annotate README.MacOSX @ 1208:d90b362628ea

From: "alan buckley" <alan_baa@hotmail.com> Subject: Patch for RISC OS cursor palette handling in SDL Date: Mon, 07 Nov 2005 09:14:15 -0800 The mouse cursor palette was not correctly restored on RISC OS if the system was using anything but the default mouse colours. Additionally I've modifed the order the wait for vsync is called as it should be after the screen bank switching.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 23 Dec 2005 09:40:15 +0000
parents 3d9a199d2a70
children f12379c41042
rev   line source
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1 ==============================================================================
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
2 Using the Simple DirectMedia Layer with Mac OS X
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
3 ==============================================================================
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
4
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
5 These instructions are for people using Apple's Mac OS X (pronounced
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
6 "ten").
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
7
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
8 From the developer's point of view, OS X is a sort of hybrid Mac and
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
9 Unix system, and you have the option of using either traditional
1006
3d9a199d2a70 Updated SDL for MacOS X Xcode support
Sam Lantinga <slouken@libsdl.org>
parents: 869
diff changeset
10 command line tools or Apple's IDE Xcode.
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
11
869
ae4ab3ac89a9 Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents: 221
diff changeset
12 To build SDL using the command line, use the standard configure and make
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
13 process:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
14
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
15 ./configure
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
16 make
869
ae4ab3ac89a9 Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents: 221
diff changeset
17 sudo make install
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
18
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
19 (You may need to create the subdirs of /usr/local manually.)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
20
172
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
21 To use the library once it's built, you essential have two possibilities:
869
ae4ab3ac89a9 Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents: 221
diff changeset
22 use the traditional autoconf/automake/make method, or use Project Builder.
172
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
23
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
24 ==============================================================================
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
25 Using the Simple DirectMedia Layer with a traditional Makefile
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
26 ==============================================================================
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
27
221
50620ec9c86a *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 207
diff changeset
28 An existing autoconf/automake build system for your SDL app has good chances
50620ec9c86a *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 207
diff changeset
29 to work almost unchanged on OS X. However, to produce a "real" MacOS X binary
50620ec9c86a *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 207
diff changeset
30 that you can distribute to users, you need to put the generated binary into a
50620ec9c86a *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 207
diff changeset
31 so called "bundle", which basically is a fancy folder with a name like
50620ec9c86a *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 207
diff changeset
32 "MyCoolGame.app".
172
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
33
221
50620ec9c86a *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 207
diff changeset
34 To get this build automatically, add something like the following rule to
50620ec9c86a *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 207
diff changeset
35 your Makefile.am:
172
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
36
199
2ad0957f6265 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 191
diff changeset
37 bundle_contents = APP_NAME.app/Contents
2ad0957f6265 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 191
diff changeset
38 APP_NAME_bundle: EXE_NAME
2ad0957f6265 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 191
diff changeset
39 mkdir -p $(bundle_contents)/MacOS
2ad0957f6265 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 191
diff changeset
40 mkdir -p $(bundle_contents)/Resources
2ad0957f6265 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 191
diff changeset
41 echo "APPL????" > $(bundle_contents)/PkgInfo
2ad0957f6265 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 191
diff changeset
42 $(INSTALL_PROGRAM) $< $(bundle_contents)/MacOS/
172
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
43
221
50620ec9c86a *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 207
diff changeset
44 You should replace EXE_NAME with the name of the executable. APP_NAME is what
50620ec9c86a *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 207
diff changeset
45 will be visible to the user in the Finder. Usually it will be the same
50620ec9c86a *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 207
diff changeset
46 as EXE_NAME but capitalized. E.g. if EXE_NAME is "testgame" then APP_NAME
50620ec9c86a *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 207
diff changeset
47 usually is "TestGame". You might also want to use @PACKAGE@ to use the package
50620ec9c86a *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 207
diff changeset
48 name as specified in your configure.in file.
172
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
49
221
50620ec9c86a *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 207
diff changeset
50 If your project builds more than one application, you will have to do a bit
50620ec9c86a *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 207
diff changeset
51 more. For each of your target applications, you need a seperate rule.
172
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
52
221
50620ec9c86a *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 207
diff changeset
53 If you want the created bundles to be installed, you may want to add this
50620ec9c86a *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 207
diff changeset
54 rule to your Makefile.am:
172
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
55
199
2ad0957f6265 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 191
diff changeset
56 install-exec-hook: APP_NAME_bundle
2ad0957f6265 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 191
diff changeset
57 rm -rf $(DESTDIR)$(prefix)/Applications/APP_NAME.app
2ad0957f6265 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 191
diff changeset
58 mkdir -p $(DESTDIR)$(prefix)/Applications/
2ad0957f6265 *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 191
diff changeset
59 cp -r $< /$(DESTDIR)$(prefix)Applications/
172
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
60
221
50620ec9c86a *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 207
diff changeset
61 This rule takes the Bundle created by the rule from step 3 and installs them
50620ec9c86a *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 207
diff changeset
62 into $(DESTDIR)$(prefix)/Applications/.
