Mercurial > sdl-ios-xcode
annotate src/audio/esd/SDL_esdaudio.c @ 1358:c71e05b4dc2e
More header massaging... works great on Windows. ;-)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 10 Feb 2006 06:48:43 +0000 |
parents | 604d73db6802 |
children | 19418e4422cb |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 /* Allow access to an ESD network stream mixing buffer */ | |
24 | |
25 #ifdef ESD_SUPPORT | |
26 | |
27 #include <errno.h> | |
28 | |
29 #include <esd.h> | |
30 | |
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31 #include "SDL_timer.h" |
0 | 32 #include "SDL_audio.h" |
33 #include "SDL_audiomem.h" | |
34 #include "SDL_audio_c.h" | |
35 #include "SDL_audiodev_c.h" | |
36 #include "SDL_esdaudio.h" | |
37 | |
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38 #ifdef ESD_DYNAMIC |
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39 #include "SDL_name.h" |
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40 #include "SDL_loadso.h" |
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41 #else |
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42 #define SDL_NAME(X) X |
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43 #endif |
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44 |
0 | 45 /* The tag name used by ESD audio */ |
46 #define ESD_DRIVER_NAME "esd" | |
47 | |
48 /* Audio driver functions */ | |
49 static int ESD_OpenAudio(_THIS, SDL_AudioSpec *spec); | |
50 static void ESD_WaitAudio(_THIS); | |
51 static void ESD_PlayAudio(_THIS); | |
52 static Uint8 *ESD_GetAudioBuf(_THIS); | |
53 static void ESD_CloseAudio(_THIS); | |
54 | |
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55 #ifdef ESD_DYNAMIC |
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56 |
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57 static const char *esd_library = ESD_DYNAMIC; |
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58 static void *esd_handle = NULL; |
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59 static int esd_loaded = 0; |
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60 |
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61 static int (*SDL_NAME(esd_open_sound))( const char *host ); |
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62 static int (*SDL_NAME(esd_close))( int esd ); |
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63 static int (*SDL_NAME(esd_play_stream))( esd_format_t format, int rate, |
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64 const char *host, const char *name ); |
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65 static struct { |
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66 const char *name; |
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67 void **func; |
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68 } esd_functions[] = { |
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69 { "esd_open_sound", (void **)&SDL_NAME(esd_open_sound) }, |
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70 { "esd_close", (void **)&SDL_NAME(esd_close) }, |
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71 { "esd_play_stream", (void **)&SDL_NAME(esd_play_stream) }, |
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72 }; |
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73 |
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74 static void UnloadESDLibrary() |
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75 { |
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76 if ( esd_loaded ) { |
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77 SDL_UnloadObject(esd_handle); |
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78 esd_handle = NULL; |
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79 esd_loaded = 0; |
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80 } |
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81 } |
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82 |
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83 static int LoadESDLibrary(void) |
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84 { |
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85 int i, retval = -1; |
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86 |
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87 esd_handle = SDL_LoadObject(esd_library); |
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88 if ( esd_handle ) { |
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89 esd_loaded = 1; |
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90 retval = 0; |
