Mercurial > sdl-ios-xcode
annotate src/audio/riscos/SDL_drenderer.c @ 955:d74fbf56f2f6
Date: Fri, 25 Jun 2004 13:29:15 +0100
From: "alan buckley"
Subject: Modification for RISC OS version of SDL
Ive attached a zip file with the changes to this email, it contains the
following:
The file sdldiff.txt is the output from cvs diff u. .
The directory thread/riscos contains all the new files to support threading.
Readme.riscos is a new readme file to add.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 17 Sep 2004 13:20:10 +0000 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2004 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@devolution.com |
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21 */ |
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22 |
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23 |
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24 #include <stdlib.h> |
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25 #include <stdio.h> |
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26 #include <memory.h> |
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27 |
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28 #include <kernel.h> |
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29 #include "swis.h" |
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30 |
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31 #include "SDL_endian.h" |
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32 #include "SDL_audio.h" |
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33 #include "SDL_audio_c.h" |
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34 #include "SDL_audiomem.h" |
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35 #include "SDL_sysaudio.h" |
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36 #include "SDL_drenderer.h" |
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37 |
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38 #ifndef DISABLE_THREADS |
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39 #include <pthread.h> |
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40 #endif |
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41 |
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42 #define DigitalRenderer_Activate 0x4F700 |
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43 #define DigitalRenderer_Deactivate 0x4F701 |
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44 #define DigitalRenderer_ReadState 0x4F705 |
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45 #define DigitalRenderer_NewSample 0x4F706 |
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46 #define DigitalRenderer_NumBuffers 0x4F709 |
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47 #define DigitalRenderer_StreamSamples 0x4F70A |
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48 #define DigitalRenderer_Stream16BitSamples 0x4F70B |
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49 #define DigitalRenderer_StreamStatistics 0x4F70C |
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50 #define DigitalRenderer_StreamFlags 0x4F70D |
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51 #define DigitalRenderer_Activate16 0x4F70F |
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52 #define DigitalRenderer_GetFrequency 0x4F710 |
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53 |
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54 static int FillBuffer; |
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55 extern SDL_AudioDevice *current_audio; |
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56 |
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57 extern int riscos_audiobuffer; /* Override for audio buffer size */ |
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58 |
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59 /* Audio driver functions */ |
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60 |
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61 static void DRenderer_CloseAudio(_THIS); |
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62 static int DRenderer_OpenAudio(_THIS, SDL_AudioSpec *spec); |
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63 |
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64 #ifndef DISABLE_THREADS |
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65 static void DRenderer_WaitAudio(_THIS); |
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66 static Uint8 *DRenderer_GetAudioBuf(_THIS); |
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67 static void DRenderer_PlayAudio(_THIS); |
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68 #endif |
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69 |
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70 /* Audio driver bootstrap functions */ |
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71 |
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72 /* Define following to dump stats to stdout */ |
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73 /* #define DUMP_AUDIO */ |
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74 |
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75 |
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76 static int Audio_Available(void) |
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77 { |
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78 _kernel_swi_regs regs; |
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79 int available = 0; |
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80 |
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81 /* Use call to set buffers to also check if Module is loaded */ |
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82 regs.r[0] = 0; |
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83 if (_kernel_swi(DigitalRenderer_NumBuffers, ®s, ®s) == 0) available = 1; |
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84 |
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85 return(available); |
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86 } |
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87 |
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88 static void Audio_DeleteDevice(SDL_AudioDevice *device) |
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89 { |
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90 free(device->hidden); |
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91 free(device); |
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92 } |
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93 |
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94 static SDL_AudioDevice *Audio_CreateDevice(int devindex) |
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95 { |
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96 SDL_AudioDevice *this; |
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97 |
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98 /* Initialize all variables that we clean on shutdown */ |
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99 this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice)); |
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100 if ( this ) { |
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101 memset(this, 0, (sizeof *this)); |
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102 this->hidden = (struct SDL_PrivateAudioData *) |
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103 malloc((sizeof *this->hidden)); |
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104 } |
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105 if ( (this == NULL) || (this->hidden == NULL) ) { |
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106 SDL_OutOfMemory(); |
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107 if ( this ) { |
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108 free(this); |
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109 } |
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110 return(0); |
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111 } |
