annotate src/video/ps3/SDL_ps3spe_c.h @ 3157:cce01ba54174 gsoc2009_ps3

Added comments, clean up.
author Martin Lowinski <martin@goldtopf.org>
date Thu, 27 Aug 2009 11:33:56 +0000
parents 0cf7bff804ad
children
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /* This SPE API basically provides 3 ways to run and control a program
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24 * on the SPE:
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25 * - Start and stop the program (keepalive=0).
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26 * SPE_Start() will implicitly boot up the program, create a thread and run
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27 * the context.
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28 * SPE_Stop() will join the (terminated) thread (may block) and return.
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29 * - Boot the program and run it (keepalive=0).
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30 * SPE_Boot() will create a context and load the program and finally start
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31 * the context with SPE_Start().
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32 * SPE_Stop() will savely end the program.
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33 * - Boot, Run and send messages to the program (keepalive=1).
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34 * Start the program by using one of the methods described above. When
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35 * received the READY-message the program is in its infinite loop waiting
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36 * for new messages.
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37 * Every time you run the program, send SPU_START and the address of the
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38 * according struct using SPE_SendMsg().
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39 * SPE_WaitForMsg() will than wait for SPU_FIN and is blocking.
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40 * SPE_Shutdown() sends SPU_EXIT and finally stops the program.
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41 *
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42 * Therefor the SPE program
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43 * - either runs once and returns
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44 * - or runs in an infinite loop and is controlled by messages.
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45 */
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46
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47 #include "SDL_config.h"
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48
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49 #include "spulibs/spu_common.h"
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50
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51 #include <libspe2.h>
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52
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53 #ifndef _SDL_ps3spe_h
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54 #define _SDL_ps3spe_h
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55
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56 /* SPU handling data */
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57 typedef struct spu_data {
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58 /* Context to be executed */
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59 spe_context_ptr_t ctx;
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60 spe_program_handle_t program;
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61 /* Thread running the context */
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62 pthread_t thread;
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63 /* For debugging */
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64 char * program_name;
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65 /* SPE_Start() or SPE_Boot() called */
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66 unsigned int booted;
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67 /* Runs the program in an infinite loop? */
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68 unsigned int keepalive;
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69 unsigned int entry;
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70 /* Exit code of the program */
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71 int error_code;
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72 /* Arguments passed to the program */
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73 void * argp;
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74 } spu_data_t;
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75
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76 /* SPU specific API functions */
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77 int SPE_Start(spu_data_t * spe_data);
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78 int SPE_Stop(spu_data_t * spe_data);
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79 int SPE_Boot(spu_data_t * spe_data);
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80 int SPE_Shutdown(spu_data_t * spe_data);
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81 int SPE_SendMsg(spu_data_t * spe_data, unsigned int msg);
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82 int SPE_WaitForMsg(spu_data_t * spe_data, unsigned int msg);
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83 void SPE_RunContext(void *thread_argp);
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84
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85 #endif /* _SDL_ps3spe_h */
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86
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87 /* vi: set ts=4 sw=4 expandtab: */