Mercurial > sdl-ios-xcode
annotate src/video/dc/SDL_dcvideo.c @ 1145:d31afac94eff
Patch from Martin Lange (mala-sdl at hotmail.com) to unregister SDL's win32
windowclass when shutting down the video subsystem...this allows you to
safely unload/reload the SDL shared library on Windows between
initializations.
Discussion is here:
http://www.devolution.com/pipermail/sdl/2005-February/067424.html
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 27 Sep 2005 09:00:42 +0000 |
parents | b8d311d90021 |
children | ba2d708ee116 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2004 Sam Lantinga |
509
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 BERO |
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20 bero@geocities.co.jp |
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21 |
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22 based on SDL_nullvideo.c by |
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23 |
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24 Sam Lantinga |
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25 slouken@libsdl.org |
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26 */ |
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27 |
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28 #ifdef SAVE_RCSID |
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29 static char rcsid = |
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30 "@(#) $Id$"; |
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31 #endif |
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32 |
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33 /* Dummy SDL video driver implementation; this is just enough to make an |
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34 * SDL-based application THINK it's got a working video driver, for |
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35 * applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it, |
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36 * and also for use as a collection of stubs when porting SDL to a new |
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37 * platform for which you haven't yet written a valid video driver. |
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38 * |
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39 * This is also a great way to determine bottlenecks: if you think that SDL |
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40 * is a performance problem for a given platform, enable this driver, and |
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41 * then see if your application runs faster without video overhead. |
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42 * |
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43 * Initial work by Ryan C. Gordon (icculus@linuxgames.com). A good portion |
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44 * of this was cut-and-pasted from Stephane Peter's work in the AAlib |
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45 * SDL video driver. Renamed to "DC" by Sam Lantinga. |
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46 */ |
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47 |
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48 #include <stdio.h> |
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49 #include <stdlib.h> |
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50 #include <string.h> |
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51 |
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52 #include "SDL.h" |
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53 #include "SDL_error.h" |
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54 #include "SDL_video.h" |
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55 #include "SDL_mouse.h" |
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56 #include "SDL_sysvideo.h" |
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57 #include "SDL_pixels_c.h" |
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58 #include "SDL_events_c.h" |
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59 |
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60 #include "SDL_dcvideo.h" |
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61 #include "SDL_dcevents_c.h" |
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62 #include "SDL_dcmouse_c.h" |
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63 |
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64 #include <dc/video.h> |
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65 #include <dc/pvr.h> |
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66 |
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67 #ifdef HAVE_OPENGL |
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68 #include <GL/gl.h> |
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69 #endif |
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70 |
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71 |
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72 /* Initialization/Query functions */ |
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73 static int DC_VideoInit(_THIS, SDL_PixelFormat *vformat); |
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74 static SDL_Rect **DC_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); |
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75 static SDL_Surface *DC_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); |
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76 static int DC_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); |
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77 static void DC_VideoQuit(_THIS); |
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78 |
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79 /* Hardware surface functions */ |
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80 static int DC_AllocHWSurface(_THIS, SDL_Surface *surface); |
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81 static int DC_LockHWSurface(_THIS, SDL_Surface *surface); |
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82 static void DC_UnlockHWSurface(_THIS, SDL_Surface *surface); |
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83 static void DC_FreeHWSurface(_THIS, SDL_Surface *surface); |
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84 static int DC_FlipHWSurface(_THIS, SDL_Surface *surface); |
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85 |
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86 /* etc. */ |
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87 static void DC_UpdateRects(_THIS, int numrects, SDL_Rect *rects); |
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88 |
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89 /* OpenGL */ |
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90 static void *DC_GL_GetProcAddress(_THIS, const char *proc); |
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91 static int DC_GL_LoadLibrary(_THIS, const char *path); |
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92 static int DC_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value); |
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93 static void DC_GL_SwapBuffers(_THIS); |
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94 |
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95 /* DC driver bootstrap functions */ |
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96 |
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97 static int DC_Available(void) |
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98 { |
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99 return 1; |
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100 } |
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101 |
