annotate include/SDL_events.h @ 1312:c9b51268668f

Updated copyright information and removed rcs id lines (problematic in branch merges) I batch edited these files, so please let me know if I've accidentally removed anybody's credit here.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 01 Feb 2006 06:32:25 +0000
parents a78446e47413
children 450721ad5436
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /* Include file for SDL event handling */
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24
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25 #ifndef _SDL_events_h
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26 #define _SDL_events_h
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27
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28 #include "SDL_types.h"
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29 #include "SDL_active.h"
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30 #include "SDL_keyboard.h"
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31 #include "SDL_mouse.h"
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32 #include "SDL_joystick.h"
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33 #include "SDL_quit.h"
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34
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35 #include "begin_code.h"
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36 /* Set up for C function definitions, even when using C++ */
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37 #ifdef __cplusplus
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38 extern "C" {
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39 #endif
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40
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41 /* Event enumerations */
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42 typedef enum {
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43 SDL_NOEVENT = 0, /* Unused (do not remove) */
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44 SDL_ACTIVEEVENT, /* Application loses/gains visibility */
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45 SDL_KEYDOWN, /* Keys pressed */
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46 SDL_KEYUP, /* Keys released */
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47 SDL_MOUSEMOTION, /* Mouse moved */
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48 SDL_MOUSEBUTTONDOWN, /* Mouse button pressed */
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49 SDL_MOUSEBUTTONUP, /* Mouse button released */
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50 SDL_JOYAXISMOTION, /* Joystick axis motion */
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51 SDL_JOYBALLMOTION, /* Joystick trackball motion */
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52 SDL_JOYHATMOTION, /* Joystick hat position change */
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53 SDL_JOYBUTTONDOWN, /* Joystick button pressed */
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54 SDL_JOYBUTTONUP, /* Joystick button released */
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55 SDL_QUIT, /* User-requested quit */
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56 SDL_SYSWMEVENT, /* System specific event */
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57 SDL_EVENT_RESERVEDA, /* Reserved for future use.. */
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58 SDL_EVENT_RESERVEDB, /* Reserved for future use.. */
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59 SDL_VIDEORESIZE, /* User resized video mode */
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60 SDL_VIDEOEXPOSE, /* Screen needs to be redrawn */
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61 SDL_EVENT_RESERVED2, /* Reserved for future use.. */
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62 SDL_EVENT_RESERVED3, /* Reserved for future use.. */
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63 SDL_EVENT_RESERVED4, /* Reserved for future use.. */
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64 SDL_EVENT_RESERVED5, /* Reserved for future use.. */
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65 SDL_EVENT_RESERVED6, /* Reserved for future use.. */
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66 SDL_EVENT_RESERVED7, /* Reserved for future use.. */
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67 /* Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */
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68 SDL_USEREVENT = 24,
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69 /* This last event is only for bounding internal arrays
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70 It is the number of bits in the event mask datatype -- Uint32
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71 */
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72 SDL_NUMEVENTS = 32
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73 } SDL_EventType;
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74
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75 /* Predefined event masks */
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76 #define SDL_EVENTMASK(X) (1<<(X))
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77 typedef enum {
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78 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
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79 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN),
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80 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP),
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81 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)|
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82 SDL_EVENTMASK(SDL_KEYUP),
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83 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
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84 SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN),
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85 SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
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86 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
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87 SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)|
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88 SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
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89 SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION),
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90 SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION),
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91 SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION),
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92 SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN),
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93 SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP),
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94 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
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95 SDL_EVENTMASK(SDL_JOYBALLMOTION)|
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96 SDL_EVENTMASK(SDL_JOYHATMOTION)|
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97 SDL_EVENTMASK(SDL_JOYBUTTONDOWN)|
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98 SDL_EVENTMASK(SDL_JOYBUTTONUP),
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99 SDL_VIDEORESIZEMASK = SDL_EVENTMASK(SDL_VIDEORESIZE),
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100 SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE),
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101 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT),
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102 SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT)
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103 } SDL_EventMask ;
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104 #define SDL_ALLEVENTS 0xFFFFFFFF
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105
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106 /* Application visibility event structure */
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107 typedef struct SDL_ActiveEvent {
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108 Uint8 type; /* SDL_ACTIVEEVENT */
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109 Uint8 gain; /* Whether given states were gained or lost (1/0) */
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110 Uint8 state; /* A mask of the focus states */
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111 } SDL_ActiveEvent;
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112
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113 /* Keyboard event structure */
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114 typedef struct SDL_KeyboardEvent {
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115 Uint8 type; /* SDL_KEYDOWN or SDL_KEYUP */
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116 Uint8 which; /* The keyboard device index */
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117 Uint8 state; /* SDL_PRESSED or SDL_RELEASED */
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118 SDL_keysym keysym;
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119 } SDL_KeyboardEvent;
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120
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121 /* Mouse motion event structure */
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122 typedef struct SDL_MouseMotionEvent {
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123 Uint8 type; /* SDL_MOUSEMOTION */
