annotate docs/html/eventfunctions.html @ 4215:d83830711a5b SDL-1.2

Fixed bug #615 Scott McCreary 2008-08-21 10:48:14 PDT This patch adds support for Haiku. http://ports.haiku-files.org/browser/haikuports/trunk/media-libs/libsdl/SDL-1.2.13-haiku.diff Haiku is an open-source recreation of BeOS. It has better POSIX compliance than beOS did, and other improved features, which in some cases causes us to have to "undo" previous BeOS workarounds. Here's our port log entry for it, showing the steps to force the changes into configure and Makefile: http://ports.haiku-files.org/wiki/media-libs/libsdl/1.2.13/1 Note that this was only tried on 1.2.13 stable so far. Haiku is using a newer config.guess / config.sub that doesn't yet seem to be in the released libtool, so we are having to copy it in for now. http://haiku-files.org/files/optional-packages/
author Sam Lantinga <slouken@libsdl.org>
date Mon, 21 Sep 2009 09:18:42 +0000
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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >Event Functions.</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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12 REL="UP"
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13 TITLE="Events"
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14 HREF="event.html"><LINK
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19 TITLE="SDL_PumpEvents"
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20 HREF="sdlpumpevents.html"></HEAD
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29 CLASS="NAVHEADER"
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30 ><TABLE
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31 SUMMARY="Header navigation table"
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36 ><TR
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39 ALIGN="center"
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40 >SDL Library Documentation</TH
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41 ></TR
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42 ><TR
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46 VALIGN="bottom"
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47 ><A
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48 HREF="sdlkey.html"
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49 ACCESSKEY="P"
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50 >Prev</A
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51 ></TD
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52 ><TD
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53 WIDTH="80%"
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55 VALIGN="bottom"
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56 >Chapter 8. Events</TD
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57 ><TD
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58 WIDTH="10%"
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60 VALIGN="bottom"
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61 ><A
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62 HREF="sdlpumpevents.html"
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63 ACCESSKEY="N"
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64 >Next</A
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65 ></TD
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66 ></TR
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67 ></TABLE
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75 ><A
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76 NAME="EVENTFUNCTIONS"
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77 ></A
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78 >Event Functions.</H1
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79 ><DIV
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80 CLASS="TOC"
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81 ><DL
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82 ><DT
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83 ><B
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84 >Table of Contents</B
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85 ></DT
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86 ><DT
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87 ><A
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88 HREF="sdlpumpevents.html"
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89 >SDL_PumpEvents</A
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90 >&nbsp;--&nbsp;Pumps the event loop, gathering events from the input devices.</DT
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91 ><DT
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92 ><A
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93 HREF="sdlpeepevents.html"
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94 >SDL_PeepEvents</A
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95 >&nbsp;--&nbsp;Checks the event queue for messages and optionally returns them.</DT
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96 ><DT
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97 ><A
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98 HREF="sdlpollevent.html"
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99 >SDL_PollEvent</A
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100 >&nbsp;--&nbsp;Polls for currently pending events.</DT
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101 ><DT
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102 ><A
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103 HREF="sdlwaitevent.html"
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104 >SDL_WaitEvent</A
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105 >&nbsp;--&nbsp;Waits indefinitely for the next available event.</DT
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106 ><DT
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107 ><A
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108 HREF="sdlpushevent.html"
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109 >SDL_PushEvent</A
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110 >&nbsp;--&nbsp;Pushes an event onto the event queue</DT
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111 ><DT
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112 ><A
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113 HREF="sdlseteventfilter.html"
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114 >SDL_SetEventFilter</A
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115 >&nbsp;--&nbsp;Sets up a filter to process all events before they are posted
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116 to the event queue.</DT
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117 ><DT
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118 ><A
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119 HREF="sdlgeteventfilter.html"
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120 >SDL_GetEventFilter</A
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121 >&nbsp;--&nbsp;Retrieves a pointer to he event filter</DT
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122 ><DT
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123 ><A
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124 HREF="sdleventstate.html"
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125 >SDL_EventState</A
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126 >&nbsp;--&nbsp;This function allows you to set the state of processing certain events.</DT
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127 ><DT
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128 ><A
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129 HREF="sdlgetkeystate.html"
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130 >SDL_GetKeyState</A
