Mercurial > sdl-ios-xcode
annotate src/audio/SDL_audio.c @ 1561:c724c4a99759
Try to fill the hardware audio buffer immediately.
Fixes Bugzilla #18.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 21 Mar 2006 00:56:10 +0000 |
parents | 30f189cdd82b |
children | 1d487a3fab41 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Allow access to a raw mixing buffer */ | |
25 | |
26 #include "SDL.h" | |
27 #include "SDL_audio_c.h" | |
28 #include "SDL_audiomem.h" | |
29 #include "SDL_sysaudio.h" | |
30 | |
1190 | 31 #ifdef __OS2__ |
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32 /* We'll need the DosSetPriority() API! */ |
1190 | 33 #define INCL_DOSPROCESS |
34 #include <os2.h> | |
35 #endif | |
36 | |
0 | 37 /* Available audio drivers */ |
38 static AudioBootStrap *bootstrap[] = { | |
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39 #if SDL_AUDIO_DRIVER_OPENBSD |
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40 &OPENBSD_AUDIO_bootstrap, |
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41 #endif |
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42 #if SDL_AUDIO_DRIVER_OSS |
0 | 43 &DSP_bootstrap, |
44 &DMA_bootstrap, | |
45 #endif | |
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46 #if SDL_AUDIO_DRIVER_ALSA |
0 | 47 &ALSA_bootstrap, |
48 #endif | |
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49 #if SDL_AUDIO_DRIVER_QNXNTO |
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50 &QNXNTOAUDIO_bootstrap, |
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51 #endif |
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52 #if SDL_AUDIO_DRIVER_SUNAUDIO |
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53 &SUNAUDIO_bootstrap, |
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54 #endif |
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55 #if SDL_AUDIO_DRIVER_DMEDIA |
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56 &DMEDIA_bootstrap, |
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57 #endif |
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58 #if SDL_AUDIO_DRIVER_ARTS |
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59 &ARTS_bootstrap, |
0 | 60 #endif |
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61 #if SDL_AUDIO_DRIVER_ESD |
0 | 62 &ESD_bootstrap, |
63 #endif | |
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64 #if SDL_AUDIO_DRIVER_NAS |
0 | 65 &NAS_bootstrap, |
66 #endif | |
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67 #if SDL_AUDIO_DRIVER_DSOUND |
0 | 68 &DSOUND_bootstrap, |
69 #endif | |
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70 #if SDL_AUDIO_DRIVER_WAVEOUT |
0 | 71 &WAVEOUT_bootstrap, |
72 #endif | |
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73 #if SDL_AUDIO_DRIVER_PAUD |
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74 &Paud_bootstrap, |
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75 #endif |
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76 #if SDL_AUDIO_DRIVER_BAUDIO |
0 | 77 &BAUDIO_bootstrap, |
78 #endif | |
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79 #if SDL_AUDIO_DRIVER_COREAUDIO |
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80 &COREAUDIO_bootstrap, |
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81 #endif |
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82 #if SDL_AUDIO_DRIVER_SNDMGR |
0 | 83 &SNDMGR_bootstrap, |
84 #endif | |
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85 #if SDL_AUDIO_DRIVER_AHI |
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86 &AHI_bootstrap, |
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87 #endif |
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88 #if SDL_AUDIO_DRIVER_MINT |
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89 &MINTAUDIO_GSXB_bootstrap, |
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90 &MINTAUDIO_MCSN_bootstrap, |
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91 &MINTAUDIO_STFA_bootstrap, |
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92 &MINTAUDIO_XBIOS_bootstrap, |
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93 &MINTAUDIO_DMA8_bootstrap, |
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94 #endif |
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95 #if SDL_AUDIO_DRIVER_DISK |
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96 &DISKAUD_bootstrap, |
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97 #endif |
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98 #if SDL_AUDIO_DRIVER_DUMMY |
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99 &DUMMYAUD_bootstrap, |
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100 #endif |
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101 #if SDL_AUDIO_DRIVER_DC |
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102 &DCAUD_bootstrap, |
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103 #endif |
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104 #if SDL_AUDIO_DRIVER_MMEAUDIO |
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105 &MMEAUDIO_bootstrap, |
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106 #endif |
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107 #if SDL_AUDIO_DRIVER_DART |
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108 &DART_bootstrap, |
