Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_GL_GetAttribute.3 @ 4431:d660ca4f7b1f SDL-1.2
Fixed bug 944
Tatu Kilappa 2010-02-11 12:13:20 PST
When compiling with -Wconversion, gcc complains about a cast in SDL_endian.h
that might change the result as we are casting from an int into an Uint16. This
is of course not visible unless we are on a non-x86 platform where the
assembler is not available.
While it's not really an error, the warning is really annoying. To fix, change
SDL_endian.h line 87 to:
return(Uint16)((x<<8)|(x>>8));
Thank you.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 13 Apr 2010 21:46:10 -0700 |
parents | 1238da4a7112 |
children |
rev | line source |
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181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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1 .TH "SDL_GL_GetAttribute" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
4107
4e3b250c950e
Erik Heckers fixed bug #493
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
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3 SDL_GL_GetAttribute \- Get the value of a special SDL/OpenGL attribute |
0 | 4 .SH "SYNOPSIS" |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBint \fBSDL_GL_GetAttribute\fP\fR(\fBSDLGLattr attr, int *value\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 Places the value of the SDL/OpenGL \fIattribute\fR \fBattr\fR into \fBvalue\fR\&. This is useful after a call to \fI\fBSDL_SetVideoMode\fP\fR to check whether your attributes have been \fIset\fR as you expected\&. | |
12 .SH "RETURN VALUE" | |
13 .PP | |
14 Returns \fB0\fR on success, or \fB-1\fR on an error\&. | |
15 .SH "SEE ALSO" | |
16 .PP | |
17 \fI\fBSDL_GL_SetAttribute\fP\fR, \fIGL Attributes\fR | |
4311
1238da4a7112
Debian patch: f230_manpages.diff
Sam Lantinga <slouken@libsdl.org>
parents:
4107
diff
changeset
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18 .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |