Mercurial > sdl-ios-xcode
annotate src/video/quartz/SDL_QuartzVideo.h @ 555:2536446a92de
From: Darrell Walisser
Subject: Re: [SDL] OS X and power save
Here ya go. This works just fine. One might complain that it doesn't
generate the event until after wake as completed (there is about 5
seconds between the screen coming up and the expose event), but I think
that's OK.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 07 Dec 2002 06:48:49 +0000 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 /* |
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24 @file SDL_QuartzVideo.h |
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25 @author Darrell Walisser, Max Horn, et al. |
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26 |
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27 @abstract SDL video driver for Mac OS X. |
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28 |
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29 @discussion |
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30 |
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31 TODO |
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32 - Hardware Cursor support with NSCursor instead of Carbon |
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33 - Keyboard repeat/mouse speed adjust (if needed) |
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34 - Multiple monitor support (currently only main display) |
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35 - Accelerated blitting support |
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36 - Fix white OpenGL window on minimize (fixed) (update: broken again on 10.2) |
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37 - Find out what events should be sent/ignored if window is minimized |
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38 - Find a way to deal with external resolution/depth switch while app is running |
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39 - Resizeable windows (done) |
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40 - Check accuracy of QZ_SetGamma() |
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41 Problems: |
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42 - OGL not working in full screen with software renderer |
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43 - SetColors sets palette correctly but clears framebuffer |
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44 - Crash in CG after several mode switches (I think this has been fixed) |
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45 - Retained windows don't draw their title bar quite right (OS Bug) (not using retained windows) |
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46 - Cursor in 8 bit modes is screwy (might just be Radeon PCI bug) (update: not just Radeon) |
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47 - Warping cursor delays mouse events for a fraction of a second, |
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48 there is a hack around this that helps a bit |
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49 */ |
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50 |
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51 #include <Cocoa/Cocoa.h> |
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52 #include <OpenGL/OpenGL.h> |
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53 #include <Carbon/Carbon.h> |
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54 #include <QuickTime/QuickTime.h> |
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55 |
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56 #include "SDL_video.h" |
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57 #include "SDL_error.h" |
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58 #include "SDL_timer.h" |
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59 #include "SDL_syswm.h" |
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60 #include "SDL_sysvideo.h" |
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61 #include "SDL_pixels_c.h" |
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62 #include "SDL_events_c.h" |
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63 |
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64 /* |
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65 Add methods to get at private members of NSScreen. |
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66 Since there is a bug in Apple's screen switching code |
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67 that does not update this variable when switching |
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68 to fullscreen, we'll set it manually (but only for the |
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69 main screen). |
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70 */ |
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71 @interface NSScreen (NSScreenAccess) |
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72 - (void) setFrame:(NSRect)frame; |
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73 @end |
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74 |
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75 @implementation NSScreen (NSScreenAccess) |
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76 - (void) setFrame:(NSRect)frame; |
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77 { |
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78 _frame = frame; |
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79 } |
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80 @end |
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81 |
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82 /* |
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83 This is a workaround to directly access NSOpenGLContext's CGL context |
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84 We need this to check for errors NSOpenGLContext doesn't support |
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85 */ |
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86 @interface NSOpenGLContext (CGLContextAccess) |
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87 - (CGLContextObj) cglContext; |
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88 @end |
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89 |
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90 @implementation NSOpenGLContext (CGLContextAccess) |
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91 - (CGLContextObj) cglContext; |
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92 { |
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93 return _contextAuxiliary; |
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94 } |
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95 @end |
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96 |
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97 /* |
