Mercurial > sdl-ios-xcode
annotate test/automated/common/images.h @ 4896:d72e28642940
Code will never reach SDL_SetTexturePalette since SDL_SetDisplayPalette
will fail if the display e.g. is RGB32 or RGB24. The patch will ignore
errors in SDL_SetDislayPalette.
This should also affect the opengl renderer on systems supporting
paletted textures - mine does not (NVIDIA).
With this patch the directfb drivers delivers the same results for
test_palette like the software renderer.
Kind regards,
André
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 27 Sep 2010 00:48:56 -0700 |
parents | c32c53fca10d |
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3 #ifndef IMAGES_H |
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4 # define IMAGES_H |
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7 #include "common.h" |
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10 /* |
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11 * Pull in images for testcases. |
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12 */ |
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13 #include "img_primitives.c" |
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14 #include "img_primitivesblend.c" |
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15 #include "img_face.c" |
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16 #include "img_blit.c" |
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17 #include "img_blitblend.c" |
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20 #endif /* IMAGES_H */ |
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