Mercurial > sdl-ios-xcode
view src/video/win32/SDL_win32keyboard.c @ 2378:d76ecec0c3f7 gsoc2008_iphone
iPhone SDL 1.3 demos go here. All these demos are written using pure SDL 1.3 code. No compatibility calls! Perhaps if they are any good they could be use as tests for the SDL 1.3 release.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Fri, 18 Jul 2008 20:46:02 +0000 |
parents | 3202e4826c57 |
children | e1da92da346c 0e2b65f32298 abc8acb8e3d7 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_win32video.h" #include "../../events/SDL_keyboard_c.h" #include "../../events/scancodes_win32.h" #ifndef MAPVK_VK_TO_VSC #define MAPVK_VK_TO_VSC 0 #endif #ifndef MAPVK_VSC_TO_VK #define MAPVK_VSC_TO_VK 1 #endif #ifndef MAPVK_VK_TO_CHAR #define MAPVK_VK_TO_CHAR 2 #endif /* Alphabetic scancodes for PC keyboards */ BYTE alpha_scancodes[26] = { 30, 48, 46, 32, 18, 33, 34, 35, 23, 36, 37, 38, 50, 49, 24, 25, 16, 19, 31, 20, 22, 47, 17, 45, 21, 44 }; BYTE keypad_scancodes[10] = { 82, 79, 80, 81, 75, 76, 77, 71, 72, 73 }; void WIN_InitKeyboard(_THIS) { SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; SDL_Keyboard keyboard; int i; /* Make sure the alpha scancodes are correct. T isn't usually remapped */ if (MapVirtualKey('T', MAPVK_VK_TO_VSC) != alpha_scancodes['T' - 'A']) { printf ("Fixing alpha scancode map, assuming US QWERTY layout!\nPlease send the following 26 lines of output to the SDL mailing list <sdl@libsdl.org>, including a description of your keyboard hardware.\n"); for (i = 0; i < SDL_arraysize(alpha_scancodes); ++i) { alpha_scancodes[i] = MapVirtualKey('A' + i, MAPVK_VK_TO_VSC); printf("%d = %d\n", i, alpha_scancodes[i]); } } if (MapVirtualKey(VK_NUMPAD0, MAPVK_VK_TO_VSC) != keypad_scancodes[0]) { printf ("Fixing keypad scancode map!\nPlease send the following 10 lines of output to the SDL mailing list <sdl@libsdl.org>, including a description of your keyboard hardware.\n"); for (i = 0; i < SDL_arraysize(keypad_scancodes); ++i) { keypad_scancodes[i] = MapVirtualKey(VK_NUMPAD0 + i, MAPVK_VK_TO_VSC); printf("%d = %d\n", i, keypad_scancodes[i]); } } data->key_layout = win32_scancode_table; SDL_zero(keyboard); data->keyboard = SDL_AddKeyboard(&keyboard, -1); WIN_UpdateKeymap(data->keyboard); SDL_SetScancodeName(SDL_SCANCODE_APPLICATION, "Menu"); SDL_SetScancodeName(SDL_SCANCODE_LGUI, "Left Windows"); SDL_SetScancodeName(SDL_SCANCODE_RGUI, "Right Windows"); } void WIN_UpdateKeymap(int keyboard) { int i; SDL_scancode scancode; SDLKey keymap[SDL_NUM_SCANCODES]; SDL_GetDefaultKeymap(keymap); for (i = 0; i < SDL_arraysize(win32_scancode_table); i++) { /* Make sure this scancode is a valid character scancode */ scancode = win32_scancode_table[i]; if (scancode == SDL_SCANCODE_UNKNOWN || (keymap[scancode] & SDLK_SCANCODE_MASK)) { continue; } /* Alphabetic keys are handled specially, since Windows remaps them */ if (i >= 'A' && i <= 'Z') { BYTE vsc = alpha_scancodes[i - 'A']; keymap[scancode] = MapVirtualKey(vsc, MAPVK_VSC_TO_VK) + 0x20; } else { keymap[scancode] = (MapVirtualKey(i, MAPVK_VK_TO_CHAR) & 0x7FFF); } } SDL_SetKeymap(keyboard, 0, keymap, SDL_NUM_SCANCODES); } void WIN_QuitKeyboard(_THIS) { SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; SDL_DelKeyboard(data->keyboard); } /* vi: set ts=4 sw=4 expandtab: */