Mercurial > sdl-ios-xcode
annotate docs/html/video.html @ 2303:d87417504c75
First pass implementation of new SDL scancode concept, as discussed with
Christian Walther. Currently only implemented on Mac OS X for sanity
checking purposes.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 05 Feb 2008 07:19:23 +0000 |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >Video</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="SDL Reference" | |
14 HREF="reference.html"><LINK | |
15 REL="PREVIOUS" | |
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16 TITLE="SDL_envvars" |
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17 HREF="sdlenvvars.html"><LINK |
0 | 18 REL="NEXT" |
19 TITLE="SDL_GetVideoSurface" | |
20 HREF="sdlgetvideosurface.html"><META | |
21 NAME="KEYWORD" | |
22 CONTENT="video"><META | |
23 NAME="KEYWORD" | |
24 CONTENT="function"></HEAD | |
25 ><BODY | |
26 CLASS="CHAPTER" | |
27 BGCOLOR="#FFF8DC" | |
28 TEXT="#000000" | |
29 LINK="#0000ee" | |
30 VLINK="#551a8b" | |
31 ALINK="#ff0000" | |
32 ><DIV | |
33 CLASS="NAVHEADER" | |
34 ><TABLE | |
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35 SUMMARY="Header navigation table" |
0 | 36 WIDTH="100%" |
37 BORDER="0" | |
38 CELLPADDING="0" | |
39 CELLSPACING="0" | |
40 ><TR | |
41 ><TH | |
42 COLSPAN="3" | |
43 ALIGN="center" | |
44 >SDL Library Documentation</TH | |
45 ></TR | |
46 ><TR | |
47 ><TD | |
48 WIDTH="10%" | |
49 ALIGN="left" | |
50 VALIGN="bottom" | |
51 ><A | |
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52 HREF="sdlenvvars.html" |
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53 ACCESSKEY="P" |
0 | 54 >Prev</A |
55 ></TD | |
56 ><TD | |
57 WIDTH="80%" | |
58 ALIGN="center" | |
59 VALIGN="bottom" | |
60 ></TD | |
61 ><TD | |
62 WIDTH="10%" | |
63 ALIGN="right" | |
64 VALIGN="bottom" | |
65 ><A | |
66 HREF="sdlgetvideosurface.html" | |
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67 ACCESSKEY="N" |
0 | 68 >Next</A |
69 ></TD | |
70 ></TR | |
71 ></TABLE | |
72 ><HR | |
73 ALIGN="LEFT" | |
74 WIDTH="100%"></DIV | |
75 ><DIV | |
76 CLASS="CHAPTER" | |
77 ><H1 | |
78 ><A | |
79 NAME="VIDEO" | |
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80 ></A |
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81 >Chapter 6. Video</H1 |
0 | 82 ><DIV |
83 CLASS="TOC" | |
84 ><DL | |
85 ><DT | |
86 ><B | |
87 >Table of Contents</B | |
88 ></DT | |
89 ><DT | |
90 ><A | |
91 HREF="sdlgetvideosurface.html" | |
92 >SDL_GetVideoSurface</A | |
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93 > -- returns a pointer to the current display surface</DT |
0 | 94 ><DT |
95 ><A | |
96 HREF="sdlgetvideoinfo.html" | |
97 >SDL_GetVideoInfo</A | |
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98 > -- returns a pointer to information about the video hardware</DT |
0 | 99 ><DT |
100 ><A | |
101 HREF="sdlvideodrivername.html" | |
102 >SDL_VideoDriverName</A | |
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103 > -- Obtain the name of the video driver</DT |
0 | 104 ><DT |
105 ><A | |
106 HREF="sdllistmodes.html" | |
107 >SDL_ListModes</A | |
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108 > -- Returns a pointer to an array of available screen dimensions for |
0 | 109 the given format and video flags</DT |
110 ><DT | |
111 ><A | |
112 HREF="sdlvideomodeok.html" | |
113 >SDL_VideoModeOK</A | |
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114 > -- Check to see if a particular video mode is supported.</DT |
0 | 115 ><DT |
116 ><A | |
117 HREF="sdlsetvideomode.html" | |
118 >SDL_SetVideoMode</A | |
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119 > -- Set up a video mode with the specified width, height and bits-per-pixel.</DT |
