Mercurial > sdl-ios-xcode
annotate include/SDL_events.h @ 769:b8d311d90021
Updated copyright information for 2004 (Happy New Year!)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 04 Jan 2004 16:49:27 +0000 |
parents | f7596a8a3b8b |
children | cd0c77df70a4 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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Updated copyright information for 2004 (Happy New Year!)
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* Include file for SDL event handling */ | |
29 | |
30 #ifndef _SDL_events_h | |
31 #define _SDL_events_h | |
32 | |
33 #include "SDL_types.h" | |
34 #include "SDL_active.h" | |
35 #include "SDL_keyboard.h" | |
36 #include "SDL_mouse.h" | |
37 #include "SDL_joystick.h" | |
38 #include "SDL_quit.h" | |
39 | |
40 #include "begin_code.h" | |
41 /* Set up for C function definitions, even when using C++ */ | |
42 #ifdef __cplusplus | |
43 extern "C" { | |
44 #endif | |
45 | |
46 /* Event enumerations */ | |
47 enum { SDL_NOEVENT = 0, /* Unused (do not remove) */ | |
48 SDL_ACTIVEEVENT, /* Application loses/gains visibility */ | |
49 SDL_KEYDOWN, /* Keys pressed */ | |
50 SDL_KEYUP, /* Keys released */ | |
51 SDL_MOUSEMOTION, /* Mouse moved */ | |
52 SDL_MOUSEBUTTONDOWN, /* Mouse button pressed */ | |
53 SDL_MOUSEBUTTONUP, /* Mouse button released */ | |
54 SDL_JOYAXISMOTION, /* Joystick axis motion */ | |
55 SDL_JOYBALLMOTION, /* Joystick trackball motion */ | |
56 SDL_JOYHATMOTION, /* Joystick hat position change */ | |
57 SDL_JOYBUTTONDOWN, /* Joystick button pressed */ | |
58 SDL_JOYBUTTONUP, /* Joystick button released */ | |
59 SDL_QUIT, /* User-requested quit */ | |
60 SDL_SYSWMEVENT, /* System specific event */ | |
61 SDL_EVENT_RESERVEDA, /* Reserved for future use.. */ | |
62 SDL_EVENT_RESERVEDB, /* Reserved for future use.. */ | |
63 SDL_VIDEORESIZE, /* User resized video mode */ | |
64 SDL_VIDEOEXPOSE, /* Screen needs to be redrawn */ | |
65 SDL_EVENT_RESERVED2, /* Reserved for future use.. */ | |
66 SDL_EVENT_RESERVED3, /* Reserved for future use.. */ | |
67 SDL_EVENT_RESERVED4, /* Reserved for future use.. */ | |
68 SDL_EVENT_RESERVED5, /* Reserved for future use.. */ | |
69 SDL_EVENT_RESERVED6, /* Reserved for future use.. */ | |
70 SDL_EVENT_RESERVED7, /* Reserved for future use.. */ | |
71 /* Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */ | |
72 SDL_USEREVENT = 24, | |
73 /* This last event is only for bounding internal arrays | |
74 It is the number of bits in the event mask datatype -- Uint32 | |
75 */ | |
76 SDL_NUMEVENTS = 32 | |
77 }; | |
78 | |
79 /* Predefined event masks */ | |
80 #define SDL_EVENTMASK(X) (1<<(X)) | |
81 enum { | |
82 SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT), | |
83 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), | |
84 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), | |
85 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), | |
86 SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN), | |
87 SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP), | |
88 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)| | |
89 SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)| | |
90 SDL_EVENTMASK(SDL_MOUSEBUTTONUP), | |
91 SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION), | |
92 SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), | |
93 SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION), | |
94 SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN), | |
95 SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP), | |
96 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)| | |
97 SDL_EVENTMASK(SDL_JOYBALLMOTION)| | |
98 SDL_EVENTMASK(SDL_JOYHATMOTION)| | |
99 SDL_EVENTMASK(SDL_JOYBUTTONDOWN)| | |
100 SDL_EVENTMASK(SDL_JOYBUTTONUP), | |
101 SDL_VIDEORESIZEMASK = SDL_EVENTMASK(SDL_VIDEORESIZE), | |
102 SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE), | |
103 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), | |
104 SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT) | |
105 }; | |
106 #define SDL_ALLEVENTS 0xFFFFFFFF | |
107 | |
108 /* Application visibility event structure */ | |
109 typedef struct { | |
110 Uint8 type; /* SDL_ACTIVEEVENT */ | |
111 Uint8 gain; /* Whether given states were gained or lost (1/0) */ | |
112 Uint8 state; /* A mask of the focus states */ | |
113 } SDL_ActiveEvent; | |
114 | |
115 /* Keyboard event structure */ | |
116 typedef struct { | |
117 Uint8 type; /* SDL_KEYDOWN or SDL_KEYUP */ | |
118 Uint8 which; /* The keyboard device index */ | |
119 Uint8 state; /* SDL_PRESSED or SDL_RELEASED */ | |
120 SDL_keysym keysym; | |
121 } SDL_KeyboardEvent; | |
122 | |
123 /* Mouse motion event structure */ | |
