Mercurial > sdl-ios-xcode
annotate src/audio/SDL_audio.c @ 2321:c5feceb0395e
SetupWindowData in SDL_X11window.c was realloc()ing the display window list and incrementing numwindows even though those are being updated in functions that call
this function. The result is that it is possible to get the same window added to the list twice.
author | Bob Pendleton <bob@pendleton.com> |
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date | Tue, 04 Mar 2008 23:09:28 +0000 |
parents | aedfcdeb69b6 |
children | 976898ed43e1 344c8da164f4 4135aa9c5645 f8f68f47285a |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Allow access to a raw mixing buffer */ | |
25 | |
26 #include "SDL.h" | |
27 #include "SDL_audio_c.h" | |
28 #include "SDL_audiomem.h" | |
29 #include "SDL_sysaudio.h" | |
30 | |
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31 #define _THIS SDL_AudioDevice *this |
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32 |
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33 static SDL_AudioDriver current_audio; |
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34 static SDL_AudioDevice *open_devices[16]; |
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35 |
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36 /* !!! FIXME: These are wordy and unlocalized... */ |
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37 #define DEFAULT_OUTPUT_DEVNAME "System audio output device" |
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38 #define DEFAULT_INPUT_DEVNAME "System audio capture device" |
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39 |
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40 |
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41 /* |
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42 * Not all of these will be compiled and linked in, but it's convenient |
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43 * to have a complete list here and saves yet-another block of #ifdefs... |
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44 * Please see bootstrap[], below, for the actual #ifdef mess. |
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45 */ |
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46 extern AudioBootStrap BSD_AUDIO_bootstrap; |
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47 extern AudioBootStrap DSP_bootstrap; |
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48 extern AudioBootStrap DMA_bootstrap; |
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49 extern AudioBootStrap ALSA_bootstrap; |
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50 extern AudioBootStrap PULSEAUDIO_bootstrap; |
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51 extern AudioBootStrap QNXNTOAUDIO_bootstrap; |
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52 extern AudioBootStrap SUNAUDIO_bootstrap; |
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53 extern AudioBootStrap DMEDIA_bootstrap; |
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54 extern AudioBootStrap ARTS_bootstrap; |
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55 extern AudioBootStrap ESD_bootstrap; |
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56 extern AudioBootStrap NAS_bootstrap; |
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57 extern AudioBootStrap DSOUND_bootstrap; |
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58 extern AudioBootStrap WINWAVEOUT_bootstrap; |
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59 extern AudioBootStrap PAUDIO_bootstrap; |
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60 extern AudioBootStrap BEOSAUDIO_bootstrap; |
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61 extern AudioBootStrap COREAUDIO_bootstrap; |
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62 extern AudioBootStrap SNDMGR_bootstrap; |
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63 extern AudioBootStrap MINTAUDIO_GSXB_bootstrap; |
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64 extern AudioBootStrap MINTAUDIO_MCSN_bootstrap; |
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65 extern AudioBootStrap MINTAUDIO_STFA_bootstrap; |
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66 extern AudioBootStrap MINTAUDIO_XBIOS_bootstrap; |
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67 extern AudioBootStrap MINTAUDIO_DMA8_bootstrap; |
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68 extern AudioBootStrap DISKAUD_bootstrap; |
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69 extern AudioBootStrap DUMMYAUD_bootstrap; |
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70 extern AudioBootStrap DCAUD_bootstrap; |
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71 extern AudioBootStrap MMEAUDIO_bootstrap; |
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72 extern AudioBootStrap DART_bootstrap; |
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73 |
1190 | 74 |
0 | 75 /* Available audio drivers */ |
76 static AudioBootStrap *bootstrap[] = { | |
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77 #if SDL_AUDIO_DRIVER_BSD |
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78 &BSD_AUDIO_bootstrap, |
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79 #endif |
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80 #if SDL_AUDIO_DRIVER_OSS |
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81 &DSP_bootstrap, |
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82 &DMA_bootstrap, |
0 | 83 #endif |
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84 #if SDL_AUDIO_DRIVER_ALSA |
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85 &ALSA_bootstrap, |
0 | 86 #endif |
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87 #if SDL_AUDIO_DRIVER_PULSEAUDIO |
2274 | 88 &PULSEAUDIO_bootstrap, |
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89 #endif |
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90 #if SDL_AUDIO_DRIVER_QNXNTO |
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91 &QNXNTOAUDIO_bootstrap, |
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92 #endif |
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93 #if SDL_AUDIO_DRIVER_SUNAUDIO |
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94 &SUNAUDIO_bootstrap, |
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95 #endif |
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96 #if SDL_AUDIO_DRIVER_DMEDIA |
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97 &DMEDIA_bootstrap, |
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98 #endif |
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99 #if SDL_AUDIO_DRIVER_ARTS |
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100 &ARTS_bootstrap, |
0 | 101 #endif |
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102 #if SDL_AUDIO_DRIVER_ESD |
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103 &ESD_bootstrap, |
0 | 104 #endif |
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105 #if SDL_AUDIO_DRIVER_NAS |
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106 &NAS_bootstrap, |
0 | 107 #endif |
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108 #if SDL_AUDIO_DRIVER_DSOUND |
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109 &DSOUND_bootstrap, |
0 | 110 #endif |
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111 #if SDL_AUDIO_DRIVER_WINWAVEOUT |
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112 &WINWAVEOUT_bootstrap, |
0 | 113 #endif |
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114 #if SDL_AUDIO_DRIVER_PAUDIO |
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115 &PAUDIO_bootstrap, |
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116 #endif |
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117 #if SDL_AUDIO_DRIVER_BEOSAUDIO |
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118 &BEOSAUDIO_bootstrap, |
0 | 119 #endif |
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120 #if SDL_AUDIO_DRIVER_COREAUDIO |
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121 &COREAUDIO_bootstrap, |
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Audio improvements from Max Horn, including a new CoreAudio driver for MacOSX
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122 #endif |
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123 #if SDL_AUDIO_DRIVER_SNDMGR |
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124 &SNDMGR_bootstrap, |
0 | 125 #endif |
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126 #if SDL_AUDIO_DRIVER_MINT |
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127 &MINTAUDIO_GSXB_bootstrap, |