1190 | 109 #endif |
0 | 110 NULL |
111 }; | |
112 SDL_AudioDevice *current_audio = NULL; | |
113 | |
114 /* Various local functions */ | |
115 int SDL_AudioInit(const char *driver_name); | |
116 void SDL_AudioQuit(void); | |
117 | |
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118 #if SDL_AUDIO_DRIVER_AHI |
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119 static int audio_configured = 0; |
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120 #endif |
0 | 121 |
122 /* The general mixing thread function */ | |
123 int SDL_RunAudio(void *audiop) | |
124 { | |
125 SDL_AudioDevice *audio = (SDL_AudioDevice *)audiop; | |
126 Uint8 *stream; | |
127 int stream_len; | |
128 void *udata; | |
129 void (*fill)(void *userdata,Uint8 *stream, int len); | |
130 int silence; | |
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131 #if SDL_AUDIO_DRIVER_AHI |
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132 int started = 0; |
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133 |
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134 /* AmigaOS NEEDS that the audio driver is opened in the thread that uses it! */ |
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135 |
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136 D(bug("Task audio started audio struct:<%lx>...\n",audiop)); |
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137 |
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138 D(bug("Before Openaudio...")); |
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139 if(audio->OpenAudio(audio, &audio->spec)==-1) |
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140 { |
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141 D(bug("Open audio failed...\n")); |
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142 return(-1); |
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143 } |
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144 D(bug("OpenAudio...OK\n")); |
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145 #endif |
0 | 146 |
147 /* Perform any thread setup */ | |
148 if ( audio->ThreadInit ) { | |
149 audio->ThreadInit(audio); | |
150 } | |
151 audio->threadid = SDL_ThreadID(); | |
152 | |
153 /* Set up the mixing function */ | |
154 fill = audio->spec.callback; | |
155 udata = audio->spec.userdata; | |
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156 |
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157 #if SDL_AUDIO_DRIVER_AHI |
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158 audio_configured = 1; |
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159 |
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160 D(bug("Audio configured... Checking for conversion\n")); |
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161 SDL_mutexP(audio->mixer_lock); |
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162 D(bug("Semaphore obtained...\n")); |
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163 #endif |
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164 |
0 | 165 if ( audio->convert.needed ) { |
166 if ( audio->convert.src_format == AUDIO_U8 ) { | |
167 silence = 0x80; | |
168 } else { | |
169 silence = 0; | |
170 } | |
171 stream_len = audio->convert.len; | |
172 } else { | |
173 silence = audio->spec.silence; | |
174 stream_len = audio->spec.size; | |
175 } | |
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176 |
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177 stream = audio->GetAudioBuf(audio); |
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178 if ( stream == NULL ) { |
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179 stream = audio->fake_stream; |
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180 } |
0 | 181 |
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182 #if SDL_AUDIO_DRIVER_AHI |
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183 SDL_mutexV(audio->mixer_lock); |
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184 D(bug("Entering audio loop...\n")); |
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185 #endif |
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186 |
1190 | 187 #ifdef __OS2__ |
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188 /* Increase the priority of this thread to make sure that |
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189 the audio will be continuous all the time! */ |
1190 | 190 #ifdef USE_DOSSETPRIORITY |
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191 if (SDL_getenv("SDL_USE_TIMECRITICAL_AUDIO")) |
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192 { |
1190 | 193 #ifdef DEBUG_BUILD |
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194 printf("[SDL_RunAudio] : Setting priority to TimeCritical+0! (TID%d)\n", SDL_ThreadID()); |
1190 | 195 #endif |
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196 DosSetPriority(PRTYS_THREAD, PRTYC_TIMECRITICAL, 0, 0); |
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197 } |
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198 else |
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199 { |
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200 #ifdef DEBUG_BUILD |
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201 printf("[SDL_RunAudio] : Setting priority to ForegroundServer+0! (TID%d)\n", SDL_ThreadID()); |