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112 memset(this->hidden, 0, (sizeof *this->hidden)); |
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113 |
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114 /* Set the function pointers */ |
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115 this->OpenAudio = DRenderer_OpenAudio; |
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116 this->CloseAudio = DRenderer_CloseAudio; |
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117 #ifndef DISABLE_THREADS |
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118 this->GetAudioBuf = DRenderer_GetAudioBuf; |
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119 this->PlayAudio = DRenderer_PlayAudio; |
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120 this->WaitAudio = DRenderer_WaitAudio; |
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121 #endif |
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122 this->free = Audio_DeleteDevice; |
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123 |
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124 return this; |
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125 } |
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126 |
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127 AudioBootStrap DRENDERER_bootstrap = { |
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128 "drenderer", "RiscOS Digital Renderer Module", |
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129 Audio_Available, Audio_CreateDevice |
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130 }; |
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131 |
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132 /* Routine called to check and fill audio buffers if necessary */ |
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133 static Uint8 *buffer = NULL; |
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134 |
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135 #ifdef DISABLE_THREADS |
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136 |
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137 /* Buffer fill routine called during polling */ |
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138 void DRenderer_FillBuffers() |
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139 { |
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140 SDL_AudioDevice *audio = current_audio; |
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141 |
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142 if ( !audio || ! audio->enabled ) |
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143 { |
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144 return; |
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145 } |
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146 |
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147 if ( ! audio->paused ) |
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148 { |
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149 _kernel_swi_regs regs; |
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150 /* Check filled buffers count */ |
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151 _kernel_swi(DigitalRenderer_StreamStatistics, ®s, ®s); |
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152 |
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153 #ifdef DUMP_AUDIO |
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154 if (regs.r[0] <= FillBuffer) |
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155 { |
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156 printf("Buffers in use %d\n", regs.r[0]); |
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157 } |
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158 #endif |
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159 |
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160 while (regs.r[0] <= FillBuffer && !audio->paused) |
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161 { |
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162 if ( audio->convert.needed ) |
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163 { |
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164 int silence; |
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165 if ( audio->convert.src_format == AUDIO_U8 ) |
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166 { |
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167 silence = 0x80; |
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168 } else { |
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169 silence = 0; |
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170 } |
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171 memset(audio->convert.buf, silence, audio->convert.len); |
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172 audio->spec.callback(audio->spec.userdata, |
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173 (Uint8 *)audio->convert.buf,audio->convert.len); |
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174 SDL_ConvertAudio(&audio->convert); |
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175 #if 0 |
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176 if ( audio->convert.len_cvt != audio->spec.size ) { |
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177 /* Uh oh... probably crashes here; */ |
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178 } |
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179 #endif |
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180 regs.r[0] = (int)audio->convert.buf; |
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181 regs.r[1] = audio->spec.samples * audio->spec.channels; |
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182 _kernel_swi(DigitalRenderer_Stream16BitSamples, ®s, ®s); |
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183 |
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184 } else |
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185 { |
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186 /* Fill buffer with silence */ |
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187 memset (buffer, 0, audio->spec.size); |
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188 |
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189 audio->spec.callback(audio->spec.userdata, |
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190 (Uint8 *)buffer, audio->spec.size); |
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191 |
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192 regs.r[0] = (int)buffer; |
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193 regs.r[1] = audio->spec.samples * audio->spec.channels; |
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194 _kernel_swi(DigitalRenderer_Stream16BitSamples, ®s, ®s); |
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195 } |
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196 /* Check if we have enough buffers yet */ |
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197 _kernel_swi(DigitalRenderer_StreamStatistics, ®s, ®s); |
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198 } |
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199 |
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200 } |
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201 } |
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202 |
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203 #endif |
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204 |
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205 /* Size of DMA buffer to use */ |
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206 #define DRENDERER_BUFFER_SIZE 512 |
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207 |
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208 /* Number of centiseconds of sound to buffer. |
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209 Hopefully more than the maximum time between calls to the |
