Mercurial > sdl-ios-xcode
annotate src/render/software/SDL_blendline.c @ 5166:d72793305335
Making the API simpler, moved the surface drawing functions to the software renderer.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 03 Feb 2011 02:45:29 -0800 |
parents | src/video/SDL_blendline.c@e743b9c3f6d6 |
children | 4d39eeaad00b |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_draw.h" |
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25 #include "SDL_blendline.h" |
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26 |
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27 |
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28 static void |
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29 SDL_BlendLine_RGB2(SDL_Surface * dst, int x1, int y1, int x2, int y2, |
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30 SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, |
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31 SDL_bool draw_end) |
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32 { |
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33 const SDL_PixelFormat *fmt = dst->format; |
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34 unsigned r, g, b, a, inva; |
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35 |
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36 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { |
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37 r = DRAW_MUL(_r, _a); |
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38 g = DRAW_MUL(_g, _a); |
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39 b = DRAW_MUL(_b, _a); |
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40 a = _a; |
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41 } else { |
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42 r = _r; |
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43 g = _g; |
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44 b = _b; |
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45 a = _a; |
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46 } |
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47 inva = (a ^ 0xff); |
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48 |
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49 if (y1 == y2) { |
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50 switch (blendMode) { |
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51 case SDL_BLENDMODE_BLEND: |
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52 HLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB, draw_end); |
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53 break; |
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54 case SDL_BLENDMODE_ADD: |
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55 HLINE(Uint16, DRAW_SETPIXEL_ADD_RGB, draw_end); |
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56 break; |
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57 default: |
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58 HLINE(Uint16, DRAW_SETPIXEL_RGB, draw_end); |
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59 break; |
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60 } |
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61 } else if (x1 == x2) { |
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62 switch (blendMode) { |
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63 case SDL_BLENDMODE_BLEND: |
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64 VLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB, draw_end); |
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65 break; |
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66 case SDL_BLENDMODE_ADD: |
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67 VLINE(Uint16, DRAW_SETPIXEL_ADD_RGB, draw_end); |
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68 break; |
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69 default: |
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70 VLINE(Uint16, DRAW_SETPIXEL_RGB, draw_end); |
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71 break; |
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72 } |
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73 } else if (ABS(x1 - x2) == ABS(y1 - y2)) { |
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74 switch (blendMode) { |
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75 case SDL_BLENDMODE_BLEND: |
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76 DLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB, draw_end); |
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77 break; |
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78 case SDL_BLENDMODE_ADD: |
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79 DLINE(Uint16, DRAW_SETPIXEL_ADD_RGB, draw_end); |
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80 break; |
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81 default: |
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82 DLINE(Uint16, DRAW_SETPIXEL_RGB, draw_end); |
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83 break; |
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84 } |
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85 } else { |
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86 switch (blendMode) { |
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87 case SDL_BLENDMODE_BLEND: |
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88 AALINE(x1, y1, x2, y2, |
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89 DRAW_SETPIXELXY2_BLEND_RGB, DRAW_SETPIXELXY2_BLEND_RGB, |
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90 draw_end); |
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91 break; |
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92 case SDL_BLENDMODE_ADD: |
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93 AALINE(x1, y1, x2, y2, |
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94 DRAW_SETPIXELXY2_ADD_RGB, DRAW_SETPIXELXY2_ADD_RGB, |
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95 draw_end); |
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96 break; |
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97 default: |
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98 AALINE(x1, y1, x2, y2, |
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99 DRAW_SETPIXELXY2_RGB, DRAW_SETPIXELXY2_BLEND_RGB, |
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100 draw_end); |
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101 break; |
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102 } |
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103 } |
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104 } |
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105 |
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106 static void |
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107 SDL_BlendLine_RGB555(SDL_Surface * dst, int x1, int y1, int x2, int y2, |
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108 SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, |
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109 SDL_bool draw_end) |
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110 { |
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111 const SDL_PixelFormat *fmt = dst->format; |
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112 unsigned r, g, b, a, inva; |
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113 |
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114 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { |
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115 r = DRAW_MUL(_r, _a); |
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116 g = DRAW_MUL(_g, _a); |
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117 b = DRAW_MUL(_b, _a); |
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118 a = _a; |
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119 } else { |
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120 r = _r; |
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121 g = _g; |
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122 b = _b; |