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128 &MINTAUDIO_MCSN_bootstrap, |
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129 &MINTAUDIO_STFA_bootstrap, |
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130 &MINTAUDIO_XBIOS_bootstrap, |
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131 &MINTAUDIO_DMA8_bootstrap, |
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132 #endif |
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133 #if SDL_AUDIO_DRIVER_DISK |
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134 &DISKAUD_bootstrap, |
68
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135 #endif |
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136 #if SDL_AUDIO_DRIVER_DUMMY |
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137 &DUMMYAUD_bootstrap, |
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138 #endif |
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139 #if SDL_AUDIO_DRIVER_DC |
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140 &DCAUD_bootstrap, |
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141 #endif |
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142 #if SDL_AUDIO_DRIVER_MMEAUDIO |
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143 &MMEAUDIO_bootstrap, |
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144 #endif |
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145 #if SDL_AUDIO_DRIVER_DART |
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146 &DART_bootstrap, |
1190 | 147 #endif |
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148 NULL |
0 | 149 }; |
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150 |
2060 | 151 static SDL_AudioDevice * |
152 get_audio_device(SDL_AudioDeviceID id) | |
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153 { |
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154 id--; |
2060 | 155 if ((id >= SDL_arraysize(open_devices)) || (open_devices[id] == NULL)) { |
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156 SDL_SetError("Invalid audio device ID"); |
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157 return NULL; |
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158 } |
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159 |
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160 return open_devices[id]; |
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161 } |
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162 |
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163 |
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164 /* stubs for audio drivers that don't need a specific entry point... */ |
2060 | 165 static int |
166 SDL_AudioDetectDevices_Default(int iscapture) | |
167 { | |
168 return -1; | |
169 } | |
170 static void | |
171 SDL_AudioThreadInit_Default(_THIS) | |
172 { /* no-op. */ | |
173 } | |
174 static void | |
175 SDL_AudioWaitDevice_Default(_THIS) | |
176 { /* no-op. */ | |
177 } | |
178 static void | |
179 SDL_AudioPlayDevice_Default(_THIS) | |
180 { /* no-op. */ | |
181 } | |
182 static Uint8 * | |
183 SDL_AudioGetDeviceBuf_Default(_THIS) | |
184 { | |
185 return NULL; | |
186 } | |
187 static void | |
188 SDL_AudioWaitDone_Default(_THIS) | |
189 { /* no-op. */ | |
190 } | |
191 static void | |
192 SDL_AudioCloseDevice_Default(_THIS) | |
193 { /* no-op. */ | |
194 } | |
195 static void | |
196 SDL_AudioDeinitialize_Default(void) | |
197 { /* no-op. */ | |
198 } | |
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199 |
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200 static int |
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201 SDL_AudioOpenDevice_Default(_THIS, const char *devname, int iscapture) |
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202 { |
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203 return 0; |
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204 } |
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205 |
2060 | 206 static const char * |
207 SDL_AudioGetDeviceName_Default(int index, int iscapture) | |
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208 { |
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209 SDL_SetError("No such device"); |
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210 return NULL; |
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211 } |
0 | 212 |
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213 static void |
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214 SDL_AudioLockDevice_Default(SDL_AudioDevice * device) |
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215 { |
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216 if (device->thread && (SDL_ThreadID() == device->threadid)) { |
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217 return; |
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218 } |
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219 SDL_mutexP(device->mixer_lock); |
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220 } |
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221 |
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222 static void |
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223 SDL_AudioUnlockDevice_Default(SDL_AudioDevice * device) |
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224 { |
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225 if (device->thread && (SDL_ThreadID() == device->threadid)) { |
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226 return; |
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227 } |
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228 SDL_mutexV(device->mixer_lock); |
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229 } |
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230 |
0 | 231 |
2060 | 232 static void |
233 finalize_audio_entry_points(void) | |
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234 { |
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235 /* |
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236 * Fill in stub functions for unused driver entry points. This lets us |
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237 * blindly call them without having to check for validity first. |
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238 */ |
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239 |
2060 | 240 #define FILL_STUB(x) \ |
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241 if (current_audio.impl.x == NULL) { \ |
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242 current_audio.impl.x = SDL_Audio##x##_Default; \ |
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243 } |
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244 FILL_STUB(DetectDevices); |
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245 FILL_STUB(GetDeviceName); |
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246 FILL_STUB(OpenDevice); |
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247 FILL_STUB(ThreadInit); |
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248 FILL_STUB(WaitDevice); |
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249 FILL_STUB(PlayDevice); |
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250 FILL_STUB(GetDeviceBuf); |
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251 FILL_STUB(WaitDone); |
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252 FILL_STUB(CloseDevice); |
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253 FILL_STUB(LockDevice); |
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254 FILL_STUB(UnlockDevice); |
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255 FILL_STUB(Deinitialize); |
2060 | 256 #undef FILL_STUB |
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257 } |
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258 |
0 | 259 |
260 /* The general mixing thread function */ | |
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261 int SDLCALL |
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262 SDL_RunAudio(void *devicep) |
0 | 263 { |
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264 SDL_AudioDevice *device = (SDL_AudioDevice *) devicep; |
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265 Uint8 *stream; |
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266 int stream_len; |
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267 void *udata; |
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268 void (SDLCALL * fill) (void *userdata, Uint8 * stream, int len); |
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269 int silence; |
0 | 270 |