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124 Uint8 which; /* The mouse device index */
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125 Uint8 state; /* The current button state */
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126 Uint16 x, y; /* The X/Y coordinates of the mouse */
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127 Sint16 xrel; /* The relative motion in the X direction */
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128 Sint16 yrel; /* The relative motion in the Y direction */
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129 } SDL_MouseMotionEvent;
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130
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131 /* Mouse button event structure */
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132 typedef struct SDL_MouseButtonEvent {
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133 Uint8 type; /* SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */
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134 Uint8 which; /* The mouse device index */
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135 Uint8 button; /* The mouse button index */
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136 Uint8 state; /* SDL_PRESSED or SDL_RELEASED */
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137 Uint16 x, y; /* The X/Y coordinates of the mouse at press time */
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138 } SDL_MouseButtonEvent;
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139
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140 /* Joystick axis motion event structure */
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141 typedef struct SDL_JoyAxisEvent {
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142 Uint8 type; /* SDL_JOYAXISMOTION */
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143 Uint8 which; /* The joystick device index */
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144 Uint8 axis; /* The joystick axis index */
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145 Sint16 value; /* The axis value (range: -32768 to 32767) */
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146 } SDL_JoyAxisEvent;
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147
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148 /* Joystick trackball motion event structure */
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149 typedef struct SDL_JoyBallEvent {
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150 Uint8 type; /* SDL_JOYBALLMOTION */
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151 Uint8 which; /* The joystick device index */
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152 Uint8 ball; /* The joystick trackball index */
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153 Sint16 xrel; /* The relative motion in the X direction */
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154 Sint16 yrel; /* The relative motion in the Y direction */
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155 } SDL_JoyBallEvent;
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156
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157 /* Joystick hat position change event structure */
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158 typedef struct SDL_JoyHatEvent {
0
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159 Uint8 type; /* SDL_JOYHATMOTION */
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160 Uint8 which; /* The joystick device index */
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161 Uint8 hat; /* The joystick hat index */
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162 Uint8 value; /* The hat position value:
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163 SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP
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164 SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT
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165 SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN
0
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166 Note that zero means the POV is centered.
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167 */
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168 } SDL_JoyHatEvent;
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169
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170 /* Joystick button event structure */
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171 typedef struct SDL_JoyButtonEvent {
0
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172 Uint8 type; /* SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */
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173 Uint8 which; /* The joystick device index */
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174 Uint8 button; /* The joystick button index */
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175 Uint8 state; /* SDL_PRESSED or SDL_RELEASED */
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176 } SDL_JoyButtonEvent;
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177
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178 /* The "window resized" event
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179 When you get this event, you are responsible for setting a new video
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180 mode with the new width and height.
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181 */
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182 typedef struct SDL_ResizeEvent {
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183 Uint8 type; /* SDL_VIDEORESIZE */
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184 int w; /* New width */
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185 int h; /* New height */
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186 } SDL_ResizeEvent;
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187
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188 /* The "screen redraw" event */
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189 typedef struct SDL_ExposeEvent {
0
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190 Uint8 type; /* SDL_VIDEOEXPOSE */
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191 } SDL_ExposeEvent;
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192
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193 /* The "quit requested" event */
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194 typedef struct SDL_QuitEvent {
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195 Uint8 type; /* SDL_QUIT */
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196 } SDL_QuitEvent;
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197
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198 /* A user-defined event type */
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199 typedef struct SDL_UserEvent {
0
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200 Uint8 type; /* SDL_USEREVENT through SDL_NUMEVENTS-1 */
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201 int code; /* User defined event code */
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202 void *data1; /* User defined data pointer */
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203 void *data2; /* User defined data pointer */
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204 } SDL_UserEvent;
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205
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206 /* If you want to use this event, you should include SDL_syswm.h */
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207 struct SDL_SysWMmsg;
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208 typedef struct SDL_SysWMmsg SDL_SysWMmsg;
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209 typedef struct SDL_SysWMEvent {
0
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210 Uint8 type;
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211 SDL_SysWMmsg *msg;
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212 } SDL_SysWMEvent;
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213
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214 /* General event structure */
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215 typedef union SDL_Event {
0
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216 Uint8 type;
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217 SDL_ActiveEvent active;
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218 SDL_KeyboardEvent key;
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219 SDL_MouseMotionEvent motion;
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220 SDL_MouseButtonEvent button;
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221 SDL_JoyAxisEvent jaxis;
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222 SDL_JoyBallEvent jball;
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223 SDL_JoyHatEvent jhat;
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224 SDL_JoyButtonEvent jbutton;
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225 SDL_ResizeEvent resize;
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226 SDL_ExposeEvent expose;
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227 SDL_QuitEvent quit;
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228 SDL_UserEvent user;
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229 SDL_SysWMEvent syswm;
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230 } SDL_Event;
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231
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232
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233 /* Function prototypes */
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234
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235 /* Pumps the event loop, gathering events from the input devices.