124 typedef struct { | |
125 Uint8 type; /* SDL_MOUSEMOTION */ | |
126 Uint8 which; /* The mouse device index */ | |
127 Uint8 state; /* The current button state */ | |
128 Uint16 x, y; /* The X/Y coordinates of the mouse */ | |
129 Sint16 xrel; /* The relative motion in the X direction */ | |
130 Sint16 yrel; /* The relative motion in the Y direction */ | |
131 } SDL_MouseMotionEvent; | |
132 | |
133 /* Mouse button event structure */ | |
134 typedef struct { | |
135 Uint8 type; /* SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */ | |
136 Uint8 which; /* The mouse device index */ | |
137 Uint8 button; /* The mouse button index */ | |
138 Uint8 state; /* SDL_PRESSED or SDL_RELEASED */ | |
139 Uint16 x, y; /* The X/Y coordinates of the mouse at press time */ | |
140 } SDL_MouseButtonEvent; | |
141 | |
142 /* Joystick axis motion event structure */ | |
143 typedef struct { | |
144 Uint8 type; /* SDL_JOYAXISMOTION */ | |
145 Uint8 which; /* The joystick device index */ | |
146 Uint8 axis; /* The joystick axis index */ | |
147 Sint16 value; /* The axis value (range: -32768 to 32767) */ | |
148 } SDL_JoyAxisEvent; | |
149 | |
150 /* Joystick trackball motion event structure */ | |
151 typedef struct { | |
152 Uint8 type; /* SDL_JOYBALLMOTION */ | |
153 Uint8 which; /* The joystick device index */ | |
154 Uint8 ball; /* The joystick trackball index */ | |
155 Sint16 xrel; /* The relative motion in the X direction */ | |
156 Sint16 yrel; /* The relative motion in the Y direction */ | |
157 } SDL_JoyBallEvent; | |
158 | |
159 /* Joystick hat position change event structure */ | |
160 typedef struct { | |
161 Uint8 type; /* SDL_JOYHATMOTION */ | |
162 Uint8 which; /* The joystick device index */ | |
163 Uint8 hat; /* The joystick hat index */ | |
164 Uint8 value; /* The hat position value: | |
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165 SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP |
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166 SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT |
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167 SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN |
0 | 168 Note that zero means the POV is centered. |
169 */ | |
170 } SDL_JoyHatEvent; | |
171 | |
172 /* Joystick button event structure */ | |
173 typedef struct { | |
174 Uint8 type; /* SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */ | |
175 Uint8 which; /* The joystick device index */ | |
176 Uint8 button; /* The joystick button index */ | |
177 Uint8 state; /* SDL_PRESSED or SDL_RELEASED */ | |
178 } SDL_JoyButtonEvent; | |
179 | |
180 /* The "window resized" event | |
181 When you get this event, you are responsible for setting a new video | |
182 mode with the new width and height. | |
183 */ | |
184 typedef struct { | |
185 Uint8 type; /* SDL_VIDEORESIZE */ | |
186 int w; /* New width */ | |
187 int h; /* New height */ | |
188 } SDL_ResizeEvent; | |
189 | |
190 /* The "screen redraw" event */ | |
191 typedef struct { | |
192 Uint8 type; /* SDL_VIDEOEXPOSE */ | |
193 } SDL_ExposeEvent; | |
194 | |
195 /* The "quit requested" event */ | |
196 typedef struct { | |
197 Uint8 type; /* SDL_QUIT */ | |
198 } SDL_QuitEvent; | |
199 | |
200 /* A user-defined event type */ | |
201 typedef struct { | |
202 Uint8 type; /* SDL_USEREVENT through SDL_NUMEVENTS-1 */ | |
203 int code; /* User defined event code */ | |
204 void *data1; /* User defined data pointer */ | |
205 void *data2; /* User defined data pointer */ | |
206 } SDL_UserEvent; | |
207 | |
208 /* If you want to use this event, you should include SDL_syswm.h */ | |
209 struct SDL_SysWMmsg; | |
210 typedef struct SDL_SysWMmsg SDL_SysWMmsg; | |
211 typedef struct { | |
212 Uint8 type; | |
213 SDL_SysWMmsg *msg; | |
214 } SDL_SysWMEvent; | |
215 | |
216 /* General event structure */ | |
217 typedef union { | |
218 Uint8 type; | |
219 SDL_ActiveEvent active; | |
220 SDL_KeyboardEvent key; | |
221 SDL_MouseMotionEvent motion; | |
222 SDL_MouseButtonEvent button; | |
223 SDL_JoyAxisEvent jaxis; | |
224 SDL_JoyBallEvent jball; | |
225 SDL_JoyHatEvent jhat; | |
226 SDL_JoyButtonEvent jbutton; | |
227 SDL_ResizeEvent resize; | |
228 SDL_ExposeEvent expose; | |
229 SDL_QuitEvent quit; | |
230 SDL_UserEvent user; | |
231 SDL_SysWMEvent syswm; | |
232 } SDL_Event; | |
233 | |
234 | |
235 /* Function prototypes */ | |
236 | |
237 /* Pumps the event loop, gathering events from the input devices. | |
238 This function updates the event queue and internal input device state. | |
239 This should only be run in the thread that sets the video mode. | |
240 */ | |
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241 extern DECLSPEC void SDLCALL SDL_PumpEvents(void); |
