annotate src/audio/SDL_mixer.c @ 4389:c6c3a6e7db46 SDL-1.2

Fixed bug #899 Jeremiah Morris 2009-12-09 16:23:50 PST Re-enable mouseLocation workaround on 10.4, 10.5 OS X systems before 10.6 have a bug with [NSEvent mouseLocation] if the screen resolution changes. SDL_QuartzVideo.m contains a workaround for this bug, but it was placed inside an #ifdef in revision 4762. The comment reads, "I'm gambling they fixed this by 10.4." After seeing this bug on several Tiger and Leopard systems (both PPC and Intel), I can confirm that it's not fixed until 10.6. The workaround doesn't compile for x86_64/10.6, so I can understand why it was segregated, but it needs to remain in place for the i386 and ppc versions. The workaround causes no problems under 10.6, even though it's not necessary there. Patch is attached with one method of keeping the workaround active on the systems that need it.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 11 Dec 2009 15:11:49 +0000
parents 6599c89de50c
children
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* This provides the default mixing callback for the SDL audio routines */
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25
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26 #include "SDL_cpuinfo.h"
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27 #include "SDL_timer.h"
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28 #include "SDL_audio.h"
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29 #include "SDL_sysaudio.h"
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30 #include "SDL_mixer_MMX.h"
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31 #include "SDL_mixer_MMX_VC.h"
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32 #include "SDL_mixer_m68k.h"
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34 /* This table is used to add two sound values together and pin
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35 * the value to avoid overflow. (used with permission from ARDI)
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36 * Changed to use 0xFE instead of 0xFF for better sound quality.
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37 */
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38 static const Uint8 mix8[] =
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39 {
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40 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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41 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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42 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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43 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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44 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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45 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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46 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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47 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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48 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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49 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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50 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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51 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03,
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52 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E,
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53 0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19,
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54 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24,
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55 0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F,
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56 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A,
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57 0x3B, 0x3C, 0x3D, 0x3E, 0x3F, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45,
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58 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F, 0x50,
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59 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A, 0x5B,
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60 0x5C, 0x5D, 0x5E, 0x5F, 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66,
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61 0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F, 0x70, 0x71,
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62 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A, 0x7B, 0x7C,
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63 0x7D, 0x7E, 0x7F, 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87,
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64 0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F, 0x90, 0x91, 0x92,
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65 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9A, 0x9B, 0x9C, 0x9D,
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66 0x9E, 0x9F, 0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8,
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67 0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF, 0xB0, 0xB1, 0xB2, 0xB3,
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68 0xB4, 0xB5, 0xB6, 0xB7, 0xB8, 0xB9, 0xBA, 0xBB, 0xBC, 0xBD, 0xBE,
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69 0xBF, 0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9,
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70 0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF, 0xD0, 0xD1, 0xD2, 0xD3, 0xD4,
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71 0xD5, 0xD6, 0xD7, 0xD8, 0xD9, 0xDA, 0xDB, 0xDC, 0xDD, 0xDE, 0xDF,
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72 0xE0, 0xE1, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7, 0xE8, 0xE9, 0xEA,
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73 0xEB, 0xEC, 0xED, 0xEE, 0xEF, 0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5,
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74 0xF6, 0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFC, 0xFD, 0xFE, 0xFE, 0xFE,
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75 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
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76 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
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77 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
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78 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
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79 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
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80 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
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81 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
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82 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
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83 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
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84 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
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85 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
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86 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE
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87 };
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88
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89 /* The volume ranges from 0 - 128 */
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90 #define ADJUST_VOLUME(s, v) (s = (s*v)/SDL_MIX_MAXVOLUME)