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123 a = _a; |
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124 } |
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125 inva = (a ^ 0xff); |
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126 |
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127 if (y1 == y2) { |
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128 switch (blendMode) { |
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129 case SDL_BLENDMODE_BLEND: |
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130 HLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB555, draw_end); |
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131 break; |
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132 case SDL_BLENDMODE_ADD: |
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133 HLINE(Uint16, DRAW_SETPIXEL_ADD_RGB555, draw_end); |
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134 break; |
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135 default: |
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136 HLINE(Uint16, DRAW_SETPIXEL_RGB555, draw_end); |
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137 break; |
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138 } |
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139 } else if (x1 == x2) { |
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140 switch (blendMode) { |
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141 case SDL_BLENDMODE_BLEND: |
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142 VLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB555, draw_end); |
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143 break; |
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144 case SDL_BLENDMODE_ADD: |
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145 VLINE(Uint16, DRAW_SETPIXEL_ADD_RGB555, draw_end); |
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146 break; |
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147 default: |
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148 VLINE(Uint16, DRAW_SETPIXEL_RGB555, draw_end); |
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149 break; |
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150 } |
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151 } else if (ABS(x1 - x2) == ABS(y1 - y2)) { |
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152 switch (blendMode) { |
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153 case SDL_BLENDMODE_BLEND: |
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154 DLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB555, draw_end); |
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155 break; |
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156 case SDL_BLENDMODE_ADD: |
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157 DLINE(Uint16, DRAW_SETPIXEL_ADD_RGB555, draw_end); |
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158 break; |
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159 default: |
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160 DLINE(Uint16, DRAW_SETPIXEL_RGB555, draw_end); |
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161 break; |
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162 } |
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163 } else { |
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164 switch (blendMode) { |
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165 case SDL_BLENDMODE_BLEND: |
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166 AALINE(x1, y1, x2, y2, |
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167 DRAW_SETPIXELXY_BLEND_RGB555, DRAW_SETPIXELXY_BLEND_RGB555, |
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168 draw_end); |
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169 break; |
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170 case SDL_BLENDMODE_ADD: |
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171 AALINE(x1, y1, x2, y2, |
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172 DRAW_SETPIXELXY_ADD_RGB555, DRAW_SETPIXELXY_ADD_RGB555, |
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173 draw_end); |
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174 break; |
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175 default: |
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176 AALINE(x1, y1, x2, y2, |
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177 DRAW_SETPIXELXY_RGB555, DRAW_SETPIXELXY_BLEND_RGB555, |
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178 draw_end); |
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179 break; |
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180 } |
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181 } |
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182 } |
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183 |
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184 static void |
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185 SDL_BlendLine_RGB565(SDL_Surface * dst, int x1, int y1, int x2, int y2, |
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186 SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, |
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187 SDL_bool draw_end) |
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188 { |
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189 const SDL_PixelFormat *fmt = dst->format; |
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190 unsigned r, g, b, a, inva; |
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191 |
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192 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { |
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193 r = DRAW_MUL(_r, _a); |
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194 g = DRAW_MUL(_g, _a); |
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195 b = DRAW_MUL(_b, _a); |
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196 a = _a; |
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197 } else { |
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198 r = _r; |
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199 g = _g; |
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200 b = _b; |
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201 a = _a; |
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202 } |
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203 inva = (a ^ 0xff); |
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204 |
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205 if (y1 == y2) { |
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206 switch (blendMode) { |
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207 case SDL_BLENDMODE_BLEND: |
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208 HLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB565, draw_end); |
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209 break; |
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210 case SDL_BLENDMODE_ADD: |
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211 HLINE(Uint16, DRAW_SETPIXEL_ADD_RGB565, draw_end); |
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212 break; |
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213 default: |
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214 HLINE(Uint16, DRAW_SETPIXEL_RGB565, draw_end); |
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215 break; |
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216 } |
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217 } else if (x1 == x2) { |
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218 switch (blendMode) { |
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219 case SDL_BLENDMODE_BLEND: |
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220 VLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB565, draw_end); |
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221 break; |
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222 case SDL_BLENDMODE_ADD: |
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223 VLINE(Uint16, DRAW_SETPIXEL_ADD_RGB565, draw_end); |
