Mercurial > sdl-ios-xcode
annotate src/video/cybergfx/Makefile.am @ 761:c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
From: Max Horn
Subject: SDL: video/quartz cleanup
while doing some experimental changes in the quartz code, I was annoyed
by having to recompile that one big .o file over and over again. So I
decided to finally realize one TODO: properly splitting the code over
multiple files :-).
With two exceptions, I didn't make code changes, only rearranged files
and added new headers. Since there are several new files, making a
patch didn't work out so well, so I decided to just send you all the
new & modified files.
The one source change I made is related to showing/hiding the mouse. I
renamed cursor_visible to cursor_should_be_visible and cursor_hidden to
cursor_visible; I think that makes reading the code easier.
Then I added two new functions: QZ_ShowMouse and QZ_HideMouse. They
help manage cursor_visible (the former 'cursor_hidden'). Finally I
replaced the Carbon ShowCursor/HiderCuror calls by [NSCursor hide] and
[NSCursor unhide]. The API docs are not conclusive, but it might be
that with those the "cursor_visible" (former 'cursor_hidden') hack may
not be necessary anymore; however so far I didn't test this hypothesis,
so I left that in.
The other change was to remove in_foreground and use [NSApp isActive]
instead: Manually keeping track of whether we are in the foreground is
error prone. This should work better in some corner cases.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 04 Jan 2004 14:55:35 +0000 |
parents | 6d1025a73e69 |
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rev | line source |
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0 | 1 |
2 ## Makefile.am for SDL using the CyberGFX video driver | |
3 | |
4 noinst_LTLIBRARIES = libvideo_cgx.la | |
5 libvideo_cgx_la_SOURCES = $(CGX_SRCS) | |
6 | |
7 # The SDL CyberGFX video driver sources | |
8 CGX_SRCS = \ | |
9 SDL_amigaevents.c \ | |
10 SDL_amigaevents_c.h \ | |
11 SDL_amigamouse.c \ | |
12 SDL_amigamouse_c.h \ | |
13 SDL_cgxaccel.c \ | |
14 SDL_cgxgl.c \ | |
15 SDL_cgxgl_c.h \ | |
16 SDL_cgximage.c \ | |
17 SDL_cgximage_c.h \ | |
18 SDL_cgxmodes.c \ | |
19 SDL_cgxmodes_c.h \ | |
20 SDL_cgxvideo.c \ | |
21 SDL_cgxvideo.h \ | |
22 SDL_cgxwm.c \ | |
23
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Sam Lantinga <slouken@lokigames.com>
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23 SDL_cgxwm_c.h \ |
6d1025a73e69
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Sam Lantinga <slouken@lokigames.com>
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24 SDL_cgxyuv.c \ |
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Sam Lantinga <slouken@lokigames.com>
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25 SDL_cgxyuv_c.h |