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98 Structure for rez switch gamma fades |
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99 We can hide the monitor flicker by setting the gamma tables to 0 |
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100 */ |
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101 #define QZ_GAMMA_TABLE_SIZE 256 |
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102 |
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103 typedef struct { |
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104 |
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105 CGGammaValue red[QZ_GAMMA_TABLE_SIZE]; |
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106 CGGammaValue green[QZ_GAMMA_TABLE_SIZE]; |
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107 CGGammaValue blue[QZ_GAMMA_TABLE_SIZE]; |
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108 |
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109 } SDL_QuartzGammaTable; |
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110 |
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111 /* Main driver structure to store required state information */ |
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112 typedef struct SDL_PrivateVideoData { |
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113 |
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114 CGDirectDisplayID display; /* 0 == main display (only support single display) */ |
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115 CFDictionaryRef mode; /* current mode of the display */ |
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116 CFDictionaryRef save_mode; /* original mode of the display */ |
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117 CFArrayRef mode_list; /* list of available fullscreen modes */ |
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118 CGDirectPaletteRef palette; /* palette of an 8-bit display */ |
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119 NSOpenGLContext *gl_context; /* OpenGL rendering context */ |
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120 Uint32 width, height, bpp; /* frequently used data about the display */ |
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121 Uint32 flags; /* flags for current mode, for teardown purposes */ |
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122 Uint32 video_set; /* boolean; indicates if video was set correctly */ |
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123 Uint32 warp_flag; /* boolean; notify to event loop that a warp just occured */ |
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124 Uint32 warp_ticks; /* timestamp when the warp occured */ |
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125 NSWindow *window; /* Cocoa window to implement the SDL window */ |
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126 NSQuickDrawView *view; /* the window's view; draw 2D and OpenGL into this view */ |
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127 SDL_Surface *resize_icon; /* icon for the resize badge, we have to draw it by hand */ |
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128 SDL_GrabMode current_grab_mode; /* default value is SDL_GRAB_OFF */ |
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129 BOOL in_foreground; /* boolean; indicate if app is in foreground or not */ |
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130 SDL_Rect **client_mode_list; /* resolution list to pass back to client */ |
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131 SDLKey keymap[256]; /* Mac OS X to SDL key mapping */ |
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132 Uint32 current_mods; /* current keyboard modifiers, to track modifier state */ |
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133 Uint32 last_virtual_button;/* last virtual mouse button pressed */ |
555 | 134 io_connect_t powerConnection; /* used with IOKit to detect wake from sleep */ |
135 | |
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136 ImageDescriptionHandle yuv_idh; |
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137 MatrixRecordPtr yuv_matrix; |
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138 DecompressorComponent yuv_codec; |
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139 ImageSequence yuv_seq; |
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140 PlanarPixmapInfoYUV420 *yuv_pixmap; |
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141 Sint16 yuv_width, yuv_height; |
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142 CGrafPtr yuv_port; |
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143 |
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144 } SDL_PrivateVideoData ; |
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145 |
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146 #define _THIS SDL_VideoDevice *this |
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147 #define display_id (this->hidden->display) |
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148 #define mode (this->hidden->mode) |
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149 #define save_mode (this->hidden->save_mode) |
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150 #define mode_list (this->hidden->mode_list) |
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151 #define palette (this->hidden->palette) |
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152 #define gl_context (this->hidden->gl_context) |
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153 #define device_width (this->hidden->width) |
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154 #define device_height (this->hidden->height) |
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155 #define device_bpp (this->hidden->bpp) |
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156 #define mode_flags (this->hidden->flags) |
158
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157 #define qz_window (this->hidden->window) |
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158 #define window_view (this->hidden->view) |
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159 #define video_set (this->hidden->video_set) |
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160 #define warp_ticks (this->hidden->warp_ticks) |
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161 #define warp_flag (this->hidden->warp_flag) |
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162 #define resize_icon (this->hidden->resize_icon) |
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163 #define current_grab_mode (this->hidden->current_grab_mode) |
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164 #define in_foreground (this->hidden->in_foreground) |
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165 #define client_mode_list (this->hidden->client_mode_list) |
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166 #define keymap (this->hidden->keymap) |