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224 break; |
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225 default: |
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226 VLINE(Uint16, DRAW_SETPIXEL_RGB565, draw_end); |
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227 break; |
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228 } |
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229 } else if (ABS(x1 - x2) == ABS(y1 - y2)) { |
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230 switch (blendMode) { |
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231 case SDL_BLENDMODE_BLEND: |
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232 DLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB565, draw_end); |
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233 break; |
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234 case SDL_BLENDMODE_ADD: |
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235 DLINE(Uint16, DRAW_SETPIXEL_ADD_RGB565, draw_end); |
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236 break; |
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237 default: |
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238 DLINE(Uint16, DRAW_SETPIXEL_RGB565, draw_end); |
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239 break; |
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240 } |
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241 } else { |
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242 switch (blendMode) { |
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243 case SDL_BLENDMODE_BLEND: |
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244 AALINE(x1, y1, x2, y2, |
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245 DRAW_SETPIXELXY_BLEND_RGB565, DRAW_SETPIXELXY_BLEND_RGB565, |
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246 draw_end); |
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247 break; |
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248 case SDL_BLENDMODE_ADD: |
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249 AALINE(x1, y1, x2, y2, |
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250 DRAW_SETPIXELXY_ADD_RGB565, DRAW_SETPIXELXY_ADD_RGB565, |
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251 draw_end); |
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252 break; |
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253 default: |
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254 AALINE(x1, y1, x2, y2, |
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255 DRAW_SETPIXELXY_RGB565, DRAW_SETPIXELXY_BLEND_RGB565, |
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256 draw_end); |
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257 break; |
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258 } |
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259 } |
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260 } |
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261 |
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262 static void |
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263 SDL_BlendLine_RGB4(SDL_Surface * dst, int x1, int y1, int x2, int y2, |
4929
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264 SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, |
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265 SDL_bool draw_end) |
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266 { |
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267 const SDL_PixelFormat *fmt = dst->format; |
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268 unsigned r, g, b, a, inva; |
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269 |
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270 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { |
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271 r = DRAW_MUL(_r, _a); |
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272 g = DRAW_MUL(_g, _a); |
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273 b = DRAW_MUL(_b, _a); |
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274 a = _a; |
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275 } else { |
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276 r = _r; |
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277 g = _g; |
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278 b = _b; |
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279 a = _a; |
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280 } |
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281 inva = (a ^ 0xff); |
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282 |
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283 if (y1 == y2) { |
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284 switch (blendMode) { |
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285 case SDL_BLENDMODE_BLEND: |
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286 HLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB, draw_end); |
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287 break; |
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288 case SDL_BLENDMODE_ADD: |
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289 HLINE(Uint32, DRAW_SETPIXEL_ADD_RGB, draw_end); |
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290 break; |
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291 default: |
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292 HLINE(Uint32, DRAW_SETPIXEL_RGB, draw_end); |
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293 break; |
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294 } |
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295 } else if (x1 == x2) { |
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296 switch (blendMode) { |
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297 case SDL_BLENDMODE_BLEND: |
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298 VLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB, draw_end); |
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299 break; |
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300 case SDL_BLENDMODE_ADD: |
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301 VLINE(Uint32, DRAW_SETPIXEL_ADD_RGB, draw_end); |
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302 break; |
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303 default: |
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304 VLINE(Uint32, DRAW_SETPIXEL_RGB, draw_end); |
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305 break; |
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306 } |
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307 } else if (ABS(x1 - x2) == ABS(y1 - y2)) { |
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308 switch (blendMode) { |
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309 case SDL_BLENDMODE_BLEND: |
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310 DLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB, draw_end); |
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311 break; |
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312 case SDL_BLENDMODE_ADD: |
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313 DLINE(Uint32, DRAW_SETPIXEL_ADD_RGB, draw_end); |
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314 break; |
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315 default: |
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316 DLINE(Uint32, DRAW_SETPIXEL_RGB, draw_end); |
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317 break; |
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318 } |
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319 } else { |
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320 switch (blendMode) { |
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321 case SDL_BLENDMODE_BLEND: |
