Mercurial > sdl-ios-xcode
diff docs/html/sdlconvertsurface.html @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | 55f1f1b3e27d |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/docs/html/sdlconvertsurface.html Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,261 @@ +<HTML +><HEAD +><TITLE +>SDL_ConvertSurface</TITLE +><META +NAME="GENERATOR" +CONTENT="Modular DocBook HTML Stylesheet Version 1.61 +"><LINK +REL="HOME" +TITLE="SDL Library Documentation" +HREF="index.html"><LINK +REL="UP" +TITLE="Video" +HREF="video.html"><LINK +REL="PREVIOUS" +TITLE="SDL_GetClipRect" +HREF="sdlgetcliprect.html"><LINK +REL="NEXT" +TITLE="SDL_BlitSurface" +HREF="sdlblitsurface.html"></HEAD +><BODY +CLASS="REFENTRY" +BGCOLOR="#FFF8DC" +TEXT="#000000" +LINK="#0000ee" +VLINK="#551a8b" +ALINK="#ff0000" +><DIV +CLASS="NAVHEADER" +><TABLE +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TH +COLSPAN="3" +ALIGN="center" +>SDL Library Documentation</TH +></TR +><TR +><TD +WIDTH="10%" +ALIGN="left" +VALIGN="bottom" +><A +HREF="sdlgetcliprect.html" +>Prev</A +></TD +><TD +WIDTH="80%" +ALIGN="center" +VALIGN="bottom" +></TD +><TD +WIDTH="10%" +ALIGN="right" +VALIGN="bottom" +><A +HREF="sdlblitsurface.html" +>Next</A +></TD +></TR +></TABLE +><HR +ALIGN="LEFT" +WIDTH="100%"></DIV +><H1 +><A +NAME="SDLCONVERTSURFACE" +>SDL_ConvertSurface</A +></H1 +><DIV +CLASS="REFNAMEDIV" +><A +NAME="AEN1766" +></A +><H2 +>Name</H2 +>SDL_ConvertSurface -- Converts a surface to the same format as another surface.</DIV +><DIV +CLASS="REFSYNOPSISDIV" +><A +NAME="AEN1769" +></A +><H2 +>Synopsis</H2 +><DIV +CLASS="FUNCSYNOPSIS" +><A +NAME="AEN1770" +></A +><P +></P +><PRE +CLASS="FUNCSYNOPSISINFO" +>#include "SDL.h"</PRE +><P +><CODE +><CODE +CLASS="FUNCDEF" +>SDL_Surface *<B +CLASS="FSFUNC" +>SDL_ConvertSurface</B +></CODE +>(SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags);</CODE +></P +><P +></P +></DIV +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN1776" +></A +><H2 +>Description</H2 +><P +>Creates a new surface of the specified format, and then copies and maps +the given surface to it. If this function fails, it returns +<TT +CLASS="LITERAL" +>NULL</TT +>.</P +><P +>The <TT +CLASS="PARAMETER" +><I +>flags</I +></TT +> parameter is passed to +<A +HREF="sdlcreatergbsurface.html" +><TT +CLASS="FUNCTION" +>SDL_CreateRGBSurface</TT +></A +> +and has those semantics.</P +><P +>This function is used internally by +<A +HREF="sdldisplayformat.html" +><TT +CLASS="FUNCTION" +>SDL_DisplayFormat</TT +></A +>.</P +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN1787" +></A +><H2 +>Return Value</H2 +><P +>Returns either a pointer to the new surface, or +<TT +CLASS="LITERAL" +>NULL</TT +> on error.</P +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN1791" +></A +><H2 +>See Also</H2 +><P +><A +HREF="sdlcreatergbsurface.html" +><TT +CLASS="FUNCTION" +>SDL_CreateRGBSurface</TT +></A +>, +<A +HREF="sdldisplayformat.html" +><TT +CLASS="FUNCTION" +>SDL_DisplayFormat</TT +></A +>, +<A +HREF="sdlpixelformat.html" +><SPAN +CLASS="STRUCTNAME" +>SDL_PixelFormat</SPAN +></A +>, +<A +HREF="sdlsurface.html" +><SPAN +CLASS="STRUCTNAME" +>SDL_Surface</SPAN +></A +></P +></DIV +><DIV +CLASS="NAVFOOTER" +><HR +ALIGN="LEFT" +WIDTH="100%"><TABLE +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +><A +HREF="sdlgetcliprect.html" +>Prev</A +></TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="index.html" +>Home</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +><A +HREF="sdlblitsurface.html" +>Next</A +></TD +></TR +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +>SDL_GetClipRect</TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="video.html" +>Up</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +>SDL_BlitSurface</TD +></TR +></TABLE +></DIV +></BODY +></HTML +> \ No newline at end of file