Mercurial > sdl-ios-xcode
annotate src/main/beos/SDL_BeApp.cc @ 878:c7ca0f3cbca2
Argh...
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 08 Apr 2004 21:06:10 +0000 |
parents | aa4ac9e65d92 |
children | c9b51268668f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
769
b8d311d90021
Updated copyright information for 2004 (Happy New Year!)
Sam Lantinga <slouken@libsdl.org>
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573
diff
changeset
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
e8157fcb3114
Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* Handle the BeApp specific portions of the application */ | |
29 | |
30 #include <AppKit.h> | |
31 #include <storage/Path.h> | |
32 #include <storage/Entry.h> | |
33 #include <stdlib.h> | |
573
6c3fa3b5e397
Fixed build error on BeOS
Sam Lantinga <slouken@libsdl.org>
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34 #include <string.h> |
0 | 35 #include <unistd.h> |
36 | |
37 #include "SDL_BeApp.h" | |
38 #include "SDL_thread.h" | |
39 #include "SDL_timer.h" | |
40 #include "SDL_error.h" | |
41 | |
42 /* Flag to tell whether or not the Be application is active or not */ | |
43 int SDL_BeAppActive = 0; | |
44 static SDL_Thread *SDL_AppThread = NULL; | |
45 | |
46 static int StartBeApp(void *unused) | |
47 { | |
48 BApplication *App; | |
49 | |
50 App = new BApplication("application/x-SDL-executable"); | |
51 | |
52 App->Run(); | |
53 delete App; | |
54 return(0); | |
55 } | |
56 | |
57 /* Initialize the Be Application, if it's not already started */ | |
58 int SDL_InitBeApp(void) | |
59 { | |
60 /* Create the BApplication that handles appserver interaction */ | |
61 if ( SDL_BeAppActive <= 0 ) { | |
62 SDL_AppThread = SDL_CreateThread(StartBeApp, NULL); | |
63 if ( SDL_AppThread == NULL ) { | |
64 SDL_SetError("Couldn't create BApplication thread"); | |
65 return(-1); | |
66 } | |
67 | |
855
aa4ac9e65d92
I noticed MacOSX SDL sets up working directory to parent of executable.
Sam Lantinga <slouken@libsdl.org>
parents:
769
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68 /* Change working to directory to that of executable */ |
aa4ac9e65d92
I noticed MacOSX SDL sets up working directory to parent of executable.
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
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69 app_info info; |
aa4ac9e65d92
I noticed MacOSX SDL sets up working directory to parent of executable.
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
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70 if (B_OK == be_app->GetAppInfo(&info)) { |
aa4ac9e65d92
I noticed MacOSX SDL sets up working directory to parent of executable.
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
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71 entry_ref ref = info.ref; |
aa4ac9e65d92
I noticed MacOSX SDL sets up working directory to parent of executable.
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
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72 BEntry entry; |
aa4ac9e65d92
I noticed MacOSX SDL sets up working directory to parent of executable.
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
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73 if (B_OK == entry.SetTo(&ref)) { |
aa4ac9e65d92
I noticed MacOSX SDL sets up working directory to parent of executable.
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
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74 BPath path; |
aa4ac9e65d92
I noticed MacOSX SDL sets up working directory to parent of executable.
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
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75 if (B_OK == path.SetTo(&entry)) { |
aa4ac9e65d92
I noticed MacOSX SDL sets up working directory to parent of executable.
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
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76 if (B_OK == path.GetParent(&path)) { |
aa4ac9e65d92
I noticed MacOSX SDL sets up working directory to parent of executable.
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
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77 chdir(path.Path()); |
0 | 78 } |
79 } | |
855
aa4ac9e65d92
I noticed MacOSX SDL sets up working directory to parent of executable.
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
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80 } |
aa4ac9e65d92
I noticed MacOSX SDL sets up working directory to parent of executable.
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
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81 } |
0 | 82 |
83 do { | |
84 SDL_Delay(10); | |
85 } while ( (be_app == NULL) || be_app->IsLaunching() ); | |
86 | |
87 /* Mark the application active */ | |
88 SDL_BeAppActive = 0; | |
89 } | |
90 | |
91 /* Increment the application reference count */ | |
92 ++SDL_BeAppActive; | |
93 | |
94 /* The app is running, and we're ready to go */ | |
95 return(0); | |
96 } | |
97 | |
98 /* Quit the Be Application, if there's nothing left to do */ | |
99 void SDL_QuitBeApp(void) | |
100 { | |
101 /* Decrement the application reference count */ | |
102 --SDL_BeAppActive; | |
103 | |
104 /* If the reference count reached zero, clean up the app */ | |
105 if ( SDL_BeAppActive == 0 ) { | |
106 if ( SDL_AppThread != NULL ) { | |
107 if ( be_app != NULL ) { /* Not tested */ | |
108 be_app->PostMessage(B_QUIT_REQUESTED); | |
109 } | |
110 SDL_WaitThread(SDL_AppThread, NULL); | |
111 SDL_AppThread = NULL; | |
112 } | |
113 /* be_app should now be NULL since be_app has quit */ | |
114 } | |
115 } |