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322 AALINE(x1, y1, x2, y2, |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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323 DRAW_SETPIXELXY4_BLEND_RGB, DRAW_SETPIXELXY4_BLEND_RGB, |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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324 draw_end); |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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325 break; |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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326 case SDL_BLENDMODE_ADD: |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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327 AALINE(x1, y1, x2, y2, |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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328 DRAW_SETPIXELXY4_ADD_RGB, DRAW_SETPIXELXY4_ADD_RGB, |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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329 draw_end); |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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330 break; |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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331 default: |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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332 AALINE(x1, y1, x2, y2, |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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333 DRAW_SETPIXELXY4_RGB, DRAW_SETPIXELXY4_BLEND_RGB, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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334 draw_end); |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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335 break; |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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336 } |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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337 } |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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338 } |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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339 |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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340 static void |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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341 SDL_BlendLine_RGBA4(SDL_Surface * dst, int x1, int y1, int x2, int y2, |
4929
aa8888658021
Use the enumerated type for blend and scale mode instead of int
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342 SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, |
3596
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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343 SDL_bool draw_end) |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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344 { |
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345 const SDL_PixelFormat *fmt = dst->format; |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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346 unsigned r, g, b, a, inva; |
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347 |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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348 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { |
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349 r = DRAW_MUL(_r, _a); |
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350 g = DRAW_MUL(_g, _a); |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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351 b = DRAW_MUL(_b, _a); |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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352 a = _a; |
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353 } else { |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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354 r = _r; |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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355 g = _g; |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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356 b = _b; |
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357 a = _a; |
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358 } |
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359 inva = (a ^ 0xff); |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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360 |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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361 if (y1 == y2) { |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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362 switch (blendMode) { |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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363 case SDL_BLENDMODE_BLEND: |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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364 HLINE(Uint32, DRAW_SETPIXEL_BLEND_RGBA, draw_end); |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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365 break; |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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366 case SDL_BLENDMODE_ADD: |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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367 HLINE(Uint32, DRAW_SETPIXEL_ADD_RGBA, draw_end); |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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368 break; |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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369 default: |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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370 HLINE(Uint32, DRAW_SETPIXEL_RGBA, draw_end); |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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371 break; |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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372 } |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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373 } else if (x1 == x2) { |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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374 switch (blendMode) { |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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375 case SDL_BLENDMODE_BLEND: |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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376 VLINE(Uint32, DRAW_SETPIXEL_BLEND_RGBA, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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377 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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378 case SDL_BLENDMODE_ADD: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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379 VLINE(Uint32, DRAW_SETPIXEL_ADD_RGBA, draw_end); |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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380 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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381 default: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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|
382 VLINE(Uint32, DRAW_SETPIXEL_RGBA, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
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|
383 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
384 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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|
385 } else if (ABS(x1 - x2) == ABS(y1 - y2)) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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|
386 switch (blendMode) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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|
387 case SDL_BLENDMODE_BLEND: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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|
388 DLINE(Uint32, DRAW_SETPIXEL_BLEND_RGBA, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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|
389 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
