annotate include/SDL_compat.h @ 3707:d8308bc267bc

Adam Strzelecki to SDL When graphic card has no GL_ARB_texture_rectangle YUV textures mapped with SDL_RenderCopy are stretched 2x horizontally, so only left half of texture is visible. This is due: data->texw = (GLfloat) (texture->w) / texture_w; data->texh = (GLfloat) texture->h / texture_h; But afterwards texture_w /= 2 for YUV texture, but data->texw stays as it was before, while it should be multiplied 2x. This bug can be seen in any program setting env variables: GL_APPLE_ycbcr_422=0 GL_EXT_texture_rectangle=0 GL_ARB_texture_rectangle=0
author Sam Lantinga <slouken@libsdl.org>
date Wed, 17 Feb 2010 04:42:52 +0000
parents f7b03b6838cb
children a3e71b957215
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2010 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /**
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24 * \defgroup Compatibility SDL 1.2 Compatibility API
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25 */
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26 /*@{*/
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27
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28 /**
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29 * \file SDL_compat.h
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30 *
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31 * This file contains functions for backwards compatibility with SDL 1.2.
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32 */
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33
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34 /**
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35 * \def SDL_NO_COMPAT
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36 *
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37 * #define SDL_NO_COMPAT to prevent SDL_compat.h from being included.
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38 * SDL_NO_COMPAT is intended to make it easier to covert SDL 1.2 code to
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39 * SDL 1.3/2.0.
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40 */
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41
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42 /*@}*/
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43
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44 #ifdef SDL_NO_COMPAT
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45 #define _SDL_compat_h
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46 #endif
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47
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48 #ifndef _SDL_compat_h
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49 #define _SDL_compat_h
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50
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51 #include "SDL_video.h"
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52 #include "SDL_version.h"
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53
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54 #include "begin_code.h"
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55 /* Set up for C function definitions, even when using C++ */
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56 #ifdef __cplusplus
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57 /* *INDENT-OFF* */
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58 extern "C" {
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59 /* *INDENT-ON* */
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60 #endif
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61
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62 /**
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63 * \addtogroup Compatibility
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64 */
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65 /*@{*/
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66
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67 /**
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68 * \name Surface flags
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69 */
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70 /*@{*/
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71 #define SDL_SWSURFACE 0x00000000 /**< \note Not used */
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72 #define SDL_SRCALPHA 0x00010000
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73 #define SDL_SRCCOLORKEY 0x00020000
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74 #define SDL_ANYFORMAT 0x00100000
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75 #define SDL_HWPALETTE 0x00200000
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76 #define SDL_DOUBLEBUF 0x00400000
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77 #define SDL_FULLSCREEN 0x00800000
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78 #define SDL_RESIZABLE 0x01000000
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79 #define SDL_NOFRAME 0x02000000
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80 #define SDL_OPENGL 0x04000000
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81 #define SDL_HWSURFACE 0x08000001 /**< \note Not used */
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82 #define SDL_ASYNCBLIT 0x08000000 /**< \note Not used */
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83 #define SDL_RLEACCELOK 0x08000000 /**< \note Not used */
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84 #define SDL_HWACCEL 0x08000000 /**< \note Not used */
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85 /*@}*//*Surface flags*/
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86
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87 #define SDL_APPMOUSEFOCUS 0x01
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88 #define SDL_APPINPUTFOCUS 0x02
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89 #define SDL_APPACTIVE 0x04
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90
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91 #define SDL_LOGPAL 0x01
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92 #define SDL_PHYSPAL 0x02
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93
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94 #define SDL_ACTIVEEVENT SDL_EVENT_RESERVED1
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95 #define SDL_VIDEORESIZE SDL_EVENT_RESERVED2
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96 #define SDL_VIDEOEXPOSE SDL_EVENT_RESERVED3
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97 #define SDL_ACTIVEEVENTMASK SDL_EVENTMASK(SDL_ACTIVEEVENT)
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98 #define SDL_VIDEORESIZEMASK SDL_EVENTMASK(SDL_VIDEORESIZE)
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99 #define SDL_VIDEOEXPOSEMASK SDL_EVENTMASK(SDL_VIDEOEXPOSE)
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100
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101 #define SDL_BUTTON_WHEELUP 4
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102 #define SDL_BUTTON_WHEELDOWN 5
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103
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104 #define SDL_DEFAULT_REPEAT_DELAY 500
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105 #define SDL_DEFAULT_REPEAT_INTERVAL 30
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106
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107 typedef struct SDL_VideoInfo
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108 {
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109 Uint32 hw_available:1;
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110 Uint32 wm_available:1;
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111 Uint32 UnusedBits1:6;
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112 Uint32 UnusedBits2:1;
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113 Uint32 blit_hw:1;
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114 Uint32 blit_hw_CC:1;
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115 Uint32 blit_hw_A:1;
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116 Uint32 blit_sw:1;
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117 Uint32 blit_sw_CC:1;
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118 Uint32 blit_sw_A:1;
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119 Uint32 blit_fill:1;
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120 Uint32 UnusedBits3:16;
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121 Uint32 video_mem;
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122
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123 SDL_PixelFormat *vfmt;
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124
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125 int current_w;
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126 int current_h;
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127 } SDL_VideoInfo;
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128
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129 /**
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130 * \name Overlay formats
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131 *
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132 * The most common video overlay formats.
