Mercurial > sdl-ios-xcode
annotate src/thread/dc/SDL_systhread.c @ 1337:c687f06c7473
Don't touch code that we brought in from other sources
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 07 Feb 2006 07:03:29 +0000 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 /* Thread management routines for SDL */ |
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24 |
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25 #include "SDL_error.h" |
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26 #include "SDL_thread.h" |
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27 #include "SDL_systhread.h" |
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28 |
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29 #include <kos/thread.h> |
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30 |
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31 #ifdef DISABLE_THREADS |
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32 int SDL_SYS_CreateThread(SDL_Thread *thread, void *args) |
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33 { |
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34 SDL_SetError("Threads are not supported on this platform"); |
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35 return(-1); |
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36 } |
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37 |
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38 void SDL_SYS_SetupThread(void) |
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39 { |
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40 return; |
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41 } |
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42 |
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43 Uint32 SDL_ThreadID(void) |
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44 { |
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45 return(0); |
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46 } |
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47 |
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48 void SDL_SYS_WaitThread(SDL_Thread *thread) |
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49 { |
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50 return; |
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51 } |
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52 |
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53 void SDL_SYS_KillThread(SDL_Thread *thread) |
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54 { |
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55 return; |
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56 } |
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57 |
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58 #else |
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59 int SDL_SYS_CreateThread(SDL_Thread *thread, void *args) |
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60 { |
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61 thread->handle = thd_create(SDL_RunThread,args); |
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62 if (thread->handle == NULL) { |
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63 SDL_SetError("Not enough resources to create thread"); |
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64 return(-1); |
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65 } |
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66 return(0); |
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67 } |
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68 |
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69 void SDL_SYS_SetupThread(void) |
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70 { |
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71 return; |
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72 } |
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73 |
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74 Uint32 SDL_ThreadID(void) |
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75 { |
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76 return (Uint32)thd_get_current(); |
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77 } |
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78 |
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79 void SDL_SYS_WaitThread(SDL_Thread *thread) |
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80 { |
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81 thd_wait(thread->handle); |
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82 } |
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83 |
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84 void SDL_SYS_KillThread(SDL_Thread *thread) |
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85 { |
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86 thd_destroy(thread->handle); |
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87 } |
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88 #endif |