390 case SDL_BLENDMODE_ADD: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
391 DLINE(Uint32, DRAW_SETPIXEL_ADD_RGBA, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
392 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
393 default: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
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|
394 DLINE(Uint32, DRAW_SETPIXEL_RGBA, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
395 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
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|
396 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
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|
397 } else { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
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|
398 switch (blendMode) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
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|
399 case SDL_BLENDMODE_BLEND: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
400 AALINE(x1, y1, x2, y2, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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changeset
|
401 DRAW_SETPIXELXY4_BLEND_RGBA, DRAW_SETPIXELXY4_BLEND_RGBA, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
402 draw_end); |
2898
e40448bc7727
Share code between fill and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2896
diff
changeset
|
403 break; |
e40448bc7727
Share code between fill and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2896
diff
changeset
|
404 case SDL_BLENDMODE_ADD: |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
405 AALINE(x1, y1, x2, y2, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
406 DRAW_SETPIXELXY4_ADD_RGBA, DRAW_SETPIXELXY4_ADD_RGBA, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
407 draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
408 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
409 default: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
410 AALINE(x1, y1, x2, y2, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
411 DRAW_SETPIXELXY4_RGBA, DRAW_SETPIXELXY4_BLEND_RGBA, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
412 draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
413 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
414 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
415 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
416 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
417 |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
418 static void |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
419 SDL_BlendLine_RGB888(SDL_Surface * dst, int x1, int y1, int x2, int y2, |
4929
aa8888658021
Use the enumerated type for blend and scale mode instead of int
Sam Lantinga <slouken@libsdl.org>
parents:
3697
diff
changeset
|
420 SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
421 SDL_bool draw_end) |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
422 { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
423 const SDL_PixelFormat *fmt = dst->format; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
424 unsigned r, g, b, a, inva; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
425 |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
426 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
427 r = DRAW_MUL(_r, _a); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
428 g = DRAW_MUL(_g, _a); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
429 b = DRAW_MUL(_b, _a); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
430 a = _a; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
431 } else { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
432 r = _r; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
433 g = _g; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
434 b = _b; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
435 a = _a; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
436 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
437 inva = (a ^ 0xff); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
438 |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
439 if (y1 == y2) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
440 switch (blendMode) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
441 case SDL_BLENDMODE_BLEND: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
442 HLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB888, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
443 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
444 case SDL_BLENDMODE_ADD: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
445 HLINE(Uint32, DRAW_SETPIXEL_ADD_RGB888, draw_end); |
2898
e40448bc7727
Share code between fill and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2896
diff
changeset
|
446 break; |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
447 default: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
448 HLINE(Uint32, DRAW_SETPIXEL_RGB888, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
449 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
450 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
451 } else if (x1 == x2) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
452 switch (blendMode) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
453 case SDL_BLENDMODE_BLEND: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
454 VLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB888, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
455 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
456 case SDL_BLENDMODE_ADD: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
457 VLINE(Uint32, DRAW_SETPIXEL_ADD_RGB888, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
458 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
459 default: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
460 VLINE(Uint32, DRAW_SETPIXEL_RGB888, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
461 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
462 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
463 } else if (ABS(x1 - x2) == ABS(y1 - y2)) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
464 switch (blendMode) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
465 case SDL_BLENDMODE_BLEND: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
466 DLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB888, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
467 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
468 case SDL_BLENDMODE_ADD: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
469 DLINE(Uint32, DRAW_SETPIXEL_ADD_RGB888, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
470 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
471 default: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
472 DLINE(Uint32, DRAW_SETPIXEL_RGB888, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
473 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
474 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
475 } else { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
476 switch (blendMode) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
477 case SDL_BLENDMODE_BLEND: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
478 AALINE(x1, y1, x2, y2, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
479 DRAW_SETPIXELXY_BLEND_RGB888, DRAW_SETPIXELXY_BLEND_RGB888, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
480 draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
481 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
482 case SDL_BLENDMODE_ADD: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
483 AALINE(x1, y1, x2, y2, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
484 DRAW_SETPIXELXY_ADD_RGB888, DRAW_SETPIXELXY_ADD_RGB888, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
485 draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
486 break; |
2898
e40448bc7727
Share code between fill and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2896
diff
changeset
|
487 default: |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
488 AALINE(x1, y1, x2, y2, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