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271 /* Perform any thread setup */ |
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272 device->threadid = SDL_ThreadID(); |
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273 current_audio.impl.ThreadInit(device); |
0 | 274 |
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275 /* Set up the mixing function */ |
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276 fill = device->spec.callback; |
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277 udata = device->spec.userdata; |
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278 |
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279 if (device->convert.needed) { |
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280 if (device->convert.src_format == AUDIO_U8) { |
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281 silence = 0x80; |
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282 } else { |
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283 silence = 0; |
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284 } |
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285 stream_len = device->convert.len; |
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286 } else { |
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287 silence = device->spec.silence; |
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288 stream_len = device->spec.size; |
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289 } |
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290 |
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291 /* Loop, filling the audio buffers */ |
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292 while (device->enabled) { |
0 | 293 |
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294 /* Fill the current buffer with sound */ |
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295 if (device->convert.needed) { |
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296 if (device->convert.buf) { |
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297 stream = device->convert.buf; |
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298 } else { |
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299 continue; |
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300 } |
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301 } else { |
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302 stream = current_audio.impl.GetDeviceBuf(device); |
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303 if (stream == NULL) { |
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304 stream = device->fake_stream; |
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305 } |
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306 } |
0 | 307 |
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308 if (!device->paused) { |
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309 SDL_mutexP(device->mixer_lock); |
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310 (*fill) (udata, stream, stream_len); |
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311 SDL_mutexV(device->mixer_lock); |
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312 } |
0 | 313 |
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314 /* Convert the audio if necessary */ |
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315 if (device->convert.needed) { |
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316 SDL_ConvertAudio(&device->convert); |
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317 stream = current_audio.impl.GetDeviceBuf(device); |
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318 if (stream == NULL) { |
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319 stream = device->fake_stream; |
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320 } |
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321 SDL_memcpy(stream, device->convert.buf, device->convert.len_cvt); |
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322 } |
0 | 323 |
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324 /* Ready current buffer for play and change current buffer */ |
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325 if (stream != device->fake_stream) { |
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326 current_audio.impl.PlayDevice(device); |
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327 } |
1562 | 328 |
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329 /* Wait for an audio buffer to become available */ |
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330 if (stream == device->fake_stream) { |
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331 SDL_Delay((device->spec.samples * 1000) / device->spec.freq); |
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332 } else { |
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333 current_audio.impl.WaitDevice(device); |
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334 } |
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335 } |
1562 | 336 |
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337 /* Wait for the audio to drain.. */ |
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338 current_audio.impl.WaitDone(device); |
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339 |
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340 return (0); |
0 | 341 } |
342 | |
322
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343 |
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344 static SDL_AudioFormat |
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345 SDL_ParseAudioFormat(const char *string) |
1794 | 346 { |
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347 #define CHECK_FMT_STRING(x) if (SDL_strcmp(string, #x) == 0) return AUDIO_##x |
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348 CHECK_FMT_STRING(U8); |
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349 CHECK_FMT_STRING(S8); |
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350 CHECK_FMT_STRING(U16LSB); |
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351 CHECK_FMT_STRING(S16LSB); |
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352 CHECK_FMT_STRING(U16MSB); |
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353 CHECK_FMT_STRING(S16MSB); |
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354 CHECK_FMT_STRING(U16SYS); |
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355 CHECK_FMT_STRING(S16SYS); |
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356 CHECK_FMT_STRING(U16); |
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357 CHECK_FMT_STRING(S16); |
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358 CHECK_FMT_STRING(S32LSB); |
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359 CHECK_FMT_STRING(S32MSB); |
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360 CHECK_FMT_STRING(S32SYS); |
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361 CHECK_FMT_STRING(S32); |
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362 CHECK_FMT_STRING(F32LSB); |
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363 CHECK_FMT_STRING(F32MSB); |
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364 CHECK_FMT_STRING(F32SYS); |
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365 CHECK_FMT_STRING(F32); |
2060 | 366 #undef CHECK_FMT_STRING |
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367 return 0; |
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368 } |
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369 |
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370 int |
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371 SDL_GetNumAudioDrivers(void) |
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372 { |
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373 return (SDL_arraysize(bootstrap) - 1); |
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374 } |
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375 |
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376 const char * |
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377 SDL_GetAudioDriver(int index) |
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378 { |
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379 if (index >= 0 && index < SDL_GetNumAudioDrivers()) { |
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380 return (bootstrap[index]->name); |
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381 } |
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382 return (NULL); |
1794 | 383 } |
384 | |
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385 int |