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210 FillBuffers routine above (non-threaded) or the PlayAudio |
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211 routine below (threaded). |
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212 */ |
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213 |
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214 #define DRENDERER_CSEC_TO_BUFFER 10 |
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215 |
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216 static void DeactivateAudio() |
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217 { |
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218 _kernel_swi_regs regs; |
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219 |
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220 /* Close down the digital renderer */ |
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221 _kernel_swi(DigitalRenderer_Deactivate, ®s, ®s); |
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222 |
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223 if (buffer != NULL) |
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224 { |
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225 free(buffer); |
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226 buffer = NULL; |
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227 } |
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228 } |
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229 |
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230 static int DRenderer_OpenAudio(_THIS, SDL_AudioSpec *spec) |
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231 { |
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232 _kernel_swi_regs regs; |
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233 int buffers_per_sample; |
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234 |
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235 #ifdef DUMP_AUDIO |
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236 printf("Request format %d\n", spec->format); |
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237 printf("Request freq %d\n", spec->freq); |
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238 printf("Samples %d\n", spec->samples); |
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239 printf("Channels %d\n", spec->channels); |
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240 #endif |
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241 |
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242 /* Only support signed 16bit format */ |
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243 spec->format = AUDIO_S16LSB; |
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244 |
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245 if (spec->samples < DRENDERER_BUFFER_SIZE) spec->samples = DRENDERER_BUFFER_SIZE; |
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246 |
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247 buffers_per_sample = spec->samples / DRENDERER_BUFFER_SIZE; |
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248 |
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249 if ((spec->samples % DRENDERER_BUFFER_SIZE) != 0) |
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250 { |
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251 buffers_per_sample++; |
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252 spec->samples = buffers_per_sample * DRENDERER_BUFFER_SIZE; |
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253 } |
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254 |
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255 |
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256 /* Set number of buffers to use - the following should give enough |
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257 data between calls to the sound polling. |
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258 */ |
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259 |
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260 if (riscos_audiobuffer == 0) |
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261 { |
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262 FillBuffer = (int)((double)DRENDERER_CSEC_TO_BUFFER / ((double)DRENDERER_BUFFER_SIZE * 100.0 / (double)spec->freq)) + 1; |
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263 } else FillBuffer = riscos_audiobuffer/DRENDERER_BUFFER_SIZE - buffers_per_sample; |
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264 |
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265 if (FillBuffer < buffers_per_sample) FillBuffer = buffers_per_sample; |
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266 #ifndef DISABLE_THREADS |
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267 if (buffers_per_sample < FillBuffer) |
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268 { |
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269 /* For the threaded version we are only called once per cycle |
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270 so the callback needs to give us the full data we need in |
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271 one go, rather than multiple calls as it the case for the |
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272 non threaded version */ |
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273 buffers_per_sample = FillBuffer; |
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274 spec->samples = buffers_per_sample * DRENDERER_BUFFER_SIZE; |
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275 } |
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276 #endif |
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277 SDL_CalculateAudioSpec(spec); |
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278 regs.r[0] = FillBuffer + buffers_per_sample; |
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279 |
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280 #ifdef DUMP_AUDIO |
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281 printf("Buffers per sample %d\n", buffers_per_sample); |
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282 printf("Fill buffer %d\n", FillBuffer); |
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283 printf("Time buffered (ms) %d\n",(int)((1000.0 * regs.r[0] * DRENDERER_BUFFER_SIZE)/(double)spec->freq)); |
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284 #endif |
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285 |
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286 if (_kernel_swi(DigitalRenderer_NumBuffers, ®s, ®s) != 0) |
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287 { |
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288 SDL_SetError("Can't set number of streaming sound buffers\n"); |
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289 return -1; |
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290 } |
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291 |
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292 /* Now initialise sound system */ |
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293 regs.r[0] = spec->channels; /* Number of channels */ |
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294 regs.r[1] = DRENDERER_BUFFER_SIZE; /* Samples length */ |
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295 regs.r[2] = spec->freq; /* frequency */ |
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296 regs.r[3] = 1; /* Restore previous handler on exit */ |
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297 |
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298 if (_kernel_swi(DigitalRenderer_Activate16, ®s, ®s) != 0) |
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299 { |
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300 SDL_SetError("Unable to activate digital renderer in 16 bit mode\n"); |
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301 return -1; |
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302 } |