489 DRAW_SETPIXELXY_RGB888, DRAW_SETPIXELXY_BLEND_RGB888, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
490 draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
491 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
492 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
493 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
494 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
495 |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
496 static void |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
497 SDL_BlendLine_ARGB8888(SDL_Surface * dst, int x1, int y1, int x2, int y2, |
4929
aa8888658021
Use the enumerated type for blend and scale mode instead of int
Sam Lantinga <slouken@libsdl.org>
parents:
3697
diff
changeset
|
498 SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a, |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
499 SDL_bool draw_end) |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
500 { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
501 const SDL_PixelFormat *fmt = dst->format; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
502 unsigned r, g, b, a, inva; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
503 |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
504 if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
505 r = DRAW_MUL(_r, _a); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
506 g = DRAW_MUL(_g, _a); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
507 b = DRAW_MUL(_b, _a); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
508 a = _a; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
509 } else { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
510 r = _r; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
511 g = _g; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
512 b = _b; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
513 a = _a; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
514 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
515 inva = (a ^ 0xff); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
516 |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
517 if (y1 == y2) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
518 switch (blendMode) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
519 case SDL_BLENDMODE_BLEND: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
520 HLINE(Uint32, DRAW_SETPIXEL_BLEND_ARGB8888, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
521 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
522 case SDL_BLENDMODE_ADD: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
523 HLINE(Uint32, DRAW_SETPIXEL_ADD_ARGB8888, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
524 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
525 default: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
526 HLINE(Uint32, DRAW_SETPIXEL_ARGB8888, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
527 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
528 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
529 } else if (x1 == x2) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
530 switch (blendMode) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
531 case SDL_BLENDMODE_BLEND: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
532 VLINE(Uint32, DRAW_SETPIXEL_BLEND_ARGB8888, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
533 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
534 case SDL_BLENDMODE_ADD: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
535 VLINE(Uint32, DRAW_SETPIXEL_ADD_ARGB8888, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
536 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
537 default: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
538 VLINE(Uint32, DRAW_SETPIXEL_ARGB8888, draw_end); |
2898
e40448bc7727
Share code between fill and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2896
diff
changeset
|
539 break; |
e40448bc7727
Share code between fill and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2896
diff
changeset
|
540 } |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
541 } else if (ABS(x1 - x2) == ABS(y1 - y2)) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
542 switch (blendMode) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
543 case SDL_BLENDMODE_BLEND: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
544 DLINE(Uint32, DRAW_SETPIXEL_BLEND_ARGB8888, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
545 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
546 case SDL_BLENDMODE_ADD: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
547 DLINE(Uint32, DRAW_SETPIXEL_ADD_ARGB8888, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
548 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
549 default: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
550 DLINE(Uint32, DRAW_SETPIXEL_ARGB8888, draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
551 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
552 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
553 } else { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
554 switch (blendMode) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
555 case SDL_BLENDMODE_BLEND: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
556 AALINE(x1, y1, x2, y2, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
557 DRAW_SETPIXELXY_BLEND_ARGB8888, DRAW_SETPIXELXY_BLEND_ARGB8888, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
558 draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
559 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
560 case SDL_BLENDMODE_ADD: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
561 AALINE(x1, y1, x2, y2, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
562 DRAW_SETPIXELXY_ADD_ARGB8888, DRAW_SETPIXELXY_ADD_ARGB8888, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
563 draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
564 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
565 default: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
566 AALINE(x1, y1, x2, y2, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
567 DRAW_SETPIXELXY_ARGB8888, DRAW_SETPIXELXY_BLEND_ARGB8888, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
568 draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
569 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
570 } |
2898
e40448bc7727
Share code between fill and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2896
diff
changeset
|
571 } |
e40448bc7727
Share code between fill and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2896
diff
changeset
|
572 } |
2888
32e8bbba1e94
Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
573 |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
574 typedef void (*BlendLineFunc) (SDL_Surface * dst, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
575 int x1, int y1, int x2, int y2, |
4929
aa8888658021
Use the enumerated type for blend and scale mode instead of int
Sam Lantinga <slouken@libsdl.org>
parents:
3697
diff
changeset
|
576 SDL_BlendMode blendMode, |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
577 Uint8 r, Uint8 g, Uint8 b, Uint8 a, |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
578 SDL_bool draw_end); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
579 |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
580 static BlendLineFunc |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
581 SDL_CalculateBlendLineFunc(const SDL_PixelFormat * fmt) |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
582 { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
583 switch (fmt->BytesPerPixel) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
584 case 2: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
585 if (fmt->Rmask == 0x7C00) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
586 return SDL_BlendLine_RGB555; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
587 } else if (fmt->Rmask == 0xF800) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
588 return SDL_BlendLine_RGB565; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
589 } else { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
590 return SDL_BlendLine_RGB2; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
