annotate docs/html/sdlmixaudio.html @ 1290:c4a5a772c5d9

The event code was fine, and calculated the SDL_windowX/Y correctly. What we really needed to do was avoid doing client rect adjustment on zoomed windows. :)
author Sam Lantinga <slouken@libsdl.org>
date Sun, 29 Jan 2006 18:17:35 +0000
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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >SDL_MixAudio</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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12 REL="UP"
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13 TITLE="Audio"
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14 HREF="audio.html"><LINK
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15 REL="PREVIOUS"
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16 TITLE="SDL_ConvertAudio"
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17 HREF="sdlconvertaudio.html"><LINK
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18 REL="NEXT"
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19 TITLE="SDL_LockAudio"
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20 HREF="sdllockaudio.html"></HEAD
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21 ><BODY
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22 CLASS="REFENTRY"
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23 BGCOLOR="#FFF8DC"
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24 TEXT="#000000"
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25 LINK="#0000ee"
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26 VLINK="#551a8b"
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27 ALINK="#ff0000"
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28 ><DIV
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29 CLASS="NAVHEADER"
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30 ><TABLE
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31 SUMMARY="Header navigation table"
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33 BORDER="0"
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34 CELLPADDING="0"
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35 CELLSPACING="0"
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36 ><TR
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37 ><TH
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38 COLSPAN="3"
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39 ALIGN="center"
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40 >SDL Library Documentation</TH
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41 ></TR
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42 ><TR
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43 ><TD
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44 WIDTH="10%"
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45 ALIGN="left"
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46 VALIGN="bottom"
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47 ><A
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48 HREF="sdlconvertaudio.html"
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49 ACCESSKEY="P"
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50 >Prev</A
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51 ></TD
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52 ><TD
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53 WIDTH="80%"
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54 ALIGN="center"
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55 VALIGN="bottom"
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56 ></TD
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57 ><TD
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58 WIDTH="10%"
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59 ALIGN="right"
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60 VALIGN="bottom"
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61 ><A
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62 HREF="sdllockaudio.html"
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63 ACCESSKEY="N"
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64 >Next</A
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65 ></TD
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66 ></TR
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67 ></TABLE
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68 ><HR
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69 ALIGN="LEFT"
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70 WIDTH="100%"></DIV
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71 ><H1
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72 ><A
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73 NAME="SDLMIXAUDIO"
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74 ></A
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75 >SDL_MixAudio</H1
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76 ><DIV
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77 CLASS="REFNAMEDIV"
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78 ><A
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79 NAME="AEN7107"
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80 ></A
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81 ><H2
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82 >Name</H2
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83 >SDL_MixAudio&nbsp;--&nbsp;Mix audio data</DIV
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84 ><DIV
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85 CLASS="REFSYNOPSISDIV"
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86 ><A
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88 ></A
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89 ><H2
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90 >Synopsis</H2
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91 ><DIV
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92 CLASS="FUNCSYNOPSIS"
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93 ><A
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94 NAME="AEN7111"
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95 ></A
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96 ><P
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97 ></P
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98 ><PRE
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99 CLASS="FUNCSYNOPSISINFO"
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100 >#include "SDL.h"</PRE
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101 ><P
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102 ><CODE
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103 ><CODE
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104 CLASS="FUNCDEF"
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105 >void <B
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106 CLASS="FSFUNC"
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107 >SDL_MixAudio</B
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108 ></CODE
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109 >(Uint8 *dst, Uint8 *src, Uint32 len, int volume);</CODE
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110 ></P
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111 ><P
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112 ></P
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113 ></DIV
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114 ></DIV
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115 ><DIV
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116 CLASS="REFSECT1"
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117 ><A
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118 NAME="AEN7117"
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119 ></A
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120 ><H2
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121 >Description</H2
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122 ><P
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123 >This function takes two audio buffers of <TT
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124 CLASS="PARAMETER"
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125 ><I
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126 >len</I
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127 ></TT
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128 > bytes each
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129 of the playing audio format and mixes them, performing addition, volume
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130 adjustment, and overflow clipping. The <TT
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131 CLASS="PARAMETER"
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132 ><I
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133 >volume</I
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134 ></TT
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135 > ranges
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136 from 0 to <TT
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137 CLASS="LITERAL"
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138 >SDL_MIX_MAXVOLUME</TT
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139 > and should be set to the maximum
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140 value for full audio volume. Note this does not change hardware volume. This is
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141 provided for convenience -- you can mix your own audio data.</P
181
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142 ><DIV
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143 CLASS="NOTE"
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144 ><BLOCKQUOTE
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145 CLASS="NOTE"
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146 ><P
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147 ><B
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148 >Note: </B
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149 >Do not use this function for mixing together more than two streams of sample
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150 data. The output from repeated application of this function may be distorted
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151 by clipping, because there is no accumulator with greater range than the
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152 input (not to mention this being an inefficient way of doing it).
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153 Use mixing functions from SDL_mixer, OpenAL, or write your own mixer instead.</P
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154 ></BLOCKQUOTE
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155 ></DIV
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156 ></DIV
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157 ><DIV
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158 CLASS="REFSECT1"
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159 ><A
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160 NAME="AEN7125"
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161 ></A
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162 ><H2
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163 >See Also</H2
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164 ><P
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165 ><A
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166 HREF="sdlopenaudio.html"
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167 ><TT
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168 CLASS="FUNCTION"
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169 >SDL_OpenAudio</TT
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170 ></A
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171 ></P
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172 ></DIV
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173 ><DIV
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174 CLASS="NAVFOOTER"
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175 ><HR
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176 ALIGN="LEFT"
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177 WIDTH="100%"><TABLE
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178 SUMMARY="Footer navigation table"
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179 WIDTH="100%"
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180 BORDER="0"
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181 CELLPADDING="0"
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182 CELLSPACING="0"
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183 ><TR
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184 ><TD
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185 WIDTH="33%"
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186 ALIGN="left"
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187 VALIGN="top"
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188 ><A
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189 HREF="sdlconvertaudio.html"
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190 ACCESSKEY="P"
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191 >Prev</A
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192 ></TD
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193 ><TD
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194 WIDTH="34%"
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195 ALIGN="center"
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196 VALIGN="top"
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197 ><A
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198 HREF="index.html"
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199 ACCESSKEY="H"
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200 >Home</A
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201 ></TD
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202 ><TD
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203 WIDTH="33%"
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204 ALIGN="right"
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205 VALIGN="top"
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206 ><A
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207 HREF="sdllockaudio.html"
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208 ACCESSKEY="N"
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209 >Next</A
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210 ></TD
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211 ></TR
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212 ><TR
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213 ><TD
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214 WIDTH="33%"
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215 ALIGN="left"
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216 VALIGN="top"
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217 >SDL_ConvertAudio</TD
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218 ><TD
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219 WIDTH="34%"
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220 ALIGN="center"
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221 VALIGN="top"
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222 ><A
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223 HREF="audio.html"
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224 ACCESSKEY="U"
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225 >Up</A
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226 ></TD
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227 ><TD
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228 WIDTH="33%"
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229 ALIGN="right"
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230 VALIGN="top"
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231 >SDL_LockAudio</TD
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232 ></TR
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233 ></TABLE
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234 ></DIV
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235 ></BODY
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236 ></HTML
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237 >