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303 |
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304 if (_kernel_swi(DigitalRenderer_GetFrequency, ®s, ®s) == 0) |
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305 { |
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306 spec->freq = regs.r[0]; |
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307 } |
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308 |
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309 /* Ensure sound is deactivated if we exit without calling SDL_Quit */ |
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310 atexit(DeactivateAudio); |
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311 |
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312 #ifdef DUMP_AUDIO |
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313 printf("Got format %d\n", spec->format); |
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314 printf("Frequency %d\n", spec->freq); |
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315 printf("Samples %d\n", spec->samples); |
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316 #endif |
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317 |
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318 /* Set to fill buffer with zero if we don't get data to it fast enough */ |
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319 regs.r[0] = 1; |
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320 regs.r[1] = ~1; |
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321 _kernel_swi(DigitalRenderer_StreamFlags, ®s, ®s); |
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322 |
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323 buffer = (Uint8 *)malloc(sizeof(Uint8) * spec->size); |
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324 if (buffer == NULL) |
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325 { |
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326 SDL_OutOfMemory(); |
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327 return -1; |
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328 } |
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329 |
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330 #ifdef DISABLE_THREADS |
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331 /* Hopefully returning 2 will show success, but not start up an audio thread */ |
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332 return 2; |
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333 #else |
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334 /* Success and start audio thread */ |
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335 return 0; |
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336 #endif |
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337 } |
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338 |
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339 static void DRenderer_CloseAudio(_THIS) |
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340 { |
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341 DeactivateAudio(); |
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342 } |
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343 |
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344 #ifndef DISABLE_THREADS |
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345 |
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346 /* Routines for threaded version of audio */ |
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347 |
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348 void DRenderer_WaitAudio(_THIS) |
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349 { |
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350 _kernel_swi_regs regs; |
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351 int waiting = 1; |
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352 |
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353 while (waiting) |
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354 { |
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355 /* Check filled buffers count */ |
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356 _kernel_swi(DigitalRenderer_StreamStatistics, ®s, ®s); |
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357 #if 0 |
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358 if (regs.r[0] <= FillBuffer) |
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359 { |
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360 printf("Buffers in use %d\n", regs.r[0]); |
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361 } |
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362 #endif |
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363 if (regs.r[0] <= FillBuffer) waiting = 0; |
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364 else pthread_yield(); |
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365 } |
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Sam Lantinga <slouken@libsdl.org>
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366 } |
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Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
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367 |
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Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
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368 Uint8 *DRenderer_GetAudioBuf(_THIS) |
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Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
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369 { |
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Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
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370 return buffer; |
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Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
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371 } |
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Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
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372 |
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Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
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373 void DRenderer_PlayAudio(_THIS) |
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Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
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374 { |
630
550bccdf04bd
Added initial support for RISC OS (thanks Peter Naulls!)
Sam Lantinga <slouken@libsdl.org>
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375 _kernel_swi_regs regs; |
550bccdf04bd
Added initial support for RISC OS (thanks Peter Naulls!)
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376 |
955
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Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
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377 regs.r[0] = (int)buffer; |
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Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
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378 regs.r[1] = current_audio->spec.samples * current_audio->spec.channels; |
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Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
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379 _kernel_swi(DigitalRenderer_Stream16BitSamples, ®s, ®s); |
630
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Added initial support for RISC OS (thanks Peter Naulls!)
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380 } |
550bccdf04bd
Added initial support for RISC OS (thanks Peter Naulls!)
Sam Lantinga <slouken@libsdl.org>
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381 |
955
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Date: Fri, 25 Jun 2004 13:29:15 +0100
Sam Lantinga <slouken@libsdl.org>
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382 #endif |