Mercurial > sdl-ios-xcode
diff include/SDL_mutex.h @ 337:9154ec9ca3d2
Explicitly specify the SDL API calling convention (C by default)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 11 Apr 2002 14:35:16 +0000 |
parents | f6ffac90895c |
children | 04ec6995f75d |
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--- a/include/SDL_mutex.h Wed Apr 10 17:12:32 2002 +0000 +++ b/include/SDL_mutex.h Thu Apr 11 14:35:16 2002 +0000 @@ -60,18 +60,18 @@ typedef struct SDL_mutex SDL_mutex; /* Create a mutex, initialized unlocked */ -extern DECLSPEC SDL_mutex * SDL_CreateMutex(void); +extern DECLSPEC SDL_mutex * SDLCALL SDL_CreateMutex(void); /* Lock the mutex (Returns 0, or -1 on error) */ #define SDL_LockMutex(m) SDL_mutexP(m) -extern DECLSPEC int SDL_mutexP(SDL_mutex *mutex); +extern DECLSPEC int SDLCALL SDL_mutexP(SDL_mutex *mutex); /* Unlock the mutex (Returns 0, or -1 on error) */ #define SDL_UnlockMutex(m) SDL_mutexV(m) -extern DECLSPEC int SDL_mutexV(SDL_mutex *mutex); +extern DECLSPEC int SDLCALL SDL_mutexV(SDL_mutex *mutex); /* Destroy a mutex */ -extern DECLSPEC void SDL_DestroyMutex(SDL_mutex *mutex); +extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex *mutex); /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ @@ -83,21 +83,21 @@ typedef struct SDL_semaphore SDL_sem; /* Create a semaphore, initialized with value, returns NULL on failure. */ -extern DECLSPEC SDL_sem * SDL_CreateSemaphore(Uint32 initial_value); +extern DECLSPEC SDL_sem * SDLCALL SDL_CreateSemaphore(Uint32 initial_value); /* Destroy a semaphore */ -extern DECLSPEC void SDL_DestroySemaphore(SDL_sem *sem); +extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem *sem); /* This function suspends the calling thread until the semaphore pointed * to by sem has a positive count. It then atomically decreases the semaphore * count. */ -extern DECLSPEC int SDL_SemWait(SDL_sem *sem); +extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem *sem); /* Non-blocking variant of SDL_SemWait(), returns 0 if the wait succeeds, SDL_MUTEX_TIMEDOUT if the wait would block, and -1 on error. */ -extern DECLSPEC int SDL_SemTryWait(SDL_sem *sem); +extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem *sem); /* Variant of SDL_SemWait() with a timeout in milliseconds, returns 0 if the wait succeeds, SDL_MUTEX_TIMEDOUT if the wait does not succeed in @@ -105,15 +105,15 @@ On some platforms this function is implemented by looping with a delay of 1 ms, and so should be avoided if possible. */ -extern DECLSPEC int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 ms); +extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem *sem, Uint32 ms); /* Atomically increases the semaphore's count (not blocking), returns 0, or -1 on error. */ -extern DECLSPEC int SDL_SemPost(SDL_sem *sem); +extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem *sem); /* Returns the current count of the semaphore */ -extern DECLSPEC Uint32 SDL_SemValue(SDL_sem *sem); +extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem *sem); /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ @@ -125,26 +125,26 @@ typedef struct SDL_cond SDL_cond; /* Create a condition variable */ -extern DECLSPEC SDL_cond * SDL_CreateCond(void); +extern DECLSPEC SDL_cond * SDLCALL SDL_CreateCond(void); /* Destroy a condition variable */ -extern DECLSPEC void SDL_DestroyCond(SDL_cond *cond); +extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond *cond); /* Restart one of the threads that are waiting on the condition variable, returns 0 or -1 on error. */ -extern DECLSPEC int SDL_CondSignal(SDL_cond *cond); +extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond *cond); /* Restart all threads that are waiting on the condition variable, returns 0 or -1 on error. */ -extern DECLSPEC int SDL_CondBroadcast(SDL_cond *cond); +extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond *cond); /* Wait on the condition variable, unlocking the provided mutex. The mutex must be locked before entering this function! Returns 0 when it is signaled, or -1 on error. */ -extern DECLSPEC int SDL_CondWait(SDL_cond *cond, SDL_mutex *mut); +extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond *cond, SDL_mutex *mut); /* Waits for at most 'ms' milliseconds, and returns 0 if the condition variable is signaled, SDL_MUTEX_TIMEDOUT if the condition is not @@ -152,7 +152,7 @@ On some platforms this function is implemented by looping with a delay of 1 ms, and so should be avoided if possible. */ -extern DECLSPEC int SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms); +extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms); /* Ends C function definitions when using C++ */ #ifdef __cplusplus