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167 #define current_mods (this->hidden->current_mods) |
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168 #define last_virtual_button (this->hidden->last_virtual_button) |
555 | 169 #define powerConnection (this->hidden->powerConnection) |
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170 |
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171 #define yuv_idh (this->hidden->yuv_idh) |
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172 #define yuv_matrix (this->hidden->yuv_matrix) |
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173 #define yuv_codec (this->hidden->yuv_codec) |
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174 #define yuv_seq (this->hidden->yuv_seq) |
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175 #define yuv_pixmap (this->hidden->yuv_pixmap) |
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176 #define yuv_data (this->hidden->yuv_data) |
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177 #define yuv_width (this->hidden->yuv_width) |
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178 #define yuv_height (this->hidden->yuv_height) |
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179 #define yuv_port (this->hidden->yuv_port) |
272
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180 |
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181 /* |
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182 Obscuring code: maximum number of windows above ours (inclusive) |
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183 |
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184 Note: this doesn't work too well in practice and should be |
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185 phased out when we add OpenGL 2D acceleration. It was never |
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186 enabled in the first place, so this shouldn't be a problem ;-) |
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187 */ |
272
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188 #define kMaxWindows 256 |
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189 |
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190 /* Some of the Core Graphics Server API for obscuring code */ |
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191 #define kCGSWindowLevelTop 2147483632 |
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192 #define kCGSWindowLevelDockIconDrag 500 |
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193 #define kCGSWindowLevelDockMenu 101 |
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194 #define kCGSWindowLevelMenuIgnore 21 |
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195 #define kCGSWindowLevelMenu 20 |
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196 #define kCGSWindowLevelDockLabel 12 |
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197 #define kCGSWindowLevelDockIcon 11 |
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198 #define kCGSWindowLevelDock 10 |
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199 #define kCGSWindowLevelUtility 3 |
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200 #define kCGSWindowLevelNormal 0 |
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201 |
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202 /* |
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203 For completeness; We never use these window levels, they are always below us |
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204 #define kCGSWindowLevelMBarShadow -20 |
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205 #define kCGSWindowLevelDesktopPicture -2147483647 |
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206 #define kCGSWindowLevelDesktop -2147483648 |
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207 */ |
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208 |
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209 typedef CGError CGSError; |
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210 typedef long CGSWindowCount; |
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211 typedef void * CGSConnectionID; |
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212 typedef int CGSWindowID; |
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213 typedef CGSWindowID* CGSWindowIDList; |
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214 typedef CGWindowLevel CGSWindowLevel; |
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215 typedef NSRect CGSRect; |
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216 |
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217 extern CGSConnectionID _CGSDefaultConnection (); |
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218 |
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219 extern CGSError CGSGetOnScreenWindowList (CGSConnectionID cid, |
272
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220 CGSConnectionID owner, |
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221 CGSWindowCount listCapacity, |
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222 CGSWindowIDList list, |
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223 CGSWindowCount *listCount); |
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224 |
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225 extern CGSError CGSGetScreenRectForWindow (CGSConnectionID cid, |
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226 CGSWindowID wid, |
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227 CGSRect *rect); |
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228 |
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229 extern CGWindowLevel CGSGetWindowLevel (CGSConnectionID cid, |
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230 CGSWindowID wid, |
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231 CGSWindowLevel *level); |
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232 |
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233 extern CGSError CGSDisplayHWFill (CGDirectDisplayID id, unsigned int x, unsigned int y, |
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234 unsigned int w, unsigned int h, unsigned int color); |
272
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235 |
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236 extern CGSError CGSDisplayCanHWFill (CGDirectDisplayID id); |
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237 |
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238 extern CGSError CGSGetMouseEnabledFlags (CGSConnectionID cid, CGSWindowID wid, int *flags); |
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239 |
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240 /* Bootstrap functions */ |
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241 static int QZ_Available (); |
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242 static SDL_VideoDevice* QZ_CreateDevice (int device_index); |