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91 for ( i=0; i<SDL_TABLESIZE(esd_functions); ++i ) { |
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92 *esd_functions[i].func = SDL_LoadFunction(esd_handle, esd_functions[i].name); |
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93 if ( !*esd_functions[i].func ) { |
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94 retval = -1; |
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95 UnloadESDLibrary(); |
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96 break; |
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97 } |
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98 } |
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99 } |
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100 return retval; |
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101 } |
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102 |
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103 #else |
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104 |
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105 static void UnloadESDLibrary() |
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106 { |
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107 return; |
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108 } |
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109 |
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110 static int LoadESDLibrary(void) |
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111 { |
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112 return 0; |
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113 } |
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114 |
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115 #endif /* ESD_DYNAMIC */ |
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116 |
0 | 117 /* Audio driver bootstrap functions */ |
118 | |
119 static int Audio_Available(void) | |
120 { | |
121 int connection; | |
122 int available; | |
123 | |
124 available = 0; | |
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125 if ( LoadESDLibrary() < 0 ) { |
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126 return available; |
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127 } |
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128 connection = SDL_NAME(esd_open_sound)(NULL); |
0 | 129 if ( connection >= 0 ) { |
130 available = 1; | |
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131 SDL_NAME(esd_close)(connection); |
0 | 132 } |
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133 UnloadESDLibrary(); |
0 | 134 return(available); |
135 } | |
136 | |
137 static void Audio_DeleteDevice(SDL_AudioDevice *device) | |
138 { | |
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139 SDL_free(device->hidden); |
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140 SDL_free(device); |
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141 UnloadESDLibrary(); |
0 | 142 } |
143 | |
144 static SDL_AudioDevice *Audio_CreateDevice(int devindex) | |
145 { | |
146 SDL_AudioDevice *this; | |
147 | |
148 /* Initialize all variables that we clean on shutdown */ | |
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149 LoadESDLibrary(); |
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150 this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); |
0 | 151 if ( this ) { |
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152 SDL_memset(this, 0, (sizeof *this)); |
0 | 153 this->hidden = (struct SDL_PrivateAudioData *) |
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154 SDL_malloc((sizeof *this->hidden)); |
0 | 155 } |
156 if ( (this == NULL) || (this->hidden == NULL) ) { | |
157 SDL_OutOfMemory(); | |
158 if ( this ) { | |
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159 SDL_free(this); |
0 | 160 } |
161 return(0); | |
162 } | |
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163 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
0 | 164 audio_fd = -1; |
165 | |
166 /* Set the function pointers */ | |
167 this->OpenAudio = ESD_OpenAudio; | |
168 this->WaitAudio = ESD_WaitAudio; | |
169 this->PlayAudio = ESD_PlayAudio; | |
170 this->GetAudioBuf = ESD_GetAudioBuf; | |
171 this->CloseAudio = ESD_CloseAudio; | |
172 | |
173 this->free = Audio_DeleteDevice; | |
174 | |
175 return this; | |
176 } | |
177 | |
178 AudioBootStrap ESD_bootstrap = { | |
179 ESD_DRIVER_NAME, "Enlightened Sound Daemon", | |