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91 #define ADJUST_VOLUME_U8(s, v) (s = (((s-128)*v)/SDL_MIX_MAXVOLUME)+128)
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92
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93 void SDL_MixAudio (Uint8 *dst, const Uint8 *src, Uint32 len, int volume)
0
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94 {
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95 Uint16 format;
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96
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97 if ( volume == 0 ) {
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98 return;
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99 }
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100 /* Mix the user-level audio format */
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101 if ( current_audio ) {
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102 if ( current_audio->convert.needed ) {
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103 format = current_audio->convert.src_format;
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104 } else {
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105 format = current_audio->spec.format;
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106 }
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107 } else {
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108 /* HACK HACK HACK */
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109 format = AUDIO_S16;
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110 }
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111 switch (format) {
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112
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113 case AUDIO_U8: {
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114 #if defined(__GNUC__) && defined(__M68000__) && !defined(__mcoldfire__) && defined(SDL_ASSEMBLY_ROUTINES)
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115 SDL_MixAudio_m68k_U8((char*)dst,(char*)src,(unsigned long)len,(long)volume,(char *)mix8);
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116 #else
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117 Uint8 src_sample;
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118
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119 while ( len-- ) {
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120 src_sample = *src;
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121 ADJUST_VOLUME_U8(src_sample, volume);
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122 *dst = mix8[*dst+src_sample];
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123 ++dst;
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124 ++src;
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diff changeset
125 }
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diff changeset
126 #endif
0
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parents:
diff changeset
127 }
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128 break;
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diff changeset
129
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130 case AUDIO_S8: {
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131 #if defined(SDL_BUGGY_MMX_MIXERS) /* buggy, so we're disabling them. --ryan. */
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132 #if defined(__GNUC__) && defined(__i386__) && defined(SDL_ASSEMBLY_ROUTINES)
739
22dbf364c017 Added SDL_HasMMX(), SDL_Has3DNow(), SDL_HasSSE() in SDL_cpuinfo.h
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133 if (SDL_HasMMX())
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134 {
a9e38f3b8e4d Added MMX audio mixing code for gcc (thanks Stephane!)
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diff changeset
135 SDL_MixAudio_MMX_S8((char*)dst,(char*)src,(unsigned int)len,(int)volume);
a9e38f3b8e4d Added MMX audio mixing code for gcc (thanks Stephane!)
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diff changeset
136 }
a9e38f3b8e4d Added MMX audio mixing code for gcc (thanks Stephane!)
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
137 else
1442
e3242177fe4a Updated OS/2 build, yay!
Sam Lantinga <slouken@libsdl.org>
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138 #elif ((defined(_MSC_VER) && defined(_M_IX86)) || defined(__WATCOMC__)) && defined(SDL_ASSEMBLY_ROUTINES)
746
72ef7ce609ef Greatly simplified the SDL CPU info code
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139 if (SDL_HasMMX())
574
64fe373be3dc Cth converted the MMX audio mixing routines to VC++ syntax
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diff changeset
140 {
64fe373be3dc Cth converted the MMX audio mixing routines to VC++ syntax
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diff changeset
141 SDL_MixAudio_MMX_S8_VC((char*)dst,(char*)src,(unsigned int)len,(int)volume);
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142 }
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diff changeset
143 else
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
144 #endif
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145 #endif
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146
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147 #if defined(__GNUC__) && defined(__M68000__) && !defined(__mcoldfire__) && defined(SDL_ASSEMBLY_ROUTINES)
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148 SDL_MixAudio_m68k_S8((char*)dst,(char*)src,(unsigned long)len,(long)volume);
873c2598f969 Add m68k assembly mixing routines
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diff changeset
149 #else
539
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diff changeset
150 {
0
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151 Sint8 *dst8, *src8;
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152 Sint8 src_sample;
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153 int dst_sample;
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154 const int max_audioval = ((1<<(8-1))-1);
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155 const int min_audioval = -(1<<(8-1));
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156
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157 src8 = (Sint8 *)src;
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158 dst8 = (Sint8 *)dst;
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159 while ( len-- ) {
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160 src_sample = *src8;
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161 ADJUST_VOLUME(src_sample, volume);
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162 dst_sample = *dst8 + src_sample;
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163 if ( dst_sample > max_audioval ) {
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164 *dst8 = max_audioval;
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parents:
diff changeset
165 } else
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166 if ( dst_sample < min_audioval ) {
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167 *dst8 = min_audioval;
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168 } else {
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169 *dst8 = dst_sample;
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170 }
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171 ++dst8;
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172 ++src8;
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173 }
539
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diff changeset
174 }
633
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175 #endif
0
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diff changeset
176 }
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177 break;
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178
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diff changeset
179 case AUDIO_S16LSB: {
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parents: 4159
diff changeset
180 #if defined(SDL_BUGGY_MMX_MIXERS) /* buggy, so we're disabling them. --ryan. */
1402
d910939febfa Use consistent identifiers for the various platforms we support.
