Mercurial > sdl-ios-xcode
diff src/audio/macosx/SDL_coreaudio.c @ 1338:604d73db6802
Removed uses of stdlib.h and string.h
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 07 Feb 2006 09:29:18 +0000 |
parents | 3692456e7b0f |
children | c71e05b4dc2e |
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--- a/src/audio/macosx/SDL_coreaudio.c Tue Feb 07 07:03:29 2006 +0000 +++ b/src/audio/macosx/SDL_coreaudio.c Tue Feb 07 09:29:18 2006 +0000 @@ -22,11 +22,8 @@ #include <AudioUnit/AudioUnit.h> -#include <assert.h> -#include <stdlib.h> -#include <stdio.h> -#include <string.h> - +#include "SDL_stdlib.h" +#include "SDL_string.h" #include "SDL_endian.h" #include "SDL_audio.h" #include "SDL_audio_c.h" @@ -113,8 +110,10 @@ /* No SDL conversion should be needed here, ever, since we accept any input format in OpenAudio, and leave the conversion to CoreAudio. */ + /* assert(!this->convert.needed); assert(this->spec.channels == ioData->mNumberChannels); + */ remaining = ioData->mDataByteSize; ptr = ioData->mData; @@ -270,8 +269,7 @@ /* Allocate a sample buffer */ bufferOffset = bufferSize = this->spec.size; buffer = SDL_malloc(bufferSize); - assert(buffer); - + /* Finally, start processing of the audio unit */ result = AudioOutputUnitStart (outputAudioUnit); CHECK_RESULT("AudioOutputUnitStart")