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131 >&nbsp;--&nbsp;Get a snapshot of the current keyboard state</DT
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132 ><DT
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133 ><A
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134 HREF="sdlgetmodstate.html"
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135 >SDL_GetModState</A
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136 >&nbsp;--&nbsp;Get the state of modifier keys.</DT
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137 ><DT
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138 ><A
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139 HREF="sdlsetmodstate.html"
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140 >SDL_SetModState</A
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141 >&nbsp;--&nbsp;Set the current key modifier state</DT
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142 ><DT
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143 ><A
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144 HREF="sdlgetkeyname.html"
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145 >SDL_GetKeyName</A
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146 >&nbsp;--&nbsp;Get the name of an SDL virtual keysym</DT
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147 ><DT
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148 ><A
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149 HREF="sdlenableunicode.html"
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150 >SDL_EnableUNICODE</A
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151 >&nbsp;--&nbsp;Enable UNICODE translation</DT
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152 ><DT
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153 ><A
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154 HREF="sdlenablekeyrepeat.html"
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155 >SDL_EnableKeyRepeat</A
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156 >&nbsp;--&nbsp;Set keyboard repeat rate.</DT
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157 ><DT
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158 ><A
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159 HREF="sdlgetmousestate.html"
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160 >SDL_GetMouseState</A
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161 >&nbsp;--&nbsp;Retrieve the current state of the mouse</DT
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162 ><DT
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163 ><A
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164 HREF="sdlgetrelativemousestate.html"
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165 >SDL_GetRelativeMouseState</A
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166 >&nbsp;--&nbsp;Retrieve the current state of the mouse</DT
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167 ><DT
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168 ><A
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169 HREF="sdlgetappstate.html"
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170 >SDL_GetAppState</A
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171 >&nbsp;--&nbsp;Get the state of the application</DT
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172 ><DT
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173 ><A
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174 HREF="sdljoystickeventstate.html"
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175 >SDL_JoystickEventState</A
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176 >&nbsp;--&nbsp;Enable/disable joystick event polling</DT
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177 ></DL
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178 ></DIV
181
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179 ><DIV
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180 CLASS="INFORMALTABLE"
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181 ><A
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182 NAME="AEN5312"
181
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183 ></A
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184 ><P
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185 ></P
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186 ><TABLE
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187 BORDER="0"
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188 CLASS="CALSTABLE"
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189 ><TBODY
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190 ><TR
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191 ><TD
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192 ALIGN="LEFT"
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193 VALIGN="TOP"
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194 ><A
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195 HREF="sdlpumpevents.html"
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196 >SDL_PumpEvents</A
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197 ></TD
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198 ><TD
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199 ALIGN="LEFT"
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200 VALIGN="TOP"
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201 >Pumps the event loop, gathering events from the input devices</TD
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202 ></TR
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203 ><TR
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204 ><TD
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205 ALIGN="LEFT"
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206 VALIGN="TOP"
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207 ><A
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208 HREF="sdlpeepevents.html"
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209 >SDL_PeepEvents</A
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210 ></TD
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211 ><TD
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212 ALIGN="LEFT"
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213 VALIGN="TOP"
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214 >Checks the event queue for messages and optionally returns them</TD
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215 ></TR
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216 ><TR
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217 ><TD
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218 ALIGN="LEFT"
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219 VALIGN="TOP"
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220 ><A
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221 HREF="sdlpollevent.html"
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222 >SDL_PollEvent</A
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223 ></TD
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224 ><TD
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225 ALIGN="LEFT"
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226 VALIGN="TOP"
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227 >Polls for currently pending events</TD
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228 ></TR
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229 ><TR
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230 ><TD
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231 ALIGN="LEFT"
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232 VALIGN="TOP"
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233 ><A
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234 HREF="sdlwaitevent.html"
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235 >SDL_WaitEvent</A
