Mercurial > sdl-ios-xcode
annotate src/video/quartz/SDL_QuartzVideo.h @ 761:c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
From: Max Horn
Subject: SDL: video/quartz cleanup
while doing some experimental changes in the quartz code, I was annoyed
by having to recompile that one big .o file over and over again. So I
decided to finally realize one TODO: properly splitting the code over
multiple files :-).
With two exceptions, I didn't make code changes, only rearranged files
and added new headers. Since there are several new files, making a
patch didn't work out so well, so I decided to just send you all the
new & modified files.
The one source change I made is related to showing/hiding the mouse. I
renamed cursor_visible to cursor_should_be_visible and cursor_hidden to
cursor_visible; I think that makes reading the code easier.
Then I added two new functions: QZ_ShowMouse and QZ_HideMouse. They
help manage cursor_visible (the former 'cursor_hidden'). Finally I
replaced the Carbon ShowCursor/HiderCuror calls by [NSCursor hide] and
[NSCursor unhide]. The API docs are not conclusive, but it might be
that with those the "cursor_visible" (former 'cursor_hidden') hack may
not be necessary anymore; however so far I didn't test this hypothesis,
so I left that in.
The other change was to remove in_foreground and use [NSApp isActive]
instead: Manually keeping track of whether we are in the foreground is
error prone. This should work better in some corner cases.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 04 Jan 2004 14:55:35 +0000 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2003 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 /* |
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24 @file SDL_QuartzVideo.h |
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25 @author Darrell Walisser, Max Horn, et al. |
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26 |
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27 @abstract SDL video driver for Mac OS X. |
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28 |
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29 @discussion |
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30 |
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31 TODO |
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32 - Hardware Cursor support with NSCursor instead of Carbon |
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33 - Keyboard repeat/mouse speed adjust (if needed) |
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34 - Multiple monitor support (currently only main display) |
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35 - Accelerated blitting support |
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36 - Fix white OpenGL window on minimize (fixed) (update: broken again on 10.2) |
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37 - Find out what events should be sent/ignored if window is minimized |
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38 - Find a way to deal with external resolution/depth switch while app is running |
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39 - Resizeable windows (done) |
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40 - Check accuracy of QZ_SetGamma() |
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41 Problems: |
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42 - OGL not working in full screen with software renderer |
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43 - SetColors sets palette correctly but clears framebuffer |
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44 - Crash in CG after several mode switches (I think this has been fixed) |
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45 - Retained windows don't draw their title bar quite right (OS Bug) (not using retained windows) |
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46 - Cursor in 8 bit modes is screwy (might just be Radeon PCI bug) (update: not just Radeon) |
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47 - Warping cursor delays mouse events for a fraction of a second, |
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48 there is a hack around this that helps a bit |
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49 */ |
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50 |
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51 #include <Cocoa/Cocoa.h> |
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52 #include <OpenGL/OpenGL.h> |
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53 #include <OpenGL/gl.h> |
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54 #include <OpenGL/glext.h> |
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55 #include <Carbon/Carbon.h> |
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56 #include <QuickTime/QuickTime.h> |
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57 #include <IOKit/IOKitLib.h> /* For powersave handling */ |
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58 #include <pthread.h> |
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59 |
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60 #include "SDL_thread.h" |
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61 #include "SDL_video.h" |
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62 #include "SDL_error.h" |
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63 #include "SDL_timer.h" |
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64 #include "SDL_syswm.h" |
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65 #include "SDL_sysvideo.h" |
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66 #include "SDL_pixels_c.h" |
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67 #include "SDL_events_c.h" |
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68 |
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69 /* Main driver structure to store required state information */ |
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70 typedef struct SDL_PrivateVideoData { |
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71 |
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72 CGDirectDisplayID display; /* 0 == main display (only support single display) */ |
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73 CFDictionaryRef mode; /* current mode of the display */ |
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74 CFDictionaryRef save_mode; /* original mode of the display */ |
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75 CFArrayRef mode_list; /* list of available fullscreen modes */ |
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76 CGDirectPaletteRef palette; /* palette of an 8-bit display */ |
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77 NSOpenGLContext *gl_context; /* OpenGL rendering context */ |