591 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
592 break; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
593 case 4: |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
594 if (fmt->Rmask == 0x00FF0000) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
595 if (fmt->Amask) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
596 return SDL_BlendLine_ARGB8888; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
597 } else { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
598 return SDL_BlendLine_RGB888; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
599 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
600 } else { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
601 if (fmt->Amask) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
602 return SDL_BlendLine_RGBA4; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
603 } else { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
604 return SDL_BlendLine_RGB4; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
605 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
606 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
607 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
608 return NULL; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
609 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
610 |
2888
32e8bbba1e94
Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
611 int |
32e8bbba1e94
Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
612 SDL_BlendLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, |
4929
aa8888658021
Use the enumerated type for blend and scale mode instead of int
Sam Lantinga <slouken@libsdl.org>
parents:
3697
diff
changeset
|
613 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
2888
32e8bbba1e94
Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
614 { |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
615 BlendLineFunc func; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
616 |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
617 if (!dst) { |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
618 SDL_SetError("SDL_BlendLine(): Passed NULL destination surface"); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
619 return -1; |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
620 } |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
621 |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
622 func = SDL_CalculateBlendLineFunc(dst->format); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
623 if (!func) { |
2888
32e8bbba1e94
Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
624 SDL_SetError("SDL_BlendLine(): Unsupported surface format"); |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
625 return -1; |
2888
32e8bbba1e94
Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
626 } |
32e8bbba1e94
Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
627 |
32e8bbba1e94
Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
628 /* Perform clipping */ |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
629 /* FIXME: We don't actually want to clip, as it may change line slope */ |
2910
27d8b12e0e8e
Fixed argument order to the line clipping routine
Sam Lantinga <slouken@libsdl.org>
parents:
2909
diff
changeset
|
630 if (!SDL_IntersectRectAndLine(&dst->clip_rect, &x1, &y1, &x2, &y2)) { |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
631 return 0; |
2896
1ef2f1e75ff7
Date: Sat, 20 Dec 2008 23:25:19 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
2888
diff
changeset
|
632 } |
2898
e40448bc7727
Share code between fill and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
2896
diff
changeset
|
633 |
3596
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
634 func(dst, x1, y1, x2, y2, blendMode, r, g, b, a, SDL_TRUE); |
f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Sam Lantinga <slouken@libsdl.org>
parents:
3594
diff
changeset
|
635 return 0; |
2888
32e8bbba1e94
Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
636 } |
32e8bbba1e94
Added stubs for software implementations of blending fills and line drawing
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
637 |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
2910
diff
changeset
|
638 int |
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
2910
diff
changeset
|
639 SDL_BlendLines(SDL_Surface * dst, const SDL_Point * points, int count, |
4929
aa8888658021
Use the enumerated type for blend and scale mode instead of int
Sam Lantinga <slouken@libsdl.org>
parents:
3697
diff
changeset
|
640 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
3536
0267b8b1595c
Added interfaces for batch drawing of points, lines and rects:
Sam Lantinga <slouken@libsdl.org>
parents:
2910
diff
changeset
|
641 { |
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642 int i; |
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643 int x1, y1; |
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644 int x2, y2; |
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645 SDL_bool draw_end; |
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646 BlendLineFunc func; |
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647 |
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648 if (!dst) { |
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649 SDL_SetError("SDL_BlendLines(): Passed NULL destination surface"); |
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650 return -1; |
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651 } |
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652 |
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653 func = SDL_CalculateBlendLineFunc(dst->format); |
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654 if (!func) { |
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655 SDL_SetError("SDL_BlendLines(): Unsupported surface format"); |
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656 return -1; |
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657 } |
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658 |
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659 for (i = 1; i < count; ++i) { |
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660 x1 = points[i-1].x; |
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661 y1 = points[i-1].y; |
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662 x2 = points[i].x; |
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663 y2 = points[i].y; |
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664 |
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665 /* Perform clipping */ |
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666 /* FIXME: We don't actually want to clip, as it may change line slope */ |
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667 if (!SDL_IntersectRectAndLine(&dst->clip_rect, &x1, &y1, &x2, &y2)) { |
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668 continue; |
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669 } |
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670 |
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671 /* Draw the end if it was clipped */ |
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672 draw_end = (x2 != points[i].x || y2 != points[i].y); |
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673 |
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674 func(dst, x1, y1, x2, y2, blendMode, r, g, b, a, draw_end); |
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675 } |
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676 if (points[0].x != points[count-1].x || points[0].y != points[count-1].y) { |
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677 SDL_BlendPoint(dst, points[count-1].x, points[count-1].y, |
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678 blendMode, r, g, b, a); |
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679 } |
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680 return 0; |
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681 } |
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682 |
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683 /* vi: set ts=4 sw=4 expandtab: */ |