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386 SDL_AudioInit(const char *driver_name) |
0 | 387 { |
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388 int i = 0; |
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389 int initialized = 0; |
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390 int tried_to_init = 0; |
0 | 391 |
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392 if (SDL_WasInit(SDL_INIT_AUDIO)) { |
2060 | 393 SDL_AudioQuit(); /* shutdown driver if already running. */ |
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394 } |
0 | 395 |
2060 | 396 SDL_memset(¤t_audio, '\0', sizeof(current_audio)); |
397 SDL_memset(open_devices, '\0', sizeof(open_devices)); | |
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398 |
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399 /* Select the proper audio driver */ |
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400 if (driver_name == NULL) { |
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401 driver_name = SDL_getenv("SDL_AUDIODRIVER"); |
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402 } |
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403 |
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404 for (i = 0; (!initialized) && (bootstrap[i]); ++i) { |
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405 /* make sure we should even try this driver before doing so... */ |
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406 const AudioBootStrap *backend = bootstrap[i]; |
2060 | 407 if (((driver_name) && (SDL_strcasecmp(backend->name, driver_name))) || |
408 ((!driver_name) && (backend->demand_only))) { | |
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409 continue; |
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410 } |
0 | 411 |
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412 tried_to_init = 1; |
2060 | 413 SDL_memset(¤t_audio, 0, sizeof(current_audio)); |
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414 current_audio.name = backend->name; |
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415 current_audio.desc = backend->desc; |
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416 initialized = backend->init(¤t_audio.impl); |
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417 } |
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418 |
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419 if (!initialized) { |
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420 /* specific drivers will set the error message if they fail... */ |
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421 if (!tried_to_init) { |
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422 if (driver_name) { |
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423 SDL_SetError("%s not available", driver_name); |
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424 } else { |
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425 SDL_SetError("No available audio device"); |
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426 } |
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427 } |
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428 |
2060 | 429 SDL_memset(¤t_audio, 0, sizeof(current_audio)); |
430 return (-1); /* No driver was available, so fail. */ | |
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431 } |
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432 |
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433 finalize_audio_entry_points(); |
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434 |
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435 return (0); |
0 | 436 } |
437 | |
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438 /* |
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439 * Get the current audio driver name |
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440 */ |
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441 const char * |
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442 SDL_GetCurrentAudioDriver() |
0 | 443 { |
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444 return current_audio.name; |
0 | 445 } |
446 | |
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447 |
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448 int |
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449 SDL_GetNumAudioDevices(int iscapture) |
0 | 450 { |
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451 if (!SDL_WasInit(SDL_INIT_AUDIO)) { |
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452 return -1; |
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453 } |
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454 if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) { |
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455 return 0; |
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456 } |
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457 |
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458 if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) { |
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459 return 1; |
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460 } |
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461 |
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462 if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) { |
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463 return 1; |
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464 } |
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465 |
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466 return current_audio.impl.DetectDevices(iscapture); |
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467 } |
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468 |
0 | 469 |
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470 const char * |
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471 SDL_GetAudioDeviceName(int index, int iscapture) |
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472 { |
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473 if (!SDL_WasInit(SDL_INIT_AUDIO)) { |
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474 SDL_SetError("Audio subsystem is not initialized"); |
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475 return NULL; |
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476 } |
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477 |
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478 if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) { |
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479 SDL_SetError("No capture support"); |
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480 return NULL; |
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481 } |
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482 |
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483 if (index < 0) { |
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484 SDL_SetError("No such device"); |
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485 return NULL; |
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486 } |
0 | 487 |
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488 if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) { |
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489 return DEFAULT_INPUT_DEVNAME; |
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490 } |
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491 |
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492 if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) { |
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493 return DEFAULT_OUTPUT_DEVNAME; |
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494 } |
262
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495 |
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496 return current_audio.impl.GetDeviceName(index, iscapture); |
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497 } |
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498 |
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499 |
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500 static void |
2060 | 501 close_audio_device(SDL_AudioDevice * device) |
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502 { |
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503 device->enabled = 0; |
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504 if (device->thread != NULL) { |
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505 SDL_WaitThread(device->thread, NULL); |
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506 } |