180 Audio_Available, Audio_CreateDevice | |
181 }; | |
182 | |
183 /* This function waits until it is possible to write a full sound buffer */ | |
184 static void ESD_WaitAudio(_THIS) | |
185 { | |
186 Sint32 ticks; | |
187 | |
188 /* Check to see if the thread-parent process is still alive */ | |
189 { static int cnt = 0; | |
190 /* Note that this only works with thread implementations | |
191 that use a different process id for each thread. | |
192 */ | |
193 if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */ | |
194 if ( kill(parent, 0) < 0 ) { | |
195 this->enabled = 0; | |
196 } | |
197 } | |
198 } | |
199 | |
200 /* Use timer for general audio synchronization */ | |
201 ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS; | |
202 if ( ticks > 0 ) { | |
203 SDL_Delay(ticks); | |
204 } | |
205 } | |
206 | |
207 static void ESD_PlayAudio(_THIS) | |
208 { | |
209 int written; | |
210 | |
211 /* Write the audio data, checking for EAGAIN on broken audio drivers */ | |
212 do { | |
213 written = write(audio_fd, mixbuf, mixlen); | |
214 if ( (written < 0) && ((errno == 0) || (errno == EAGAIN)) ) { | |
215 SDL_Delay(1); /* Let a little CPU time go by */ | |
216 } | |
217 } while ( (written < 0) && | |
218 ((errno == 0) || (errno == EAGAIN) || (errno == EINTR)) ); | |
219 | |
220 /* Set the next write frame */ | |
221 next_frame += frame_ticks; | |
222 | |
223 /* If we couldn't write, assume fatal error for now */ | |
224 if ( written < 0 ) { | |
225 this->enabled = 0; | |
226 } | |
227 } | |
228 | |
229 static Uint8 *ESD_GetAudioBuf(_THIS) | |
230 { | |
231 return(mixbuf); | |
232 } | |
233 | |
234 static void ESD_CloseAudio(_THIS) | |
235 { | |
236 if ( mixbuf != NULL ) { | |
237 SDL_FreeAudioMem(mixbuf); | |
238 mixbuf = NULL; | |
239 } | |
240 if ( audio_fd >= 0 ) { | |
294
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241 SDL_NAME(esd_close)(audio_fd); |
0 | 242 audio_fd = -1; |
243 } | |
244 } | |
245 | |
246 /* Try to get the name of the program */ | |
247 static char *get_progname(void) | |
248 { | |
249 char *progname = NULL; | |
250 #ifdef linux | |
251 FILE *fp; | |
252 static char temp[BUFSIZ]; | |
253 | |
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254 SDL_snprintf(temp, SDL_arraysize(temp), "/proc/%d/cmdline", getpid()); |
0 | 255 fp = fopen(temp, "r"); |
256 if ( fp != NULL ) { | |
257 if ( fgets(temp, sizeof(temp)-1, fp) ) { | |
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258 progname = SDL_strrchr(temp, '/'); |
0 | 259 if ( progname == NULL ) { |
260 progname = temp; | |
261 } else { | |
262 progname = progname+1; | |
263 } | |
264 } | |
265 fclose(fp); | |
266 } | |
267 #endif | |
268 return(progname); | |
269 } | |
270 | |
271 static int ESD_OpenAudio(_THIS, SDL_AudioSpec *spec) | |
272 { | |
273 esd_format_t format; | |
274 | |
275 /* Convert audio spec to the ESD audio format */ | |
276 format = (ESD_STREAM | ESD_PLAY); | |
277 switch ( spec->format & 0xFF ) { | |
278 case 8: | |
279 format |= ESD_BITS8; | |
280 break; | |
281 case 16: | |
282 format |= ESD_BITS16; | |
283 break; | |
284 default: | |
285 SDL_SetError("Unsupported ESD audio format"); | |
286 return(-1); | |
287 } | |
288 if ( spec->channels == 1 ) { | |
289 format |= ESD_MONO; | |
290 } else { | |
291 format |= ESD_STEREO; | |
292 } | |
293 #if 0 | |
294 spec->samples = ESD_BUF_SIZE; /* Darn, no way to change this yet */ | |
295 #endif | |
296 | |
297 /* Open a connection to the ESD audio server */ | |
294
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298 audio_fd = SDL_NAME(esd_play_stream)(format, spec->freq, NULL, get_progname()); |
0 | 299 if ( audio_fd < 0 ) { |
300 SDL_SetError("Couldn't open ESD connection"); | |
301 return(-1); | |
302 } | |
303 | |
304 /* Calculate the final parameters for this audio specification */ | |
305 SDL_CalculateAudioSpec(spec); | |
306 frame_ticks = (float)(spec->samples*1000)/spec->freq; | |
307 next_frame = SDL_GetTicks()+frame_ticks; | |
308 | |
309 /* Allocate mixing buffer */ | |
310 mixlen = spec->size; | |
311 mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen); | |
312 if ( mixbuf == NULL ) { | |
313 return(-1); | |
314 } | |
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315 SDL_memset(mixbuf, spec->silence, spec->size); |
0 | 316 |
317 /* Get the parent process id (we're the parent of the audio thread) */ | |
318 parent = getpid(); | |
319 | |
320 /* We're ready to rock and roll. :-) */ | |
321 return(0); | |
322 } | |
323 | |
324 #endif /* ESD_SUPPORT */ |