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202 #endif |
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203 DosSetPriority(PRTYS_THREAD, PRTYC_FOREGROUNDSERVER, 0, 0); |
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204 } |
1190 | 205 #endif |
206 #endif | |
21
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207 |
0 | 208 /* Loop, filling the audio buffers */ |
209 while ( audio->enabled ) { | |
210 | |
211 /* Wait for new current buffer to finish playing */ | |
212 if ( stream == audio->fake_stream ) { | |
213 SDL_Delay((audio->spec.samples*1000)/audio->spec.freq); | |
214 } else { | |
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215 #if SDL_AUDIO_DRIVER_AHI |
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216 if ( started > 1 ) |
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217 #endif |
0 | 218 audio->WaitAudio(audio); |
219 } | |
220 | |
221 /* Fill the current buffer with sound */ | |
222 if ( audio->convert.needed ) { | |
223 if ( audio->convert.buf ) { | |
224 stream = audio->convert.buf; | |
225 } else { | |
226 continue; | |
227 } | |
228 } else { | |
229 stream = audio->GetAudioBuf(audio); | |
230 if ( stream == NULL ) { | |
231 stream = audio->fake_stream; | |
232 } | |
233 } | |
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234 SDL_memset(stream, silence, stream_len); |
0 | 235 |
236 if ( ! audio->paused ) { | |
237 SDL_mutexP(audio->mixer_lock); | |
238 (*fill)(udata, stream, stream_len); | |
239 SDL_mutexV(audio->mixer_lock); | |
240 } | |
241 | |
242 /* Convert the audio if necessary */ | |
243 if ( audio->convert.needed ) { | |
244 SDL_ConvertAudio(&audio->convert); | |
245 stream = audio->GetAudioBuf(audio); | |
246 if ( stream == NULL ) { | |
247 stream = audio->fake_stream; | |
248 } | |
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249 SDL_memcpy(stream, audio->convert.buf, |
0 | 250 audio->convert.len_cvt); |
251 } | |
252 | |
253 /* Ready current buffer for play and change current buffer */ | |
254 if ( stream != audio->fake_stream ) { | |
255 audio->PlayAudio(audio); | |
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256 #if SDL_AUDIO_DRIVER_AHI |
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257 /* AmigaOS don't have to wait the first time audio is played! */ |
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258 started++; |
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259 #endif |
0 | 260 } |
261 } | |
262 /* Wait for the audio to drain.. */ | |
263 if ( audio->WaitDone ) { | |
264 audio->WaitDone(audio); | |
265 } | |
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266 |
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267 #if SDL_AUDIO_DRIVER_AHI |
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268 D(bug("WaitAudio...Done\n")); |
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269 |
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270 audio->CloseAudio(audio); |
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271 |
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272 D(bug("CloseAudio..Done, subtask exiting...\n")); |
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273 audio_configured = 0; |
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274 #endif |
1190 | 275 #ifdef __OS2__ |
276 #ifdef DEBUG_BUILD | |
277 printf("[SDL_RunAudio] : Task exiting. (TID%d)\n", SDL_ThreadID()); | |
278 #endif | |
279 #endif | |
0 | 280 return(0); |
281 } | |
282 | |
322
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283 static void SDL_LockAudio_Default(SDL_AudioDevice *audio) |
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284 { |
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285 if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) { |
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286 return; |
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287 } |
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288 SDL_mutexP(audio->mixer_lock); |
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289 } |
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290 |
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291 static void SDL_UnlockAudio_Default(SDL_AudioDevice *audio) |
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292 { |
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293 if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) { |
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294 return; |
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295 } |
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296 SDL_mutexV(audio->mixer_lock); |
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297 } |
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298 |
0 | 299 int SDL_AudioInit(const char *driver_name) |
300 { | |
301 SDL_AudioDevice *audio; | |
302 int i = 0, idx; | |
303 | |
304 /* Check to make sure we don't overwrite 'current_audio' */ | |
305 if ( current_audio != NULL ) { | |
306 SDL_AudioQuit(); | |
307 } | |
308 | |
309 /* Select the proper audio driver */ | |
310 audio = NULL; | |
311 idx = 0; | |
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312 #if SDL_AUDIO_DRIVER_ESD |
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313 if ( (driver_name == NULL) && (SDL_getenv("ESPEAKER") != NULL) ) { |