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507 if (device->mixer_lock != NULL) { |
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508 SDL_DestroyMutex(device->mixer_lock); |
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509 } |
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510 if (device->fake_stream != NULL) { |
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511 SDL_FreeAudioMem(device->fake_stream); |
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512 } |
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513 if (device->convert.needed) { |
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514 SDL_FreeAudioMem(device->convert.buf); |
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515 } |
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516 if (device->opened) { |
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517 current_audio.impl.CloseDevice(device); |
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518 device->opened = 0; |
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519 } |
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520 SDL_FreeAudioMem(device); |
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521 } |
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522 |
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523 |
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524 /* |
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525 * Sanity check desired AudioSpec for SDL_OpenAudio() in (orig). |
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526 * Fills in a sanitized copy in (prepared). |
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527 * Returns non-zero if okay, zero on fatal parameters in (orig). |
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528 */ |
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529 static int |
2060 | 530 prepare_audiospec(const SDL_AudioSpec * orig, SDL_AudioSpec * prepared) |
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531 { |
2060 | 532 SDL_memcpy(prepared, orig, sizeof(SDL_AudioSpec)); |
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533 |
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534 if (orig->callback == NULL) { |
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535 SDL_SetError("SDL_OpenAudio() passed a NULL callback"); |
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536 return 0; |
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537 } |
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538 |
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539 if (orig->freq == 0) { |
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540 const char *env = SDL_getenv("SDL_AUDIO_FREQUENCY"); |
2060 | 541 if ((!env) || ((prepared->freq = SDL_atoi(env)) == 0)) { |
542 prepared->freq = 22050; /* a reasonable default */ | |
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543 } |
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544 } |
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545 |
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546 if (orig->format == 0) { |
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547 const char *env = SDL_getenv("SDL_AUDIO_FORMAT"); |
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548 if ((!env) || ((prepared->format = SDL_ParseAudioFormat(env)) == 0)) { |
2060 | 549 prepared->format = AUDIO_S16; /* a reasonable default */ |
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550 } |
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551 } |
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552 |
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553 switch (orig->channels) { |
2060 | 554 case 0:{ |
555 const char *env = SDL_getenv("SDL_AUDIO_CHANNELS"); | |
2141 | 556 if ((!env) || ((prepared->channels = (Uint8) SDL_atoi(env)) == 0)) { |
2060 | 557 prepared->channels = 2; /* a reasonable default */ |
558 } | |
559 break; | |
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560 } |
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561 case 1: /* Mono */ |
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562 case 2: /* Stereo */ |
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563 case 4: /* surround */ |
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564 case 6: /* surround with center and lfe */ |
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565 break; |
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566 default: |
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567 SDL_SetError("Unsupported number of audio channels."); |
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568 return 0; |
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569 } |
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570 |
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571 if (orig->samples == 0) { |
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572 const char *env = SDL_getenv("SDL_AUDIO_SAMPLES"); |
2060 | 573 if ((!env) || ((prepared->samples = (Uint16) SDL_atoi(env)) == 0)) { |
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574 /* Pick a default of ~46 ms at desired frequency */ |
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575 /* !!! FIXME: remove this when the non-Po2 resampling is in. */ |
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576 const int samples = (prepared->freq / 1000) * 46; |
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577 int power2 = 1; |
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578 while (power2 < samples) { |
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579 power2 *= 2; |
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580 } |
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581 prepared->samples = power2; |
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582 } |
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583 } |
0 | 584 |
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585 /* Calculate the silence and size of the audio specification */ |
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586 SDL_CalculateAudioSpec(prepared); |
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587 |
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588 return 1; |
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589 } |
1408
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590 |
21
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591 |
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592 static SDL_AudioDeviceID |
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593 open_audio_device(const char *devname, int iscapture, |
2060 | 594 const SDL_AudioSpec * _desired, SDL_AudioSpec * obtained, |
595 int min_id) | |
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596 { |
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597 SDL_AudioDeviceID id = 0; |
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598 SDL_AudioSpec desired; |
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599 SDL_AudioDevice *device; |
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600 int i = 0; |
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601 |
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602 if (!SDL_WasInit(SDL_INIT_AUDIO)) { |
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603 SDL_SetError("Audio subsystem is not initialized"); |
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604 return 0; |
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605 } |
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606 |
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607 if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) { |
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608 SDL_SetError("No capture support"); |
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609 return 0; |
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610 } |
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611 |
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612 if (!prepare_audiospec(_desired, &desired)) { |
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613 return 0; |
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614 } |
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615 |
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616 /* If app doesn't care about a specific device, let the user override. */ |
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617 if (devname == NULL) { |
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618 devname = SDL_getenv("SDL_AUDIO_DEVICE_NAME"); |
