Mercurial > sdl-ios-xcode
annotate src/joystick/nds/SDL_sysjoystick.c @ 4389:c6c3a6e7db46 SDL-1.2
Fixed bug #899
Jeremiah Morris 2009-12-09 16:23:50 PST
Re-enable mouseLocation workaround on 10.4, 10.5
OS X systems before 10.6 have a bug with [NSEvent mouseLocation] if the screen
resolution changes. SDL_QuartzVideo.m contains a workaround for this bug, but
it was placed inside an #ifdef in revision 4762. The comment reads, "I'm
gambling they fixed this by 10.4."
After seeing this bug on several Tiger and Leopard systems (both PPC and
Intel), I can confirm that it's not fixed until 10.6. The workaround doesn't
compile for x86_64/10.6, so I can understand why it was segregated, but it
needs to remain in place for the i386 and ppc versions. The workaround causes
no problems under 10.6, even though it's not necessary there.
Patch is attached with one method of keeping the workaround active on the
systems that need it.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 11 Dec 2009 15:11:49 +0000 |
parents | a1b03ba2fcd0 |
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rev | line source |
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3976
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1 /* |
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2 SDL - Simple DirectMedia Layer |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
3976
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* This is the system specific header for the SDL joystick API */ |
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25 #include <nds.h> |
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26 //#include <nds/registers_alt.h> |
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27 |
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28 #include "SDL_error.h" |
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29 #include "SDL_events.h" |
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30 #include "SDL_joystick.h" |
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31 #include "../SDL_sysjoystick.h" |
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32 #include "../SDL_joystick_c.h" |
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33 |
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34 #include "../../video/nds/SDL_ndsevents_c.h" |
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35 |
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36 /* Function to scan the system for joysticks. |
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37 * This function should set SDL_numjoysticks to the number of available |
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38 * joysticks. Joystick 0 should be the system default joystick. |
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39 * It should return 0, or -1 on an unrecoverable fatal error. |
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40 */ |
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41 int SDL_SYS_JoystickInit(void) |
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42 { |
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43 SDL_numjoysticks = 1; |
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44 //keysInit(); |
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45 |
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46 return(1); |
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47 } |
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48 |
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49 /* Function to get the device-dependent name of a joystick */ |
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50 const char *SDL_SYS_JoystickName(int index) |
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51 { |
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52 if(!index) |
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53 return "NDS builtin joypad"; |
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54 SDL_SetError("No joystick available with that index"); |
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55 return (NULL); |
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56 } |
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57 |
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58 /* Function to open a joystick for use. |
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59 The joystick to open is specified by the index field of the joystick. |
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60 This should fill the nbuttons and naxes fields of the joystick structure. |
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61 It returns 0, or -1 if there is an error. |
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62 */ |
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63 int SDL_SYS_JoystickOpen(SDL_Joystick *joystick) |
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64 { |
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65 joystick->nbuttons=8; |
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66 joystick->nhats=0; |
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67 joystick->nballs=0; |
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68 joystick->naxes=2; |
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69 return 0; |
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70 } |
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71 |
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72 |
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73 /* Function to update the state of a joystick - called as a device poll. |
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74 * This function shouldn't update the joystick structure directly, |
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75 * but instead should call SDL_PrivateJoystick*() to deliver events |
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76 * and update joystick device state. |
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77 */ |
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78 |
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79 int prevbutton=0; |
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80 int prevkey=0; |
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81 |
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82 int dc=0;int ldc=0; |
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83 u32 keysd,keysu=0; |
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84 void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick) |
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85 { |
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86 //dc=keysd; |