0 | 314 /* Ahem, we know that if ESPEAKER is set, user probably wants |
315 to use ESD, but don't start it if it's not already running. | |
316 This probably isn't the place to do this, but... Shh! :) | |
317 */ | |
318 for ( i=0; bootstrap[i]; ++i ) { | |
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319 if ( SDL_strcmp(bootstrap[i]->name, "esd") == 0 ) { |
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320 #ifdef HAVE_PUTENV |
0 | 321 const char *esd_no_spawn; |
322 | |
323 /* Don't start ESD if it's not running */ | |
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324 esd_no_spawn = getenv("ESD_NO_SPAWN"); |
0 | 325 if ( esd_no_spawn == NULL ) { |
326 putenv("ESD_NO_SPAWN=1"); | |
327 } | |
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328 #endif |
0 | 329 if ( bootstrap[i]->available() ) { |
330 audio = bootstrap[i]->create(0); | |
331 break; | |
332 } | |
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333 #ifdef HAVE_UNSETENV |
0 | 334 if ( esd_no_spawn == NULL ) { |
335 unsetenv("ESD_NO_SPAWN"); | |
336 } | |
337 #endif | |
338 } | |
339 } | |
340 } | |
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341 #endif /* SDL_AUDIO_DRIVER_ESD */ |
0 | 342 if ( audio == NULL ) { |
343 if ( driver_name != NULL ) { | |
344 #if 0 /* This will be replaced with a better driver selection API */ | |
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345 if ( SDL_strrchr(driver_name, ':') != NULL ) { |
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346 idx = atoi(SDL_strrchr(driver_name, ':')+1); |
0 | 347 } |
348 #endif | |
349 for ( i=0; bootstrap[i]; ++i ) { | |
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350 if (SDL_strncmp(bootstrap[i]->name, driver_name, |
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351 SDL_strlen(bootstrap[i]->name)) == 0) { |
0 | 352 if ( bootstrap[i]->available() ) { |
353 audio=bootstrap[i]->create(idx); | |
354 break; | |
355 } | |
356 } | |
357 } | |
358 } else { | |
359 for ( i=0; bootstrap[i]; ++i ) { | |
360 if ( bootstrap[i]->available() ) { | |
361 audio = bootstrap[i]->create(idx); | |
362 if ( audio != NULL ) { | |
363 break; | |
364 } | |
365 } | |
366 } | |
367 } | |
368 if ( audio == NULL ) { | |
369 SDL_SetError("No available audio device"); | |
370 #if 0 /* Don't fail SDL_Init() if audio isn't available. | |
371 SDL_OpenAudio() will handle it at that point. *sigh* | |
372 */ | |
373 return(-1); | |
374 #endif | |
375 } | |
376 } | |
377 current_audio = audio; | |
378 if ( current_audio ) { | |
379 current_audio->name = bootstrap[i]->name; | |
322
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380 if ( !current_audio->LockAudio && !current_audio->UnlockAudio ) { |
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381 current_audio->LockAudio = SDL_LockAudio_Default; |
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382 current_audio->UnlockAudio = SDL_UnlockAudio_Default; |
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383 } |
0 | 384 } |
385 return(0); | |
386 } | |
387 | |
388 char *SDL_AudioDriverName(char *namebuf, int maxlen) | |
389 { | |
390 if ( current_audio != NULL ) { | |
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391 SDL_strlcpy(namebuf, current_audio->name, maxlen); |
0 | 392 return(namebuf); |
393 } | |
394 return(NULL); | |
395 } | |
396 | |
397 int SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained) | |
398 { | |
399 SDL_AudioDevice *audio; | |
400 | |
401 /* Start up the audio driver, if necessary */ | |
402 if ( ! current_audio ) { | |
403 if ( (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) || | |
404 (current_audio == NULL) ) { | |
405 return(-1); | |
406 } | |
407 } | |
408 audio = current_audio; | |
409 | |
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410 if (audio->opened) { |
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411 SDL_SetError("Audio device is already opened"); |
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412 return(-1); |
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413 } |
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414 |
0 | 415 /* Verify some parameters */ |
416 if ( desired->callback == NULL ) { | |
417 SDL_SetError("SDL_OpenAudio() passed a NULL callback"); | |
418 return(-1); | |
419 } | |
420 switch ( desired->channels ) { | |
421 case 1: /* Mono */ | |
422 case 2: /* Stereo */ | |
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423 case 4: /* surround */ |
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424 case 6: /* surround with center and lfe */ |
0 | 425 break; |
426 default: | |
427 SDL_SetError("1 (mono) and 2 (stereo) channels supported"); | |
428 return(-1); | |
429 } | |
430 | |
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431 #if defined(__MACOS__) || (defined(__RISCOS__) && SDL_THREADS_DISABLED) |
0 | 432 /* FIXME: Need to implement PPC interrupt asm for SDL_LockAudio() */ |
433 #else | |
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434 #if defined(__MINT__) && SDL_THREADS_DISABLED |
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435 /* Uses interrupt driven audio, without thread */ |
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436 #else |