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102 static void DC_DeleteDevice(SDL_VideoDevice *device) |
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103 { |
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104 free(device->hidden); |
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105 free(device); |
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106 } |
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107 |
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108 static SDL_VideoDevice *DC_CreateDevice(int devindex) |
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109 { |
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110 SDL_VideoDevice *device; |
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111 |
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112 /* Initialize all variables that we clean on shutdown */ |
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113 device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice)); |
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114 if ( device ) { |
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115 memset(device, 0, (sizeof *device)); |
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116 device->hidden = (struct SDL_PrivateVideoData *) |
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117 malloc((sizeof *device->hidden)); |
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118 } |
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119 if ( (device == NULL) || (device->hidden == NULL) ) { |
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120 SDL_OutOfMemory(); |
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121 if ( device ) { |
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122 free(device); |
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123 } |
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124 return(0); |
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125 } |
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126 memset(device->hidden, 0, (sizeof *device->hidden)); |
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127 |
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128 /* Set the function pointers */ |
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129 device->VideoInit = DC_VideoInit; |
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130 device->ListModes = DC_ListModes; |
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131 device->SetVideoMode = DC_SetVideoMode; |
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132 device->CreateYUVOverlay = NULL; |
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133 device->SetColors = DC_SetColors; |
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134 device->UpdateRects = DC_UpdateRects; |
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135 device->VideoQuit = DC_VideoQuit; |
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136 device->AllocHWSurface = DC_AllocHWSurface; |
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137 device->CheckHWBlit = NULL; |
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138 device->FillHWRect = NULL; |
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139 device->SetHWColorKey = NULL; |
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140 device->SetHWAlpha = NULL; |
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141 device->LockHWSurface = DC_LockHWSurface; |
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142 device->UnlockHWSurface = DC_UnlockHWSurface; |
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143 device->FlipHWSurface = DC_FlipHWSurface; |
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144 device->FreeHWSurface = DC_FreeHWSurface; |
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145 #ifdef HAVE_OPENGL |
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146 device->GL_LoadLibrary = DC_GL_LoadLibrary; |
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147 device->GL_GetProcAddress = DC_GL_GetProcAddress; |
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148 device->GL_GetAttribute = DC_GL_GetAttribute; |
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149 device->GL_MakeCurrent = NULL; |
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150 device->GL_SwapBuffers = DC_GL_SwapBuffers; |
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151 #endif |
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152 device->SetCaption = NULL; |
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153 device->SetIcon = NULL; |
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154 device->IconifyWindow = NULL; |
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155 device->GrabInput = NULL; |
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156 device->GetWMInfo = NULL; |
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157 device->InitOSKeymap = DC_InitOSKeymap; |
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158 device->PumpEvents = DC_PumpEvents; |
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159 |
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160 device->free = DC_DeleteDevice; |
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161 |
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162 return device; |
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163 } |
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164 |
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165 VideoBootStrap DC_bootstrap = { |
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166 "dcvideo", "Dreamcast Video", |
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167 DC_Available, DC_CreateDevice |
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168 }; |
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169 |
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170 |
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171 int DC_VideoInit(_THIS, SDL_PixelFormat *vformat) |
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172 { |
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173 /* Determine the screen depth (use default 8-bit depth) */ |
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174 /* we change this during the SDL_SetVideoMode implementation... */ |
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175 vformat->BitsPerPixel = 16; |
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176 vformat->Rmask = 0x0000f800; |
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177 vformat->Gmask = 0x000007e0; |
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178 vformat->Bmask = 0x0000001f; |
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179 |
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180 /* We're done! */ |
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181 return(0); |
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182 } |
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183 |
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184 const static SDL_Rect |
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185 RECT_800x600 = {0,0,800,600}, |
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186 RECT_640x480 = {0,0,640,480}, |
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187 RECT_320x240 = {0,0,320,240}; |
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188 const static SDL_Rect *vid_modes[] = { |
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189 &RECT_800x600, |
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190 &RECT_640x480, |
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191 &RECT_320x240, |
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192 NULL |
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193 }; |
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194 |