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
181 #if defined(__GNUC__) && defined(__i386__) && defined(SDL_ASSEMBLY_ROUTINES)
739
22dbf364c017 Added SDL_HasMMX(), SDL_Has3DNow(), SDL_HasSSE() in SDL_cpuinfo.h
Sam Lantinga <slouken@libsdl.org>
parents: 633
diff changeset
182 if (SDL_HasMMX())
539
a9e38f3b8e4d Added MMX audio mixing code for gcc (thanks Stephane!)
Sam Lantinga <slouken@libsdl.org>
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diff changeset
183 {
a9e38f3b8e4d Added MMX audio mixing code for gcc (thanks Stephane!)
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diff changeset
184 SDL_MixAudio_MMX_S16((char*)dst,(char*)src,(unsigned int)len,(int)volume);
a9e38f3b8e4d Added MMX audio mixing code for gcc (thanks Stephane!)
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
185 }
1442
e3242177fe4a Updated OS/2 build, yay!
Sam Lantinga <slouken@libsdl.org>
parents: 1402
diff changeset
186 else
e3242177fe4a Updated OS/2 build, yay!
Sam Lantinga <slouken@libsdl.org>
parents: 1402
diff changeset
187 #elif ((defined(_MSC_VER) && defined(_M_IX86)) || defined(__WATCOMC__)) && defined(SDL_ASSEMBLY_ROUTINES)
746
72ef7ce609ef Greatly simplified the SDL CPU info code
Sam Lantinga <slouken@libsdl.org>
parents: 739
diff changeset
188 if (SDL_HasMMX())
574
64fe373be3dc Cth converted the MMX audio mixing routines to VC++ syntax
Sam Lantinga <slouken@libsdl.org>
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diff changeset
189 {
64fe373be3dc Cth converted the MMX audio mixing routines to VC++ syntax
Sam Lantinga <slouken@libsdl.org>
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diff changeset
190 SDL_MixAudio_MMX_S16_VC((char*)dst,(char*)src,(unsigned int)len,(int)volume);
64fe373be3dc Cth converted the MMX audio mixing routines to VC++ syntax
Sam Lantinga <slouken@libsdl.org>
parents: 539
diff changeset
191 }
64fe373be3dc Cth converted the MMX audio mixing routines to VC++ syntax
Sam Lantinga <slouken@libsdl.org>
parents: 539
diff changeset
192 else
539
a9e38f3b8e4d Added MMX audio mixing code for gcc (thanks Stephane!)
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
193 #endif
4322
a8e5b518e194 Forcibly disabled MMX mixers.
Ryan C. Gordon <icculus@icculus.org>
parents: 4159
diff changeset
194 #endif
a8e5b518e194 Forcibly disabled MMX mixers.
Ryan C. Gordon <icculus@icculus.org>
parents: 4159
diff changeset
195
4374
124629b76853 Disable m68k assembly for Coldfire CPUs
Patrice Mandin <patmandin@gmail.com>
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diff changeset
196 #if defined(__GNUC__) && defined(__M68000__) && !defined(__mcoldfire__) && defined(SDL_ASSEMBLY_ROUTINES)
633
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diff changeset
197 SDL_MixAudio_m68k_S16LSB((short*)dst,(short*)src,(unsigned long)len,(long)volume);
873c2598f969 Add m68k assembly mixing routines
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parents: 574
diff changeset
198 #else
539
a9e38f3b8e4d Added MMX audio mixing code for gcc (thanks Stephane!)