0 | 437 /* Create a semaphore for locking the sound buffers */ |
438 audio->mixer_lock = SDL_CreateMutex(); | |
439 if ( audio->mixer_lock == NULL ) { | |
440 SDL_SetError("Couldn't create mixer lock"); | |
441 SDL_CloseAudio(); | |
442 return(-1); | |
443 } | |
398
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444 #endif /* __MINT__ */ |
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445 #endif /* __MACOS__ */ |
0 | 446 |
447 /* Calculate the silence and size of the audio specification */ | |
448 SDL_CalculateAudioSpec(desired); | |
449 | |
450 /* Open the audio subsystem */ | |
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451 SDL_memcpy(&audio->spec, desired, sizeof(audio->spec)); |
0 | 452 audio->convert.needed = 0; |
453 audio->enabled = 1; | |
454 audio->paused = 1; | |
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455 |
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456 #if !SDL_AUDIO_DRIVER_AHI |
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457 |
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458 /* AmigaOS opens audio inside the main loop */ |
0 | 459 audio->opened = audio->OpenAudio(audio, &audio->spec)+1; |
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460 |
0 | 461 if ( ! audio->opened ) { |
462 SDL_CloseAudio(); | |
463 return(-1); | |
464 } | |
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465 #else |
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466 D(bug("Locking semaphore...")); |
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467 SDL_mutexP(audio->mixer_lock); |
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468 |
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469 |
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470 audio->thread = SDL_CreateThread(SDL_RunAudio, audio); |
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471 D(bug("Created thread...\n")); |
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472 |
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473 if ( audio->thread == NULL ) { |
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474 SDL_mutexV(audio->mixer_lock); |
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475 SDL_CloseAudio(); |
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476 SDL_SetError("Couldn't create audio thread"); |
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477 return(-1); |
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478 } |
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479 |
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480 while(!audio_configured) |
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481 SDL_Delay(100); |
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482 #endif |
0 | 483 |
484 /* If the audio driver changes the buffer size, accept it */ | |
485 if ( audio->spec.samples != desired->samples ) { | |
486 desired->samples = audio->spec.samples; | |
487 SDL_CalculateAudioSpec(desired); | |
488 } | |
489 | |
490 /* Allocate a fake audio memory buffer */ | |
491 audio->fake_stream = SDL_AllocAudioMem(audio->spec.size); | |
492 if ( audio->fake_stream == NULL ) { | |
493 SDL_CloseAudio(); | |
494 SDL_OutOfMemory(); | |
495 return(-1); | |
496 } | |
497 | |
498 /* See if we need to do any conversion */ | |
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499 if ( obtained != NULL ) { |
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500 SDL_memcpy(obtained, &audio->spec, sizeof(audio->spec)); |
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501 } else if ( desired->freq != audio->spec.freq || |
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502 desired->format != audio->spec.format || |
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503 desired->channels != audio->spec.channels ) { |
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504 /* Build an audio conversion block */ |
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505 if ( SDL_BuildAudioCVT(&audio->convert, |
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506 desired->format, desired->channels, |
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507 desired->freq, |
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508 audio->spec.format, audio->spec.channels, |
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509 audio->spec.freq) < 0 ) { |
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510 SDL_CloseAudio(); |
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511 return(-1); |
0 | 512 } |
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513 if ( audio->convert.needed ) { |
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514 audio->convert.len = desired->size; |
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515 audio->convert.buf =(Uint8 *)SDL_AllocAudioMem( |
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516 audio->convert.len*audio->convert.len_mult); |
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517 if ( audio->convert.buf == NULL ) { |
0 | 518 SDL_CloseAudio(); |
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519 SDL_OutOfMemory(); |
0 | 520 return(-1); |
521 } | |
522 } | |
523 } | |
524 | |
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525 #if !SDL_AUDIO_DRIVER_AHI |
0 | 526 /* Start the audio thread if necessary */ |