0 | 120 ><DT |
121 ><A | |
122 HREF="sdlupdaterect.html" | |
123 >SDL_UpdateRect</A | |
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124 > -- Makes sure the given area is updated on the given screen.</DT |
0 | 125 ><DT |
126 ><A | |
127 HREF="sdlupdaterects.html" | |
128 >SDL_UpdateRects</A | |
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129 > -- Makes sure the given list of rectangles is updated on the given screen.</DT |
0 | 130 ><DT |
131 ><A | |
132 HREF="sdlflip.html" | |
133 >SDL_Flip</A | |
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134 > -- Swaps screen buffers</DT |
0 | 135 ><DT |
136 ><A | |
137 HREF="sdlsetcolors.html" | |
138 >SDL_SetColors</A | |
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139 > -- Sets a portion of the colormap for the given 8-bit surface.</DT |
0 | 140 ><DT |
141 ><A | |
142 HREF="sdlsetpalette.html" | |
143 >SDL_SetPalette</A | |
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144 > -- Sets the colors in the palette of an 8-bit surface.</DT |
0 | 145 ><DT |
146 ><A | |
147 HREF="sdlsetgamma.html" | |
148 >SDL_SetGamma</A | |
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149 > -- Sets the color gamma function for the display</DT |
0 | 150 ><DT |
151 ><A | |
152 HREF="sdlgetgammaramp.html" | |
153 >SDL_GetGammaRamp</A | |
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154 > -- Gets the color gamma lookup tables for the display</DT |
0 | 155 ><DT |
156 ><A | |
157 HREF="sdlsetgammaramp.html" | |
158 >SDL_SetGammaRamp</A | |
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159 > -- Sets the color gamma lookup tables for the display</DT |
0 | 160 ><DT |
161 ><A | |
162 HREF="sdlmaprgb.html" | |
163 >SDL_MapRGB</A | |
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164 > -- Map a RGB color value to a pixel format.</DT |
0 | 165 ><DT |
166 ><A | |
167 HREF="sdlmaprgba.html" | |
168 >SDL_MapRGBA</A | |
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169 > -- Map a RGBA color value to a pixel format.</DT |
0 | 170 ><DT |
171 ><A | |
172 HREF="sdlgetrgb.html" | |
173 >SDL_GetRGB</A | |
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174 > -- Get RGB values from a pixel in the specified pixel format.</DT |
0 | 175 ><DT |
176 ><A | |
177 HREF="sdlgetrgba.html" | |
178 >SDL_GetRGBA</A | |
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179 > -- Get RGBA values from a pixel in the specified pixel format.</DT |
0 | 180 ><DT |
181 ><A | |
182 HREF="sdlcreatergbsurface.html" | |
183 >SDL_CreateRGBSurface</A | |
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184 > -- Create an empty SDL_Surface</DT |
0 | 185 ><DT |
186 ><A | |
187 HREF="sdlcreatergbsurfacefrom.html" | |
188 >SDL_CreateRGBSurfaceFrom</A | |
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189 > -- Create an SDL_Surface from pixel data</DT |
0 | 190 ><DT |
191 ><A | |
192 HREF="sdlfreesurface.html" | |
193 >SDL_FreeSurface</A | |
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194 > -- Frees (deletes) a SDL_Surface</DT |
0 | 195 ><DT |
196 ><A | |
197 HREF="sdllocksurface.html" | |
198 >SDL_LockSurface</A | |
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199 > -- Lock a surface for directly access.</DT |
0 | 200 ><DT |
201 ><A | |
202 HREF="sdlunlocksurface.html" | |
203 >SDL_UnlockSurface</A | |
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204 > -- Unlocks a previously locked surface.</DT |
0 | 205 ><DT |
206 ><A | |
207 HREF="sdlloadbmp.html" | |
208 >SDL_LoadBMP</A | |
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209 > -- Load a Windows BMP file into an SDL_Surface.</DT |
