Mercurial > sdl-ios-xcode
annotate src/video/win32/SDL_win32keyboard.c @ 2378:d76ecec0c3f7 gsoc2008_iphone
iPhone SDL 1.3 demos go here. All these demos are written using pure SDL 1.3 code. No compatibility calls! Perhaps if they are any good they could be use as tests for the SDL 1.3 release.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Fri, 18 Jul 2008 20:46:02 +0000 |
parents | 3202e4826c57 |
children | e1da92da346c 0e2b65f32298 abc8acb8e3d7 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_win32video.h" |
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25 |
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26 #include "../../events/SDL_keyboard_c.h" |
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27 #include "../../events/scancodes_win32.h" |
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28 |
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29 #ifndef MAPVK_VK_TO_VSC |
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30 #define MAPVK_VK_TO_VSC 0 |
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31 #endif |
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32 #ifndef MAPVK_VSC_TO_VK |
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33 #define MAPVK_VSC_TO_VK 1 |
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34 #endif |
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35 #ifndef MAPVK_VK_TO_CHAR |
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36 #define MAPVK_VK_TO_CHAR 2 |
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37 #endif |
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38 |
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39 /* Alphabetic scancodes for PC keyboards */ |
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40 BYTE alpha_scancodes[26] = { |
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41 30, 48, 46, 32, 18, 33, 34, 35, 23, 36, 37, 38, 50, 49, 24, |
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42 25, 16, 19, 31, 20, 22, 47, 17, 45, 21, 44 |
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43 }; |
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44 BYTE keypad_scancodes[10] = { |
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45 82, 79, 80, 81, 75, 76, 77, 71, 72, 73 |
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46 }; |
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47 |
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48 void |
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49 WIN_InitKeyboard(_THIS) |
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50 { |
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51 SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; |
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52 SDL_Keyboard keyboard; |
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53 int i; |
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54 |
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55 /* Make sure the alpha scancodes are correct. T isn't usually remapped */ |
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56 if (MapVirtualKey('T', MAPVK_VK_TO_VSC) != alpha_scancodes['T' - 'A']) { |
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57 printf |
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58 ("Fixing alpha scancode map, assuming US QWERTY layout!\nPlease send the following 26 lines of output to the SDL mailing list <sdl@libsdl.org>, including a description of your keyboard hardware.\n"); |
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59 for (i = 0; i < SDL_arraysize(alpha_scancodes); ++i) { |
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60 alpha_scancodes[i] = MapVirtualKey('A' + i, MAPVK_VK_TO_VSC); |
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61 printf("%d = %d\n", i, alpha_scancodes[i]); |
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62 } |
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63 } |
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64 if (MapVirtualKey(VK_NUMPAD0, MAPVK_VK_TO_VSC) != keypad_scancodes[0]) { |
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65 printf |
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66 ("Fixing keypad scancode map!\nPlease send the following 10 lines of output to the SDL mailing list <sdl@libsdl.org>, including a description of your keyboard hardware.\n"); |
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67 for (i = 0; i < SDL_arraysize(keypad_scancodes); ++i) { |
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68 keypad_scancodes[i] = |
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69 MapVirtualKey(VK_NUMPAD0 + i, MAPVK_VK_TO_VSC); |
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70 printf("%d = %d\n", i, keypad_scancodes[i]); |
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71 } |
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72 } |
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73 |
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74 data->key_layout = win32_scancode_table; |
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75 |
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76 SDL_zero(keyboard); |
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77 data->keyboard = SDL_AddKeyboard(&keyboard, -1); |
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78 WIN_UpdateKeymap(data->keyboard); |
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79 |
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80 SDL_SetScancodeName(SDL_SCANCODE_APPLICATION, "Menu"); |
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81 SDL_SetScancodeName(SDL_SCANCODE_LGUI, "Left Windows"); |
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82 SDL_SetScancodeName(SDL_SCANCODE_RGUI, "Right Windows"); |
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83 } |
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84 |
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85 void |
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86 WIN_UpdateKeymap(int keyboard) |
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87 { |
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88 int i; |
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89 SDL_scancode scancode; |
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90 SDLKey keymap[SDL_NUM_SCANCODES]; |
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91 |
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92 SDL_GetDefaultKeymap(keymap); |
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93 |
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94 for (i = 0; i < SDL_arraysize(win32_scancode_table); i++) { |
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95 |
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96 /* Make sure this scancode is a valid character scancode */ |
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97 scancode = win32_scancode_table[i]; |
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98 if (scancode == SDL_SCANCODE_UNKNOWN || |
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99 (keymap[scancode] & SDLK_SCANCODE_MASK)) { |
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100 continue; |
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101 } |
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102 |
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103 /* Alphabetic keys are handled specially, since Windows remaps them */ |
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104 if (i >= 'A' && i <= 'Z') { |
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105 BYTE vsc = alpha_scancodes[i - 'A']; |
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106 keymap[scancode] = MapVirtualKey(vsc, MAPVK_VSC_TO_VK) + 0x20; |
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107 } else { |
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108 keymap[scancode] = (MapVirtualKey(i, MAPVK_VK_TO_CHAR) & 0x7FFF); |
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109 } |
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110 } |
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111 SDL_SetKeymap(keyboard, 0, keymap, SDL_NUM_SCANCODES); |
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112 } |
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113 |
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114 void |
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115 WIN_QuitKeyboard(_THIS) |
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116 { |
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117 SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; |
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118 |
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119 SDL_DelKeyboard(data->keyboard); |
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120 } |
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121 |
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122 /* vi: set ts=4 sw=4 expandtab: */ |