0 | 242 |
243 /* Checks the event queue for messages and optionally returns them. | |
244 If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to | |
245 the back of the event queue. | |
246 If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front | |
247 of the event queue, matching 'mask', will be returned and will not | |
248 be removed from the queue. | |
249 If 'action' is SDL_GETEVENT, up to 'numevents' events at the front | |
250 of the event queue, matching 'mask', will be returned and will be | |
251 removed from the queue. | |
252 This function returns the number of events actually stored, or -1 | |
253 if there was an error. This function is thread-safe. | |
254 */ | |
255 typedef enum { | |
256 SDL_ADDEVENT, | |
257 SDL_PEEKEVENT, | |
258 SDL_GETEVENT | |
259 } SDL_eventaction; | |
260 /* */ | |
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261 extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents, |
0 | 262 SDL_eventaction action, Uint32 mask); |
263 | |
264 /* Polls for currently pending events, and returns 1 if there are any pending | |
265 events, or 0 if there are none available. If 'event' is not NULL, the next | |
266 event is removed from the queue and stored in that area. | |
267 */ | |
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268 extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event); |
0 | 269 |
270 /* Waits indefinitely for the next available event, returning 1, or 0 if there | |
271 was an error while waiting for events. If 'event' is not NULL, the next | |
272 event is removed from the queue and stored in that area. | |
273 */ | |
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274 extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event); |
0 | 275 |
276 /* Add an event to the event queue. | |
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277 This function returns 0 if the event queue was full, or -1 |
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278 if there was some other error. Returns 1 on success. |
0 | 279 */ |
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280 extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event); |
0 | 281 |
282 /* | |
283 This function sets up a filter to process all events before they | |
284 change internal state and are posted to the internal event queue. | |
285 | |
286 The filter is protypted as: | |
287 */ | |
288 typedef int (*SDL_EventFilter)(const SDL_Event *event); | |
289 /* | |
290 If the filter returns 1, then the event will be added to the internal queue. | |
291 If it returns 0, then the event will be dropped from the queue, but the | |
292 internal state will still be updated. This allows selective filtering of | |
293 dynamically arriving events. | |
294 | |
295 WARNING: Be very careful of what you do in the event filter function, as | |
296 it may run in a different thread! | |
297 | |
298 There is one caveat when dealing with the SDL_QUITEVENT event type. The | |
299 event filter is only called when the window manager desires to close the | |
300 application window. If the event filter returns 1, then the window will | |
301 be closed, otherwise the window will remain open if possible. | |
302 If the quit event is generated by an interrupt signal, it will bypass the | |
303 internal queue and be delivered to the application at the next event poll. | |
304 */ | |
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305 extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter); |
0 | 306 |
307 /* | |
308 Return the current event filter - can be used to "chain" filters. | |
309 If there is no event filter set, this function returns NULL. | |
310 */ | |
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311 extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter(void); |
0 | 312 |
313 /* | |
314 This function allows you to set the state of processing certain events. | |
315 If 'state' is set to SDL_IGNORE, that event will be automatically dropped | |
316 from the event queue and will not event be filtered. | |
317 If 'state' is set to SDL_ENABLE, that event will be processed normally. | |
318 If 'state' is set to SDL_QUERY, SDL_EventState() will return the | |
319 current processing state of the specified event. | |
320 */ | |
321 #define SDL_QUERY -1 | |
322 #define SDL_IGNORE 0 | |
323 #define SDL_DISABLE 0 | |
324 #define SDL_ENABLE 1 | |
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325 extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state); |
0 | 326 |
327 | |
328 /* Ends C function definitions when using C++ */ | |
329 #ifdef __cplusplus | |
330 } | |
331 #endif | |
332 #include "close_code.h" | |
333 | |
334 #endif /* _SDL_events_h */ |