Mercurial > sdl-ios-xcode
annotate src/video/bwindow/SDL_lowvideo.h @ 844:cd0c77df70a4
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author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 18 Feb 2004 03:57:13 +0000 |
parents | b8d311d90021 |
children | 3bd4d7a1ee04 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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Updated copyright information for 2004 (Happy New Year!)
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 #ifndef _SDL_lowvideo_h | |
29 #define _SDL_lowvideo_h | |
30 | |
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31 #include "SDL_BWin.h" |
0 | 32 #include "SDL_mouse.h" |
33 #include "SDL_sysvideo.h" | |
34 | |
35 /* Hidden "this" pointer for the video functions */ | |
36 #define _THIS SDL_VideoDevice *_this | |
37 | |
38 /* Private display data */ | |
39 struct SDL_PrivateVideoData { | |
40 /* The main window */ | |
41 SDL_BWin *SDL_Win; | |
42 | |
43 /* The fullscreen mode list */ | |
44 display_mode saved_mode; | |
45 #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ | |
46 int SDL_nummodes[NUM_MODELISTS]; | |
47 SDL_Rect **SDL_modelist[NUM_MODELISTS]; | |
48 | |
49 /* A completely clear cursor */ | |
50 WMcursor *BlankCursor; | |
51 | |
52 /* Mouse state variables */ | |
53 uint32 last_buttons; | |
54 BPoint last_point; | |
55 | |
56 /* Keyboard state variables */ | |
57 int key_flip; | |
58 struct key_info keyinfo[2]; | |
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59 |
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60 SDL_Overlay *overlay; |
0 | 61 }; |
62 /* Old variable names */ | |
63 #define SDL_Win (_this->hidden->SDL_Win) | |
64 #define saved_mode (_this->hidden->saved_mode) | |
65 #define SDL_nummodes (_this->hidden->SDL_nummodes) | |
66 #define SDL_modelist (_this->hidden->SDL_modelist) | |
67 #define SDL_BlankCursor (_this->hidden->BlankCursor) | |
68 #define last_buttons (_this->hidden->last_buttons) | |
69 #define last_point (_this->hidden->last_point) | |
70 #define key_flip (_this->hidden->key_flip) | |
71 #define keyinfo (_this->hidden->keyinfo) | |
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72 #define current_overlay (_this->hidden->overlay) |
0 | 73 |
74 #endif /* _SDL_lowvideo_h */ |