0 | 210 ><DT |
211 ><A | |
212 HREF="sdlsavebmp.html" | |
213 >SDL_SaveBMP</A | |
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214 > -- Save an SDL_Surface as a Windows BMP file.</DT |
0 | 215 ><DT |
216 ><A | |
217 HREF="sdlsetcolorkey.html" | |
218 >SDL_SetColorKey</A | |
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219 > -- Sets the color key (transparent pixel) in a blittable surface and |
0 | 220 RLE acceleration.</DT |
221 ><DT | |
222 ><A | |
223 HREF="sdlsetalpha.html" | |
224 >SDL_SetAlpha</A | |
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225 > -- Adjust the alpha properties of a surface</DT |
0 | 226 ><DT |
227 ><A | |
228 HREF="sdlsetcliprect.html" | |
229 >SDL_SetClipRect</A | |
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230 > -- Sets the clipping rectangle for a surface.</DT |
0 | 231 ><DT |
232 ><A | |
233 HREF="sdlgetcliprect.html" | |
234 >SDL_GetClipRect</A | |
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235 > -- Gets the clipping rectangle for a surface.</DT |
0 | 236 ><DT |
237 ><A | |
238 HREF="sdlconvertsurface.html" | |
239 >SDL_ConvertSurface</A | |
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240 > -- Converts a surface to the same format as another surface.</DT |
0 | 241 ><DT |
242 ><A | |
243 HREF="sdlblitsurface.html" | |
244 >SDL_BlitSurface</A | |
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245 > -- This performs a fast blit from the source surface to the destination surface.</DT |
0 | 246 ><DT |
247 ><A | |
248 HREF="sdlfillrect.html" | |
249 >SDL_FillRect</A | |
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250 > -- This function performs a fast fill of the given rectangle with some color</DT |
0 | 251 ><DT |
252 ><A | |
253 HREF="sdldisplayformat.html" | |
254 >SDL_DisplayFormat</A | |
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255 > -- Convert a surface to the display format</DT |
0 | 256 ><DT |
257 ><A | |
258 HREF="sdldisplayformatalpha.html" | |
259 >SDL_DisplayFormatAlpha</A | |
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260 > -- Convert a surface to the display format</DT |
0 | 261 ><DT |
262 ><A | |
263 HREF="sdlwarpmouse.html" | |
264 >SDL_WarpMouse</A | |
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265 > -- Set the position of the mouse cursor.</DT |
0 | 266 ><DT |
267 ><A | |
268 HREF="sdlcreatecursor.html" | |
269 >SDL_CreateCursor</A | |
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270 > -- Creates a new mouse cursor.</DT |
0 | 271 ><DT |
272 ><A | |
273 HREF="sdlfreecursor.html" | |
274 >SDL_FreeCursor</A | |
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275 > -- Frees a cursor created with SDL_CreateCursor.</DT |
0 | 276 ><DT |
277 ><A | |
278 HREF="sdlsetcursor.html" | |
279 >SDL_SetCursor</A | |
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280 > -- Set the currently active mouse cursor.</DT |
0 | 281 ><DT |
282 ><A | |
283 HREF="sdlgetcursor.html" | |
284 >SDL_GetCursor</A | |
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285 > -- Get the currently active mouse cursor.</DT |
0 | 286 ><DT |
287 ><A | |
288 HREF="sdlshowcursor.html" | |
289 >SDL_ShowCursor</A | |
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290 > -- Toggle whether or not the cursor is shown on the screen.</DT |
0 | 291 ><DT |
292 ><A | |
293 HREF="sdlglloadlibrary.html" | |
294 >SDL_GL_LoadLibrary</A | |
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295 > -- Specify an OpenGL library</DT |
0 | 296 ><DT |
297 ><A | |
298 HREF="sdlglgetprocaddress.html" | |
299 >SDL_GL_GetProcAddress</A | |