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195 SDL_Rect **DC_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) |
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196 { |
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197 switch(format->BitsPerPixel) { |
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198 case 15: |
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199 case 16: |
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200 return &vid_modes; |
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201 case 32: |
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202 if (!(flags & SDL_OPENGL)) |
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203 return &vid_modes; |
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204 default: |
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205 return NULL; |
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206 } |
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207 // return (SDL_Rect **) -1; |
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208 } |
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209 |
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|
210 pvr_init_params_t params = { |
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211 /* Enable opaque and translucent polygons with size 16 */ |
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212 { PVR_BINSIZE_16, PVR_BINSIZE_0, PVR_BINSIZE_16, PVR_BINSIZE_0, PVR_BINSIZE_16 }, |
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213 |
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214 /* Vertex buffer size */ |
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215 512*1024 |
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216 }; |
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217 |
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218 #ifdef HAVE_OPENGL |
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219 static int pvr_inited; |
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220 #endif |
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221 |
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222 SDL_Surface *DC_SetVideoMode(_THIS, SDL_Surface *current, |
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223 int width, int height, int bpp, Uint32 flags) |
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224 { |
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225 int disp_mode,pixel_mode,pitch; |
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226 Uint32 Rmask, Gmask, Bmask; |
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227 |
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228 if (width==320 && height==240) disp_mode=DM_320x240; |
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229 else if (width==640 && height==480) disp_mode=DM_640x480; |
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230 else if (width==800 && height==600) disp_mode=DM_800x608; |
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231 else { |
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232 SDL_SetError("Couldn't find requested mode in list"); |
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233 return(NULL); |
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234 } |
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235 |
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236 switch(bpp) { |
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237 case 15: pixel_mode = PM_RGB555; pitch = width*2; |
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238 /* 5-5-5 */ |
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239 Rmask = 0x00007c00; |
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240 Gmask = 0x000003e0; |
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241 Bmask = 0x0000001f; |
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242 break; |
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243 case 16: pixel_mode = PM_RGB565; pitch = width*2; |
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244 /* 5-6-5 */ |
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245 Rmask = 0x0000f800; |
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246 Gmask = 0x000007e0; |
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247 Bmask = 0x0000001f; |
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248 break; |
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249 case 24: bpp = 32; |
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250 case 32: pixel_mode = PM_RGB888; pitch = width*4; |
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251 Rmask = 0x00ff0000; |
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252 Gmask = 0x0000ff00; |
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253 Bmask = 0x000000ff; |
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254 #ifdef HAVE_OPENGL |
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255 if (!(flags & SDL_OPENGL)) |
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256 #endif |
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257 break; |
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258 default: |
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259 SDL_SetError("Couldn't find requested mode in list"); |
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260 return(NULL); |
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261 } |
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262 |
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263 // if ( bpp != current->format->BitsPerPixel ) { |
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264 if ( ! SDL_ReallocFormat(current, bpp, Rmask, Gmask, Bmask, 0) ) { |
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265 return(NULL); |
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266 } |
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267 // } |
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268 |
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269 /* Set up the new mode framebuffer */ |
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270 current->flags = (SDL_FULLSCREEN|SDL_HWSURFACE); |
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271 current->w = width; |
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272 current->h = height; |
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273 current->pitch = pitch; |
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274 |
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275 #ifdef HAVE_OPENGL |
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276 if (pvr_inited) { |
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277 pvr_inited = 0; |
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278 pvr_shutdown(); |
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279 } |
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280 #endif |
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281 |
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282 vid_set_mode(disp_mode,pixel_mode); |
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283 |
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284 current->pixels = vram_s; |
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285 |
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286 #ifdef HAVE_OPENGL |
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287 if (flags & SDL_OPENGL) { |
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288 this->gl_config.driver_loaded = 1; |
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289 current->flags = SDL_FULLSCREEN | SDL_OPENGL; |
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290 current->pixels = NULL; |
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291 pvr_inited = 1; |
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292 pvr_init(¶ms); |