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236 ></TD
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237 ><TD
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238 ALIGN="LEFT"
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239 VALIGN="TOP"
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240 >Waits indefinitely for the next available event</TD
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241 ></TR
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242 ><TR
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243 ><TD
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244 ALIGN="LEFT"
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245 VALIGN="TOP"
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246 ><A
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247 HREF="sdlpushevent.html"
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248 >SDL_PushEvent</A
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249 ></TD
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250 ><TD
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251 ALIGN="LEFT"
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252 VALIGN="TOP"
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253 >Pushes an event onto the event queue</TD
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254 ></TR
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255 ><TR
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256 ><TD
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257 ALIGN="LEFT"
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258 VALIGN="TOP"
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259 ><A
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260 HREF="sdlseteventfilter.html"
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261 >SDL_SetEventFilter</A
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262 ></TD
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263 ><TD
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264 ALIGN="LEFT"
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265 VALIGN="TOP"
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266 >Sets up a filter to process all events</TD
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267 ></TR
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268 ><TR
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269 ><TD
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270 ALIGN="LEFT"
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271 VALIGN="TOP"
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272 ><A
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273 HREF="sdleventstate.html"
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274 >SDL_EventState</A
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275 ></TD
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276 ><TD
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277 ALIGN="LEFT"
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278 VALIGN="TOP"
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279 >Allows you to set the state of processing certain events</TD
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280 ></TR
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281 ><TR
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282 ><TD
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283 ALIGN="LEFT"
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284 VALIGN="TOP"
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285 ><A
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286 HREF="sdlgetkeystate.html"
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287 >SDL_GetKeyState</A
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288 ></TD
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289 ><TD
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290 ALIGN="LEFT"
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291 VALIGN="TOP"
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292 >Get a snapshot of the current keyboard state</TD
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293 ></TR
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294 ><TR
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295 ><TD
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296 ALIGN="LEFT"
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297 VALIGN="TOP"
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298 ><A
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299 HREF="sdlgetmodstate.html"
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300 >SDL_GetModState</A
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301 ></TD
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302 ><TD
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303 ALIGN="LEFT"
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304 VALIGN="TOP"
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305 >Get the state of modifier keys</TD
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306 ></TR
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307 ><TR
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308 ><TD
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309 ALIGN="LEFT"
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310 VALIGN="TOP"
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311 ><A
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312 HREF="sdlsetmodstate.html"
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313 >SDL_SetModState</A
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314 ></TD
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315 ><TD
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316 ALIGN="LEFT"
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317 VALIGN="TOP"
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318 >Set the state of modifier keys</TD
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319 ></TR
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320 ><TR
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321 ><TD
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322 ALIGN="LEFT"
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323 VALIGN="TOP"
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324 ><A
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diff changeset
325 HREF="sdlgetkeyname.html"
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326 >SDL_GetKeyName</A
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Sam Lantinga <slouken@libsdl.org>
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327 ></TD
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328 ><TD
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329 ALIGN="LEFT"
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330 VALIGN="TOP"
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331 >Get the name of an SDL virtual keysym</TD
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Sam Lantinga <slouken@libsdl.org>
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332 ></TR
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Sam Lantinga <slouken@libsdl.org>
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333 ><TR
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334 ><TD
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335 ALIGN="LEFT"
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336 VALIGN="TOP"
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337 ><A
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338 HREF="sdlenableunicode.html"
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339 >SDL_EnableUNICODE</A
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340 ></TD
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Sam Lantinga <slouken@libsdl.org>
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341 ><TD
