annotate docs/html/sdlconvertsurface.html @ 353:d47637068e52

The documented error return value for SDL_WaitEvent() is 0.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 15 Apr 2002 04:53:41 +0000
parents e5bc29de3f0a
children 355632dca928
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1 <HTML
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3 ><TITLE
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4 >SDL_ConvertSurface</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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13 TITLE="Video"
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15 REL="PREVIOUS"
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16 TITLE="SDL_GetClipRect"
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17 HREF="sdlgetcliprect.html"><LINK
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18 REL="NEXT"
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19 TITLE="SDL_BlitSurface"
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20 HREF="sdlblitsurface.html"></HEAD
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28 ><DIV
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30 ><TABLE
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31 WIDTH="100%"
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32 BORDER="0"
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33 CELLPADDING="0"
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35 ><TR
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36 ><TH
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37 COLSPAN="3"
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38 ALIGN="center"
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39 >SDL Library Documentation</TH
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40 ></TR
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41 ><TR
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42 ><TD
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43 WIDTH="10%"
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44 ALIGN="left"
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45 VALIGN="bottom"
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46 ><A
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47 HREF="sdlgetcliprect.html"
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48 >Prev</A
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49 ></TD
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50 ><TD
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51 WIDTH="80%"
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52 ALIGN="center"
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53 VALIGN="bottom"
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54 ></TD
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55 ><TD
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56 WIDTH="10%"
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57 ALIGN="right"
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58 VALIGN="bottom"
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59 ><A
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60 HREF="sdlblitsurface.html"
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61 >Next</A
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62 ></TD
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63 ></TR
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64 ></TABLE
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65 ><HR
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66 ALIGN="LEFT"
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67 WIDTH="100%"></DIV
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68 ><H1
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69 ><A
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70 NAME="SDLCONVERTSURFACE"
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71 >SDL_ConvertSurface</A
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72 ></H1
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73 ><DIV
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74 CLASS="REFNAMEDIV"
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75 ><A
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76 NAME="AEN1874"
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77 ></A
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78 ><H2
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79 >Name</H2
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80 >SDL_ConvertSurface&nbsp;--&nbsp;Converts a surface to the same format as another surface.</DIV
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81 ><DIV
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82 CLASS="REFSYNOPSISDIV"
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83 ><A
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84 NAME="AEN1877"
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85 ></A
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86 ><H2
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87 >Synopsis</H2
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88 ><DIV
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89 CLASS="FUNCSYNOPSIS"
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90 ><A
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91 NAME="AEN1878"
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92 ></A
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93 ><P
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94 ></P
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95 ><PRE
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96 CLASS="FUNCSYNOPSISINFO"
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97 >#include "SDL/SDL.h"</PRE
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98 ><P
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99 ><CODE
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100 ><CODE
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101 CLASS="FUNCDEF"
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102 >SDL_Surface *<B
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103 CLASS="FSFUNC"
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104 >SDL_ConvertSurface</B
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105 ></CODE
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106 >(SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags);</CODE
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107 ></P
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108 ><P
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109 ></P
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110 ></DIV
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111 ></DIV
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112 ><DIV
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113 CLASS="REFSECT1"
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114 ><A
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115 NAME="AEN1884"
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116 ></A
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117 ><H2
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118 >Description</H2
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119 ><P
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120 >Creates a new surface of the specified format, and then copies and maps
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121 the given surface to it. If this function fails, it returns
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122 <TT
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123 CLASS="LITERAL"
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124 >NULL</TT
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125 >.</P
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126 ><P
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127 >The <TT
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128 CLASS="PARAMETER"
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129 ><I
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130 >flags</I
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131 ></TT
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132 > parameter is passed to
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133 <A
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134 HREF="sdlcreatergbsurface.html"
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135 ><TT
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136 CLASS="FUNCTION"
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137 >SDL_CreateRGBSurface</TT
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138 ></A
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139 >
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140 and has those semantics.</P
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141 ><P
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142 >This function is used internally by
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143 <A
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144 HREF="sdldisplayformat.html"
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145 ><TT
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146 CLASS="FUNCTION"
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147 >SDL_DisplayFormat</TT
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148 ></A
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149 >.</P
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150 ><P
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151 >This function can only be called after SDL_Init.</P
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152 ></DIV
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153 ><DIV
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154 CLASS="REFSECT1"
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155 ><A
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156 NAME="AEN1896"
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157 ></A
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158 ><H2
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159 >Return Value</H2
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160 ><P
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161 >Returns either a pointer to the new surface, or
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162 <TT
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163 CLASS="LITERAL"
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164 >NULL</TT
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165 > on error.</P
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166 ></DIV
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167 ><DIV
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168 CLASS="REFSECT1"
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169 ><A
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170 NAME="AEN1900"
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171 ></A
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172 ><H2
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173 >See Also</H2
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174 ><P
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175 ><A
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176 HREF="sdlcreatergbsurface.html"
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177 ><TT
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178 CLASS="FUNCTION"
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179 >SDL_CreateRGBSurface</TT
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180 ></A
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181 >,
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182 <A
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183 HREF="sdldisplayformat.html"
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184 ><TT
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185 CLASS="FUNCTION"
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186 >SDL_DisplayFormat</TT
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187 ></A
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188 >,
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189 <A
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190 HREF="sdlpixelformat.html"
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191 ><SPAN
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192 CLASS="STRUCTNAME"
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193 >SDL_PixelFormat</SPAN
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194 ></A
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195 >,
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196 <A
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197 HREF="sdlsurface.html"
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198 ><SPAN
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199 CLASS="STRUCTNAME"
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200 >SDL_Surface</SPAN
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201 ></A
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202 ></P
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203 ></DIV
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204 ><DIV
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205 CLASS="NAVFOOTER"
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206 ><HR
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207 ALIGN="LEFT"
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208 WIDTH="100%"><TABLE
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209 WIDTH="100%"
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210 BORDER="0"
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211 CELLPADDING="0"
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212 CELLSPACING="0"
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213 ><TR
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214 ><TD
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215 WIDTH="33%"
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216 ALIGN="left"
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217 VALIGN="top"
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218 ><A
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219 HREF="sdlgetcliprect.html"
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220 >Prev</A
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221 ></TD
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222 ><TD
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223 WIDTH="34%"
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224 ALIGN="center"
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225 VALIGN="top"
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226 ><A
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227 HREF="index.html"
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228 >Home</A
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229 ></TD
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230 ><TD
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231 WIDTH="33%"
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232 ALIGN="right"
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233 VALIGN="top"
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234 ><A
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235 HREF="sdlblitsurface.html"
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236 >Next</A
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237 ></TD
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238 ></TR
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239 ><TR
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240 ><TD
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241 WIDTH="33%"
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242 ALIGN="left"
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Sam Lantinga <slouken@lokigames.com>
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243 VALIGN="top"
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244 >SDL_GetClipRect</TD
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245 ><TD
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246 WIDTH="34%"
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247 ALIGN="center"
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Sam Lantinga <slouken@lokigames.com>
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248 VALIGN="top"
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249 ><A
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250 HREF="video.html"
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251 >Up</A
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252 ></TD
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253 ><TD
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254 WIDTH="33%"
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255 ALIGN="right"
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256 VALIGN="top"
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257 >SDL_BlitSurface</TD
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258 ></TR
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259 ></TABLE
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260 ></DIV
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261 ></BODY
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262 ></HTML
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263 >