Mercurial > sdl-ios-xcode
annotate Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/MyController.h @ 2351:d2a519d2cc57 gsoc2008_iphone
SDL_uikitopenglview is an OpenGL ES View class based on the one found in Apple's OpenGL ES based application template. It's created from SDL_uikitopengles.m, normally.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Thu, 17 Jul 2008 22:35:59 +0000 |
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1 // |
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2 // MyController.h |
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3 // SDL Custom Cocoa App |
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4 // |
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5 // Created by Darrell Walisser on Fri Jul 18 2003. |
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6 // Copyright (c) 2003 __MyCompanyName__. All rights reserved. |
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7 // |
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8 |
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9 #import <Cocoa/Cocoa.h> |
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10 #import "SDL.h" |
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11 |
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12 extern id gController; // instance of this class from nib |
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13 |
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14 // Declare SDL_QuartzWindowDelegate (defined in SDL.framework) |
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15 @interface SDL_QuartzWindowDelegate : NSObject |
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16 @end |
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17 |
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18 @interface MyController : NSObject |
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20 // Interface Builder Outlets |
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21 IBOutlet id _framesPerSecond; |
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22 IBOutlet id _numSprites; |
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23 IBOutlet id _window; |
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24 IBOutlet id _view; |
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25 |
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26 // Private instance variables |
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27 int _nSprites; |
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28 int _max_speed; |
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29 int _doFlip; |
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30 Uint8* _mem; |
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31 |
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32 SDL_Surface* _screen; |
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33 SDL_Surface* _sprite; |
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34 SDL_Rect* _sprite_rects; |
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35 SDL_Rect* _positions; |
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36 SDL_Rect* _velocities; |
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37 int _sprites_visible; |
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38 Uint16 _sprite_w, _sprite_h; |
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39 |
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40 int _mouse_x, _mouse_y; |
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41 } |
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42 // Interface Builder Actions |
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43 - (IBAction)changeNumberOfSprites:(id)sender; |
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44 - (IBAction)selectUpdateMode:(id)sender; |
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45 @end |
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