annotate include/SDL_mutex.h @ 761:c5b2b6d2d1fe

Date: Wed, 31 Dec 2003 21:55:30 +0100 From: Max Horn Subject: SDL: video/quartz cleanup while doing some experimental changes in the quartz code, I was annoyed by having to recompile that one big .o file over and over again. So I decided to finally realize one TODO: properly splitting the code over multiple files :-). With two exceptions, I didn't make code changes, only rearranged files and added new headers. Since there are several new files, making a patch didn't work out so well, so I decided to just send you all the new & modified files. The one source change I made is related to showing/hiding the mouse. I renamed cursor_visible to cursor_should_be_visible and cursor_hidden to cursor_visible; I think that makes reading the code easier. Then I added two new functions: QZ_ShowMouse and QZ_HideMouse. They help manage cursor_visible (the former 'cursor_hidden'). Finally I replaced the Carbon ShowCursor/HiderCuror calls by [NSCursor hide] and [NSCursor unhide]. The API docs are not conclusive, but it might be that with those the "cursor_visible" (former 'cursor_hidden') hack may not be necessary anymore; however so far I didn't test this hypothesis, so I left that in. The other change was to remove in_foreground and use [NSApp isActive] instead: Manually keeping track of whether we are in the foreground is error prone. This should work better in some corner cases.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 04 Jan 2004 14:55:35 +0000
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1 /*
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2 SDL - Simple DirectMedia Layer
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f6ffac90895c Updated copyright information for 2002
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 #ifndef _SDL_mutex_h
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29 #define _SDL_mutex_h
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30
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31 /* Functions to provide thread synchronization primitives
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32
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33 These are independent of the other SDL routines.
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34 */
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35
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36 #include "SDL_main.h"
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37 #include "SDL_types.h"
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38
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39 #include "begin_code.h"
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40 /* Set up for C function definitions, even when using C++ */
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41 #ifdef __cplusplus
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42 extern "C" {
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43 #endif
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44
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45 /* Synchronization functions which can time out return this value
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46 if they time out.
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47 */
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48 #define SDL_MUTEX_TIMEDOUT 1
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49
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50 /* This is the timeout value which corresponds to never time out */
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51 #define SDL_MUTEX_MAXWAIT (~(Uint32)0)
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52
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53
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54 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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55 /* Mutex functions */
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56 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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57
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58 /* The SDL mutex structure, defined in SDL_mutex.c */
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59 struct SDL_mutex;
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60 typedef struct SDL_mutex SDL_mutex;
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61
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62 /* Create a mutex, initialized unlocked */
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63 extern DECLSPEC SDL_mutex * SDLCALL SDL_CreateMutex(void);
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64
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65 /* Lock the mutex (Returns 0, or -1 on error) */
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66 #define SDL_LockMutex(m) SDL_mutexP(m)
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67 extern DECLSPEC int SDLCALL SDL_mutexP(SDL_mutex *mutex);
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68
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69 /* Unlock the mutex (Returns 0, or -1 on error)
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70 It is an error to unlock a mutex that has not been locked by
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71 the current thread, and doing so results in undefined behavior.
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72 */
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73 #define SDL_UnlockMutex(m) SDL_mutexV(m)
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74 extern DECLSPEC int SDLCALL SDL_mutexV(SDL_mutex *mutex);
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75
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76 /* Destroy a mutex */
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77 extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex *mutex);
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78
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79
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80 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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81 /* Semaphore functions */
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82 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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83
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84 /* The SDL semaphore structure, defined in SDL_sem.c */
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85 struct SDL_semaphore;
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86 typedef struct SDL_semaphore SDL_sem;
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87
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88 /* Create a semaphore, initialized with value, returns NULL on failure. */
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89 extern DECLSPEC SDL_sem * SDLCALL SDL_CreateSemaphore(Uint32 initial_value);
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90
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91 /* Destroy a semaphore */
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92 extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem *sem);
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93
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94 /* This function suspends the calling thread until the semaphore pointed
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95 * to by sem has a positive count. It then atomically decreases the semaphore
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96 * count.
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97 */
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98 extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem *sem);
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99
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100 /* Non-blocking variant of SDL_SemWait(), returns 0 if the wait succeeds,
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101 SDL_MUTEX_TIMEDOUT if the wait would block, and -1 on error.
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102 */
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103 extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem *sem);
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104
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105 /* Variant of SDL_SemWait() with a timeout in milliseconds, returns 0 if
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106 the wait succeeds, SDL_MUTEX_TIMEDOUT if the wait does not succeed in
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107 the allotted time, and -1 on error.
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108 On some platforms this function is implemented by looping with a delay
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109 of 1 ms, and so should be avoided if possible.
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110 */
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111 extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem *sem, Uint32 ms);
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112
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113 /* Atomically increases the semaphore's count (not blocking), returns 0,
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114 or -1 on error.
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115 */
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116 extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem *sem);
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117
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118 /* Returns the current count of the semaphore */
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119 extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem *sem);
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120
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121
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122 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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123 /* Condition variable functions */
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124 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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125
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126 /* The SDL condition variable structure, defined in SDL_cond.c */
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127 struct SDL_cond;
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128 typedef struct SDL_cond SDL_cond;
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129
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130 /* Create a condition variable */
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131 extern DECLSPEC SDL_cond * SDLCALL SDL_CreateCond(void);
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132
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133 /* Destroy a condition variable */
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134 extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond *cond);
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135
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136 /* Restart one of the threads that are waiting on the condition variable,
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137 returns 0 or -1 on error.
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138 */
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139 extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond *cond);
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140
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141 /* Restart all threads that are waiting on the condition variable,
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142 returns 0 or -1 on error.
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143 */
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144 extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond *cond);
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145
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146 /* Wait on the condition variable, unlocking the provided mutex.
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147 The mutex must be locked before entering this function!
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148 Returns 0 when it is signaled, or -1 on error.
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149 */
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150 extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond *cond, SDL_mutex *mut);
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151
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152 /* Waits for at most 'ms' milliseconds, and returns 0 if the condition
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153 variable is signaled, SDL_MUTEX_TIMEDOUT if the condition is not
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154 signaled in the allotted time, and -1 on error.
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155 On some platforms this function is implemented by looping with a delay
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156 of 1 ms, and so should be avoided if possible.
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157 */
337
9154ec9ca3d2 Explicitly specify the SDL API calling convention (C by default)
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158 extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms);
0
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159
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160 /* Ends C function definitions when using C++ */
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161 #ifdef __cplusplus
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162 }
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163 #endif
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164 #include "close_code.h"
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165
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166 #endif /* _SDL_mutex_h */