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78 Uint32 width, height, bpp; /* frequently used data about the display */ |
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79 Uint32 flags; /* flags for current mode, for teardown purposes */ |
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80 Uint32 video_set; /* boolean; indicates if video was set correctly */ |
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81 Uint32 warp_flag; /* boolean; notify to event loop that a warp just occured */ |
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82 Uint32 warp_ticks; /* timestamp when the warp occured */ |
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83 NSWindow *window; /* Cocoa window to implement the SDL window */ |
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84 NSQuickDrawView *view; /* the window's view; draw 2D and OpenGL into this view */ |
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85 SDL_Surface *resize_icon; /* icon for the resize badge, we have to draw it by hand */ |
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86 SDL_GrabMode current_grab_mode; /* default value is SDL_GRAB_OFF */ |
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87 SDL_Rect **client_mode_list; /* resolution list to pass back to client */ |
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88 SDLKey keymap[256]; /* Mac OS X to SDL key mapping */ |
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89 Uint32 current_mods; /* current keyboard modifiers, to track modifier state */ |
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90 Uint32 last_virtual_button;/* last virtual mouse button pressed */ |
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91 io_connect_t power_connection; /* used with IOKit to detect wake from sleep */ |
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92 Uint8 expect_mouse_up; /* used to determine when to send mouse up events */ |
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93 Uint8 grab_state; /* used to manage grab behavior */ |
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94 NSPoint cursor_loc; /* saved cursor coords, for activate/deactivate when grabbed */ |
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95 BOOL cursor_should_be_visible; /* tells if cursor is supposed to be visible (SDL_ShowCursor) */ |
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96 BOOL cursor_visible; /* tells if cursor is *actually* visible or not */ |
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97 Uint8* sw_buffers[2]; /* pointers to the two software buffers for double-buffer emulation */ |
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98 SDL_Thread *thread; /* thread for async updates to the screen */ |
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99 SDL_sem *sem1, *sem2; /* synchronization for async screen updates */ |
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100 Uint8 *current_buffer; /* the buffer being copied to the screen */ |
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101 BOOL quit_thread; /* used to quit the async blitting thread */ |
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102 |
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103 ImageDescriptionHandle yuv_idh; |
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104 MatrixRecordPtr yuv_matrix; |
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105 DecompressorComponent yuv_codec; |
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106 ImageSequence yuv_seq; |
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107 PlanarPixmapInfoYUV420 *yuv_pixmap; |
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108 Sint16 yuv_width, yuv_height; |
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109 CGrafPtr yuv_port; |
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110 |
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111 } SDL_PrivateVideoData; |
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112 |
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113 #define _THIS SDL_VideoDevice *this |
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114 #define display_id (this->hidden->display) |
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115 #define mode (this->hidden->mode) |
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116 #define save_mode (this->hidden->save_mode) |
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117 #define mode_list (this->hidden->mode_list) |
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118 #define palette (this->hidden->palette) |
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119 #define gl_context (this->hidden->gl_context) |
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120 #define device_width (this->hidden->width) |
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121 #define device_height (this->hidden->height) |
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122 #define device_bpp (this->hidden->bpp) |
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123 #define mode_flags (this->hidden->flags) |
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124 #define qz_window (this->hidden->window) |
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125 #define window_view (this->hidden->view) |
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126 #define video_set (this->hidden->video_set) |
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127 #define warp_ticks (this->hidden->warp_ticks) |
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128 #define warp_flag (this->hidden->warp_flag) |
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129 #define resize_icon (this->hidden->resize_icon) |
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130 #define current_grab_mode (this->hidden->current_grab_mode) |
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131 #define client_mode_list (this->hidden->client_mode_list) |
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132 #define keymap (this->hidden->keymap) |
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133 #define current_mods (this->hidden->current_mods) |
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134 #define last_virtual_button (this->hidden->last_virtual_button) |
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135 #define power_connection (this->hidden->power_connection) |
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136 #define expect_mouse_up (this->hidden->expect_mouse_up) |
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137 #define grab_state (this->hidden->grab_state) |
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138 #define cursor_loc (this->hidden->cursor_loc) |