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619 } |
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620 |
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621 /* |
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622 * Catch device names at the high level for the simple case... |
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623 * This lets us have a basic "device enumeration" for systems that |
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624 * don't have multiple devices, but makes sure the device name is |
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625 * always NULL when it hits the low level. |
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626 * |
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627 * Also make sure that the simple case prevents multiple simultaneous |
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628 * opens of the default system device. |
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629 */ |
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630 |
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631 if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) { |
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632 if ((devname) && (SDL_strcmp(devname, DEFAULT_INPUT_DEVNAME) != 0)) { |
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633 SDL_SetError("No such device"); |
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634 return 0; |
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635 } |
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636 devname = NULL; |
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637 |
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638 for (i = 0; i < SDL_arraysize(open_devices); i++) { |
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639 if ((open_devices[i]) && (open_devices[i]->iscapture)) { |
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640 SDL_SetError("Audio device already open"); |
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641 return 0; |
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642 } |
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643 } |
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644 } |
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645 |
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646 if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) { |
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647 if ((devname) && (SDL_strcmp(devname, DEFAULT_OUTPUT_DEVNAME) != 0)) { |
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648 SDL_SetError("No such device"); |
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649 return 0; |
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650 } |
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651 devname = NULL; |
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652 |
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653 for (i = 0; i < SDL_arraysize(open_devices); i++) { |
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654 if ((open_devices[i]) && (!open_devices[i]->iscapture)) { |
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655 SDL_SetError("Audio device already open"); |
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|
656 return 0; |
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657 } |
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|
658 } |
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|
659 } |
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660 |
2060 | 661 device = (SDL_AudioDevice *) SDL_AllocAudioMem(sizeof(SDL_AudioDevice)); |
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662 if (device == NULL) { |
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663 SDL_OutOfMemory(); |
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|
664 return 0; |
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|
665 } |
2060 | 666 SDL_memset(device, '\0', sizeof(SDL_AudioDevice)); |
667 SDL_memcpy(&device->spec, &desired, sizeof(SDL_AudioSpec)); | |
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|
668 device->enabled = 1; |
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|
669 device->paused = 1; |
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|
670 device->iscapture = iscapture; |
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|
671 |
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|
672 /* Create a semaphore for locking the sound buffers */ |
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|
673 if (!current_audio.impl.SkipMixerLock) { |
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|
674 device->mixer_lock = SDL_CreateMutex(); |
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|
675 if (device->mixer_lock == NULL) { |
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|
676 close_audio_device(device); |
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677 SDL_SetError("Couldn't create mixer lock"); |
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|
678 return 0; |
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|
679 } |
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|
680 } |
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|
681 |
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|
682 if (!current_audio.impl.OpenDevice(device, devname, iscapture)) { |
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|
683 close_audio_device(device); |
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|
684 return 0; |
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|
685 } |
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|
686 device->opened = 1; |
0 | 687 |
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688 /* If the audio driver changes the buffer size, accept it */ |
2049
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689 if (device->spec.samples != desired.samples) { |
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|
690 desired.samples = device->spec.samples; |
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691 SDL_CalculateAudioSpec(&device->spec); |
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|
692 } |
0 | 693 |
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|
694 /* Allocate a fake audio memory buffer */ |
2049
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diff
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|
695 device->fake_stream = SDL_AllocAudioMem(device->spec.size); |
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696 if (device->fake_stream == NULL) { |
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|
697 close_audio_device(device); |
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698 SDL_OutOfMemory(); |
2049
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|
699 return 0; |
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|
700 } |
0 | 701 |
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|
702 /* See if we need to do any conversion */ |
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|
703 if (obtained != NULL) { |
2049
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|
704 SDL_memcpy(obtained, &device->spec, sizeof(SDL_AudioSpec)); |
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|
705 } else if (desired.freq != device->spec.freq || |
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|
706 desired.format != device->spec.format || |
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|
707 desired.channels != device->spec.channels) { |
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|
708 /* Build an audio conversion block */ |
2049
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|
709 if (SDL_BuildAudioCVT(&device->convert, |
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diff
changeset
|
710 desired.format, desired.channels, |
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|
711 desired.freq, |
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712 device->spec.format, device->spec.channels, |
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|
713 device->spec.freq) < 0) { |
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|
714 close_audio_device(device); |
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715 return 0; |
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716 } |
2049
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|
717 if (device->convert.needed) { |
2060 | 718 device->convert.len = (int) (((double) desired.size) / |
719 device->convert.len_ratio); | |
2053
716cf90f24a0
1.3 branch version of revision 2878.