527 switch (audio->opened) { | |
528 case 1: | |
529 /* Start the audio thread */ | |
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530 #if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) |
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531 #undef SDL_CreateThread |
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532 audio->thread = SDL_CreateThread(SDL_RunAudio, audio, NULL, NULL); |
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533 #else |
0 | 534 audio->thread = SDL_CreateThread(SDL_RunAudio, audio); |
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535 #endif |
0 | 536 if ( audio->thread == NULL ) { |
537 SDL_CloseAudio(); | |
538 SDL_SetError("Couldn't create audio thread"); | |
539 return(-1); | |
540 } | |
541 break; | |
542 | |
543 default: | |
544 /* The audio is now playing */ | |
545 break; | |
546 } | |
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547 #else |
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548 SDL_mutexV(audio->mixer_lock); |
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549 D(bug("SDL_OpenAudio USCITA...\n")); |
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550 |
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551 #endif |
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552 |
0 | 553 return(0); |
554 } | |
555 | |
556 SDL_audiostatus SDL_GetAudioStatus(void) | |
557 { | |
558 SDL_AudioDevice *audio = current_audio; | |
559 SDL_audiostatus status; | |
560 | |
561 status = SDL_AUDIO_STOPPED; | |
562 if ( audio && audio->enabled ) { | |
563 if ( audio->paused ) { | |
564 status = SDL_AUDIO_PAUSED; | |
565 } else { | |
566 status = SDL_AUDIO_PLAYING; | |
567 } | |
568 } | |
569 return(status); | |
570 } | |
571 | |
572 void SDL_PauseAudio (int pause_on) | |
573 { | |
574 SDL_AudioDevice *audio = current_audio; | |
575 | |
576 if ( audio ) { | |
577 audio->paused = pause_on; | |
578 } | |
579 } | |
580 | |
581 void SDL_LockAudio (void) | |
582 { | |
583 SDL_AudioDevice *audio = current_audio; | |
584 | |
585 /* Obtain a lock on the mixing buffers */ | |
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586 if ( audio && audio->LockAudio ) { |
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587 audio->LockAudio(audio); |
0 | 588 } |
589 } | |
590 | |
591 void SDL_UnlockAudio (void) | |
592 { | |
593 SDL_AudioDevice *audio = current_audio; | |
594 | |
595 /* Release lock on the mixing buffers */ | |
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596 if ( audio && audio->UnlockAudio ) { |
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597 audio->UnlockAudio(audio); |
0 | 598 } |
599 } | |
600 | |
601 void SDL_CloseAudio (void) | |
602 { | |
603 SDL_QuitSubSystem(SDL_INIT_AUDIO); | |
604 } | |
605 | |
606 void SDL_AudioQuit(void) | |
607 { | |
608 SDL_AudioDevice *audio = current_audio; | |
609 | |
610 if ( audio ) { | |
611 audio->enabled = 0; | |
612 if ( audio->thread != NULL ) { | |
613 SDL_WaitThread(audio->thread, NULL); | |
614 } | |
615 if ( audio->mixer_lock != NULL ) { | |
616 SDL_DestroyMutex(audio->mixer_lock); | |
617 } | |
618 if ( audio->fake_stream != NULL ) { | |
619 SDL_FreeAudioMem(audio->fake_stream); | |
620 } | |
621 if ( audio->convert.needed ) { | |
622 SDL_FreeAudioMem(audio->convert.buf); | |
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623 |
0 | 624 } |
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625 #if !SDL_AUDIO_DRIVER_AHI |
0 | 626 if ( audio->opened ) { |
627 audio->CloseAudio(audio); | |
628 audio->opened = 0; | |
629 } | |
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630 #endif |
0 | 631 /* Free the driver data */ |
632 audio->free(audio); | |
633 current_audio = NULL; | |
634 } | |
635 } | |
636 | |
637 #define NUM_FORMATS 6 | |
638 static int format_idx; | |
639 static int format_idx_sub; | |
640 static Uint16 format_list[NUM_FORMATS][NUM_FORMATS] = { | |
641 { AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB }, | |
642 { AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB }, | |
643 { AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8 }, | |
644 { AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8 }, | |
645 { AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U8, AUDIO_S8 }, | |
646 { AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U8, AUDIO_S8 }, | |
647 }; | |
648 | |
649 Uint16 SDL_FirstAudioFormat(Uint16 format) | |
650 { | |
651 for ( format_idx=0; format_idx < NUM_FORMATS; ++format_idx ) { | |
652 if ( format_list[format_idx][0] == format ) { | |
653 break; | |
654 } | |
655 } | |
656 format_idx_sub = 0; | |
657 return(SDL_NextAudioFormat()); | |
658 } | |
659 | |
660 Uint16 SDL_NextAudioFormat(void) | |
661 { | |
662 if ( (format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS) ) { | |
663 return(0); | |
664 } | |
665 return(format_list[format_idx][format_idx_sub++]); | |
666 } | |
667 | |
668 void SDL_CalculateAudioSpec(SDL_AudioSpec *spec) | |
669 { | |
670 switch (spec->format) { | |
671 case AUDIO_U8: | |
672 spec->silence = 0x80; | |
673 break; | |
674 default: | |
675 spec->silence = 0x00; | |
676 break; | |
677 } | |
678 spec->size = (spec->format&0xFF)/8; | |
679 spec->size *= spec->channels; | |
680 spec->size *= spec->samples; | |
681 } |