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293 glKosInit(); |
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294 glKosBeginFrame(); |
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295 } else |
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296 #endif |
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297 if (flags | SDL_DOUBLEBUF) { |
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298 current->flags |= SDL_DOUBLEBUF; |
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299 current->pixels = (void*)((int)current->pixels | 0x400000); |
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300 } |
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301 |
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302 /* We're done */ |
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303 return(current); |
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304 } |
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305 |
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306 /* We don't actually allow hardware surfaces other than the main one */ |
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307 static int DC_AllocHWSurface(_THIS, SDL_Surface *surface) |
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308 { |
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309 return(-1); |
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310 } |
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311 static void DC_FreeHWSurface(_THIS, SDL_Surface *surface) |
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312 { |
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313 return; |
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314 } |
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315 |
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316 /* We need to wait for vertical retrace on page flipped displays */ |
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317 static int DC_LockHWSurface(_THIS, SDL_Surface *surface) |
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318 { |
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319 return(0); |
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320 } |
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321 |
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322 static void DC_UnlockHWSurface(_THIS, SDL_Surface *surface) |
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323 { |
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324 return; |
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325 } |
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326 |
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327 static int DC_FlipHWSurface(_THIS, SDL_Surface *surface) |
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328 { |
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329 if (surface->flags & SDL_DOUBLEBUF) { |
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330 vid_set_start((int)surface->pixels & 0xffffff); |
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331 surface->pixels = (void*)((int)surface->pixels ^ 0x400000); |
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332 } |
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333 return(0); |
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334 } |
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335 |
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336 static void DC_UpdateRects(_THIS, int numrects, SDL_Rect *rects) |
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337 { |
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338 /* do nothing. */ |
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339 } |
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340 |
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341 static int DC_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) |
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342 { |
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343 /* do nothing of note. */ |
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344 return(1); |
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345 } |
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346 |
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347 /* Note: If we are terminated, this could be called in the middle of |
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348 another SDL video routine -- notably UpdateRects. |
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349 */ |
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350 static void DC_VideoQuit(_THIS) |
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351 { |
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352 #ifdef HAVE_OPENGL |
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353 if (pvr_inited) { |
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354 pvr_inited = 0; |
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355 pvr_shutdown(); |
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356 } |
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357 #endif |
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358 } |
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359 |
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360 #ifdef HAVE_OPENGL |
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361 |
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362 void dmyfunc(void) {} |
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363 |
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364 typedef void (*funcptr)(); |
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365 const static struct { |
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366 char *name; |
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367 funcptr addr; |
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368 } glfuncs[] = { |
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369 #define DEF(func) {#func,&func} |
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370 DEF(glBegin), |
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371 DEF(glBindTexture), |
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372 DEF(glBlendFunc), |
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373 DEF(glColor4f), |
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374 // DEF(glCopyImageID), |
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375 DEF(glDisable), |
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376 DEF(glEnable), |
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377 DEF(glEnd), |
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378 DEF(glFlush), |
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379 DEF(glGenTextures), |
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380 DEF(glGetString), |
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381 DEF(glLoadIdentity), |
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382 DEF(glMatrixMode), |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
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383 DEF(glOrtho), |
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Sam Lantinga <slouken@libsdl.org>
parents:
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384 DEF(glPixelStorei), |
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Sam Lantinga <slouken@libsdl.org>
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385 // DEF(glPopAttrib), |
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Sam Lantinga <slouken@libsdl.org>
parents:
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386 // DEF(glPopClientAttrib), |
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387 {"glPopAttrib",&dmyfunc}, |
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Added initial support for Dreamcast (thanks HERO!)