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diff
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|
720 |
2049
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|
721 device->convert.buf = |
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|
722 (Uint8 *) SDL_AllocAudioMem(device->convert.len * |
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|
723 device->convert.len_mult); |
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724 if (device->convert.buf == NULL) { |
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|
725 close_audio_device(device); |
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726 SDL_OutOfMemory(); |
2049
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727 return 0; |
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|
728 } |
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|
729 } |
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|
730 } |
2049
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|
731 |
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732 /* Find an available device ID and store the structure... */ |
2060 | 733 for (id = min_id - 1; id < SDL_arraysize(open_devices); id++) { |
2049
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734 if (open_devices[id] == NULL) { |
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|
735 open_devices[id] = device; |
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|
736 break; |
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|
737 } |
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|
738 } |
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|
739 |
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|
740 if (id == SDL_arraysize(open_devices)) { |
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|
741 SDL_SetError("Too many open audio devices"); |
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|
742 close_audio_device(device); |
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|
743 return 0; |
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|
744 } |
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745 |
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|
746 /* Start the audio thread if necessary */ |
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747 if (!current_audio.impl.ProvidesOwnCallbackThread) { |
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|
748 /* Start the audio thread */ |
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|
749 /* !!! FIXME: this is nasty. */ |
1402
d910939febfa
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diff
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|
750 #if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC) |
1330
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It's now possible to build SDL without any C runtime at all on Windows,
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|
751 #undef SDL_CreateThread |
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|
752 device->thread = SDL_CreateThread(SDL_RunAudio, device, NULL, NULL); |
1330
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|
753 #else |
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754 device->thread = SDL_CreateThread(SDL_RunAudio, device); |
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755 #endif |
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756 if (device->thread == NULL) { |
2060 | 757 SDL_CloseAudioDevice(id + 1); |
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758 SDL_SetError("Couldn't create audio thread"); |
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|
759 return 0; |
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|
760 } |
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|
761 } |
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|
762 |
2060 | 763 return id + 1; |
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|
764 } |
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|
765 |
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|
766 |
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|
767 int |
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768 SDL_OpenAudio(const SDL_AudioSpec * desired, SDL_AudioSpec * obtained) |
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769 { |
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770 SDL_AudioDeviceID id = 0; |
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|
771 |
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|
772 /* Start up the audio driver, if necessary. This is legacy behaviour! */ |
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|
773 if (!SDL_WasInit(SDL_INIT_AUDIO)) { |
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774 if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { |
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775 return (-1); |
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|
776 } |
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|
777 } |
0 | 778 |
2049
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779 /* SDL_OpenAudio() is legacy and can only act on Device ID #1. */ |
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780 if (open_devices[0] != NULL) { |
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781 SDL_SetError("Audio device is already opened"); |
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782 return (-1); |
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|
783 } |
2049
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|
784 |
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785 id = open_audio_device(NULL, 0, desired, obtained, 1); |
2060 | 786 if (id > 1) { /* this should never happen in theory... */ |
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787 SDL_CloseAudioDevice(id); |
2060 | 788 SDL_SetError("Internal error"); /* MUST be Device ID #1! */ |
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|
789 return (-1); |
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790 } |
21
75a95f82bc1f
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|
791 |
2049
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792 return ((id == 0) ? -1 : 0); |
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793 } |
21
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|
794 |
2049
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795 SDL_AudioDeviceID |
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796 SDL_OpenAudioDevice(const char *device, int iscapture, |
2060 | 797 const SDL_AudioSpec * desired, SDL_AudioSpec * obtained) |
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798 { |
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799 return open_audio_device(device, iscapture, desired, obtained, 2); |
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800 } |
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801 |
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|
802 SDL_audiostatus |
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803 SDL_GetAudioDeviceStatus(SDL_AudioDeviceID devid) |
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|
804 { |
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805 SDL_AudioDevice *device = get_audio_device(devid); |
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806 SDL_audiostatus status = SDL_AUDIO_STOPPED; |
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807 if (device && device->enabled) { |
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808 if (device->paused) { |
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809 status = SDL_AUDIO_PAUSED; |
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810 } else { |
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811 status = SDL_AUDIO_PLAYING; |
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812 } |
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813 } |
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|
814 return (status); |
0 | 815 } |
816 | |
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817 |
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818 SDL_audiostatus |
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819 SDL_GetAudioStatus(void) |
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820 { |
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821 return SDL_GetAudioDeviceStatus(1); |
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822 } |
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823 |
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|
824 void |
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825 SDL_PauseAudioDevice(SDL_AudioDeviceID devid, int pause_on) |
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826 { |
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827 SDL_AudioDevice *device = get_audio_device(devid); |
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|
828 if (device) { |
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829 device->paused = pause_on; |
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|
830 } |
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|
831 } |
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832 |
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833 void |
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|
834 SDL_PauseAudio(int pause_on) |
0 | 835 { |
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|
836 SDL_PauseAudioDevice(1, pause_on); |
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837 } |
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838 |
0 | 839 |
2049
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840 void |
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841 SDL_LockAudioDevice(SDL_AudioDeviceID devid) |
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842 { |
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843 /* Obtain a lock on the mixing buffers */ |
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844 SDL_AudioDevice *device = get_audio_device(devid); |
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845 if (device) { |
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846 current_audio.impl.LockDevice(device); |
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847 } |
0 | 848 } |
849 | |
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850 void |
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851 SDL_LockAudio(void) |
0 | 852 { |
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853 SDL_LockAudioDevice(1); |
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Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
854 } |
0 | 855 |
2049
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
856 void |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
857 SDL_UnlockAudioDevice(SDL_AudioDeviceID devid) |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
858 { |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