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300 > -- Get the address of a GL function</DT |
0 | 301 ><DT |
302 ><A | |
303 HREF="sdlglgetattribute.html" | |
304 >SDL_GL_GetAttribute</A | |
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305 > -- Get the value of a special SDL/OpenGL attribute</DT |
0 | 306 ><DT |
307 ><A | |
308 HREF="sdlglsetattribute.html" | |
309 >SDL_GL_SetAttribute</A | |
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310 > -- Set a special SDL/OpenGL attribute</DT |
0 | 311 ><DT |
312 ><A | |
313 HREF="sdlglswapbuffers.html" | |
314 >SDL_GL_SwapBuffers</A | |
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315 > -- Swap OpenGL framebuffers/Update Display</DT |
0 | 316 ><DT |
317 ><A | |
318 HREF="sdlcreateyuvoverlay.html" | |
319 >SDL_CreateYUVOverlay</A | |
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320 > -- Create a YUV video overlay</DT |
0 | 321 ><DT |
322 ><A | |
323 HREF="sdllockyuvoverlay.html" | |
324 >SDL_LockYUVOverlay</A | |
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325 > -- Lock an overlay</DT |
0 | 326 ><DT |
327 ><A | |
328 HREF="sdlunlockyuvoverlay.html" | |
329 >SDL_UnlockYUVOverlay</A | |
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330 > -- Unlock an overlay</DT |
0 | 331 ><DT |
332 ><A | |
333 HREF="sdldisplayyuvoverlay.html" | |
334 >SDL_DisplayYUVOverlay</A | |
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335 > -- Blit the overlay to the display</DT |
0 | 336 ><DT |
337 ><A | |
338 HREF="sdlfreeyuvoverlay.html" | |
339 >SDL_FreeYUVOverlay</A | |
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340 > -- Free a YUV video overlay</DT |
0 | 341 ><DT |
342 ><A | |
343 HREF="sdlglattr.html" | |
344 >SDL_GLattr</A | |
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345 > -- SDL GL Attributes</DT |
0 | 346 ><DT |
347 ><A | |
348 HREF="sdlrect.html" | |
349 >SDL_Rect</A | |
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350 > -- Defines a rectangular area</DT |
0 | 351 ><DT |
352 ><A | |
353 HREF="sdlcolor.html" | |
354 >SDL_Color</A | |
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355 > -- Format independent color description</DT |
0 | 356 ><DT |
357 ><A | |
358 HREF="sdlpalette.html" | |
359 >SDL_Palette</A | |
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360 > -- Color palette for 8-bit pixel formats</DT |
0 | 361 ><DT |
362 ><A | |
363 HREF="sdlpixelformat.html" | |
364 >SDL_PixelFormat</A | |
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365 > -- Stores surface format information</DT |
0 | 366 ><DT |
367 ><A | |
368 HREF="sdlsurface.html" | |
369 >SDL_Surface</A | |
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370 > -- Graphical Surface Structure</DT |
0 | 371 ><DT |
372 ><A | |
373 HREF="sdlvideoinfo.html" | |
374 >SDL_VideoInfo</A | |
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375 > -- Video Target information</DT |
0 | 376 ><DT |
377 ><A | |
378 HREF="sdloverlay.html" | |
379 >SDL_Overlay</A | |
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380 > -- YUV video overlay</DT |
0 | 381 ></DL |
382 ></DIV | |
383 ><P | |
384 >SDL presents a very simple interface to the display framebuffer. The | |
385 framebuffer is represented as an offscreen surface to which you can write | |
386 directly. If you want the screen to show what you have written, call the <A | |
387 HREF="sdlupdaterects.html" | |
388 >update</A | |
389 > function which will | |
390 guarantee that the desired portion of the screen is updated.</P | |
391 ><P | |
392 >Before you call any of the SDL video functions, you must first call | |
393 <SPAN | |
394 CLASS="TOKEN" | |
395 >SDL_Init(SDL_INIT_VIDEO)</SPAN | |