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236 This function updates the event queue and internal input device state.
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237 This should only be run in the thread that sets the video mode.
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238 */
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239 extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
0
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240
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241 /* Checks the event queue for messages and optionally returns them.
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242 If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to
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243 the back of the event queue.
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244 If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front
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245 of the event queue, matching 'mask', will be returned and will not
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246 be removed from the queue.
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247 If 'action' is SDL_GETEVENT, up to 'numevents' events at the front
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248 of the event queue, matching 'mask', will be returned and will be
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249 removed from the queue.
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250 This function returns the number of events actually stored, or -1
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251 if there was an error. This function is thread-safe.
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252 */
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253 typedef enum {
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254 SDL_ADDEVENT,
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255 SDL_PEEKEVENT,
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256 SDL_GETEVENT
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257 } SDL_eventaction;
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258 /* */
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259 extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents,
0
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260 SDL_eventaction action, Uint32 mask);
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261
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262 /* Polls for currently pending events, and returns 1 if there are any pending
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263 events, or 0 if there are none available. If 'event' is not NULL, the next
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264 event is removed from the queue and stored in that area.
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265 */
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266 extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event);
0
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267
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268 /* Waits indefinitely for the next available event, returning 1, or 0 if there
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269 was an error while waiting for events. If 'event' is not NULL, the next
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270 event is removed from the queue and stored in that area.
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271 */
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272 extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event);
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273
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274 /* Add an event to the event queue.
844
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275 This function returns 0 on success, or -1 if the event queue was full
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276 or there was some other error.
0
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277 */
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278 extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event);
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279
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280 /*
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281 This function sets up a filter to process all events before they
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282 change internal state and are posted to the internal event queue.
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283
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284 The filter is protypted as:
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285 */
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286 typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event);
0
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287 /*
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288 If the filter returns 1, then the event will be added to the internal queue.
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289 If it returns 0, then the event will be dropped from the queue, but the
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290 internal state will still be updated. This allows selective filtering of
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291 dynamically arriving events.
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292
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293 WARNING: Be very careful of what you do in the event filter function, as
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294 it may run in a different thread!
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295
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296 There is one caveat when dealing with the SDL_QUITEVENT event type. The
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297 event filter is only called when the window manager desires to close the
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298 application window. If the event filter returns 1, then the window will
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299 be closed, otherwise the window will remain open if possible.
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300 If the quit event is generated by an interrupt signal, it will bypass the
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301 internal queue and be delivered to the application at the next event poll.
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302 */
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303 extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter);
0
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304
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305 /*
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306 Return the current event filter - can be used to "chain" filters.
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307 If there is no event filter set, this function returns NULL.
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308 */
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309 extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter(void);
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310
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311 /*
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312 This function allows you to set the state of processing certain events.
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313 If 'state' is set to SDL_IGNORE, that event will be automatically dropped
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314 from the event queue and will not event be filtered.
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315 If 'state' is set to SDL_ENABLE, that event will be processed normally.
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316 If 'state' is set to SDL_QUERY, SDL_EventState() will return the
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317 current processing state of the specified event.
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318 */
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319 #define SDL_QUERY -1
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320 #define SDL_IGNORE 0
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321 #define SDL_DISABLE 0
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322 #define SDL_ENABLE 1
337
9154ec9ca3d2 Explicitly specify the SDL API calling convention (C by default)
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323 extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state);
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324
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325
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326 /* Ends C function definitions when using C++ */
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327 #ifdef __cplusplus
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328 }
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329 #endif
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330 #include "close_code.h"
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331
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332 #endif /* _SDL_events_h */