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243 static void QZ_DeleteDevice (SDL_VideoDevice *device); |
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244 |
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245 /* Initialization, Query, Setup, and Redrawing functions */ |
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246 static int QZ_VideoInit (_THIS, SDL_PixelFormat *video_format); |
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247 |
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248 static SDL_Rect** QZ_ListModes (_THIS, SDL_PixelFormat *format, |
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249 Uint32 flags); |
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250 static void QZ_UnsetVideoMode (_THIS); |
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251 |
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252 static SDL_Surface* QZ_SetVideoMode (_THIS, SDL_Surface *current, |
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253 int width, int height, int bpp, |
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254 Uint32 flags); |
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255 static int QZ_ToggleFullScreen (_THIS, int on); |
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256 static int QZ_SetColors (_THIS, int first_color, |
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257 int num_colors, SDL_Color *colors); |
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258 static void QZ_DirectUpdate (_THIS, int num_rects, SDL_Rect *rects); |
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259 static int QZ_LockWindow (_THIS, SDL_Surface *surface); |
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260 static void QZ_UnlockWindow (_THIS, SDL_Surface *surface); |
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261 static void QZ_UpdateRects (_THIS, int num_rects, SDL_Rect *rects); |
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262 static void QZ_VideoQuit (_THIS); |
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263 |
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264 /* Hardware surface functions (for fullscreen mode only) */ |
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265 static int QZ_FillHWRect (_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color); |
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266 static int QZ_LockHWSurface(_THIS, SDL_Surface *surface); |
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267 static void QZ_UnlockHWSurface(_THIS, SDL_Surface *surface); |
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268 static void QZ_FreeHWSurface (_THIS, SDL_Surface *surface); |
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269 /* static int QZ_FlipHWSurface (_THIS, SDL_Surface *surface); */ |
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270 |
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271 /* Gamma Functions */ |
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272 static int QZ_SetGamma (_THIS, float red, float green, float blue); |
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273 static int QZ_GetGamma (_THIS, float *red, float *green, float *blue); |
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274 static int QZ_SetGammaRamp (_THIS, Uint16 *ramp); |
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275 static int QZ_GetGammaRamp (_THIS, Uint16 *ramp); |
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276 |
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277 /* OpenGL functions */ |
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278 static int QZ_SetupOpenGL (_THIS, int bpp, Uint32 flags); |
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279 static void QZ_TearDownOpenGL (_THIS); |
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280 static void* QZ_GL_GetProcAddress (_THIS, const char *proc); |
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281 static int QZ_GL_GetAttribute (_THIS, SDL_GLattr attrib, int* value); |
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282 static int QZ_GL_MakeCurrent (_THIS); |
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283 static void QZ_GL_SwapBuffers (_THIS); |
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284 static int QZ_GL_LoadLibrary (_THIS, const char *location); |
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285 |
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286 /* Private function to warp the cursor (used internally) */ |
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287 static void QZ_PrivateWarpCursor (_THIS, int x, int y); |
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288 |
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289 /* Cursor and Mouse functions */ |
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290 static void QZ_FreeWMCursor (_THIS, WMcursor *cursor); |
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291 static WMcursor* QZ_CreateWMCursor (_THIS, Uint8 *data, Uint8 *mask, |
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292 int w, int h, int hot_x, int hot_y); |
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293 static int QZ_ShowWMCursor (_THIS, WMcursor *cursor); |
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294 static void QZ_WarpWMCursor (_THIS, Uint16 x, Uint16 y); |
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295 static void QZ_MoveWMCursor (_THIS, int x, int y); |
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296 static void QZ_CheckMouseMode (_THIS); |
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297 |
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298 /* Event functions */ |
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299 static void QZ_InitOSKeymap (_THIS); |
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300 static void QZ_PumpEvents (_THIS); |
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301 |
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302 /* Window Manager functions */ |
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303 static void QZ_SetCaption (_THIS, const char *title, const char *icon); |
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304 static void QZ_SetIcon (_THIS, SDL_Surface *icon, Uint8 *mask); |
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305 static int QZ_IconifyWindow (_THIS); |
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306 static SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode); |
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307 /*static int QZ_GetWMInfo (_THIS, SDL_SysWMinfo *info);*/ |
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308 |
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309 /* YUV functions */ |
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310 static SDL_Overlay* QZ_CreateYUVOverlay (_THIS, int width, int height, |
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311 Uint32 format, SDL_Surface *display); |