396 >, which initializes the video | |
397 and events in the SDL library. Check the return code, which should be | |
398 <SPAN | |
399 CLASS="RETURNVALUE" | |
400 >0</SPAN | |
401 >, to see if there were any errors in starting up.</P | |
402 ><P | |
403 >If you use both sound and video in your application, you need to call | |
404 <SPAN | |
405 CLASS="TOKEN" | |
406 >SDL_Init(SDL_INIT_AUDIO | SDL_INIT_VIDEO)</SPAN | |
407 > before opening the | |
408 sound device, otherwise under Win32 DirectX, you won't be able to set | |
409 full-screen display modes.</P | |
410 ><P | |
411 >After you have initialized the library, you can start up the video display in a | |
412 number of ways. The easiest way is to pick a common screen resolution and | |
413 depth and just initialize the video, checking for errors. You will probably | |
414 get what you want, but SDL may be emulating your requested mode and converting | |
415 the display on update. The best way is to | |
416 <A | |
417 HREF="sdlgetvideoinfo.html" | |
418 >query</A | |
419 >, for the best | |
420 video mode closest to the desired one, and then | |
421 <A | |
422 HREF="sdldisplayformat.html" | |
423 >convert</A | |
424 > | |
425 your images to that pixel format.</P | |
426 ><P | |
427 >SDL currently supports any bit depth >= 8 bits per pixel. 8 bpp formats are | |
428 considered 8-bit palettized modes, while 12, 15, 16, 24, and 32 bits per pixel | |
429 are considered "packed pixel" modes, meaning each pixel contains the RGB color | |
430 components packed in the bits of the pixel.</P | |
431 ><P | |
432 >After you have initialized your video mode, you can take the surface that was | |
433 returned, and write to it like any other framebuffer, calling the update | |
434 routine as you go.</P | |
435 ><P | |
436 >When you have finished your video access and are ready to quit your | |
437 application, you should call "<SPAN | |
438 CLASS="TOKEN" | |
439 >SDL_Quit()</SPAN | |
440 >" to shutdown the | |
441 video and events.</P | |
442 ></DIV | |
443 ><DIV | |
444 CLASS="NAVFOOTER" | |
445 ><HR | |
446 ALIGN="LEFT" | |
447 WIDTH="100%"><TABLE | |
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448 SUMMARY="Footer navigation table" |
0 | 449 WIDTH="100%" |
450 BORDER="0" | |
451 CELLPADDING="0" | |
452 CELLSPACING="0" | |
453 ><TR | |
454 ><TD | |
455 WIDTH="33%" | |
456 ALIGN="left" | |
457 VALIGN="top" | |
458 ><A | |
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459 HREF="sdlenvvars.html" |
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460 ACCESSKEY="P" |
0 | 461 >Prev</A |
462 ></TD | |
463 ><TD | |
464 WIDTH="34%" | |
465 ALIGN="center" | |
466 VALIGN="top" | |
467 ><A | |
468 HREF="index.html" | |
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469 ACCESSKEY="H" |
0 | 470 >Home</A |
471 ></TD | |
472 ><TD | |
473 WIDTH="33%" | |
474 ALIGN="right" | |
475 VALIGN="top" | |
476 ><A | |
477 HREF="sdlgetvideosurface.html" | |
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478 ACCESSKEY="N" |
0 | 479 >Next</A |
480 ></TD | |
481 ></TR | |
482 ><TR | |
483 ><TD | |
484 WIDTH="33%" | |
485 ALIGN="left" | |
486 VALIGN="top" | |
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487 >SDL_envvars</TD |
0 | 488 ><TD |
489 WIDTH="34%" | |
490 ALIGN="center" | |
491 VALIGN="top" | |
492 ><A | |
493 HREF="reference.html" | |
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494 ACCESSKEY="U" |
0 | 495 >Up</A |
496 ></TD | |
497 ><TD | |
498 WIDTH="33%" | |
499 ALIGN="right" | |
500 VALIGN="top" | |
501 >SDL_GetVideoSurface</TD | |
502 ></TR | |
503 ></TABLE | |
504 ></DIV | |
505 ></BODY | |
506 ></HTML | |
507 > |