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342 ALIGN="LEFT"
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343 VALIGN="TOP"
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344 >Enable UNICODE translation</TD
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Sam Lantinga <slouken@libsdl.org>
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345 ></TR
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346 ><TR
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347 ><TD
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348 ALIGN="LEFT"
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349 VALIGN="TOP"
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Sam Lantinga <slouken@libsdl.org>
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350 ><A
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351 HREF="sdlenablekeyrepeat.html"
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Sam Lantinga <slouken@libsdl.org>
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352 >SDL_EnableKeyRepeat</A
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Sam Lantinga <slouken@libsdl.org>
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353 ></TD
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Sam Lantinga <slouken@libsdl.org>
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354 ><TD
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355 ALIGN="LEFT"
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356 VALIGN="TOP"
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357 >Set keyboard repeat rate</TD
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Sam Lantinga <slouken@libsdl.org>
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358 ></TR
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Sam Lantinga <slouken@libsdl.org>
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359 ><TR
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Sam Lantinga <slouken@libsdl.org>
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360 ><TD
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361 ALIGN="LEFT"
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362 VALIGN="TOP"
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Sam Lantinga <slouken@libsdl.org>
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363 ><A
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364 HREF="sdlgetmousestate.html"
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Sam Lantinga <slouken@libsdl.org>
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365 >SDL_GetMouseState</A
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Sam Lantinga <slouken@libsdl.org>
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366 ></TD
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Sam Lantinga <slouken@libsdl.org>
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367 ><TD
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368 ALIGN="LEFT"
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369 VALIGN="TOP"
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Sam Lantinga <slouken@libsdl.org>
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370 >Retrieve the current state of the mouse</TD
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Sam Lantinga <slouken@libsdl.org>
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371 ></TR
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Sam Lantinga <slouken@libsdl.org>
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372 ><TR
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Sam Lantinga <slouken@libsdl.org>
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373 ><TD
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374 ALIGN="LEFT"
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375 VALIGN="TOP"
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Sam Lantinga <slouken@libsdl.org>
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376 ><A
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377 HREF="sdlgetrelativemousestate.html"
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Sam Lantinga <slouken@libsdl.org>
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378 >SDL_GetRelativeMouseState</A
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Sam Lantinga <slouken@libsdl.org>
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379 ></TD
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Sam Lantinga <slouken@libsdl.org>
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380 ><TD
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381 ALIGN="LEFT"
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382 VALIGN="TOP"
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Sam Lantinga <slouken@libsdl.org>
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383 >Retrieve the current state of the mouse</TD
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Sam Lantinga <slouken@libsdl.org>
parents: 55
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384 ></TR
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Sam Lantinga <slouken@libsdl.org>
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385 ><TR
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Sam Lantinga <slouken@libsdl.org>
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386 ><TD
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
387 ALIGN="LEFT"
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Sam Lantinga <slouken@libsdl.org>
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388 VALIGN="TOP"
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
389 ><A
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
390 HREF="sdlgetappstate.html"
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Sam Lantinga <slouken@libsdl.org>
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391 >SDL_GetAppState</A
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Sam Lantinga <slouken@libsdl.org>
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392 ></TD
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Sam Lantinga <slouken@libsdl.org>
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393 ><TD
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
394 ALIGN="LEFT"
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
395 VALIGN="TOP"
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
396 >Get the state of the application</TD
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Sam Lantinga <slouken@libsdl.org>
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397 ></TR
e5bc29de3f0a Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
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398 ><TR
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
399 ><TD
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
400 ALIGN="LEFT"
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
401 VALIGN="TOP"
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
402 ><A
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
403 HREF="sdljoystickeventstate.html"
e5bc29de3f0a Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents: 55
diff changeset
404 >SDL_JoystickEventState</A
e5bc29de3f0a Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents: 55
diff changeset
405 ></TD
e5bc29de3f0a Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
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diff changeset
406 ><TD
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
407 ALIGN="LEFT"
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
408 VALIGN="TOP"
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
409 >Enable/disable joystick event polling</TD
e5bc29de3f0a Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents: 55
diff changeset
410 ></TR
e5bc29de3f0a Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
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diff changeset