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133 *
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134 * For an explanation of these pixel formats, see:
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135 * http://www.webartz.com/fourcc/indexyuv.htm
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136 *
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137 * For information on the relationship between color spaces, see:
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138 * http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html
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139 */
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140 /*@{*/
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141 #define SDL_YV12_OVERLAY 0x32315659 /**< Planar mode: Y + V + U (3 planes) */
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142 #define SDL_IYUV_OVERLAY 0x56555949 /**< Planar mode: Y + U + V (3 planes) */
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143 #define SDL_YUY2_OVERLAY 0x32595559 /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */
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144 #define SDL_UYVY_OVERLAY 0x59565955 /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
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145 #define SDL_YVYU_OVERLAY 0x55595659 /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
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146 /*@}*//*Overlay formats*/
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147
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148 /**
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149 * The YUV hardware video overlay.
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150 */
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151 typedef struct SDL_Overlay
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152 {
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153 Uint32 format; /**< Read-only */
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154 int w, h; /**< Read-only */
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155 int planes; /**< Read-only */
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156 Uint16 *pitches; /**< Read-only */
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157 Uint8 **pixels; /**< Read-write */
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158
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159 /**
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160 * \name Hardware-specific surface info
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161 */
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162 /*@{*/
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163 struct private_yuvhwfuncs *hwfuncs;
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164 struct private_yuvhwdata *hwdata;
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165 /*@}*//*Hardware-specific surface info*/
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166
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167 /**
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168 * \name Special flags
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169 */
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170 /*@{*/
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171 Uint32 hw_overlay:1; /**< Flag: This overlay hardware accelerated? */
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172 Uint32 UnusedBits:31;
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173 /*@}*//*Special flags*/
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174 } SDL_Overlay;
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175
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176 typedef enum
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177 {
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178 SDL_GRAB_QUERY = -1,
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179 SDL_GRAB_OFF = 0,
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180 SDL_GRAB_ON = 1
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181 } SDL_GrabMode;
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182
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183 struct SDL_SysWMinfo;
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184
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185 /**
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186 * \name Obsolete or renamed key codes
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187 */
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188 /*@{*/
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189
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190 /**
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191 * \name Renamed keys
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192 *
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193 * These key constants were renamed for clarity or consistency.
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194 */
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195 /*@{*/
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196 #define SDLK_KP0 SDLK_KP_0
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197 #define SDLK_KP1 SDLK_KP_1
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198 #define SDLK_KP2 SDLK_KP_2
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199 #define SDLK_KP3 SDLK_KP_3
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200 #define SDLK_KP4 SDLK_KP_4
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201 #define SDLK_KP5 SDLK_KP_5
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202 #define SDLK_KP6 SDLK_KP_6
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203 #define SDLK_KP7 SDLK_KP_7
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204 #define SDLK_KP8 SDLK_KP_8
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205 #define SDLK_KP9 SDLK_KP_9
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206 #define SDLK_NUMLOCK SDLK_NUMLOCKCLEAR
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207 #define SDLK_SCROLLOCK SDLK_SCROLLLOCK
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208 #define SDLK_PRINT SDLK_PRINTSCREEN
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209 /*@}*//*Renamed keys*/
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210
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211 /**
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212 * \name META modifier
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213 *
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214 * The META modifier is equivalent to the GUI modifier from the USB standard.