172
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
63
221
50620ec9c86a *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 207
diff changeset
64 Again, if you want to install multiple applications, you will have to augment
50620ec9c86a *** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents: 207
diff changeset
65 the make rule accordingly.
172
37e3ca9254c7 Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 53
diff changeset
66
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
67
869
ae4ab3ac89a9 Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents: 221
diff changeset
68 But beware! That is only part of the story! With the above, you end up with
ae4ab3ac89a9 Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents: 221
diff changeset
69 a bare bone .app bundle, which is double clickable from the Finder. But
ae4ab3ac89a9 Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents: 221
diff changeset
70 there are some more things you should do before shipping yor product...
ae4ab3ac89a9 Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents: 221
diff changeset
71
ae4ab3ac89a9 Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents: 221
diff changeset
72 1) The bundle right now probably is dynamically linked against SDL. That
ae4ab3ac89a9 Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents: 221
diff changeset
73 means that when you copy it to another computer, *it will not run*,
ae4ab3ac89a9 Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents: 221
diff changeset
74 unless you also install SDL on that other computer. A good solution
ae4ab3ac89a9 Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents: 221
diff changeset
75 for this dilemma is to static link against SDL. On OS X, you can
ae4ab3ac89a9 Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents: 221
diff changeset
76 achieve that by linkinag against the libraries listed by
ae4ab3ac89a9 Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents: 221
diff changeset
77 sdl-config --static-libs
ae4ab3ac89a9 Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents: 221
diff changeset
78 instead of those listed by
ae4ab3ac89a9 Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents: 221
diff changeset
79 sdl-config --libs
ae4ab3ac89a9 Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents: 221
diff changeset
80 Depending on how exactly SDL is integrated into your build systems, the
ae4ab3ac89a9 Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents: 221
diff changeset
81 way to achieve that varies, so I won't describe it here in detail
ae4ab3ac89a9 Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents: 221
diff changeset
82 2) Add an 'Info.plist' to your application. That is a special XML file which
ae4ab3ac89a9 Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents: 221
diff changeset
83 contains some meta-information about your application (like some copyright
ae4ab3ac89a9 Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents: 221
diff changeset
84 information, the version of your app, the name of an optional icon file,
ae4ab3ac89a9 Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents: 221
diff changeset
85 and other things). Part of that information is displayed by the Finder
ae4ab3ac89a9 Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents: 221
diff changeset
86 when you click on the .app, or if you look at the "Get Info" window.
ae4ab3ac89a9 Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents: 221
diff changeset
87 More information about Info.plist files can be found on Apple's homepage.
ae4ab3ac89a9 Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents: 221
diff changeset
88
ae4ab3ac89a9 Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents: 221
diff changeset
89
ae4ab3ac89a9 Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents: 221
diff changeset
90 As a final remark, let me add that I use some of the techniques (and some
ae4ab3ac89a9 Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents: 221
diff changeset
91 variations of them) in Exult and ScummVM; both are available in source on
ae4ab3ac89a9 Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents: 221
diff changeset
92 the net, so feel free to take a peek at them for inspiration!
ae4ab3ac89a9 Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents: 221
diff changeset
93
ae4ab3ac89a9 Instructive comments from Max Horn
Sam Lantinga <slouken@libsdl.org>
parents: 221
diff changeset
94
47
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
95 ==============================================================================
1006
3d9a199d2a70 Updated SDL for MacOS X Xcode support
Sam Lantinga <slouken@libsdl.org>
parents: 869
diff changeset
96 Using the Simple DirectMedia Layer with Xcode
47
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
97 ==============================================================================
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
98
1006
3d9a199d2a70 Updated SDL for MacOS X Xcode support
Sam Lantinga <slouken@libsdl.org>
parents: 869
diff changeset
99 These instructions are for using Apple's Xcode IDE to build SDL applications.
47
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
100
53
25dfe480c75e Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
parents: 47
diff changeset
101 - First steps
25dfe480c75e Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
parents: 47
diff changeset
102
1006
3d9a199d2a70 Updated SDL for MacOS X Xcode support
Sam Lantinga <slouken@libsdl.org>
parents: 869
diff changeset
103 The first thing to do is to unpack the Xcode.tar.gz archive in the
3d9a199d2a70 Updated SDL for MacOS X Xcode support
Sam Lantinga <slouken@libsdl.org>
parents: 869
diff changeset
104 top level SDL directory (where the Xcode.tar.gz archive resides).
