Mercurial > sdl-ios-xcode
annotate src/audio/macosx/SDL_coreaudio.c @ 1868:c8f42ed8805e
Date: Thu, 15 Jun 2006 14:19:47 +0200 (CEST)
From: "Torsten Giebl"
Subject: [SDL] Patch for Makefile.DC
Hello !
This patch autom. copys SDL_config.h.default
into SDL_config.h when compiling SDL for Dreamcast
using Makefile.dc.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 20 Jun 2006 06:39:01 +0000 |
parents | dc6b59e925a2 |
children | 782fd950bd46 c121d94672cb 9df8136abec0 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include <AudioUnit/AudioUnit.h> |
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25 |
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26 #include "SDL_audio.h" |
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27 #include "../SDL_audio_c.h" |
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28 #include "../SDL_sysaudio.h" |
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29 #include "SDL_coreaudio.h" |
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30 |
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31 |
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32 /* Audio driver functions */ |
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33 |
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34 static int Core_OpenAudio(_THIS, SDL_AudioSpec *spec); |
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35 static void Core_WaitAudio(_THIS); |
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36 static void Core_PlayAudio(_THIS); |
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37 static Uint8 *Core_GetAudioBuf(_THIS); |
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38 static void Core_CloseAudio(_THIS); |
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39 |
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40 /* Audio driver bootstrap functions */ |
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41 |
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42 static int Audio_Available(void) |
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43 { |
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44 return(1); |
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45 } |
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46 |
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47 static void Audio_DeleteDevice(SDL_AudioDevice *device) |
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48 { |
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49 SDL_free(device->hidden); |
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50 SDL_free(device); |
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51 } |
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52 |
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53 static SDL_AudioDevice *Audio_CreateDevice(int devindex) |
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54 { |
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55 SDL_AudioDevice *this; |
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56 |
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57 /* Initialize all variables that we clean on shutdown */ |
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58 this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); |
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59 if ( this ) { |
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60 SDL_memset(this, 0, (sizeof *this)); |
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61 this->hidden = (struct SDL_PrivateAudioData *) |
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62 SDL_malloc((sizeof *this->hidden)); |
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63 } |
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64 if ( (this == NULL) || (this->hidden == NULL) ) { |
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65 SDL_OutOfMemory(); |
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66 if ( this ) { |
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67 SDL_free(this); |
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68 } |
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69 return(0); |
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70 } |
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71 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
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72 |
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73 /* Set the function pointers */ |
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74 this->OpenAudio = Core_OpenAudio; |
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75 this->WaitAudio = Core_WaitAudio; |
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76 this->PlayAudio = Core_PlayAudio; |
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77 this->GetAudioBuf = Core_GetAudioBuf; |
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78 this->CloseAudio = Core_CloseAudio; |
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79 |
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80 this->free = Audio_DeleteDevice; |
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81 |
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82 return this; |
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83 } |
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84 |
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85 AudioBootStrap COREAUDIO_bootstrap = { |
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86 "coreaudio", "Mac OS X CoreAudio", |
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87 Audio_Available, Audio_CreateDevice |
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88 }; |
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89 |
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90 /* The CoreAudio callback */ |
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91 static OSStatus audioCallback (void *inRefCon, |
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92 AudioUnitRenderActionFlags inActionFlags, |
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93 const AudioTimeStamp *inTimeStamp, |
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94 UInt32 inBusNumber, |
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95 AudioBuffer *ioData) |
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96 { |
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97 SDL_AudioDevice *this = (SDL_AudioDevice *)inRefCon; |
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98 UInt32 remaining, len; |
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99 void *ptr; |
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100 |
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101 /* Only do anything if audio is enabled and not paused */ |
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102 if ( ! this->enabled || this->paused ) { |
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103 SDL_memset(ioData->mData, this->spec.silence, ioData->mDataByteSize); |
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104 return 0; |
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105 } |
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106 |
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107 /* No SDL conversion should be needed here, ever, since we accept |
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108 any input format in OpenAudio, and leave the conversion to CoreAudio. |
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109 */ |
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110 /* |
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111 assert(!this->convert.needed); |
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112 assert(this->spec.channels == ioData->mNumberChannels); |
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113 */ |
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114 |
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115 remaining = ioData->mDataByteSize; |
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116 ptr = ioData->mData; |
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117 while (remaining > 0) { |
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118 if (bufferOffset >= bufferSize) { |
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119 /* Generate the data */ |
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120 SDL_memset(buffer, this->spec.silence, bufferSize); |
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121 SDL_mutexP(this->mixer_lock); |
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122 (*this->spec.callback)(this->spec.userdata, |
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123 buffer, bufferSize); |
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124 SDL_mutexV(this->mixer_lock); |
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125 bufferOffset = 0; |
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126 } |
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127 |
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128 len = bufferSize - bufferOffset; |
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129 if (len > remaining) |
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130 len = remaining; |
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131 SDL_memcpy(ptr, (char *)buffer + bufferOffset, len); |
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132 ptr = (char *)ptr + len; |
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133 remaining -= len; |
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134 bufferOffset += len; |
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135 } |
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136 |
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137 return 0; |
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138 } |
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139 |
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140 /* Dummy functions -- we don't use thread-based audio */ |
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141 void Core_WaitAudio(_THIS) |
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142 { |
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143 return; |
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144 } |
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145 |
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146 void Core_PlayAudio(_THIS) |
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147 { |
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148 return; |
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149 } |
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150 |
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151 Uint8 *Core_GetAudioBuf(_THIS) |
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152 { |
