **)SDL_malloc((SDL_maxthreads+ARRAY_CHUNKSIZE)*
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84 (sizeof *threads));
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85 if ( threads == NULL ) {
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86 SDL_OutOfMemory();
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87 goto done;
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88 }
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89 SDL_memcpy(threads, SDL_Threads, SDL_numthreads*(sizeof *threads));
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90 SDL_maxthreads += ARRAY_CHUNKSIZE;
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91 if ( SDL_Threads ) {
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92 SDL_free(SDL_Threads);
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93 }
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94 SDL_Threads = threads;
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95 }
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96 SDL_Threads[SDL_numthreads++] = thread;
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97 done:
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98 ReleaseSemaphore(&thread_lock);
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99 }
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100
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101 static void SDL_DelThread(SDL_Thread *thread)
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102 {
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103 int i;
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104
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105 if ( thread_lock_created ) {
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106 ObtainSemaphore(&thread_lock);
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107 for ( i=0; i<SDL_numthreads; ++i ) {
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108 if ( thread == SDL_Threads[i] ) {
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109 break;
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110 }
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111 }
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112 if ( i < SDL_numthreads ) {
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113 --SDL_numthreads;
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114 while ( i < SDL_numthreads ) {
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115 SDL_Threads[i] = SDL_Threads[i+1];
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116 ++i;
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117 }
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118 #ifdef DEBUG_THREADS
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119 printf("Deleting thread (%d left - %d max)\n",
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120 SDL_numthreads, SDL_maxthreads);
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121 #endif
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122 }
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123 ReleaseSemaphore(&thread_lock);
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124 }
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125 }
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126
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127 /* The default (non-thread-safe) global error variable */
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128 static SDL_error SDL_global_error;
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129
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130 /* Routine to get the thread-specific error variable */
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131 SDL_error *SDL_GetErrBuf(void)
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132 {
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133 SDL_error *errbuf;
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134
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135 errbuf = &SDL_global_error;
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136 if ( SDL_Threads ) {
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137 int i;
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138 Uint32 this_thread;
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139
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140 this_thread = SDL_ThreadID();
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141 ObtainSemaphore(&thread_lock);
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142 for ( i=0; i<SDL_numthreads; ++i ) {
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143 if ( this_thread == SDL_Threads[i]->threadid ) {
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144 errbuf = &SDL_Threads[i]->errbuf;
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145 break;
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146 }
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147 }
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148 ReleaseSemaphore(&thread_lock);
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149 }
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150 return(errbuf);
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151 }
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152
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153
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154 /* Arguments and callback to setup and run the user thread function */
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155 typedef struct {
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156 int (*func)(void *);
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157 void *data;
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158 SDL_Thread *info;
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159 struct Task *wait;
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160 } thread_args;
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161
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162 void SDL_RunThread(void *data)
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163 {
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164 thread_args *args;
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165 int (*userfunc)(void *);
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166 void *userdata;
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167 int *statusloc;
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168
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169 /* Perform any system-dependent setup
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170 - this function cannot fail, and cannot use SDL_SetError()
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171 */
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172 SDL_SYS_SetupThread();
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173
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174 /* Get the thread id */
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175 args = (thread_args *)data;
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176 args->info->threadid = SDL_ThreadID();
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177
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178 /* Figure out what function to run */
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179 userfunc = args->func;
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180 userdata = args->data;
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181 statusloc = &args->info->status;
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182
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183 /* Wake up the parent thread */
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184 Signal(args->wait,SIGBREAKF_CTRL_E);
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185
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186 /* Run the function */
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187 *statusloc = userfunc(userdata);
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188 }
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189
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190 SDL_Thread *SDL_CreateThread(int (*fn)(void *), void *data)
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191 {
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192 SDL_Thread *thread;
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193 thread_args *args;
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194 int ret;
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195
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196 /* Allocate memory for the thread info structure */
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197 thread = (SDL_Thread *)SDL_malloc(sizeof(*thread));
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198 if ( thread == NULL ) {
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199 SDL_OutOfMemory();
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200 return(NULL);
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201 }
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202 SDL_memset(thread, 0, (sizeof *thread));
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203 thread->status = -1;
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204
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205 /* Set up the arguments for the thread */
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206 args = (thread_args *)SDL_malloc(sizeof(*args));
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207 if ( args == NULL ) {
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208 SDL_OutOfMemory();
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209 SDL_free(thread);
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210 return(NULL);
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211 }
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212 args->func = fn;
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213 args->data = data;
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214 args->info = thread;
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215 args->wait = FindTask(NULL);
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216 if ( args->wait == NULL ) {
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217 SDL_free(thread);
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218 SDL_free(args);
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219 SDL_OutOfMemory();
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220 return(NULL);
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221 }
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222
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223 /* Add the thread to the list of available threads */
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224 SDL_AddThread(thread);
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225
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226 D(bug("Starting thread...\n"));
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227
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228 /* Create the thread and go! */
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229 ret = SDL_SYS_CreateThread(thread, args);
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230 if ( ret >= 0 ) {
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231 D(bug("Waiting for thread CTRL_E...\n"));
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232 /* Wait for the thread function to use arguments */
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233 Wait(SIGBREAKF_CTRL_E);
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234 D(bug(" Arrived."));
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235 } else {
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236 /* Oops, failed. Gotta free everything */
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237 SDL_DelThread(thread);
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238 SDL_free(thread);
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239 thread = NULL;
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240 }
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241 SDL_free(args);
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242
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243 /* Everything is running now */
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244 return(thread);
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245 }
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246
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247 void SDL_WaitThread(SDL_Thread *thread, int *status)
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248 {
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249 if ( thread ) {
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250 SDL_SYS_WaitThread(thread);
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251 if ( status ) {
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252 *status = thread->status;
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253 }
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254 SDL_DelThread(thread);
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255 SDL_free(thread);
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256 }
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257 }
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258
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259 Uint32 SDL_GetThreadID(SDL_Thread *thread)
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260 {
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261 Uint32 id;
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262
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263 if ( thread ) {
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264 id = thread->threadid;
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265 } else {
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266 id = SDL_ThreadID();
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267 }
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268 return(id);
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269 }
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270
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271 void SDL_KillThread(SDL_Thread *thread)
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272 {
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273 if ( thread ) {
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274 SDL_SYS_KillThread(thread);
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275 SDL_WaitThread(thread, NULL);
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276 }
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277 }
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278