53
25dfe480c75e Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
parents: 47
diff changeset
105 Because Stuffit Expander will unpack the archive into a subdirectory,
25dfe480c75e Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
parents: 47
diff changeset
106 you should unpack the archive manually from the command line:
25dfe480c75e Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
parents: 47
diff changeset
107 cd [path_to_SDL_source]
1006
3d9a199d2a70 Updated SDL for MacOS X Xcode support
Sam Lantinga <slouken@libsdl.org>
parents: 869
diff changeset
108 tar zxf Xcode.tar.gz
3d9a199d2a70 Updated SDL for MacOS X Xcode support
Sam Lantinga <slouken@libsdl.org>
parents: 869
diff changeset
109 This will create a new folder called Xcode, which you can browse
53
25dfe480c75e Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
parents: 47
diff changeset
110 normally from the Finder.
25dfe480c75e Added MacOS X Project Builder projects
Sam Lantinga <slouken@lokigames.com>
parents: 47
diff changeset
111
47
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
112 - Building the Framework
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
113
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
114 The SDL Library is packaged as a framework bundle, an organized
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
115 relocatable folder heirarchy of executible code, interface headers,
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
116 and additional resources. For practical purposes, you can think of a
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
117 framework as a more user and system-friendly shared library, whose library
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
118 file behaves more or less like a standard UNIX shared library.
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
119
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
120 To build the framework, simply open the framework project and build it.
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
121 By default, the framework bundle "SDL.framework" is installed in
1006
3d9a199d2a70 Updated SDL for MacOS X Xcode support
Sam Lantinga <slouken@libsdl.org>
parents: 869
diff changeset
122 /Library/Frameworks. Therefore, the testers and project stationary expect
47
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
123 it to be located there. However, it will function the same in any of the
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
124 following locations:
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
125
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
126 ~/Library/Frameworks
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
127 /Local/Library/Frameworks
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
128 /System/Library/Frameworks
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
129
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
130 - Build Options
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
131 There are two "Build Styles" (See the "Targets" tab) for SDL.
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
132 "Deployment" should be used if you aren't tweaking the SDL library.
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
133 "Development" should be used to debug SDL apps or the library itself.
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
134
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
135 - Building the Testers
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
136 Open the SDLTest project and build away!
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
137
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
138 - Using the Project Stationary
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
139 Copy the stationary to the indicated folders to access it from
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
140 the "New Project" and "Add target" menus. What could be easier?
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
141
47
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
142 - Setting up a new project by hand
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
143 Some of you won't want to use the Stationary so I'll give some tips:
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
144 * Create a new "Cocoa Application"
207
c03846dd489b Added Darrell Walisser's updated project-builder projects
Sam Lantinga <slouken@libsdl.org>
parents: 199
diff changeset
145 * Add src/main/macosx/SDLMain.m , .h and .nib to your project
47
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
146 * Remove "main.c" from your project
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
147 * Remove "MainMenu.nib" from your project
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
148 * Add "$(HOME)/Library/Frameworks/SDL.framework/Headers" to include path
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
149 * Add "$(HOME)/Library/Frameworks" to the frameworks search path
207
c03846dd489b Added Darrell Walisser's updated project-builder projects
Sam Lantinga <slouken@libsdl.org>
parents: 199
diff changeset
150 * Add "-framework SDL -framework Foundation -framework AppKit" to "OTHER_LDFLAGS"
c03846dd489b Added Darrell Walisser's updated project-builder projects
Sam Lantinga <slouken@libsdl.org>
parents: 199
diff changeset
151 * Set the "Main Nib File" under "Application Settings" to "SDLMain.nib"
47
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
152 * Add your files
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
153 * Clean and build
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
154
47
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
155 - Building from command line
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
156 Use pbxbuild in the same directory as your .pbproj file
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
157
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
158 - Running your app
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
159 You can send command line args to your app by either invoking it from
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
160 the command line (in *.app/Contents/MacOS) or by entering them in the
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
161 "Executibles" panel of the target settings.
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
162
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
163 - Implementation Notes
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
164 Some things that may be of interest about how it all works...
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
165 * Working directory
191
c151cfc43c07 Changed SDLMain to SDL_main for MacOS X stuff
Sam Lantinga <slouken@libsdl.org>
parents: 172
diff changeset
166 As defined in the SDL_main.m file, the working directory of your SDL app
47
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
167 is by default set to its parent. You may wish to change this to better
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
168 suit your needs.
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
169 * You have a Cocoa App!
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
170 Your SDL app is essentially a Cocoa application. When your app
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
171 starts up and the libraries finish loading, a Cocoa procedure is called,
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
172 which sets up the working directory and calls your main() method.
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
173 You are free to modify your Cocoa app with generally no consequence
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
174 to SDL. You cannot, however, easily change the SDL window itself.
45b1c4303f87 Added initial support for Quartz video (thanks Darrell!)
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
175 Functionality may be added in the future to help this.
207
c03846dd489b Added Darrell Walisser's updated project-builder projects
Sam Lantinga <slouken@libsdl.org>
parents: 199
diff changeset
176
c03846dd489b Added Darrell Walisser's updated project-builder projects
Sam Lantinga <slouken@libsdl.org>
parents: 199
diff changeset
177
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
178 Known bugs are listed in the file "BUGS"