0
|
1 .TH "SDL_GL_GetAttribute" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference"
|
|
2 .SH "NAME"
|
|
3 SDL_GL_GetAttribute\- Get the value of a special SDL/OpenGL attribute
|
|
4 .SH "SYNOPSIS"
|
|
5 .PP
|
|
6 \fB#include "SDL\&.h"
|
|
7 .sp
|
|
8 \fBint \fBSDL_GL_GetAttribute\fP\fR(\fBSDLGLattr attr, int *value\fR);
|
|
9 .SH "DESCRIPTION"
|
|
10 .PP
|
|
11 Places the value of the SDL/OpenGL \fIattribute\fR \fBattr\fR into \fBvalue\fR\&. This is useful after a call to \fI\fBSDL_SetVideoMode\fP\fR to check whether your attributes have been \fIset\fR as you expected\&.
|
|
12 .SH "RETURN VALUE"
|
|
13 .PP
|
|
14 Returns \fB0\fR on success, or \fB-1\fR on an error\&.
|
|
15 .SH "SEE ALSO"
|
|
16 .PP
|
|
17 \fI\fBSDL_GL_SetAttribute\fP\fR, \fIGL Attributes\fR
|
|
18 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04
|