859 /* Obtain a lock on the mixing buffers */ |
2049
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
860 SDL_AudioDevice *device = get_audio_device(devid); |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
861 if (device) { |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
862 current_audio.impl.UnlockDevice(device); |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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1794
diff
changeset
|
863 } |
0 | 864 } |
865 | |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
866 void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
867 SDL_UnlockAudio(void) |
0 | 868 { |
2049
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
869 SDL_UnlockAudioDevice(1); |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
870 } |
0 | 871 |
2049
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
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diff
changeset
|
872 void |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
873 SDL_CloseAudioDevice(SDL_AudioDeviceID devid) |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
874 { |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
875 SDL_AudioDevice *device = get_audio_device(devid); |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
876 if (device) { |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
877 close_audio_device(device); |
2060 | 878 open_devices[devid - 1] = NULL; |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
879 } |
0 | 880 } |
881 | |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
882 void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
883 SDL_CloseAudio(void) |
0 | 884 { |
2049
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
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parents:
2045
diff
changeset
|
885 SDL_CloseAudioDevice(1); |
0 | 886 } |
887 | |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
888 void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
889 SDL_AudioQuit(void) |
0 | 890 { |
2049
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
891 SDL_AudioDeviceID i; |
5f6550e5184f
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parents:
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diff
changeset
|
892 for (i = 0; i < SDL_arraysize(open_devices); i++) { |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
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parents:
2045
diff
changeset
|
893 SDL_CloseAudioDevice(i); |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
894 } |
0 | 895 |
2049
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
896 /* Free the driver data */ |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
897 current_audio.impl.Deinitialize(); |
2060 | 898 SDL_memset(¤t_audio, '\0', sizeof(current_audio)); |
899 SDL_memset(open_devices, '\0', sizeof(open_devices)); | |
0 | 900 } |
901 | |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
902 #define NUM_FORMATS 10 |
0 | 903 static int format_idx; |
904 static int format_idx_sub; | |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
905 static SDL_AudioFormat format_list[NUM_FORMATS][NUM_FORMATS] = { |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
906 {AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
907 AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB}, |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
908 {AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
909 AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB}, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
910 {AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S32LSB, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
911 AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8}, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
912 {AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S32MSB, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
913 AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_U8, AUDIO_S8}, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
914 {AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_S32LSB, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
915 AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8}, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
916 {AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_S32MSB, |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
917 AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_U8, AUDIO_S8}, |
1993
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
918 {AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S16LSB, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
919 AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8}, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
920 {AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_S16MSB, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
921 AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8}, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
922 {AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_S16LSB, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
923 AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8}, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
924 {AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_S16MSB, |
7a3889fc9e5d
Reordered the favored audio format list a little.
Ryan C. Gordon <icculus@icculus.org>
parents:
1982
diff
changeset
|
925 AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8}, |
0 | 926 }; |
927 | |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
928 SDL_AudioFormat |
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
929 SDL_FirstAudioFormat(SDL_AudioFormat format) |
0 | 930 { |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
931 for (format_idx = 0; format_idx < NUM_FORMATS; ++format_idx) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
932 if (format_list[format_idx][0] == format) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
933 break; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
934 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
935 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
936 format_idx_sub = 0; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
937 return (SDL_NextAudioFormat()); |
0 | 938 } |
939 | |
1982
3b4ce57c6215
First shot at new audio data types (int32 and float32).
Ryan C. Gordon <icculus@icculus.org>
parents:
1978
diff
changeset
|
940 SDL_AudioFormat |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
941 SDL_NextAudioFormat(void) |
0 | 942 { |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
943 if ((format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS)) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
944 return (0); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
945 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
946 return (format_list[format_idx][format_idx_sub++]); |
0 | 947 } |
948 | |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
949 void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
950 SDL_CalculateAudioSpec(SDL_AudioSpec * spec) |
0 | 951 { |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
952 switch (spec->format) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
953 case AUDIO_U8: |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
954 spec->silence = 0x80; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
955 break; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
956 default: |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
957 spec->silence = 0x00; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
958 break; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
959 } |
2049
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
960 spec->size = SDL_AUDIO_BITSIZE(spec->format) / 8; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
961 spec->size *= spec->channels; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
962 spec->size *= spec->samples; |
0 | 963 } |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1794
diff
changeset
|
964 |
2049
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
965 |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
966 /* |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
967 * Moved here from SDL_mixer.c, since it relies on internals of an opened |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
968 * audio device (and is deprecated, by the way!). |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
969 */ |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
970 void |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
971 SDL_MixAudio(Uint8 * dst, const Uint8 * src, Uint32 len, int volume) |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
972 { |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
973 /* Mix the user-level audio format */ |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
974 SDL_AudioDevice *device = get_audio_device(1); |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
diff
changeset
|
975 if (device != NULL) { |
5f6550e5184f
Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
Ryan C. Gordon <icculus@icculus.org>
parents:
2045
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976 SDL_AudioFormat format; |
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Ryan C. Gordon <icculus@icculus.org>
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977 if (device->convert.needed) { |
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parents:
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978 format = device->convert.src_format; |
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Ryan C. Gordon <icculus@icculus.org>
parents:
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979 } else { |
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Ryan C. Gordon <icculus@icculus.org>
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980 format = device->spec.format; |
5f6550e5184f
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Ryan C. Gordon <icculus@icculus.org>
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981 } |
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Ryan C. Gordon <icculus@icculus.org>
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982 SDL_MixAudioFormat(dst, src, format, len, volume); |
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Ryan C. Gordon <icculus@icculus.org>
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983 } |
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Ryan C. Gordon <icculus@icculus.org>
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984 } |
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Ryan C. Gordon <icculus@icculus.org>
parents:
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985 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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986 /* vi: set ts=4 sw=4 expandtab: */ |