411 ></TBODY
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
412 ></TABLE
e5bc29de3f0a Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
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diff changeset
413 ><P
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
414 ></P
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
415 ></DIV
0
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416 ></DIV
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417 ><DIV
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418 CLASS="NAVFOOTER"
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419 ><HR
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420 ALIGN="LEFT"
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421 WIDTH="100%"><TABLE
803
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diff changeset
422 SUMMARY="Footer navigation table"
0
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423 WIDTH="100%"
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424 BORDER="0"
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425 CELLPADDING="0"
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Sam Lantinga <slouken@lokigames.com>
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426 CELLSPACING="0"
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427 ><TR
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428 ><TD
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Sam Lantinga <slouken@lokigames.com>
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429 WIDTH="33%"
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Sam Lantinga <slouken@lokigames.com>
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430 ALIGN="left"
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Sam Lantinga <slouken@lokigames.com>
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431 VALIGN="top"
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Sam Lantinga <slouken@lokigames.com>
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432 ><A
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433 HREF="sdlkey.html"
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diff changeset
434 ACCESSKEY="P"
0
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435 >Prev</A
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Sam Lantinga <slouken@lokigames.com>
parents:
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436 ></TD
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Sam Lantinga <slouken@lokigames.com>
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437 ><TD
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Sam Lantinga <slouken@lokigames.com>
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438 WIDTH="34%"
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Sam Lantinga <slouken@lokigames.com>
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439 ALIGN="center"
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Sam Lantinga <slouken@lokigames.com>
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440 VALIGN="top"
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Sam Lantinga <slouken@lokigames.com>
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441 ><A
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442 HREF="index.html"
803
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diff changeset
443 ACCESSKEY="H"
0
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444 >Home</A
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Sam Lantinga <slouken@lokigames.com>
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445 ></TD
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Sam Lantinga <slouken@lokigames.com>
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446 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
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447 WIDTH="33%"
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Sam Lantinga <slouken@lokigames.com>
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448 ALIGN="right"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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449 VALIGN="top"
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Sam Lantinga <slouken@lokigames.com>
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450 ><A
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451 HREF="sdlpumpevents.html"
803
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diff changeset
452 ACCESSKEY="N"
0
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453 >Next</A
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454 ></TD
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
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455 ></TR
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Sam Lantinga <slouken@lokigames.com>
parents:
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456 ><TR
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Sam Lantinga <slouken@lokigames.com>
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457 ><TD
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
458 WIDTH="33%"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
459 ALIGN="left"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
460 VALIGN="top"
74212992fb08 Initial revision
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parents:
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461 >SDLKey</TD
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
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462 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
463 WIDTH="34%"
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Sam Lantinga <slouken@lokigames.com>
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464 ALIGN="center"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
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465 VALIGN="top"
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Sam Lantinga <slouken@lokigames.com>
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466 ><A
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Sam Lantinga <slouken@lokigames.com>
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467 HREF="event.html"
803
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diff changeset
468 ACCESSKEY="U"
0
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469 >Up</A
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Sam Lantinga <slouken@lokigames.com>
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470 ></TD
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Sam Lantinga <slouken@lokigames.com>
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471 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
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472 WIDTH="33%"
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Sam Lantinga <slouken@lokigames.com>
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473 ALIGN="right"
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Sam Lantinga <slouken@lokigames.com>
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474 VALIGN="top"
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475 >SDL_PumpEvents</TD
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parents:
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476 ></TR
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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477 ></TABLE
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478 ></DIV
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Sam Lantinga <slouken@lokigames.com>
parents:
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479 ></BODY
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Sam Lantinga <slouken@lokigames.com>
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480 ></HTML
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481 >