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139 #define cursor_should_be_visible (this->hidden->cursor_should_be_visible) |
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140 #define cursor_visible (this->hidden->cursor_visible) |
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141 #define sw_buffers (this->hidden->sw_buffers) |
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142 #define thread (this->hidden->thread) |
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143 #define sem1 (this->hidden->sem1) |
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144 #define sem2 (this->hidden->sem2) |
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145 #define current_buffer (this->hidden->current_buffer) |
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146 #define quit_thread (this->hidden->quit_thread) |
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147 |
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148 /* grab states - the input is in one of these states */ |
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149 enum { |
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150 QZ_UNGRABBED = 0, |
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151 QZ_VISIBLE_GRAB, |
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152 QZ_INVISIBLE_GRAB |
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153 }; |
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154 |
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155 /* grab actions - these can change the grabbed state */ |
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156 enum { |
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157 QZ_ENABLE_GRAB = 0, |
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158 QZ_DISABLE_GRAB, |
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159 QZ_HIDECURSOR, |
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160 QZ_SHOWCURSOR |
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161 }; |
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162 |
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163 /* Gamma Functions */ |
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164 int QZ_SetGamma (_THIS, float red, float green, float blue); |
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165 int QZ_GetGamma (_THIS, float *red, float *green, float *blue); |
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166 int QZ_SetGammaRamp (_THIS, Uint16 *ramp); |
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167 int QZ_GetGammaRamp (_THIS, Uint16 *ramp); |
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168 |
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169 /* OpenGL functions */ |
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170 int QZ_SetupOpenGL (_THIS, int bpp, Uint32 flags); |
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171 void QZ_TearDownOpenGL (_THIS); |
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172 void* QZ_GL_GetProcAddress (_THIS, const char *proc); |
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173 int QZ_GL_GetAttribute (_THIS, SDL_GLattr attrib, int* value); |
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174 int QZ_GL_MakeCurrent (_THIS); |
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175 void QZ_GL_SwapBuffers (_THIS); |
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176 int QZ_GL_LoadLibrary (_THIS, const char *location); |
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177 |
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178 /* Cursor and Mouse functions */ |
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179 void QZ_FreeWMCursor (_THIS, WMcursor *cursor); |
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180 WMcursor* QZ_CreateWMCursor (_THIS, Uint8 *data, Uint8 *mask, |
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181 int w, int h, int hot_x, int hot_y); |
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182 int QZ_ShowWMCursor (_THIS, WMcursor *cursor); |
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183 void QZ_WarpWMCursor (_THIS, Uint16 x, Uint16 y); |
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184 void QZ_MoveWMCursor (_THIS, int x, int y); |
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185 void QZ_CheckMouseMode (_THIS); |
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186 |
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187 /* Event functions */ |
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188 void QZ_InitOSKeymap (_THIS); |
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189 void QZ_PumpEvents (_THIS); |
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190 |
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191 /* Window Manager functions */ |
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192 void QZ_SetCaption (_THIS, const char *title, const char *icon); |
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193 void QZ_SetIcon (_THIS, SDL_Surface *icon, Uint8 *mask); |
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194 int QZ_IconifyWindow (_THIS); |
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195 SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode); |
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196 /*int QZ_GetWMInfo (_THIS, SDL_SysWMinfo *info);*/ |
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197 |
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198 /* YUV functions */ |
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199 SDL_Overlay* QZ_CreateYUVOverlay (_THIS, int width, int height, |
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200 Uint32 format, SDL_Surface *display); |
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201 |
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202 |
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203 /* Private functions (used internally) */ |
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204 void QZ_PrivateWarpCursor (_THIS, int x, int y); |
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205 void QZ_ChangeGrabState (_THIS, int action); |
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206 void QZ_RegisterForSleepNotifications (_THIS); |
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207 void QZ_ShowMouse (_THIS); |
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208 void QZ_HideMouse (_THIS); |
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209 void QZ_PrivateGlobalToLocal (_THIS, NSPoint *p); |
c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
679
diff
changeset
|
210 void QZ_PrivateCocoaToSDL (_THIS, NSPoint *p); |
c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
Sam Lantinga <slouken@libsdl.org>
parents:
679
diff
changeset
|
211 |