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153 return(NULL); |
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154 } |
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155 |
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156 void Core_CloseAudio(_THIS) |
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157 { |
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158 OSStatus result; |
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159 struct AudioUnitInputCallback callback; |
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160 |
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161 /* stop processing the audio unit */ |
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162 result = AudioOutputUnitStop (outputAudioUnit); |
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163 if (result != noErr) { |
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164 SDL_SetError("Core_CloseAudio: AudioOutputUnitStop"); |
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165 return; |
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166 } |
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167 |
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168 /* Remove the input callback */ |
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169 callback.inputProc = 0; |
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170 callback.inputProcRefCon = 0; |
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171 result = AudioUnitSetProperty (outputAudioUnit, |
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172 kAudioUnitProperty_SetInputCallback, |
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173 kAudioUnitScope_Input, |
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174 0, |
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175 &callback, |
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176 sizeof(callback)); |
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177 if (result != noErr) { |
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178 SDL_SetError("Core_CloseAudio: AudioUnitSetProperty (kAudioUnitProperty_SetInputCallback)"); |
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179 return; |
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180 } |
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181 |
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182 result = CloseComponent(outputAudioUnit); |
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183 if (result != noErr) { |
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184 SDL_SetError("Core_CloseAudio: CloseComponent"); |
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185 return; |
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186 } |
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187 |
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188 SDL_free(buffer); |
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189 } |
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190 |
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191 #define CHECK_RESULT(msg) \ |
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192 if (result != noErr) { \ |
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193 SDL_SetError("Failed to start CoreAudio: " msg); \ |
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194 return -1; \ |
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195 } |
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196 |
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197 |
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198 int Core_OpenAudio(_THIS, SDL_AudioSpec *spec) |
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199 { |
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200 OSStatus result = noErr; |
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201 Component comp; |
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202 ComponentDescription desc; |
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203 struct AudioUnitInputCallback callback; |
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204 AudioStreamBasicDescription requestedDesc; |
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205 |
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|
206 /* Setup a AudioStreamBasicDescription with the requested format */ |
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207 requestedDesc.mFormatID = kAudioFormatLinearPCM; |
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208 requestedDesc.mFormatFlags = kLinearPCMFormatFlagIsPacked; |
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209 requestedDesc.mChannelsPerFrame = spec->channels; |
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210 requestedDesc.mSampleRate = spec->freq; |
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211 |
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|
212 requestedDesc.mBitsPerChannel = spec->format & 0xFF; |
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213 if (spec->format & 0x8000) |
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214 requestedDesc.mFormatFlags |= kLinearPCMFormatFlagIsSignedInteger; |
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215 if (spec->format & 0x1000) |
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|
216 requestedDesc.mFormatFlags |= kLinearPCMFormatFlagIsBigEndian; |
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217 |
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|
218 requestedDesc.mFramesPerPacket = 1; |
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|
219 requestedDesc.mBytesPerFrame = requestedDesc.mBitsPerChannel * requestedDesc.mChannelsPerFrame / 8; |
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|
220 requestedDesc.mBytesPerPacket = requestedDesc.mBytesPerFrame * requestedDesc.mFramesPerPacket; |
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221 |
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222 |
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|
223 /* Locate the default output audio unit */ |
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|
224 desc.componentType = kAudioUnitComponentType; |
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|
225 desc.componentSubType = kAudioUnitSubType_Output; |
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|
226 desc.componentManufacturer = kAudioUnitID_DefaultOutput; |
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227 desc.componentFlags = 0; |
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228 desc.componentFlagsMask = 0; |
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229 |
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230 comp = FindNextComponent (NULL, &desc); |
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231 if (comp == NULL) { |
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232 SDL_SetError ("Failed to start CoreAudio: FindNextComponent returned NULL"); |
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233 return -1; |
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234 } |
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235 |
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236 /* Open & initialize the default output audio unit */ |
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237 result = OpenAComponent (comp, &outputAudioUnit); |
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238 CHECK_RESULT("OpenAComponent") |
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239 |
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240 result = AudioUnitInitialize (outputAudioUnit); |
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241 CHECK_RESULT("AudioUnitInitialize") |
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242 |
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243 /* Set the input format of the audio unit. */ |
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244 result = AudioUnitSetProperty (outputAudioUnit, |
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245 kAudioUnitProperty_StreamFormat, |
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246 kAudioUnitScope_Input, |
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247 0, |
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248 &requestedDesc, |
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249 sizeof (requestedDesc)); |
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250 CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_StreamFormat)") |
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251 |
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252 /* Set the audio callback */ |
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253 callback.inputProc = audioCallback; |
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254 callback.inputProcRefCon = this; |
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255 result = AudioUnitSetProperty (outputAudioUnit, |
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256 kAudioUnitProperty_SetInputCallback, |
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257 kAudioUnitScope_Input, |
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258 0, |
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259 &callback, |
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260 sizeof(callback)); |
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261 CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_SetInputCallback)") |
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262 |
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263 /* Calculate the final parameters for this audio specification */ |
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264 SDL_CalculateAudioSpec(spec); |
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265 |
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266 /* Allocate a sample buffer */ |
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267 bufferOffset = bufferSize = this->spec.size; |
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268 buffer = SDL_malloc(bufferSize); |
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269 |
935
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270 /* Finally, start processing of the audio unit */ |
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271 result = AudioOutputUnitStart (outputAudioUnit); |
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272 CHECK_RESULT("AudioOutputUnitStart") |
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273 |
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274 |
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275 /* We're running! */ |
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276 return(1); |
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277 } |