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diff changeset
199 {
0
74212992fb08 Initial revision
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diff changeset
200 Sint16 src1, src2;
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parents:
diff changeset
201 int dst_sample;
74212992fb08 Initial revision
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parents:
diff changeset
202 const int max_audioval = ((1<<(16-1))-1);
74212992fb08 Initial revision
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parents:
diff changeset
203 const int min_audioval = -(1<<(16-1));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
204
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
205 len /= 2;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
206 while ( len-- ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
207 src1 = ((src[1])<<8|src[0]);
74212992fb08 Initial revision
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parents:
diff changeset
208 ADJUST_VOLUME(src1, volume);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
209 src2 = ((dst[1])<<8|dst[0]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
210 src += 2;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
211 dst_sample = src1+src2;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
212 if ( dst_sample > max_audioval ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
213 dst_sample = max_audioval;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
214 } else
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
215 if ( dst_sample < min_audioval ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
216 dst_sample = min_audioval;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
217 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
218 dst[0] = dst_sample&0xFF;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
219 dst_sample >>= 8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
220 dst[1] = dst_sample&0xFF;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
221 dst += 2;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
222 }
539
a9e38f3b8e4d Added MMX audio mixing code for gcc (thanks Stephane!)
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
223 }
633
873c2598f969 Add m68k assembly mixing routines
Patrice Mandin <patmandin@gmail.com>
parents: 574
diff changeset
224 #endif
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
225 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
226 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
227
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
228 case AUDIO_S16MSB: {
4382
6599c89de50c Forgot a check for Coldfire CPU
Patrice Mandin <patmandin@gmail.com>
parents: 4374
diff changeset
229 #if defined(__GNUC__) && defined(__M68000__) && !defined(__mcoldfire__) && defined(SDL_ASSEMBLY_ROUTINES)
633
873c2598f969 Add m68k assembly mixing routines
Patrice Mandin <patmandin@gmail.com>
parents: 574
diff changeset
230 SDL_MixAudio_m68k_S16MSB((short*)dst,(short*)src,(unsigned long)len,(long)volume);
873c2598f969 Add m68k assembly mixing routines
Patrice Mandin <patmandin@gmail.com>
parents: 574
diff changeset
231 #else
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
232 Sint16 src1, src2;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
233 int dst_sample;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
234 const int max_audioval = ((1<<(16-1))-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
235 const int min_audioval = -(1<<(16-1));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
236
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
237 len /= 2;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
238 while ( len-- ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
239 src1 = ((src[0])<<8|src[1]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
240 ADJUST_VOLUME(src1, volume);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
241 src2 = ((dst[0])<<8|dst[1]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
242 src += 2;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
243 dst_sample = src1+src2;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
244 if ( dst_sample > max_audioval ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
245 dst_sample = max_audioval;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
246 } else
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
247 if ( dst_sample < min_audioval ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
248 dst_sample = min_audioval;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
249 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
250 dst[1] = dst_sample&0xFF;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
251 dst_sample >>= 8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
252 dst[0] = dst_sample&0xFF;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
253 dst += 2;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
254 }
633
873c2598f969 Add m68k assembly mixing routines
Patrice Mandin <patmandin@gmail.com>
parents: 574
diff changeset
255 #endif
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
256 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
257 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
258
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
259 default: /* If this happens... FIXME! */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
260 SDL_SetError("SDL_MixAudio(): unknown audio format");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
261 return;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
262 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
263 }
574
64fe373be3dc Cth converted the MMX audio mixing routines to VC++ syntax
Sam Lantinga <slouken@libsdl.org>
parents: 539
diff changeset
264