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parents:
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388 {"glPopClientAttrib",&dmyfunc}, |
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Sam Lantinga <slouken@libsdl.org>
parents:
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389 DEF(glPopMatrix), |
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Sam Lantinga <slouken@libsdl.org>
parents:
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390 // DEF(glPushAttrib), |
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Sam Lantinga <slouken@libsdl.org>
parents:
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391 // DEF(glPushClientAttrib), |
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392 {"glPushAttrib",&dmyfunc}, |
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393 {"glPushClientAttrib",&dmyfunc}, |
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parents:
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394 DEF(glPushMatrix), |
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Sam Lantinga <slouken@libsdl.org>
parents:
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395 DEF(glTexCoord2f), |
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Sam Lantinga <slouken@libsdl.org>
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396 DEF(glTexEnvf), |
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Sam Lantinga <slouken@libsdl.org>
parents:
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397 DEF(glTexImage2D), |
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Sam Lantinga <slouken@libsdl.org>
parents:
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398 DEF(glTexParameteri), |
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Sam Lantinga <slouken@libsdl.org>
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399 DEF(glTexSubImage2D), |
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400 DEF(glVertex2i), |
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401 DEF(glViewport), |
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Sam Lantinga <slouken@libsdl.org>
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402 #undef DEF |
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Sam Lantinga <slouken@libsdl.org>
parents:
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403 }; |
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parents:
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404 |
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Sam Lantinga <slouken@libsdl.org>
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405 static void *DC_GL_GetProcAddress(_THIS, const char *proc) |
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Sam Lantinga <slouken@libsdl.org>
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406 { |
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407 void *ret; |
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Sam Lantinga <slouken@libsdl.org>
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408 int i; |
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409 |
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Sam Lantinga <slouken@libsdl.org>
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410 ret = glKosGetProcAddress(proc); |
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parents:
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411 if (ret) return ret; |
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412 |
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Sam Lantinga <slouken@libsdl.org>
parents:
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413 for(i=0;i<sizeof(glfuncs)/sizeof(glfuncs[0]);i++) { |
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414 if (strcmp(proc,glfuncs[i].name)==0) return glfuncs[i].addr; |
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415 } |
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parents:
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416 |
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parents:
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417 return NULL; |
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parents:
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418 } |
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419 |
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420 static int DC_GL_LoadLibrary(_THIS, const char *path) |
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421 { |
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422 this->gl_config.driver_loaded = 1; |
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423 |
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424 return 0; |
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parents:
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|
425 } |
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Sam Lantinga <slouken@libsdl.org>
parents:
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|
426 |
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parents:
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427 static int DC_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value) |
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Sam Lantinga <slouken@libsdl.org>
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428 { |
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Sam Lantinga <slouken@libsdl.org>
parents:
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429 GLenum mesa_attrib; |
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Sam Lantinga <slouken@libsdl.org>
parents:
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430 int val; |
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parents:
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|
431 |
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parents:
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432 switch(attrib) { |
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parents:
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433 case SDL_GL_RED_SIZE: |
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434 val = 5; |
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Sam Lantinga <slouken@libsdl.org>
parents:
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435 break; |
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Sam Lantinga <slouken@libsdl.org>
parents:
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436 case SDL_GL_GREEN_SIZE: |
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437 val = 6; |
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parents:
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438 break; |
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Sam Lantinga <slouken@libsdl.org>
parents:
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439 case SDL_GL_BLUE_SIZE: |
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parents:
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440 val = 5; |
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Sam Lantinga <slouken@libsdl.org>
parents:
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441 break; |
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Sam Lantinga <slouken@libsdl.org>
parents:
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442 case SDL_GL_ALPHA_SIZE: |
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parents:
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443 val = 0; |
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parents:
diff
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444 break; |
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parents:
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445 case SDL_GL_DOUBLEBUFFER: |
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446 val = 1; |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
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447 break; |
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Sam Lantinga <slouken@libsdl.org>
parents:
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448 case SDL_GL_DEPTH_SIZE: |
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parents:
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449 val = 16; /* or 32? */ |
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parents:
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450 break; |
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Sam Lantinga <slouken@libsdl.org>
parents:
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|
451 case SDL_GL_STENCIL_SIZE: |
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Sam Lantinga <slouken@libsdl.org>
parents:
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452 val = 0; |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
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453 break; |
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Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
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454 case SDL_GL_ACCUM_RED_SIZE: |
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Sam Lantinga <slouken@libsdl.org>
parents:
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455 val = 0; |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
456 break; |
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Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
457 case SDL_GL_ACCUM_GREEN_SIZE: |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
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458 val = 0; |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
459 case SDL_GL_ACCUM_BLUE_SIZE: |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
460 val = 0; |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
461 break; |
dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
462 case SDL_GL_ACCUM_ALPHA_SIZE: |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
463 val = 0; |
dad72daf44b3
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
464 break; |
dad72daf44b3
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
465 default : |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
466 return -1; |
dad72daf44b3
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
467 } |
dad72daf44b3
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
468 *value = val; |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
469 return 0; |
dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
470 } |
dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
471 |
dad72daf44b3
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
472 static void DC_GL_SwapBuffers(_THIS) |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
473 { |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
474 glKosFinishFrame(); |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
475 glKosBeginFrame(); |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
476 } |
dad72daf44b3
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
477 #endif |