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87 //if (dc) |
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88 //{ |
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89 //fprintf(stderr,"heartbeat= %d\n",REG_VCOUNT); |
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90 //swiWaitForVBlank(); |
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91 //scanKeys(); |
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92 //keysd = keysDown(); |
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93 //keysu = keysUp(); |
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94 //ldc=keysd; |
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95 |
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96 //} |
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97 /*if (prevkey && prevbutton) |
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98 { |
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99 scanKeys(); |
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100 } |
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101 */ |
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102 |
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103 //scanKeys(); |
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104 keysd = keysDown(); |
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105 keysu = keysUp(); |
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106 |
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107 |
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108 short ax=0,v=0,h=0; |
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109 if((keysd&KEY_UP)) {ax=1;v=-10;SDL_PrivateJoystickAxis(joystick,ax,v);prevkey=KEY_UP;}//fprintf(stderr,"KEY_UP\n");} |
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110 if((keysd&KEY_DOWN)) {ax=1;v=10;SDL_PrivateJoystickAxis(joystick,ax,v);prevkey=KEY_DOWN;}//fprintf(stderr,"KEY_DOWN\n");} |
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111 if((keysd&KEY_LEFT)) {ax=0;h=-10;SDL_PrivateJoystickAxis(joystick,ax,h);prevkey=KEY_LEFT;}//fprintf(stderr,"KEY_LEFT\n");} |
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112 if((keysd&KEY_RIGHT)) {ax=0;h=10;SDL_PrivateJoystickAxis(joystick,ax,h);prevkey=KEY_RIGHT;}//fprintf(stderr,"KEY_RIGHT\n");} |
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113 |
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114 if((keysu&KEY_UP)) {ax=1;v=0;SDL_PrivateJoystickAxis(joystick,ax,v);prevkey=0;}//fprintf(stderr,"KEY_UP\n");} |
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115 if((keysu&KEY_DOWN)) {ax=1;v=0;SDL_PrivateJoystickAxis(joystick,ax,v);prevkey=0;}//fprintf(stderr,"KEY_DOWN\n");} |
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116 if((keysu&KEY_LEFT)) {ax=0;h=0;SDL_PrivateJoystickAxis(joystick,ax,h);prevkey=0;}//fprintf(stderr,"KEY_LEFT\n");} |
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117 if((keysu&KEY_RIGHT)) {ax=0;h=0;SDL_PrivateJoystickAxis(joystick,ax,h);prevkey=0;}//fprintf(stderr,"KEY_RIGHT\n");} |
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118 |
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119 if((keysd&KEY_A)) {SDL_PrivateJoystickButton(joystick,0,SDL_PRESSED);prevbutton=KEY_A;} |
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120 if((keysd&KEY_B)) {SDL_PrivateJoystickButton(joystick,1,SDL_PRESSED);prevbutton=KEY_B;} |
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121 if((keysd&KEY_X)) {SDL_PrivateJoystickButton(joystick,2,SDL_PRESSED);prevbutton=KEY_X;} |
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122 if((keysd&KEY_Y)) {SDL_PrivateJoystickButton(joystick,3,SDL_PRESSED);prevbutton=KEY_Y;} |
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123 if((keysd&KEY_SELECT)) {SDL_PrivateJoystickButton(joystick,6,SDL_PRESSED);prevbutton=KEY_SELECT;} |
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124 if((keysd&KEY_START)) {SDL_PrivateJoystickButton(joystick,7,SDL_PRESSED);prevbutton=KEY_START;} |
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125 if((keysd&KEY_L)) {SDL_PrivateJoystickButton(joystick,4,SDL_PRESSED);prevbutton=KEY_L;} |
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126 if((keysd&KEY_R)) {SDL_PrivateJoystickButton(joystick,5,SDL_PRESSED);prevbutton=KEY_R;} |
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127 |
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128 if((keysu&KEY_A)) {SDL_PrivateJoystickButton(joystick,0,SDL_RELEASED);prevbutton=0;} |
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129 if((keysu&KEY_B)) {SDL_PrivateJoystickButton(joystick,1,SDL_RELEASED);prevbutton=0;} |
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130 if((keysu&KEY_X)) {SDL_PrivateJoystickButton(joystick,2,SDL_RELEASED);prevbutton=0;} |
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131 if((keysu&KEY_Y)) {SDL_PrivateJoystickButton(joystick,3,SDL_RELEASED);prevbutton=0;} |
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132 if((keysu&KEY_SELECT)) {SDL_PrivateJoystickButton(joystick,6,SDL_RELEASED);prevbutton=0;} |
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133 if((keysu&KEY_START)) {SDL_PrivateJoystickButton(joystick,7,SDL_RELEASED);prevbutton=0;} |
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134 if((keysu&KEY_L)) {SDL_PrivateJoystickButton(joystick,4,SDL_RELEASED);prevbutton=0;} |
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135 if((keysu&KEY_R)) {SDL_PrivateJoystickButton(joystick,5,SDL_RELEASED);prevbutton=0;} |
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136 |
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137 |
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138 |
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139 } |
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140 |
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141 /* Function to close a joystick after use */ |
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142 void SDL_SYS_JoystickClose(SDL_Joystick *joystick) |
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143 { |
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144 } |
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145 |
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146 /* Function to perform any system-specific joystick related cleanup */ |
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147 void SDL_SYS_JoystickQuit(void) |
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148 { |
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149 } |
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150 |