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215 */
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216 /*@{*/
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217 #define KMOD_LMETA KMOD_LGUI
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218 #define KMOD_RMETA KMOD_RGUI
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219 #define KMOD_META KMOD_GUI
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220 /*@}*//*META modifier*/
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221
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222 /**
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223 * \name Not in USB
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224 *
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225 * These keys don't appear in the USB specification (or at least not under
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226 * those names). I'm unsure if the following assignments make sense or if these
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227 * codes should be defined as actual additional SDLK_ constants.
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228 */
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229 /*@{*/
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230 #define SDLK_LSUPER SDLK_LMETA
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231 #define SDLK_RSUPER SDLK_RMETA
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232 #define SDLK_COMPOSE SDLK_APPLICATION
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233 #define SDLK_BREAK SDLK_STOP
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234 #define SDLK_EURO SDLK_2
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235 /*@}*//*Not in USB*/
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236
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237 /*@}*//*Obsolete or renamed key codes*/
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238
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239 #define SDL_SetModuleHandle(x)
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240 #define SDL_AllocSurface SDL_CreateRGBSurface
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241
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242 extern DECLSPEC const SDL_version *SDLCALL SDL_Linked_Version(void);
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243 extern DECLSPEC char *SDLCALL SDL_AudioDriverName(char *namebuf, int maxlen);
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244 extern DECLSPEC char *SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen);
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245 extern DECLSPEC const SDL_VideoInfo *SDLCALL SDL_GetVideoInfo(void);
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246 extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width,
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247 int height,
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248 int bpp, Uint32 flags);
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249 extern DECLSPEC SDL_Rect **SDLCALL SDL_ListModes(const SDL_PixelFormat *
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250 format, Uint32 flags);
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251 extern DECLSPEC SDL_Surface *SDLCALL SDL_SetVideoMode(int width, int height,
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252 int bpp, Uint32 flags);
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253 extern DECLSPEC SDL_Surface *SDLCALL SDL_GetVideoSurface(void);
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254 extern DECLSPEC void SDLCALL SDL_UpdateRects(SDL_Surface * screen,
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255 int numrects, SDL_Rect * rects);
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256 extern DECLSPEC void SDLCALL SDL_UpdateRect(SDL_Surface * screen,
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257 Sint32 x,
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258 Sint32 y, Uint32 w, Uint32 h);
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259 extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface * screen);
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260 extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface * surface,
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261 Uint32 flag, Uint8 alpha);
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262 extern DECLSPEC SDL_Surface *SDLCALL SDL_DisplayFormat(SDL_Surface * surface);
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263 extern DECLSPEC SDL_Surface *SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *
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264 surface);
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265 extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title,
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266 const char *icon);
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267 extern DECLSPEC void SDLCALL SDL_WM_GetCaption(const char **title,
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268 const char **icon);
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269 extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface * icon, Uint8 * mask);
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270 extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void);
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271 extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface * surface);
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272 extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode);
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273 extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface * surface,
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274 int flags,
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275 const SDL_Color * colors,
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276 int firstcolor, int ncolors);
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277 extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface * surface,
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278 const SDL_Color * colors,
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279 int firstcolor, int ncolors);
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280 extern DECLSPEC int SDLCALL SDL_GetWMInfo(struct SDL_SysWMinfo *info);
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281 extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void);
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282 extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y);
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283 extern DECLSPEC SDL_Overlay *SDLCALL SDL_CreateYUVOverlay(int width,
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284 int height,
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285 Uint32 format,
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286 SDL_Surface *
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287 display);
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288 extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay * overlay);
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289 extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay * overlay);
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290 extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay * overlay,
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291 SDL_Rect * dstrect);
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292 extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay * overlay);
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293 extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void);
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294 extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval);
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295 extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval);
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296 extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);
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297
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298 #define SDL_TextureID SDL_Texture*
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299 #define SDL_WindowID SDL_Window*
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300 #define SDL_RenderPoint SDL_RenderDrawPoint
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301 #define SDL_RenderLine SDL_RenderDrawLine
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302 #define SDL_RenderFill(X) (X) ? SDL_RenderFillRect(X) : SDL_RenderClear()
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303
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304 extern DECLSPEC int SDLCALL SDL_putenv(const char *variable);
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305
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306 /*@}*//*Compatibility*/
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307
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308 /* Ends C function definitions when using C++ */
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309 #ifdef __cplusplus
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310 /* *INDENT-OFF* */
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311 }
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312 /* *INDENT-ON* */
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313 #endif
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314 #include "close_code.h"
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315
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316 #endif /* _SDL_compat_h */
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317
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318 /* vi: set ts=4 sw=4 expandtab: */