Mercurial > sdl-ios-xcode
annotate include/SDL_main.h @ 1208:d90b362628ea
From: "alan buckley" <alan_baa@hotmail.com>
Subject: Patch for RISC OS cursor palette handling in SDL
Date: Mon, 07 Nov 2005 09:14:15 -0800
The mouse cursor palette was not correctly
restored on RISC OS if the system was using
anything but the default mouse colours.
Additionally I've modifed the order the wait
for vsync is called as it should be after the
screen bank switching.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 23 Dec 2005 09:40:15 +0000 |
parents | d31afac94eff |
children | c9b51268668f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
769
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Updated copyright information for 2004 (Happy New Year!)
Sam Lantinga <slouken@libsdl.org>
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
251
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Updated the headers with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 #ifndef _SDL_main_h | |
29 #define _SDL_main_h | |
30 | |
31 /* Redefine main() on Win32 and MacOS so that it is called by winmain.c */ | |
32 | |
453
a6fa62b1be09
Updated for embedded Visual C++ 4.0
Sam Lantinga <slouken@libsdl.org>
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33 #if defined(WIN32) || defined(_WIN32) || \ |
a6fa62b1be09
Updated for embedded Visual C++ 4.0
Sam Lantinga <slouken@libsdl.org>
parents:
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34 (defined(__MWERKS__) && !defined(__BEOS__)) || \ |
a6fa62b1be09
Updated for embedded Visual C++ 4.0
Sam Lantinga <slouken@libsdl.org>
parents:
371
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35 defined(macintosh) || defined(__APPLE__) || \ |
a6fa62b1be09
Updated for embedded Visual C++ 4.0
Sam Lantinga <slouken@libsdl.org>
parents:
371
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36 defined(__SYMBIAN32__) || defined(QWS) |
0 | 37 |
38 #ifdef __cplusplus | |
39 #define C_LINKAGE "C" | |
40 #else | |
41 #define C_LINKAGE | |
42 #endif /* __cplusplus */ | |
43 | |
44 /* The application's main() function must be called with C linkage, | |
45 and should be declared like this: | |
46 #ifdef __cplusplus | |
47 extern "C" | |
48 #endif | |
49 int main(int argc, char *argv[]) | |
50 { | |
51 } | |
52 */ | |
53 #define main SDL_main | |
54 | |
55 /* The prototype for the application's main() function */ | |
56 extern C_LINKAGE int SDL_main(int argc, char *argv[]); | |
57 | |
58 | |
59 /* From the SDL library code -- needed for registering the app on Win32 */ | |
60 #if defined(WIN32) | |
61 #include "SDL_types.h" | |
62 #include "begin_code.h" | |
63 | |
64 #ifdef __cplusplus | |
65 extern "C" { | |
66 #endif | |
67 | |
68 /* This should be called from your WinMain() function, if any */ | |
337
9154ec9ca3d2
Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents:
297
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69 extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst); |
145
29a638dc26db
Applied David MacCormack's patch to fix SDL_WINDOWID on Windows,
Sam Lantinga <slouken@libsdl.org>
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70 /* This can also be called, but is no longer necessary */ |
337
9154ec9ca3d2
Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
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71 extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst); |
1145
d31afac94eff
Patch from Martin Lange (mala-sdl at hotmail.com) to unregister SDL's win32
Ryan C. Gordon <icculus@icculus.org>
parents:
769
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changeset
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72 /* This can also be called, but is no longer necessary (SDL_Quit calls it) */ |
d31afac94eff
Patch from Martin Lange (mala-sdl at hotmail.com) to unregister SDL's win32
Ryan C. Gordon <icculus@icculus.org>
parents:
769
diff
changeset
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73 extern DECLSPEC void SDLCALL SDL_UnregisterApp(); |
0 | 74 #ifdef __cplusplus |
75 } | |
76 #endif | |
77 #include "close_code.h" | |
78 #endif | |
79 | |
80 /* From the SDL library code -- needed for registering QuickDraw on MacOS */ | |
81 #if defined(macintosh) | |
82 #include "begin_code.h" | |
83 | |
84 #ifdef __cplusplus | |
85 extern "C" { | |
86 #endif | |
87 | |
88 /* Forward declaration so we don't need to include QuickDraw.h */ | |
89 struct QDGlobals; | |
90 | |
91 /* This should be called from your main() function, if any */ | |
337
9154ec9ca3d2
Explicitly specify the SDL API calling convention (C by default)
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
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92 extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd); |
0 | 93 |
94 #ifdef __cplusplus | |
95 } | |
96 #endif | |
97 #include "close_code.h" | |
98 #endif | |
99 | |
100 #endif /* Need to redefine main()? */ | |
101 | |
102 #endif /* _SDL_main_h */ |